Tygron vs Klarg Flames erupt around the bugbear. Dex save: 17 But he emerges unscathed. Sensing that the fight is not going his way he turns to the goblins behind and screams "GET IN HERE!"
Goblin1 vs Ryn The goblin's fear of the bugbear overrides any sense of self preservation and it charges in to the melee brandishing it's shortsword and, stepping over the body of Ripper the wolf, lashes out at Ryn. Attack: 18 Damage: 6 ((attack will only stand if it survives Ryn's opportunity attack.))
Ryn: Ryn reflexively raises his shield at the last moment, absorbing the full force of Klarg's brutal morning star, causing him to stagger and fall to one knee. Disoriented, he looks up in time to see the Goblin recklessly lunging from the darkness to take advantage of this opening.
In desperation, Ryn plants the butt of his spear into the ground and braces himself for impact.
A shocked expression flashes across the Goblin's face as he unceremoniously disembowels himself upon Ryn's spear, guts and ichor spilling across the cavern floor.
Ryn: Beginning to tire, Ryn struggles to remove his spear from the goblin corpse as Klarg bears down upon him. Finally wrenching the weapon free, he regains his feet and leaps at the monster, thrusting his spear at the Bugbear with all his remaining strength.
Continuing her barrage on Klarg, Melaria will twirl her staff around before thrusting it into the air, sending down another Toll the Dead
Wis Save 13 (with Dis) 3 Necro Dmg
Melaria vs Bugbear Wis save: 1 The bugbear raises it's hands to it's ears and howls, as the cursed bells ring out once again and it can feel it's life force draining.
Ryn vs Bugbear On it's last legs it makes a lunge at Ryn, deflecting the initial lunge with the spear, but slipping in the entrails of the recently gutted goblin it falls to one knee. Ryn crashes the end of the spear into the bugbears skull with all his might, there is a hollow pop and finally the hulking creature collapses to the ground.
((Indio you are up. Just the goblin at the back right who is not hidden and looking worried))
The little monk is in a bad way. His right arm, savaged by the great beast, hangs bloody and useless, his face pale with blood loss. He decides that discretion is the better part of valor, and takes a step back, putting the stalagmite between him and the goblin.
(Mask of the Wild: Stealth 22)
He slumps to the floor, hoping he's less of a target for any flying arrows.
The remaining goblin looks around room at the decimation and follows the example of the blue elf.
Not before sending an arrow flying across the room towards Ryn. 10 for 5 damage.
After loosing the arrow he raises two fingers quickly at the group and runs off into the room to the South and disappears from view. You get the impression he is making a break for it.
Teo gives chase, using as much movement and Bonus Action dashing as it takes to get into melee range with the goblin. Teo pulls his rapier free and, with an arcane flourish, casts Booming Blade as he slashes at the fleeing goblin's back.
Rapier Attack: 18 Damage: 11 plus 6 Thunder Damage if it moves before the start of my next turn.
(Note: If Teo can't get within melee rnage with movement and BA Dash, then consider the above attack with his longbow and disregard the Booming Blade spell.)
Tygron -using his last spell slot, bonus action casts healing word on Indio, and moves 25’ into the room to the south. If he can see any Goblins or foes within 60’ he will cast sacred flame on them. (The goblin that ran if still alive or another one)
7 healing word heals Indio
2 sacred flame radiant damage DC 13 dex
Tygron yells out “Yer goblin boss is dead as is Yer bugbear Klarg and Yer pet wolf. Ye best be surrenderen to us if ye knows what’s good fer ye. Drop Yer weapons and come out!”
Tygron will search the rooms and see if there is anything of interest or value on the bodies. “Tough fight- Ye all fought well! Now let’s see if our people be nearby, dead er alive. And I could use a bit o’rest. Mayhap a good place to camp?”
(saw update that combat is over. Short rest at least needed I think!)
This post has potentially manipulated dice roll results.
Ryn: As the last enemy falls, Ryn breaths a sigh of relief and says, "Well fought everyone! One hell of a battle! I think this brute's skull is too thick for him to be dead though. Should be out cold for hours after the whack I gave him."
