Osborn tips an imaginary hat to Gromedark's suggestion "That is a good idea indeed. Maybe on the way we can question shopkeepers and beggars to see if anyone has seen him?"
(@DM would this be Investigation or could I use a Charisma check please?)
Looking for you finally come across a general store owner, who says that he saw a dwarf that matches that description, looking for weapons, but the store didn't sell weapon , so we went to look for another shop. You also know that Krobuck's Weapons is nearby.
"Yes, Krobuck's sounds good" says Osborn, flexing his fingers. They had taken on and defeated some fearsome foes already, but he had a suspicion that the next fight would always be his toughest. Still, this Krunt sounded like a bad guy and the world would no doubt be better off with him out of people's way.
Flinching as if a voice has whispered in his ear, Osborn turns to the unseen speaker and says "Yes, if I send him your way then you can keep him. But locked up might be the...right thing to do"
You all reach Krobuck's, a run down shack of building which looks not to have been remade in decades, as you step inside, you see a an dwarf matching Krunt's description, holding a spear to the throat of an old deep gnome, with long messy white hair running down to his shoulder, with pale eyes. When Krunt sees you all, he snarls, "Move, and the gnome dies."
He thinks for a moment, before looking you , "Does anyone have a plan on how to get Krunt? My last one didn't go so well."
Persuasion check from Gromedark
"Krunt fights with an axe, and just cut my hand clean off. Don't know much about 'is personal life."
Osborn tips an imaginary hat to Gromedark's suggestion "That is a good idea indeed. Maybe on the way we can question shopkeepers and beggars to see if anyone has seen him?"
(@DM would this be Investigation or could I use a Charisma check please?)
Oen could use either Investigation or Persuasion.
(I'll make a Persuasion check then, trying to convince people to share whatever they know)
Persuasion 18
If 18 isn't enough then Osborn will use his pact boon (talisman) to add 2 to the roll
Looking for you finally come across a general store owner, who says that he saw a dwarf that matches that description, looking for weapons, but the store didn't sell weapon , so we went to look for another shop. You also know that Krobuck's Weapons is nearby.
The shop has the tools for a disguise kit, but doesn't sell poisons
"Yes, Krobuck's sounds good" says Osborn, flexing his fingers. They had taken on and defeated some fearsome foes already, but he had a suspicion that the next fight would always be his toughest. Still, this Krunt sounded like a bad guy and the world would no doubt be better off with him out of people's way.
Flinching as if a voice has whispered in his ear, Osborn turns to the unseen speaker and says "Yes, if I send him your way then you can keep him. But locked up might be the...right thing to do"
I assume you all head to Krobuck's?
Yes please DM
You all reach Krobuck's, a run down shack of building which looks not to have been remade in decades, as you step inside, you see a an dwarf matching Krunt's description, holding a spear to the throat of an old deep gnome, with long messy white hair running down to his shoulder, with pale eyes. When Krunt sees you all, he snarls, "Move, and the gnome dies."
Insight: 14
"You're Bluffing!" He snarls
Orin just takes a slow step to the side and stops.
Osborn nearly bumps into Gromedark standing just inside the shop.
"Woah! Let's all just take a moment to think shall we? Let's just...hold"
Grasping the red crystal at his neck as he finishes the sentence, Osborn tries to cast Hold Person on Krunt (DC15 WIS save or be paralyzed)
WIS save: 19
"That was your last chance!" Everyone roll initiative.
Krunt's initiative: 8
Garrund's initiative: 6
Osborn initiative 5