This post has potentially manipulated dice roll results.
(Here goes, hopefully, nothing)
Neya suddenly feels her body moving on its own, completely against her wishes. It feels as if she were only a guest in her own body. Worse, she can feel that this spirit now knows about her capabilities almost as much as she does. She can only watch in horror as her hands sprout claws and bear down on Doozey.
(OOC: Cue in Slippy's classic friendly fire quote: "Hey! What's the big idea?")
Neya sucker-punches Doozey with her claws out! Thankfully, the stoutling recovers quickly enough to raise his buckler just in time to catch the two follow-up strikes. (Doozey takes 14 magical slashing damage.)
The two zombies raise their fists for the first time in this fight and punch the paralyzed targets:
The first chunky zombie attacks Graxx, aiming for his head. One fist misses and hits the barbarian's pauldron instead, but the other hits as intended. The hit is so hard that it shakes Graxx out of his paralysis. (Graxx takes 45 bludgeoning damage.)
The second zombie similarly attacks Utar. The first fist thumps the cleric on the cheek, also forcing him awake. Utar is afforded half a second to turn an let the second punch hits his well armored torso instead. (Utar takes 41 bludgeoning damage.)
Although they are not paralyzed any longer, Graxx and Utar are still under some effect caused by the large zombies' latent magic. They are now frightened of their foes.
This post has potentially manipulated dice roll results.
Conc. Save for Favored Foe(DC 10):14.
Doozey growls at Neya, looking about ready to return the favor against the monk as a beast. Yet, he fights off the urge, and instead, clicks his tongue twice, calling Biscuit to Neya's side. After a few short words in the faster paced tongue of Sylvan, the fey touched Mastiff began growling Neya, looking ready to maul as soon as she'd move away from him.
Doozey then risks life and limb trying to slip away from the possessed monk, drawing Apostle, and calling upon Gravy to assist him in distracting one the injured zombie just moments prior to hacking away at it himself. Almost immediately after, a sharp, word in sylvan summons glowing echo of Tater's to heal Utar with it's presence. In between strikes, if not moments spent catching a breath after, Doozey barks out at Utar and Graxx, though more than loud enough for Cassyt to hear as well. "Not sure if ya missed it, but a spirit's got Neya under its thumb! Hope ya got something for that, Mr. Utar."
Movement(Doozey): To AV-28(Accepting OA).
(If hit by OA, Conc. Save(DC 10): 7.)
Movement(Biscuit): To AT-27.
Non-Action(Doozey): Command Gravy to distract Large Zombie(2). (@Lerus: I'm assuming it can act on Doozey's turn, but if not, ignore the below 1st attack's adv. roll, and assume it'll be toward's next turn.)
Having seen a ghost dominate Neya's body, Doozey knows to not take the friendly fire personally, even if, for a moment, he considers retaliating. He decides instead to meet the zombies in combat, which has the added benefit of getting closer to Utar to ask him if he has something for Neya's ailment? As he moves, the stoutling feels another clawed fist strike the back of his neck. (Doozey takes 8 magical slashing damage.)
Turning his anger toward the already damaged undead creature, Doozey strikes it twice with his enchanted blade after commanding Gravy to fly at the foe's face. The piercing weapon does what it is supposed to do, but the creature expresses no pain. (Large Zombie #2 takes 21 magical piercing damage.)
-> Healing Spirit roll: 9 -> this should have been a 6 instead.
This post has potentially manipulated dice roll results.
DM's Screen:
23
Still stumbling, Graxx tries to poke the source of his fear but his attacks are erratic at best. The barbarian will have to deal with this fear for a moment longer.
Near the north wall, the ghost forces Neya's eyes to focus on Biscuit.
(Utar and Neya are up next. Utar can roll a WIS saving throw {DC 15} at the end of his turn to escape the frightened effect. Neya should focus her attacks on Biscuit, who took the dodge action.)
With Doozey now out of the controlling spirit's reach, Neya is slightly relieved. A feeling that is quickly dashed once she sees herself swinging at Biscuit.
Unarmed Attack: 17 Damage: 10
Extra Unarmed Attack: 13 Damage: 8
Bonus Unarmed Attack: 10 Damage: 7
(Of course this only happens under current conditions)
This post has potentially manipulated dice roll results.
Utar's eyes go wide and his throat suddenly goes dry. Why did he rush into combat with a giant zombie? Why did he device on such a bone headed course of action?
Fearing another swipe from the zombie, his hand instinctively reaches towards his chest and the amulet that no longer hangs there...
Speaking the words regardless, Utar's fingers slide uselessly across his breastplate and a dim light pulses on his pauldron in time with his words.