Producing a length of hemp rope from his pack, he quickly binds and gags Klarg.
Restrained - Rope (2 HP - DC 17 Str Check to Burst)
Nodding his head, he answers Tygron, "I agree. Let's have a quick look around and then catch our breath. I'll stand watch here." He hunkers down behind a stalagmite, keeping close eye on the passage leading to the bridge.
Indio gasps as the healing energy flows through him. He tests his arm and gives a sigh of relief as he rises. "Thank you, my friend," he says to Tygron sincerely. His face is still grim, though. "Klarg said there was only one prisoner. They must have already killed one of them," he reasons. "I don't know if anyone heard the fight over the noise of the water, but if they did...we may not have much time."
With all enemies down, Melaria takes a seat next to a stalagmite and inspects the arrow wound that she received from the Goblin. She looks around for a stray arrow or stick, and after finding one, she'd stick it into her mouth, biting down on it. She grips onto the arrow tightly and yanks it out, letting out an audible grunt as she does so. She takes a minute to rest as the others begin to explore the other areas, waiting until someone finds something to get up.
The monk watches Ryn tie up the bugbear. "Is he seriously still alive?" The little monk gestures around at the goblin remains scattered around the fighter. "I didn't think you had it in you," he quips.
Teo chases down the final goblin and into the area to the south, cutting him down as he ran. The goblin was on a direct path to a fissure at the far West of the room and didn't even look round in it's final moments.
As you look around the room to the south you see piles of crates and sacks, presumably of looted goods from unsuspecting victims on the Triboar Trail. In the middle of the room is the embers of a large coal fire and to the West you can now see the top of the fissure that was visible in the wolves pen.
The room is empty and quieter than the cavern where you just had the battle, the sounds of the waterfall slightly muted. There's no sign of any prisoners having been kept in this room, and it gives the appearance of having been for Klarg and Ripper only.
Back in the larger cavern the bugbear snores, loud enough to be heard over the static of the waterfall. Tygron searches the bodies of the goblins and finds 2gp, 8sp and 27cp, along with cheap looking scimitars and shortbows. On the bugbear you find a small brass key, 10gp, 20sp and a spare collar for Ripper.
Tygron collects the loot (OOC I’ll just keep track of it on my sheet until we divide it?). He also picks up the cheap weapons, grumbling about the blades being a waste of metal. “But these will make nice decorations fer our wagon untiL we can get em to a smithy who wants the scrap” he says. He shows the key to the others —saying “This might go to somethin”.
This post has potentially manipulated dice roll results.
Teo eyes widen as he sees the stash and, knowing his mates are taking some time to rest, he shouts down to them: "No prisoners up here!" He will search through the crates and sacks for anything of value or interest.
This post has potentially manipulated dice roll results.
“Well the goblins don’t look they were sleepin here- just klarg and the wolf. We mayhap wants to check out over the bridge. I don’ts wants to sleep with goblins about- might wake up dead.” Tygron says after looking around the chamber. “We could do a short rest now, catch our breath and then keep lookin?” He plops down on a soft bag of the loot and starts eating a piece of jerky, picking at his wounds and muttering about more holes in his armor.
Tygron short rest7 Hp gained
after a bit, he seems good as new. He starts looking through the stuff piled in the room with Teo.
Tygron vs Klarg
Flames erupt around the bugbear. Dex save: 17
But he emerges unscathed. Sensing that the fight is not going his way he turns to the goblins behind and screams "GET IN HERE!"
Goblin1 vs Ryn
The goblin's fear of the bugbear overrides any sense of self preservation and it charges in to the melee brandishing it's shortsword and, stepping over the body of Ripper the wolf, lashes out at Ryn. Attack: 18 Damage: 6 ((attack will only stand if it survives Ryn's opportunity attack.))
Order (Round 5)
Goblin1 : 21
MELARIA (blessed) 20 <<<-----------
RYN (blessed) 16
Bugbear (20 damage): 15
INDIO (blessed) 13
Goblin2: 5
TEO (hidden stealth 18,) 4
TYGRON 0
Morgue
Goblin1
Goblin 2
Goblin Boss
Wolf
((Onto round 5, Melaria and Ryn to go, and then Klarg)
N/A
Ryn: Ryn reflexively raises his shield at the last moment, absorbing the full force of Klarg's brutal morning star, causing him to stagger and fall to one knee. Disoriented, he looks up in time to see the Goblin recklessly lunging from the darkness to take advantage of this opening.
