Durnham and Qidira both examine the vials from the stone chest. The liquid inside, a similar colour to the dreaded blue of Frigid Woe but with a greenish tint, has a low viscosity which means the tiny air bubble inside pops straight to the top whenever a vial is inverted.
Without unstoppering a vial it is impossible to smell or taste the liquid. The best that Qidira can deduce is that the contents are intended for swallowing. Durnham combines his acquired knowledge to add that it is likely either a cure or a poison that is intended to be added to food or drink; it would be unsuitable for application to a weapon or for aerial release.
The wizard then proceeds to read the symbols on the chest using his magical enhancements.
Durnham breathes a sigh of relief. “The wording on the chest is clear. It specifically states it’s an antidote for frigid woe.” He tries to determine how many doses of the cure they have and then looks at the others. “Well.. we’ve found it. Now we have to make decisions. Do we press forward or double back?”
He looks about the room. “Do we even know if going forward will circle us back to the entrance?”
This post has potentially manipulated dice roll results.
Brandon looks at Ressys with a grin “I was hoping you would say that. I’m with you. Let’s press on and clear out as many of these undead creatures as we can. I can’t let them roam free and who knows what else we will find”
He looks over at Durnham “It is likely that this loops back around and connects with the main entrance based on the route we have traveled so far. That means we need to keep an eye out for those animated armors we were warned about. Are we all ready?” Brandon moves forward and when the group is ready, pushes open the door, looking to see what is on the other side. Perception: 7.
Durnham nods to Brandon, “I agree, let’s push on and make sure this entire place is cleansed of this nasty disease.” Then he turns to the gnome and gives her the vials. “Best keep these safe in that bottomless backpack Qidira. It’ll be safest there.”
Brandon opens the door and moves into the corridor beyond, accompanied by the rest of the party.
The corridor is about 50ft long and 10ft wide with a stone door at the far (north end). There are also two doors in the west wall and one in the east (in addition to the one through which you just entered).
Stopping to listen carefully, Brandon hears the scraping noise again; it is coming from the nearest door (south west). And another noise from the same room; humming...?
Qidira tucks the vials in the Satchel carefully then moves up to where Brandon stands near the door looking curiously for space enough to poke something through the doorway to the other side. (Keyhole, thin space under the door, etc)
@DM
Intention is to actually use some of her artificer skill to add a strong odor of an animal (not a skunk) to an item and tuck it through the opening to see what effect it has on the occupants.
@Qidira please make a Sleight of Hand check if you are trying to do so without announcing the incursion to anything on the other side of the door - or let me know if you are happy for the occupant(s) to see the paper coming through under the door.
Qidira smears a small dab of ointment from her tinkering kit onto a sliver of paper and slips it silently under the door. There does not seem to be any reaction; the humming and occasional movement noises from within continue as before.
This post has potentially manipulated dice roll results.
While they finished their break, Durnham sat and ate a leg or two of crab. He thought about the little girl and felt good knowing they had found the cure for her. But he was nervous about what might lie between them and the exit. He thought back on the descriptions of the magical armor guards… and also considered the kitchen knives that had attacked them. It seemed like a similar magic to him that caused these things to act on their own. He tried to remember anything from his studies about weaknesses these types of guardian items might have. (Arcana check based upon the description of the armor and possible similarities to the knives that attacked them: 24)
“Personally I am more interested on delivering the cure to the people dying of Frigid Woe.” He said when the others discussed their next steps. “I mean, whatever is down here have been for a long time. There is no reason we know of that would make it suddenly move now and if we die exploring here, we damn the kids. As far as I know our mission and the smart thing to do would be to get the vials back to the village or at least hand them to Orvo before delving deeper, but I’ll accept the decision of the majority.”
They should have some time for further exploration. After a surprisingly good meal he put his shield back at his arm and take the usual position at the vanguard. Well and ready to intercept any incoming attacks. His senses focused on any sign of the animated armors, since against them he would likely need to drop the shield and take the maul. The goliath is surprised when Qidira moves closer to a door. Someone noticed something, Kotar was sure. His only doubt was what weapon to unsheathe. If only I could use both. But he would need to be in two places at the same time to do that.
Qidira steps back and shrugs whispering, "I was hoping for some sort of reaction to the smell, curiosity even, but maybe I'm being too sly? After you I think." She smiling up at the nearest to the door and clutching the weapons at her sides.