"Torm, I beseech you, be here now at this moment of darkness. Your servant calls for light. Torm, bathe this space in your light. Let those who stand in the darkness be cast aside. Your servant seeks your protection. Torm, aid me now, that I may continue to serve, that justice may continue to be delivered in your name. Your servant needs your aid!"
(OOC Spending a charge of Utar's channel divinity to turn undead. Hoping they might be low level enough to be destroyed but that's likely wishful thinking... Wisdom save is 15.)
Utar's wisdom save against being frightened: 11 (If at disadvantage: 14)
This post has potentially manipulated dice roll results.
DM's Screen:
6 -> this was originally a fail.
(@MB: That end-of-turn save is indeed made at disadvantage, thanks for catching that.)
Regretting his earlier choices in this fight, Utar reaches within and calls for Torm to expel the undead from his immediate vicinity. The fire in the Large Zombies' eyes flare up more intensely then ever, fighting back the Tormites attempt. Utar learns that this particular duo seems to be immune to such effect.
The ghost who possessed Neya, on the other hand, is forcibly launched from within the monk. If it had any mass, it would have slammed into the nearby wall. Neya regains control of her body and is adjacent to the Ghost.
Utar's resolve returns to him after successfully expelling the Ghost. He is no longer frightened.
(@Drache: Your most recent post is now obsolete. Please re-post your turn.)
Edit: At the beginning of his turn, Utar heals a bit from Doozey's Healing Spirit:
-> Healing Spirit roll: 9 (Utar recover 4 HP.) -> this should have been a 4 instead.
After Utar's appeal to Torm expelled the ghost inhabiting Neya's body and her regaining control, she fights and barely wins against a dry heave. She then turns to the exposed spirit and gives it a cold glare, saying, "Hope you had fun... It won't happen ever again..."
She then unleashes a large amount of attacks (1 ki point for Flurry of Blows).
Unarmed Attack: 9 Damage: 9
Extra Unarmed Attack: 23 Damage: 6
FoB Unarmed Attack 1: 12 Damage: 9
FoB Unarmed Attack 2: 24 Damage: 8
(Isn't Cassyt readying a cantrip? Or does she not see the ghost where she is?)
(@Drache: Thanks for the reminder regarding Cassyt.)
Neya gives the ghost a death-stare. In her haste to retaliate against the spirit, the monk's technique suffers a bit and she fails to land the opening strike. The three follow-up blows are more accurate, and Neya notes that her Ki-empowered clawed fists find perfect purchase on the otherwise ethereal creature. (Ghost takes 23 magical slashing damage.)
Seeing Neya so effectively attack a non-material creature gives Cassyt the courage to release her Sacred Flame spell. Unfortunately, the flames appear just above the Ghost, causing it no harm.
This post has potentially manipulated dice roll results.
One of the wounds on the damaged zombie closes itself. It is a slow process, but one that could become problematic should CRAP not address it. (Large Zombie #2 recovers 10 HP.)
Recoiling from the first punch, Graxx luckily avoids the second. Utar's armor absorbs all of the power of the fist thrown at him. Doozey delays raising his buckler and pays the price for it. (Graxx takes 12 bludgeoning damage; Doozey takes 9 bludgeoning damage.)
(OOC: Anyone interested in the zombie's healing powers can try to roll one of the following {DC 14} checks: medicine, religion, arcana. No action required.)
Doozey takes a licking, but ain't gonna be quitin the fight just yet! And after having some sense almost literally knocked into him, he calls out what he knew or believed at least to be a weakness in the duo, if only in preventing their regeneration. With that said, a sharp word in sylvan has Biscuit immediately rounding Neya to further pincer the ghost in to the north. "Gravy! Again. Keep'im busy!" He commands, sending the Raven in for another fake out attempt gouging undead eyes while Doozey aimed for its joints and tendons, aiming to bring it at least down to the ground.
Taking that as his cue as much as Doozey's curt whistle after the flurry, Biscuit leaps up horns first and tries to impale the spook.
Doozey believes he has seen one of these unnaturally bulky zombies take enough damage to make an educated guess on at least part of the magic that fuels them. Some of the wounds on the zombie's body faintly glow with a similar fiery light to its eyes, but others don't. The scorch marks from his earlier Phoenix rounds are certainly among the ones not being treated by the zombie's source magic, and thus are not healing. Fire inhibited the fiery magic, at least temporarily!
Doozey shares this knowledge with the others but realizes he is already mid-swing. So, for now, Apostle will have to take on the task of damaging the enemy. Gravy performs a fly-by and Doozey times his lunge perfectly. Turning to attack once more, the stoutling only manages to hit the foe's partly hidden armor. (The zombies are wearing a lot of clothes.) (Large Zombie #2 takes 7 magical piercing damage.)