In desperation, Ryn plants the butt of his spear into the ground and braces himself for impact.
Reaction - Polearm Master - Opportunity Attack: 25 Damage: 11 Target: Goblin
A shocked expression flashes across the Goblin's face as he unceremoniously disembowels himself upon Ryn's spear, guts and ichor spilling across the cavern floor.
"Not all those who wander are lost." - J.R.R. Tolkien
Continuing her barrage on Klarg, Melaria will twirl her staff around before thrusting it into the air, sending down another Toll the Dead
Wis Save 13 (with Dis) 3 Necro Dmg
I don't have a signature.
Ryn: Beginning to tire, Ryn struggles to remove his spear from the goblin corpse as Klarg bears down upon him. Finally wrenching the weapon free, he regains his feet and leaps at the monster, thrusting his spear at the Bugbear with all his remaining strength.
Action - Spear - Attack: 11 Damage: 4 Target: Klarg
Bless: 4
Ryn pulls back at the height of his jump, swinging the shaft upward before bringing it down onto the top of the Bugbear's skull.
Bonus Action - Polearm Master - Attack: 15 Damage: 4 Target: Klarg
Bless: 1
"Not all those who wander are lost." - J.R.R. Tolkien
Melaria vs Bugbear
Wis save: 1
The bugbear raises it's hands to it's ears and howls, as the cursed bells ring out once again and it can feel it's life force draining.
Ryn vs Bugbear
On it's last legs it makes a lunge at Ryn, deflecting the initial lunge with the spear, but slipping in the entrails of the recently gutted goblin it falls to one knee. Ryn crashes the end of the spear into the bugbears skull with all his might, there is a hollow pop and finally the hulking creature collapses to the ground.
((Indio you are up. Just the goblin at the back right who is not hidden and looking worried))
N/A
Indio Sylvanath
The little monk is in a bad way. His right arm, savaged by the great beast, hangs bloody and useless, his face pale with blood loss. He decides that discretion is the better part of valor, and takes a step back, putting the stalagmite between him and the goblin.
(Mask of the Wild: Stealth 22)
He slumps to the floor, hoping he's less of a target for any flying arrows.
The remaining goblin looks around room at the decimation and follows the example of the blue elf.
Not before sending an arrow flying across the room towards Ryn. 10 for 5 damage.
After loosing the arrow he raises two fingers quickly at the group and runs off into the room to the South and disappears from view. You get the impression he is making a break for it.
((Teo is up))
N/A
Teo gives chase, using as much movement and Bonus Action dashing as it takes to get into melee range with the goblin. Teo pulls his rapier free and, with an arcane flourish, casts Booming Blade as he slashes at the fleeing goblin's back.
Rapier Attack: 18 Damage: 11 plus 6 Thunder Damage if it moves before the start of my next turn.
(Note: If Teo can't get within melee rnage with movement and BA Dash, then consider the above attack with his longbow and disregard the Booming Blade spell.)
Mel: Champions of the Dragon Wars
Tygron -using his last spell slot, bonus action casts healing word on Indio, and moves 25’ into the room to the south. If he can see any Goblins or foes within 60’ he will cast sacred flame on them. (The goblin that ran if still alive or another one)
7 healing word heals Indio
2 sacred flame radiant damage DC 13 dex
Tygron yells out “Yer goblin boss is dead as is Yer bugbear Klarg and Yer pet wolf. Ye best be surrenderen to us if ye knows what’s good fer ye. Drop Yer weapons and come out!”
Tygron will search the rooms and see if there is anything of interest or value on the bodies. “Tough fight- Ye all fought well! Now let’s see if our people be nearby, dead er alive. And I could use a bit o’rest. Mayhap a good place to camp?”
(saw update that combat is over. Short rest at least needed I think!)