Durnham ponders on the nature of these animated objects, especially in light of his experience with the kitchen knives. He deduces that the magic animating them could likely be suppressed by an antimagic field orby dispelling the force that animates them. They also likely operate with an incredibly low intellect, functioning to serve a sole purpose such as defending a room or an individual.
With Qidira eliciting no reaction with the scented paper, the noises continue on the other side of the door; someone humming?
This post has potentially manipulated dice roll results.
Brandon watches Qidira slip the sheet of paper under the door with interest. He smiles at here when it fails to make an impression on whatever is on the other side. “It was a good thought, perhaps the dead are beyond caring. Let’s see if they respond to something a little more obvious.” Brandon throws open the door and pauses in the doorway, looking to see who or what is making the noise. Perception: 9.
Qidira looks a little disappointed as she was hoping for something less ominous behind the door. Then fearing a final meeting with whomever is crafting these wicked concoctions, she considers the humming and peers cautiously inside lower along the door ready with her daggers.
As they prepare to move on, Durnham says to the others, “I’ve done some thinking and meditating on these armors that my uncle ran into… the magic animating them should be similar to what the knives were doing in that kitchen. They shouldn’t be intelligent and only acting on simple directives. These dispel scrolls should also help take them down but… I don’t know for how long… and I would like to save one to copy into my spell book some day.”
Brandon throws open the door and reveals a large lab-like room.
Six long stone tables are set with steel and glass laboratory equipment in this chamber, whose walls are lined with shelves holding all manner of strange knickknacks and tools. An armed humanoid with white skin and red eyes moves from table to table, adjusting bubbling mixtures and carefully adding reagents.
As you enter, the figure stops its motion and looks at you, dark eyes locked in surprise. You realise that he is an undead creature, but not like the zombies you have encountered so far. There is an intelligence behind his eyes, and a hint of something else...
The figure speaks in a strange dialect, similar to elven or draconic: "Who are you? What is so important that it warrants the interruption of my work?"
Qidira's eyes widen at the scene and she slips back out of view behind the doorway from her lower peeking space. These sorts of conversations are best left to the more charismatic of her friends.
(happy to support other actions, but charisma 8)
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Durnham and Qidira both examine the vials from the stone chest. The liquid inside, a similar colour to the dreaded blue of Frigid Woe but with a greenish tint, has a low viscosity which means the tiny air bubble inside pops straight to the top whenever a vial is inverted.
Without unstoppering a vial it is impossible to smell or taste the liquid. The best that Qidira can deduce is that the contents are intended for swallowing. Durnham combines his acquired knowledge to add that it is likely either a cure or a poison that is intended to be added to food or drink; it would be unsuitable for application to a weapon or for aerial release.
The wizard then proceeds to read the symbols on the chest using his magical enhancements.
@Durnham:
Antidote, Frigid Woe
Durnham breathes a sigh of relief. “The wording on the chest is clear. It specifically states it’s an antidote for frigid woe.” He tries to determine how many doses of the cure they have and then looks at the others. “Well.. we’ve found it. Now we have to make decisions. Do we press forward or double back?”
He looks about the room. “Do we even know if going forward will circle us back to the entrance?”
Noob
Brandon looks at Ressys with a grin “I was hoping you would say that. I’m with you. Let’s press on and clear out as many of these undead creatures as we can. I can’t let them roam free and who knows what else we will find”
He looks over at Durnham “It is likely that this loops back around and connects with the main entrance based on the route we have traveled so far. That means we need to keep an eye out for those animated armors we were warned about. Are we all ready?” Brandon moves forward and when the group is ready, pushes open the door, looking to see what is on the other side. Perception: 7.
Recasting false life for 5 temp hp.
Durnham nods to Brandon, “I agree, let’s push on and make sure this entire place is cleansed of this nasty disease.” Then he turns to the gnome and gives her the vials. “Best keep these safe in that bottomless backpack Qidira. It’ll be safest there.”
Noob
(Twenty vials of FW antidote into the stash)
Brandon opens the door and moves into the corridor beyond, accompanied by the rest of the party.
The corridor is about 50ft long and 10ft wide with a stone door at the far (north end). There are also two doors in the west wall and one in the east (in addition to the one through which you just entered).
Stopping to listen carefully, Brandon hears the scraping noise again; it is coming from the nearest door (south west). And another noise from the same room; humming...?
