Tom follows along, playing his flute and trying to comfort the firbolg child with a new verse
"They found a lonely firbolg child abandoned in a dusky glade they searched his parents in the wild the firbolg child they happy made, yes the firbolg child they happy made."
Osborn tries to smile at Ghathi's question but it comes out as a grimace - he is relieved when Gromedark answers it more diplomatically than he could have managed. "Yes, they'll be at the other groves. We were heading for the north east grove now, maybe we'll find them there"
The halfling trots after the bugbear into the forest.
Ghathi watches as the others head off, then looks back to the child. "Well, I guess you should come with us? We'll see if we can find someone from your family."
He too moves to follow the path Gromedark took, but keeps an eye on the firbolg child to see what he does.
If Gromdedark is out front leading the party he sets a slow and deliberate pace, using his map along the way, to ensure they don't get lost in Greilheid Woods.
Also, he will be trying to stalk, unnoticed through the woods.
Stealth: 20
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The child points the place out on the map, and you all begin walking there. You reach the middle henge, this place is much larger then the other henge, with living tent pitch all around it, smell of death is even stronger that anywhere else in this forest, you seen an old human man with the same blue robes and a knotted wooden cane fighting of two ghouls, if you want to enter combat, roll initiative
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Orin cannot make it without dash. Orin dashes into the fray as one of the ghouls lurches at him, slashing at him with its claws, Attack: 15 Damage: 7, Orin, if this hits, make a CON save (DC 10) or be paralyzed for 1 minute.
You realize that what you thought was a druid fighting seems to be paralyzed, CON save from him: 4
Tom follows along, playing his flute and trying to comfort the firbolg child with a new verse
"They found a lonely firbolg child
abandoned in a dusky glade
they searched his parents in the wild
the firbolg child they happy made, yes the firbolg child they happy made."
Perception to notice the walking dead:10
Osborn tries to smile at Ghathi's question but it comes out as a grimace - he is relieved when Gromedark answers it more diplomatically than he could have managed. "Yes, they'll be at the other groves. We were heading for the north east grove now, maybe we'll find them there"
The halfling trots after the bugbear into the forest.
Ghathi watches as the others head off, then looks back to the child. "Well, I guess you should come with us? We'll see if we can find someone from your family."
He too moves to follow the path Gromedark took, but keeps an eye on the firbolg child to see what he does.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
If Gromdedark is out front leading the party he sets a slow and deliberate pace, using his map along the way, to ensure they don't get lost in Greilheid Woods.
Also, he will be trying to stalk, unnoticed through the woods.
Stealth: 20
Osborn tries to keep an eye on the forest around them as they travel, knowing there are dark things lurking here.
Perception 7
The child points the place out on the map, and you all begin walking there. You reach the middle henge, this place is much larger then the other henge, with living tent pitch all around it, smell of death is even stronger that anywhere else in this forest, you seen an old human man with the same blue robes and a knotted wooden cane fighting of two ghouls, if you want to enter combat, roll initiative
"Oh dear, the foul undead." Tom says and plays a new tune.
Initiative:14
Gromedark's Initiative: 21
(Initiative: 13)
Ghathi grabs his warhammer, ready to take on these undead.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
Initiative: 21
Orin hefts his maul with both hands and with a yell rushes towards the fight
Initiative 22 for Osborn.
The halfling gestures to the firbolg boy to get behind them "This could get nasty son, just cover your eyes and we'll tell you when it's over"
Ghoul 1: 11
Ghoul 2: 18
Druid: 15
Osborn summons some borrowed power through the blood red crystal at his neck and fires a blast of arcane energy at Ghoul 1.
Eldritch Blast Attack: 25 Damage: 8 force damage
The ghoul sickeningly moans when it is hit with the eldritch blast and then Gromedark's arrow kills it. Orin's turn.
Orin will run towards the remaining Ghoul.
If I can reach it ill take a swing with the maul. Attack: 20 Damage: 13
If not using dash to reach.
Orin cannot make it without dash. Orin dashes into the fray as one of the ghouls lurches at him, slashing at him with its claws, Attack: 15 Damage: 7, Orin, if this hits, make a CON save (DC 10) or be paralyzed for 1 minute.
You realize that what you thought was a druid fighting seems to be paralyzed, CON save from him: 4
The druid is still paralyzed, Tom your turn.
Tom plays his flute and suddenly a rock catapults from the ground beside him towards the last ghoul. (Catapult dex save 13 or 18 bludgeoning damage.)
Con Save: 18
(oof, using Halfling luck to reroll)
8
(That's more like it!!!)