Melaria, after removing the arrow from herself, will grab the torch from earlier and press it against her wound, cauterizing it. Another audible grunt can be heard as she does this. She then sits down against a stalagmite and closes her eyes resting. After about an hour passes, she awakens feeling better than before. As her eyes open, they turn from being completely consumed by a dark purple, to returning to normal.
((Healing from SR (1/2 hit dice): 7, and spell slots back.))
Teo eyes widen as he sees the stash and, knowing his mates are taking some time to rest, he shouts down to them: "No prisoners up here!" He will search through the crates and sacks for anything of value or interest.
Investigation: 19
The majority of the goods are marked with the emblem of a shield containing a blue lion. You open a few of the sacks and crates and find just general common goods.
Towards the back you find a small locked treasure chest.
Tygron, on seeing the chest, says “I gots a key might fit that!” And after checking for obvious traps on the chest, he tries using the key from the bugbear to open it.
You observe the chest from afar and then closer up, and see nothing suspicious.
The key slides into the barrel and easily turns. Tygron opens the chest and winces half expecting some kind of trap, but there is none. In the chest there is 600cp, 110sp, two potions of healing and a small gold statue of a frog with jade for eyes.
Tygron says “ nice load o treasure here- and nice box fer it”. He examines the frog to appraise its value ((he has proficiency as a jeweler if that helps))
Tygron says “who wants to carry these healing potions? Me girl Melaria’and Indio want em? Don’t be shy to use em when ye needin- or pour them down the throat o one of us who’s down!”
Tygron says “ nice load o treasure here- and nice box fer it”. He examines the frog to appraise its value ((he has proficiency as a jeweler if that helps))
He will take the chest when we go.
You raise the statue up to your eyes. Although it dark you can see it is well made, and despite its small size it feels weighty, and you suspect it is solid gold. You'd guess its value at 30 to 60gp, kind of hard to make a better guess in the current conditions.
Melaria, hearing her name will get up and walk to Tygron. "I suppose I'll take one, never know when you'll need it." She reaches out to grab it, and will tuck it away in her pack.
Indio accepts a potion as well. "I'll hold on to one," he says, and adds sheepishly, "and I'll try to be careful enough not to need it."
He seems indifferent about the coin. "Now is not the time to count, let alone divide," he says, voicing what others are thinking. "Let's find our remaining friend."
Teo nods at Indio's declaration and, satisfied that his companions are feeling rested, heads towards the bridge, keeping a lookout for any goblin ambushes. As they walk he addresses the group: "You all did very well back there. I'm not used to travelling with folks so eager to enter a fight. And, I must say, it is impressive how you all handle yourselves."
Aside, to Tygron, "However, one must take care in opening strange locked boxes. I speak from experience. In the future, I would be happy to ensure that all traps are dismantled before you open the lid. It is, after all, my speciality."
Indio looks back at the dead goblin, the one trying to flee through the garbage chute. As the group exits, he takes a moment to give the corpse a heave down the hole (Strength check: 15)
Satisfied, he joins the group. "Tygron," he inquires, "do you remember if your canine friends downstairs could reach the bottom of that garbage chute?"
The monk gives a slight sardonic smile. "That's how a goblin fed them today," he agrees. After a few steps he adds seriously, "Let's not forget the scout on the bridge. We don't want him giving us away."
Ryn: Hearing the others approach, Ryn smiles awkwardly as he rises from his hiding place and says, "All clear and Klarg is still resting comfortably. Once he awakens, he's going to tell us what happened to the other prisoner he was talking about."
At Teo's kind words, he says, "Thank you. Although my Father taught me not to go looking for fights, he also taught me how to use a spear for when the fights find me."
Ryn douses his already dwindling torch, shrouding the cavern once again in darkness. He falls back into his position at the center of the group, another torch at the ready if needed, as they explore further.
“Yer alright, Ryn, in me book!” Says Tygron, shaking his head at Ryn’s willingness and ability to go blind through the cave. Ryn gets the idea that is high praise coming from the gruff old dwarf
Indio looks back at the dead goblin, the one trying to flee through the garbage chute. As the group exits, he takes a moment to give the corpse a heave down the hole (Strength check: 15)
Indiopicks up the Goblin and unceremoniously rolls it down the chute, it bounces of the walls a couple of times and then hits the ground with a thud and an echo. As he walks away the clamour of wolves investigating the new arrival fills the air.
You all regroup in the large cavern, and Rynsnuffs out the torch sending the room into darkness once again. As you come to the end of your rest and are preparing to explore over the bridge you hear, muffled through the gag - "Mmmm....mmmmnnnhhhgghhhh.....ggnnhhggmmm hmmm." Klarg has rolled onto his side and is staring at the group, as yet not struggling and still looking groggy.
This post has potentially manipulated dice roll results.
Ryn: Releasing an exasperated sigh, Ryn kneels beside Klarg and mocks, "Oh, good morning, darling! You've awoken so early, your breakfast isn't even ready yet! Go on back to bed dear, while we finish up!"
This post has potentially manipulated dice roll results.
Teo is feeling the urgency to locate Gundrin (and his paycheck) and scouts ahead, keeping an eye out for traps and anything that could be an ambush point.
His passive Perception is 13. I'll also roll, assuming that Perception checks are at disadvantage with the low light: 12
Rollback Post to RevisionRollBack
Mel: Champions of the Dragon Wars
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Melaria, after removing the arrow from herself, will grab the torch from earlier and press it against her wound, cauterizing it. Another audible grunt can be heard as she does this. She then sits down against a stalagmite and closes her eyes resting. After about an hour passes, she awakens feeling better than before. As her eyes open, they turn from being completely consumed by a dark purple, to returning to normal.