Qidira tucks the vials in the Satchel carefully then moves up to where Brandon stands near the door looking curiously for space enough to poke something through the doorway to the other side. (Keyhole, thin space under the door, etc)
@DM
Intention is to actually use some of her artificer skill to add a strong odor of an animal (not a skunk) to an item and tuck it through the opening to see what effect it has on the occupants.
@Qidira please make a Sleight of Hand check if you are trying to do so without announcing the incursion to anything on the other side of the door - or let me know if you are happy for the occupant(s) to see the paper coming through under the door.
sleight of hand 20
Qidira smears a small dab of ointment from her tinkering kit onto a sliver of paper and slips it silently under the door. There does not seem to be any reaction; the humming and occasional movement noises from within continue as before.
While they finished their break, Durnham sat and ate a leg or two of crab. He thought about the little girl and felt good knowing they had found the cure for her. But he was nervous about what might lie between them and the exit. He thought back on the descriptions of the magical armor guards… and also considered the kitchen knives that had attacked them. It seemed like a similar magic to him that caused these things to act on their own. He tried to remember anything from his studies about weaknesses these types of guardian items might have. (Arcana check based upon the description of the armor and possible similarities to the knives that attacked them: 24)
Noob
“Personally I am more interested on delivering the cure to the people dying of Frigid Woe.” He said when the others discussed their next steps. “I mean, whatever is down here have been for a long time. There is no reason we know of that would make it suddenly move now and if we die exploring here, we damn the kids. As far as I know our mission and the smart thing to do would be to get the vials back to the village or at least hand them to Orvo before delving deeper, but I’ll accept the decision of the majority.”
They should have some time for further exploration. After a surprisingly good meal he put his shield back at his arm and take the usual position at the vanguard. Well and ready to intercept any incoming attacks. His senses focused on any sign of the animated armors, since against them he would likely need to drop the shield and take the maul. The goliath is surprised when Qidira moves closer to a door. Someone noticed something, Kotar was sure. His only doubt was what weapon to unsheathe. If only I could use both. But he would need to be in two places at the same time to do that.
Qidira steps back and shrugs whispering, "I was hoping for some sort of reaction to the smell, curiosity even, but maybe I'm being too sly? After you I think." She smiling up at the nearest to the door and clutching the weapons at her sides.
Durnham ponders on the nature of these animated objects, especially in light of his experience with the kitchen knives. He deduces that the magic animating them could likely be suppressed by an antimagic field orby dispelling the force that animates them. They also likely operate with an incredibly low intellect, functioning to serve a sole purpose such as defending a room or an individual.
With Qidira eliciting no reaction with the scented paper, the noises continue on the other side of the door; someone humming?
Brandon watches Qidira slip the sheet of paper under the door with interest. He smiles at here when it fails to make an impression on whatever is on the other side. “It was a good thought, perhaps the dead are beyond caring. Let’s see if they respond to something a little more obvious.” Brandon throws open the door and pauses in the doorway, looking to see who or what is making the noise. Perception: 9.
(Passive Perception:13)
Qidira looks a little disappointed as she was hoping for something less ominous behind the door. Then fearing a final meeting with whomever is crafting these wicked concoctions, she considers the humming and peers cautiously inside lower along the door ready with her daggers.
Watching Brandon throw the door open, Durnham has the wand out and is following behind the others, ready for action.
Noob
Ressys glances into the room ready for action if there are enemies within.
As they prepare to move on, Durnham says to the others, “I’ve done some thinking and meditating on these armors that my uncle ran into… the magic animating them should be similar to what the knives were doing in that kitchen. They shouldn’t be intelligent and only acting on simple directives. These dispel scrolls should also help take them down but… I don’t know for how long… and I would like to save one to copy into my spell book some day.”
Noob
Brandon throws open the door and reveals a large lab-like room.
Six long stone tables are set with steel and glass laboratory equipment in this chamber, whose walls are lined with shelves holding all manner of strange knickknacks and tools. An armed humanoid with white skin and red eyes moves from table to table, adjusting bubbling mixtures and carefully adding reagents.
As you enter, the figure stops its motion and looks at you, dark eyes locked in surprise. You realise that he is an undead creature, but not like the zombies you have encountered so far. There is an intelligence behind his eyes, and a hint of something else...
The figure speaks in a strange dialect, similar to elven or draconic: "Who are you? What is so important that it warrants the interruption of my work?"
Qidira's eyes widen at the scene and she slips back out of view behind the doorway from her lower peeking space. These sorts of conversations are best left to the more charismatic of her friends.
(happy to support other actions, but charisma 8)