This post has potentially manipulated dice roll results.
You carry on deeper into the complex, the noise of the water getting louder and the air getting cooler. The path continues its rise and bends round to the East. It eventually opens into a cavern, half of which is taken up by two large pools of water with what looks like temporary dams holding the water in place. A waterfall falls from the far Eastern corner of the room, echoing around the chamber loudly.
There are three goblins in the area that notice the party as they enter the cavern. The one on the middle is larger, clad in better looking armour and brandishing slightly less rusty looking gear. ((Pink dots on the map below))
This post has potentially manipulated dice roll results.
Since the Goblins notice Melaria, she feels all bets are off and slams her staff into the ground, sending a Hex to the farthest Goblin. ((Lower right by the stairs.)) She then twirls her staff around and points it toward the farthest Goblin, shooting an Eldritch Blast at it.
Tygron, curious about seeing his shoulder healing, is very annoyed by the hole the goblin arrow put in his carefully crafted armor- and muttering under his breath about it- and thus is completely oblivious to the new goblins as the group rounds the corner.....
This post has potentially manipulated dice roll results.
Ryn: Awaiting his moment with flint and torch in hand, Ryn strikes a spark and the room is suddenly illuminated. Wasting no time, he draws his spear and charges the enemy.
Action Surge - Light Torch (bright light 20-foot radius and dim light additional 20 feet)
This post has potentially manipulated dice roll results.
Indio Sylvanath
The little monk slips through, dodging stalagmites and flying goblin entrails (Holy crap, Ryn!) to come to a halt between the lead goblin and the pools. Hoping finally to be of use, he lashes with an open-palm right (Attack: 21 Damage: 4), following through with a (Bonus Action: Unarmed Strike) roundhouse kick to the head (Attack: 11 Damage: 4.)
A burst of light fills the room as the torch is lit. The goblin nearest to you stares at the light, like a moth to flame, distracted for that key moment as the whirlwind that is Ryn turns him into a messy pulp.
The larger goblin watches with his mouth agape at the light and gore show, finally snapping to as Indio nears him. Indio's eyes haven't quite adjusted to the light and the open palm glances off the goblin's shoulder and the roundhouse screams by an inch from the goblins nose.
The larger goblin turn's his head slightly and screams "KLARG! GET IN HERE" before lunging at Ryn with his scimitar.
11 to hit, for 6 dmg. Then a second attack at disadvantage using multiattack, 18 to hit for 4 dmg
((Ryn is so terrifying! After being dragged about the dark, hearing and smelling wolves, he calmy lights a torch and does that!))
Melaria will use slam her staff into the ground, sending the purple shockwave from the now dead Goblin to the still alive one. She'll then twirl her staff around, aiming it at the remaining Goblin and send off an Eldritch Blast.
(Does Indio get an opportunity attack when the boss moves to attack Ryn? If so, Indio reacts to the goblin's move past him with an elbow to the kidney: Attack: 25 Damage: 9).
The little blue elf gets overlooked far too often, in his opinion. With the goblin's back turned, Indio aims one kick to the goblin's knee (Attack: 13 Damage: 5) and another (Bonus Action: Unarmed Strike) to the back of his head (Attack: 6 Damage: 7).
(There's a reason the little blue elf gets overlooked...)
Teo's arrow is too high, it sails over the goblin's head. Dex check for sacred flame: 17 The goblin parries both of Ryn's attacks away and eyes widen as a bolt of crackling energy screams towards it from Melaria, but he steps to the side to avoid it. Sadly, for him, he steps directly into the path of a purple shockwave, which disappears into him and he feels a sense of dread. He turns and looks at Indio and smiles, then howls in pain as his knee is momentarily hyper extended, but in bending over in pain luckily avoids a well placed kick.
((@Melaria I think you can choose an ability check at disadvantage for the goblin boss under Hex?))
The GoblinBoss lashes out at Indio 10 to hit for 7 damage, and 6 for 4 damage. He then uses disengage as a bonus action and runs South towards the rise to another room.
From the rise to the other room you hear the noise of shouting and growling over the noise of the waterfall.
New Order after Teo and Tygron's turn G1: 21 MELARIA 20 RYN 16 CBB: 15 INDIO 13 GoblinBoss 9 W:8 G2:5 TEO 4 <-- TYGRON 0
Morgue Goblin1 (DEAD) 4 Goblin2 (DEAD)5
((After Teo and Tygron we got some new people joining the order))
Tygron says “oh we gots more comin then? We’ll see about that!” Saying a few words of prayer, the symbol on his shield glows for an instant and sends out a faint glow to his allies.. He casts Bless on Melaria, Ryn and Indio, and steps into the center of the battle, brandishing his warhammer.
This post has potentially manipulated dice roll results.
Somehow the goblin boss, in the middle of the melee, raises his shield and deflects the arrow from Teo.
Bodies spill from the entrance at the bottom of the room, nearly tripping over one another in their haste to see what is happening. You see two goblin scuttle in, a wolf and a huge bugbear. The bugbear looks across at the party and shouts "Klarg does not like intruders! Klarg is strong! Klarg is scary! The prisoner is Klarg's!" and then to the wolf "Sick 'em Ripper!"