Following his master's command, Biscuit uses his horns to slash at the ghost. They pass through the ghost without any resistance, although the ethereal creature still sways somewhat. (Ghost takes 3 slashing damage.)
This post has potentially manipulated dice roll results.
DM's Screen:
21
Cassyt keeps her distance and calls for another Sacred Flame to descend on the apparition. Once again, the acolyte miscalculates and the flame appears a few inches too far from its intended target.
This post has potentially manipulated dice roll results.
Graxx's breathing is labored as the zombies hits begin to take a toll. The adrenaline from fear keeps him standing. Graxx reluctantly stabs twice more at the Zombie at AW,29.
Attack: 25 Damage: 7
Attack: 11 Damage: 11
Wis Save DC15: 7
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(Here goes, hopefully, nothing)
Neya suddenly feels her body moving on its own, completely against her wishes. It feels as if she were only a guest in her own body. Worse, she can feel that this spirit now knows about her capabilities almost as much as she does. She can only watch in horror as her hands sprout claws and bear down on Doozey.
Unarmed Attack: 17 Damage: 7
Extra Unarmed: Attack: 21 Damage: 10
Bonus Unarmed Attack: 19 Damage: 7
Extended Signature
(OOC: Cue in Slippy's classic friendly fire quote: "Hey! What's the big idea?")
Neya sucker-punches Doozey with her claws out! Thankfully, the stoutling recovers quickly enough to raise his buckler just in time to catch the two follow-up strikes. (Doozey takes 14 magical slashing damage.)
The two zombies raise their fists for the first time in this fight and punch the paralyzed targets:
-> Fist vs. Graxx: Attack: 16
Damage: 27-> Fist vs. Graxx: Attack: 22 Damage (auto-crit): 45
-> Fist vs. Utar: Attack: 26 Damage (auto-crit): 41
-> Fist vs. Utar: Attack: 12
Damage: 24The first chunky zombie attacks Graxx, aiming for his head. One fist misses and hits the barbarian's pauldron instead, but the other hits as intended. The hit is so hard that it shakes Graxx out of his paralysis. (Graxx takes 45 bludgeoning damage.)
The second zombie similarly attacks Utar. The first fist thumps the cleric on the cheek, also forcing him awake. Utar is afforded half a second to turn an let the second punch hits his well armored torso instead. (Utar takes 41 bludgeoning damage.)
Although they are not paralyzed any longer, Graxx and Utar are still under some effect caused by the large zombies' latent magic. They are now frightened of their foes.
(Doozey and Cassyt are up next.)
Conc. Save for Favored Foe(DC 10): 14.
Doozey growls at Neya, looking about ready to return the favor against the monk as a beast. Yet, he fights off the urge, and instead, clicks his tongue twice, calling Biscuit to Neya's side. After a few short words in the faster paced tongue of Sylvan, the fey touched Mastiff began growling Neya, looking ready to maul as soon as she'd move away from him.
Doozey then risks life and limb trying to slip away from the possessed monk, drawing Apostle, and calling upon Gravy to assist him in distracting one the injured zombie just moments prior to hacking away at it himself. Almost immediately after, a sharp, word in sylvan summons glowing echo of Tater's to heal Utar with it's presence. In between strikes, if not moments spent catching a breath after, Doozey barks out at Utar and Graxx, though more than loud enough for Cassyt to hear as well. "Not sure if ya missed it, but a spirit's got Neya under its thumb! Hope ya got something for that, Mr. Utar."
Movement(Doozey): To AV-28(Accepting OA).
(If hit by OA, Conc. Save(DC 10): 7.)
Movement(Biscuit): To AT-27.
Non-Action(Doozey): Command Gravy to distract Large Zombie(2).
(@Lerus: I'm assuming it can act on Doozey's turn, but if not, ignore the below 1st attack's adv. roll, and assume it'll be toward's next turn.)
Action(Doozey): Apostle's Flurry at Large Zombie(2).
#1 Apostle - Attack: 25 Damage: 8 magical piercing. (includes Favored Foe damage)
#2 Apostle - Attack: 27 Damage: 10 magical piercing.
Bonus Action: Cast (2nd level)Healing Spirit at AW-31(Utar's Square, unless Graxx' is unconcious. In which case, it should be on his square).
Action(Biscuit): Auto-Defensive Tactics.
When you realize you're doing too much: Signature.
Again, she sees her fists move against Doozey.