((Healing from SR (1/2 hit dice): 7, and spell slots back.))
I don't have a signature.
The majority of the goods are marked with the emblem of a shield containing a blue lion. You open a few of the sacks and crates and find just general common goods.
Towards the back you find a small locked treasure chest.
N/A
17 Perception or 13 passive for traps
Tygron, on seeing the chest, says “I gots a key might fit that!” And after checking for obvious traps on the chest, he tries using the key from the bugbear to open it.
You observe the chest from afar and then closer up, and see nothing suspicious.
The key slides into the barrel and easily turns. Tygron opens the chest and winces half expecting some kind of trap, but there is none. In the chest there is 600cp, 110sp, two potions of healing and a small gold statue of a frog with jade for eyes.
N/A
Tygron says “ nice load o treasure here- and nice box fer it”. He examines the frog to appraise its value ((he has proficiency as a jeweler if that helps))
He will take the chest when we go.
Tygron says “who wants to carry these healing potions? Me girl Melaria’and Indio want em? Don’t be shy to use em when ye needin- or pour them down the throat o one of us who’s down!”
You raise the statue up to your eyes. Although it dark you can see it is well made, and despite its small size it feels weighty, and you suspect it is solid gold. You'd guess its value at 30 to 60gp, kind of hard to make a better guess in the current conditions.
N/A
Melaria, hearing her name will get up and walk to Tygron. "I suppose I'll take one, never know when you'll need it." She reaches out to grab it, and will tuck it away in her pack.
I don't have a signature.
Indio Sylvanath
Indio accepts a potion as well. "I'll hold on to one," he says, and adds sheepishly, "and I'll try to be careful enough not to need it."
He seems indifferent about the coin. "Now is not the time to count, let alone divide," he says, voicing what others are thinking. "Let's find our remaining friend."
Teo nods at Indio's declaration and, satisfied that his companions are feeling rested, heads towards the bridge, keeping a lookout for any goblin ambushes. As they walk he addresses the group: "You all did very well back there. I'm not used to travelling with folks so eager to enter a fight. And, I must say, it is impressive how you all handle yourselves."
Aside, to Tygron, "However, one must take care in opening strange locked boxes. I speak from experience. In the future, I would be happy to ensure that all traps are dismantled before you open the lid. It is, after all, my speciality."
Mel: Champions of the Dragon Wars
Tygron replies to Teo: “point noted! Yah i was mite bit nervous popping that lid. I’ll be sure to let ya have a look in future!”
Once all are ready, we will explore the passage that looks like it leads over the bridge ..
Indio Sylvanath
Indio looks back at the dead goblin, the one trying to flee through the garbage chute. As the group exits, he takes a moment to give the corpse a heave down the hole (Strength check: 15)
Satisfied, he joins the group. "Tygron," he inquires, "do you remember if your canine friends downstairs could reach the bottom of that garbage chute?"
Tygron replies.
“Methinks they can. Like as not how they were fed.” Nice cave he had here. Let’s go have a look see in the tunnel to the bridge.”
he gathers his pack and starts moving toward the unexplored tunnel
Indio Sylvanath
The monk gives a slight sardonic smile. "That's how a goblin fed them today," he agrees. After a few steps he adds seriously, "Let's not forget the scout on the bridge. We don't want him giving us away."
Ryn: Hearing the others approach, Ryn smiles awkwardly as he rises from his hiding place and says, "All clear and Klarg is still resting comfortably. Once he awakens, he's going to tell us what happened to the other prisoner he was talking about."
At Teo's kind words, he says, "Thank you. Although my Father taught me not to go looking for fights, he also taught me how to use a spear for when the fights find me."
Ryn douses his already dwindling torch, shrouding the cavern once again in darkness. He falls back into his position at the center of the group, another torch at the ready if needed, as they explore further.
"Not all those who wander are lost." - J.R.R. Tolkien
“Yer alright, Ryn, in me book!” Says Tygron, shaking his head at Ryn’s willingness and ability to go blind through the cave. Ryn gets the idea that is high praise coming from the gruff old dwarf
Indio picks up the Goblin and unceremoniously rolls it down the chute, it bounces of the walls a couple of times and then hits the ground with a thud and an echo. As he walks away the clamour of wolves investigating the new arrival fills the air.
You all regroup in the large cavern, and Ryn snuffs out the torch sending the room into darkness once again. As you come to the end of your rest and are preparing to explore over the bridge you hear, muffled through the gag - "Mmmm....mmmmnnnhhhgghhhh.....ggnnhhggmmm hmmm." Klarg has rolled onto his side and is staring at the group, as yet not struggling and still looking groggy.
N/A
Ryn: Releasing an exasperated sigh, Ryn kneels beside Klarg and mocks, "Oh, good morning, darling! You've awoken so early, your breakfast isn't even ready yet! Go on back to bed dear, while we finish up!"
He then punches the proverbial snooze button.
Action - Unarmed Strike - Attack(Adv. - Restrained): 7 Damage: 4 (Nonlethal)
Ryn nonchalantly gestures toward the bridge and asks, "Shall we?"
"Not all those who wander are lost." - J.R.R. Tolkien
((Give me a marching order or who's scouting ahead and let's do this))
N/A
Teo is feeling the urgency to locate Gundrin (and his paycheck) and scouts ahead, keeping an eye out for traps and anything that could be an ambush point.
His passive Perception is 13. I'll also roll, assuming that Perception checks are at disadvantage with the low light: 12
Mel: Champions of the Dragon Wars