One of the goblins raises his shortbow and sends an arrow Tygron's way. 16 to hit, for 8 damage. He then slinks back towards the other room at the south. Bonus action, hide: 9
((Melaria's up. I've tracked to keep track of status' - let me know if anything is missing. Map up as well, think I have your position correct-ish... unless you wanted Tygron right in the mixer?))
This post has potentially manipulated dice roll results.
Melaria will continue her barrage of attacks against the Goblin Boss, twirling her staff around before this time, thrusting it into the air. As she does this she shouts to the Goblin Boss; "Let death take it's toll!" ((Casting Toll the Dead ))
Toll the Dead Spell: Wis Save 13 (Dis on Wis Checks). 4 Necro Damage if full health. 2 Necro Damage if missing any health.
You carry on deeper into the complex, the noise of the water getting louder and the air getting cooler. The path continues its rise and bends round to the East. It eventually opens into a cavern, half of which is taken up by two large pools of water with what looks like temporary dams holding the water in place. A waterfall falls from the far Eastern corner of the room, echoing around the chamber loudly.
There are three goblins in the area that notice the party as they enter the cavern. The one on the middle is larger, clad in better looking armour and brandishing slightly less rusty looking gear. ((Pink dots on the map below))
INITIATIVE
MELARIA 8
INDIO 10
TYGRON 9
TEO 10
RYN 12
Goblin1 3
Goblin2 4
GoblinBoss 16
((Melaria you're up))
N/A
Since the Goblins notice Melaria, she feels all bets are off and slams her staff into the ground, sending a Hex to the farthest Goblin. ((Lower right by the stairs.)) She then twirls her staff around and points it toward the farthest Goblin, shooting an Eldritch Blast at it.
Attack: 11 Damage: 5
I don't have a signature.
Tygron, curious about seeing his shoulder healing, is very annoyed by the hole the goblin arrow put in his carefully crafted armor- and muttering under his breath about it- and thus is completely oblivious to the new goblins as the group rounds the corner.....
Ryn: Awaiting his moment with flint and torch in hand, Ryn strikes a spark and the room is suddenly illuminated. Wasting no time, he draws his spear and charges the enemy.
Action Surge - Light Torch (bright light 20-foot radius and dim light additional 20 feet)
Movement: 1NW of nearest Goblin
Action - Spear - Attack: 17 Damage: 9 Target: Goblin(nearest)
Bonus Action - Polearm Master - Attack: 12 Damage: 4 Target: Goblin(nearest)
First scoring a glancing blow as he runs past, he finishes the job on the back swing, bringing the spear shaft into the goblin's jaw.
Finally, Ryn cautiously engages the Boss Goblin, attempting to dampen the torchlight by holding it behind the stalagmite.
Movement: 1NW of Boss Goblin
"Not all those who wander are lost." - J.R.R. Tolkien
Indio Sylvanath
The little monk slips through, dodging stalagmites and flying goblin entrails (Holy crap, Ryn!) to come to a halt between the lead goblin and the pools. Hoping finally to be of use, he lashes with an open-palm right (Attack: 21 Damage: 4), following through with a (Bonus Action: Unarmed Strike) roundhouse kick to the head (Attack: 11 Damage: 4.)
Order
MELARIA 20
RYN 16
INDIO 13
GoblinBoss 9
TEO 4
TYGRON 0
Morgue
Goblin1 (DEAD) 4
Goblin2 (DEAD) 5
A burst of light fills the room as the torch is lit. The goblin nearest to you stares at the light, like a moth to flame, distracted for that key moment as the whirlwind that is Ryn turns him into a messy pulp.
The larger goblin watches with his mouth agape at the light and gore show, finally snapping to as Indio nears him. Indio's eyes haven't quite adjusted to the light and the open palm glances off the goblin's shoulder and the roundhouse screams by an inch from the goblins nose.
The larger goblin turn's his head slightly and screams "KLARG! GET IN HERE" before lunging at Ryn with his scimitar.
11 to hit, for 6 dmg. Then a second attack at disadvantage using multiattack, 18 to hit for 4 dmg
((Ryn is so terrifying! After being dragged about the dark, hearing and smelling wolves, he calmy lights a torch and does that!))
N/A
Order
MELARIA 20
RYN 16
INDIO 13
GoblinBoss 9
TEO 4 <--
TYGRON 0
Morgue
Goblin1 (DEAD) 4
Goblin2 (DEAD) 5
(Teo's up))
N/A
Teo shouts to the group: "We've got a Klarg, incoming!" and takes aim at the Boss with his longbow: Attack: 8 Damage: 11
Teo will then use his Bonus Action and attempt to hide from whoever, or whatever, a Klarg is.
Stealth: 7
Mel: Champions of the Dragon Wars
2 sacred flame
Tygron attempts to burn the boss with sacred flames, and advances into the room.