Attack of opportunity: 27 Damage: 8
Extended Signature
Having seen a ghost dominate Neya's body, Doozey knows to not take the friendly fire personally, even if, for a moment, he considers retaliating. He decides instead to meet the zombies in combat, which has the added benefit of getting closer to Utar to ask him if he has something for Neya's ailment? As he moves, the stoutling feels another clawed fist strike the back of his neck. (Doozey takes 8 magical slashing damage.)
Turning his anger toward the already damaged undead creature, Doozey strikes it twice with his enchanted blade after commanding Gravy to fly at the foe's face. The piercing weapon does what it is supposed to do, but the creature expresses no pain. (Large Zombie #2 takes 21 magical piercing damage.)
-> Healing Spirit roll: 9 -> this should have been a 6 instead.
Doozey finds some time to also call forth a version of Taters which is dedicated to healing. While Biscuit defends, the winged creature immediately helps Utar feel a bit better. (Utar recovers 6 HP.)
-> Concentration on Favored Foe drops in favor of Healing Spirit.
Taking a deep breath, Cassyt moves 5 feet closer to the fight but fails to see any obvious enemies. She only spots Neya.
Cassyt readies a casting of Sacred Flame should she see any undead.
END OF INITIATIVE ROUND 2
(Graxx goes next. He can roll a WIS saving throw {DC 15} at the end of his turn to escape the frightened effect.)
Graxx stumbles a bit from the effects of the paralysis.
Graxx finds himself fearful or being powerless.
Graxx stabs his pike twice more at the Zombie at AW,29.
Attack: 10 Damage: 13
Attack: 9 Damage: 12
Wis Save DC15: 6
DM's Screen:
2 3
Still stumbling, Graxx tries to poke the source of his fear but his attacks are erratic at best. The barbarian will have to deal with this fear for a moment longer.
Near the north wall, the ghost forces Neya's eyes to focus on Biscuit.
(Utar and Neya are up next. Utar can roll a WIS saving throw {DC 15} at the end of his turn to escape the frightened effect. Neya should focus her attacks on Biscuit, who took the dodge action.)
With Doozey now out of the controlling spirit's reach, Neya is slightly relieved. A feeling that is quickly dashed once she sees herself swinging at Biscuit.
Unarmed Attack: 17 Damage: 10
Extra Unarmed Attack: 13 Damage: 8
Bonus Unarmed Attack: 10 Damage: 7
(Of course this only happens under current conditions)
Extended Signature
Utar's eyes go wide and his throat suddenly goes dry. Why did he rush into combat with a giant zombie? Why did he device on such a bone headed course of action?
Fearing another swipe from the zombie, his hand instinctively reaches towards his chest and the amulet that no longer hangs there...
Speaking the words regardless, Utar's fingers slide uselessly across his breastplate and a dim light pulses on his pauldron in time with his words.
"Torm, I beseech you, be here now at this moment of darkness. Your servant calls for light. Torm, bathe this space in your light. Let those who stand in the darkness be cast aside. Your servant seeks your protection. Torm, aid me now, that I may continue to serve, that justice may continue to be delivered in your name. Your servant needs your aid!"
(OOC Spending a charge of Utar's channel divinity to turn undead. Hoping they might be low level enough to be destroyed but that's likely wishful thinking... Wisdom save is 15.)
Utar's wisdom save against being frightened: 11 (If at disadvantage: 14)
DM's Screen:
6 -> this was originally a fail.
(@MB: That end-of-turn save is indeed made at disadvantage, thanks for catching that.)
Regretting his earlier choices in this fight, Utar reaches within and calls for Torm to expel the undead from his immediate vicinity. The fire in the Large Zombies' eyes flare up more intensely then ever, fighting back the Tormites attempt. Utar learns that this particular duo seems to be immune to such effect.
The ghost who possessed Neya, on the other hand, is forcibly launched from within the monk. If it had any mass, it would have slammed into the nearby wall. Neya regains control of her body and is adjacent to the Ghost.
Utar's resolve returns to him after successfully expelling the Ghost. He is no longer frightened.
(@Drache: Your most recent post is now obsolete. Please re-post your turn.)
Edit: At the beginning of his turn, Utar heals a bit from Doozey's Healing Spirit:
-> Healing Spirit roll: 9 (Utar recover 4 HP.) -> this should have been a 4 instead.
After Utar's appeal to Torm expelled the ghost inhabiting Neya's body and her regaining control, she fights and barely wins against a dry heave. She then turns to the exposed spirit and gives it a cold glare, saying, "Hope you had fun... It won't happen ever again..."
She then unleashes a large amount of attacks (1 ki point for Flurry of Blows).