Teo still has his blade out and looks about the room, searching for signs of a threat or of any prisoners -- Gundrin, in particular.
Perception (w/ disadvantage due to the low light): 9
Mel: Champions of the Dragon Wars
Ryn: As the last enemy falls, Ryn breaths a sigh of relief and says, "Well fought everyone! One hell of a battle! I think this brute's skull is too thick for him to be dead though. Should be out cold for hours after the whack I gave him."
Producing a length of hemp rope from his pack, he quickly binds and gags Klarg.
Restrained - Rope (2 HP - DC 17 Str Check to Burst)
Nodding his head, he answers Tygron, "I agree. Let's have a quick look around and then catch our breath. I'll stand watch here." He hunkers down behind a stalagmite, keeping close eye on the passage leading to the bridge.
Perception: 5
Stealth: 7 (Disadvantage - Armor)
"Not all those who wander are lost." - J.R.R. Tolkien
Indio Sylvanath
Indio gasps as the healing energy flows through him. He tests his arm and gives a sigh of relief as he rises. "Thank you, my friend," he says to Tygron sincerely. His face is still grim, though. "Klarg said there was only one prisoner. They must have already killed one of them," he reasons. "I don't know if anyone heard the fight over the noise of the water, but if they did...we may not have much time."
With all enemies down, Melaria takes a seat next to a stalagmite and inspects the arrow wound that she received from the Goblin. She looks around for a stray arrow or stick, and after finding one, she'd stick it into her mouth, biting down on it. She grips onto the arrow tightly and yanks it out, letting out an audible grunt as she does so. She takes a minute to rest as the others begin to explore the other areas, waiting until someone finds something to get up.
I don't have a signature.
Indio Sylvanath
The monk watches Ryn tie up the bugbear. "Is he seriously still alive?" The little monk gestures around at the goblin remains scattered around the fighter. "I didn't think you had it in you," he quips.
Teo chases down the final goblin and into the area to the south, cutting him down as he ran. The goblin was on a direct path to a fissure at the far West of the room and didn't even look round in it's final moments.
As you look around the room to the south you see piles of crates and sacks, presumably of looted goods from unsuspecting victims on the Triboar Trail. In the middle of the room is the embers of a large coal fire and to the West you can now see the top of the fissure that was visible in the wolves pen.
The room is empty and quieter than the cavern where you just had the battle, the sounds of the waterfall slightly muted. There's no sign of any prisoners having been kept in this room, and it gives the appearance of having been for Klarg and Ripper only.
Back in the larger cavern the bugbear snores, loud enough to be heard over the static of the waterfall. Tygron searches the bodies of the goblins and finds 2gp, 8sp and 27cp, along with cheap looking scimitars and shortbows. On the bugbear you find a small brass key, 10gp, 20sp and a spare collar for Ripper.
N/A
Tygron collects the loot (OOC I’ll just keep track of it on my sheet until we divide it?). He also picks up the cheap weapons, grumbling about the blades being a waste of metal. “But these will make nice decorations fer our wagon untiL we can get em to a smithy who wants the scrap” he says. He shows the key to the others —saying “This might go to somethin”.
Teo eyes widen as he sees the stash and, knowing his mates are taking some time to rest, he shouts down to them: "No prisoners up here!" He will search through the crates and sacks for anything of value or interest.
Investigation: 23
Mel: Champions of the Dragon Wars
“Well the goblins don’t look they were sleepin here- just klarg and the wolf. We mayhap wants to check out over the bridge. I don’ts wants to sleep with goblins about- might wake up dead.” Tygron says after looking around the chamber. “We could do a short rest now, catch our breath and then keep lookin?” He plops down on a soft bag of the loot and starts eating a piece of jerky, picking at his wounds and muttering about more holes in his armor.
Tygron short rest7 Hp gained
after a bit, he seems good as new. He starts looking through the stuff piled in the room with Teo.
Indio Sylvanath
Indio eyes the way out uncomfortably for a while. When it's obvious the group is resting, he finally settles in to meditate.
Healing (1): 5(All I see is "Dice rolls not yet available for this section.", so I'm trying again: 1)
By the time the group is ready to continue on, he is quite better centered.