Dex dc 13
Ryn: Effortlessly dodging the surprised Goblin's clumsy attacks, Ryn laughs and says, "No amount of Klargs can save you!," as he rushes the monster.
Action - Spear - Attack: 12 Damage: 9
Bonus Action - Polearm Master - Attack: 15 Damage: 6
"Not all those who wander are lost." - J.R.R. Tolkien
Melaria will use slam her staff into the ground, sending the purple shockwave from the now dead Goblin to the still alive one. She'll then twirl her staff around, aiming it at the remaining Goblin and send off an Eldritch Blast.
Attack: 11 Damage: 3
I don't have a signature.
Indio Sylvanath
(Does Indio get an opportunity attack when the boss moves to attack Ryn? If so, Indio reacts to the goblin's move past him with an elbow to the kidney: Attack: 25 Damage: 9).
The little blue elf gets overlooked far too often, in his opinion. With the goblin's back turned, Indio aims one kick to the goblin's knee (Attack: 13 Damage: 5) and another (Bonus Action: Unarmed Strike) to the back of his head (Attack: 6 Damage: 7).
(There's a reason the little blue elf gets overlooked...)
Teo's arrow is too high, it sails over the goblin's head.
Dex check for sacred flame: 17
The goblin parries both of Ryn's attacks away and eyes widen as a bolt of crackling energy screams towards it from Melaria, but he steps to the side to avoid it. Sadly, for him, he steps directly into the path of a purple shockwave, which disappears into him and he feels a sense of dread.
He turns and looks at Indio and smiles, then howls in pain as his knee is momentarily hyper extended, but in bending over in pain luckily avoids a well placed kick.
((@Melaria I think you can choose an ability check at disadvantage for the goblin boss under Hex?))
--((7 damage to the goblin boss))--
N/A
Suspicious DM rolls
CBB: 14
W: 17
G1: 8
G2: 5
The GoblinBoss lashes out at Indio 10 to hit for 7 damage, and 6 for 4 damage. He then uses disengage as a bonus action and runs South towards the rise to another room.
From the rise to the other room you hear the noise of shouting and growling over the noise of the waterfall.
New Order after Teo and Tygron's turn
G1: 21
MELARIA 20
RYN 16
CBB: 15
INDIO 13
GoblinBoss 9
W: 8
G2: 5
TEO 4 <--
TYGRON 0
Morgue
Goblin1 (DEAD) 4
Goblin2 (DEAD) 5
((After Teo and Tygron we got some new people joining the order))
N/A
Teo slide over until the Gobby Boss is in view and releases another arrow at him.
Attack: 12 Damage: 5
Hearing the shouts and growls from the distant chamber, Teo will again attempt to hide.
Stealth: 18
Mel: Champions of the Dragon Wars
Tygron says “oh we gots more comin then? We’ll see about that!” Saying a few words of prayer, the symbol on his shield glows for an instant and sends out a faint glow to his allies.. He casts Bless on Melaria, Ryn and Indio, and steps into the center of the battle, brandishing his warhammer.
Somehow the goblin boss, in the middle of the melee, raises his shield and deflects the arrow from Teo.
Bodies spill from the entrance at the bottom of the room, nearly tripping over one another in their haste to see what is happening. You see two goblin scuttle in, a wolf and a huge bugbear. The bugbear looks across at the party and shouts "Klarg does not like intruders! Klarg is strong! Klarg is scary! The prisoner is Klarg's!" and then to the wolf "Sick 'em Ripper!"
One of the goblins raises his shortbow and sends an arrow Tygron's way. 16 to hit, for 8 damage. He then slinks back towards the other room at the south. Bonus action, hide: 9
Order
Goblin1 (hidden stealth 19): 21
MELARIA (blessed) 20 <---
RYN (blessed) 16
CBB: 15
INDIO(blessed) 13
GoblinBoss (5 dmg, Hex) 9
Wolf: 8
Goblin2: 5
TEO (hidden stealth 18,) 4
TYGRON 0
Morgue
Goblin1 (DEAD) 4
Goblin2 (DEAD) 5
((Melaria's up. I've tracked to keep track of status' - let me know if anything is missing. Map up as well, think I have your position correct-ish... unless you wanted Tygron right in the mixer?))
N/A
Ryn: Ryn's eyes widen at the approaching Bugbear and small army. He reacts quickly, trusting his spear into the first Goblin that enters his reach.
Reaction - Polearm Master - Opportunity Attack: 18 Damage: 4
Bless: 4
"Not all those who wander are lost." - J.R.R. Tolkien
Tygron is hit by another arrow in the arm. Muttering curses about more holes on his armor.. ((map is great))
Melaria will continue her barrage of attacks against the Goblin Boss, twirling her staff around before this time, thrusting it into the air. As she does this she shouts to the Goblin Boss; "Let death take it's toll!" ((Casting Toll the Dead ))
Toll the Dead Spell: Wis Save 13 (Dis on Wis Checks). 4 Necro Damage if full health. 2 Necro Damage if missing any health.
I don't have a signature.