Unarmed Attack: 9 Damage: 9
Extra Unarmed Attack: 23 Damage: 6
FoB Unarmed Attack 1: 12 Damage: 9
FoB Unarmed Attack 2: 24 Damage: 8
(Isn't Cassyt readying a cantrip? Or does she not see the ghost where she is?)
Extended Signature
DM's Screen:
12
(@Drache: Thanks for the reminder regarding Cassyt.)
Neya gives the ghost a death-stare. In her haste to retaliate against the spirit, the monk's technique suffers a bit and she fails to land the opening strike. The three follow-up blows are more accurate, and Neya notes that her Ki-empowered clawed fists find perfect purchase on the otherwise ethereal creature. (Ghost takes 23 magical slashing damage.)
Seeing Neya so effectively attack a non-material creature gives Cassyt the courage to release her Sacred Flame spell. Unfortunately, the flames appear just above the Ghost, causing it no harm.
(The Large Zombies will go next.)
One of the wounds on the damaged zombie closes itself. It is a slow process, but one that could become problematic should CRAP not address it. (Large Zombie #2 recovers 10 HP.)
Then, the undead duo swings their fists about:
-> Fist vs. Graxx: Attack: 11 Damage: 13
-> Fist vs. Utar: Attack: 26
Damage: 10-> Fist vs. Doozey: Attack: 9 Damage: 11
-> Fist vs. Graxx: Attack: 12
Damage: 13Recoiling from the first punch, Graxx luckily avoids the second. Utar's armor absorbs all of the power of the fist thrown at him. Doozey delays raising his buckler and pays the price for it. (Graxx takes 12 bludgeoning damage; Doozey takes 9 bludgeoning damage.)
(OOC: Anyone interested in the zombie's healing powers can try to roll one of the following {DC 14} checks: medicine, religion, arcana. No action required.)
(Doozey and Cassyt are up next.)
Conc. Save(DC 10): 4.
Arcana: 17. (Adv. assumes Hunter's Bane Feature applies)
Doozey takes a licking, but ain't gonna be quitin the fight just yet! And after having some sense almost literally knocked into him, he calls out what he knew or believed at least to be a weakness in the duo, if only in preventing their regeneration. With that said, a sharp word in sylvan has Biscuit immediately rounding Neya to further pincer the ghost in to the north. "Gravy! Again. Keep'im busy!" He commands, sending the Raven in for another fake out attempt gouging undead eyes while Doozey aimed for its joints and tendons, aiming to bring it at least down to the ground.
Taking that as his cue as much as Doozey's curt whistle after the flurry, Biscuit leaps up horns first and tries to impale the spook.
Action(Doozey): Apostle's Flurry at Large Zombie(2).
#1 Apostle - Attack: 27 Damage: 10 magical piercing. (with Gravy help)
#2 Apostle - Attack: 23 Damage: 11 magical piercing.
Movement(Biscuit): Move to AT-30.
Bonus Action(Doozey): Command Biscuit to attack da Ghost.
Attack: 8 Damage: 13 non-magical slashing.
When you realize you're doing too much: Signature.
Doozey believes he has seen one of these unnaturally bulky zombies take enough damage to make an educated guess on at least part of the magic that fuels them. Some of the wounds on the zombie's body faintly glow with a similar fiery light to its eyes, but others don't. The scorch marks from his earlier Phoenix rounds are certainly among the ones not being treated by the zombie's source magic, and thus are not healing. Fire inhibited the fiery magic, at least temporarily!
Doozey shares this knowledge with the others but realizes he is already mid-swing. So, for now, Apostle will have to take on the task of damaging the enemy. Gravy performs a fly-by and Doozey times his lunge perfectly. Turning to attack once more, the stoutling only manages to hit the foe's partly hidden armor. (The zombies are wearing a lot of clothes.) (Large Zombie #2 takes 7 magical piercing damage.)
Following his master's command, Biscuit uses his horns to slash at the ghost. They pass through the ghost without any resistance, although the ethereal creature still sways somewhat. (Ghost takes 3 slashing damage.)
DM's Screen:
21
Cassyt keeps her distance and calls for another Sacred Flame to descend on the apparition. Once again, the acolyte miscalculates and the flame appears a few inches too far from its intended target.
END OF INITIATIVE ROUND 3
(Graxx goes next. He can roll a WIS saving throw {DC 15} at the end of his turn to escape the frightened effect.)
Graxx's breathing is labored as the zombies hits begin to take a toll. The adrenaline from fear keeps him standing. Graxx reluctantly stabs twice more at the Zombie at AW,29.
Attack: 25 Damage: 7
Attack: 11 Damage: 11
Wis Save DC15: 7