After taking a few days to catch their breath, restock whatever supplies they could, and inform Ekmong of the latest developments concerning the pact between Phlan and the fey of the Quivering Forest, the three official current members of the Chaotic Relief Adventuring Party find themselves getting ready to leave their headquarters in the residential area of the city, the Leadstopper Residence, in order to pay a visit to the bazaar located in Podol Plaza.
The bazaar has been louder than usual in recent days, and tensions have been building up. Merchants are having difficulties in stocking their stalls, customers cannot find all the goods they want to purchase, and accusations are running rampant. The situation was bad when CRAP returned to the city some three days ago, but now, it is impossible to walk the streets of Phlan without hearing about missing supplies, low inventories, and fear for the well-being of the citizens. Many shops have closed their doors, and the port is a chaotic mess of idle dockworkers and rapidly depleting warehouses. Ships have begun avoiding the port of Phlan for the time being, afraid that their wares would be immediately raided upon arrival by hungry and desperate folk.
Streets are full of people either looking for whatever supplies they can find or joining ever louder chants for the city leadership to take action. Throughout it all, several names are repeated by the people in the streets: that of Lord Regent Ector Brahms and of someone named Sahnd Krulek.
Cold rain falls over Podol Plaza as CRAP arrives at the scene, and a throng of citizens and merchants have gathered before the Stojanow Gate in protest of recent banditry and politics that has starved Phlan of vital supplies. A line of Black Fist guards is all that stands between them and Valjevo Keep. “Does the Lord Regent fear this wild dog?” a bedraggled citizen yells, a soggy notice clenched in her fist. “Are his hired goons cowed by their own castoffs?” Her accusations are joined with angry jeers.
CRAP recognizes a few faces in the crowd, some acting as observers, others as protesters. Utar catches a glimpse of Moneus weaving through the crowd. Doozey spots the Master Scribe of Mantor's Library, Cassra Brandywine, studiously taking it all in alongside two other library representatives. Neya sees a concerned Madame Freona (of Tea Kettle fame) joining in the chants alongside her five daughters. Noticeably absent from the row of Black Fists is Captain Aleyd Burral.
(OOC: As it is now tradition, please go ahead and describe what your characters may be doing and use this time to share any info you’d like with your fellow adventurers. This is also my chance to remind you to share a description of your characters, as some of you may be sporting updated looks if you so desire. Also, we have a new player in the group, so don't be shy with details!)
GLOSSARY:
Ekmong (NPC):
Ekmong is a fiery-red tiefling with all the etiquette training one could ask for. He is a sorcerer who served as the most trusted advisor to Lord Valero Brokengulf, the now deceased leader of one of Phlan's noble houses. Ekmong was promoted to Regent of House Brokengulf to watch over its business while Lord Valero's son is still a minor. Ekmong was initially hesitant to employ CRAP in matters related to House Brokengulf's affairs but has since become one of CRAP's greatest allies in their fight against the Cult of the Dragon.
Phlan (location):
Phlan is a city in transition. This frontier city has been destroyed and rebuilt more times than can be remembered, but has left its people tough and determined. Many groups compete for power, sometimes working together, but often at odds as schemes progress and alliances form and unravel. Thrown into this volatile mix is the Cult of the Dragon, a cabal of dragon-obsessed zealots whose plans go much deeper than the power struggles of mortals. The city is located within the Moonsea region of North Faerûn, and it is a wild frontier, dominated by a large sea and until relatively recently in its history, the Zhentarim.
Of late, rumors concerning dragons and their long lost hordes and artifacts have been surfacing at an alarming rate all around the Moonsea region, and Phlan is no exception. Behind the normal workings of the city, a gold rush of sorts seems to have begun concerning dragon artifacts and work can be found easily by those willing to follow the rumors.
The Quivering Forest (location):
The Quivering Forest stretches from the foothills of the Dragonspine Mountains in the north to the vicinity of Phlan in the south. It acts as a barrier to the great gray waste of Thar to the east. The Quivering Forest lay mainly on the east bank of the River Stojanow, the river that brings life to Phlan. The forest is known to house many elves and fey creatures of unsavory demeanor, and features often in children's cautionary tales.
Leadtopper Residence (location):
Home of Rillo Leadstopper and his daughter, Villonah Leadstopper. Rillo hired CRAP to rescue his missing daughter early in the party's career but voluntarily too all the blame for the destruction of a local hospital of sorts caused by the rescue efforts. Rillo was executed. Villonah is a member of the Order of the Gauntlet and has since allied many times with CRAP. She has rewarded the party for their repeated help by adding their names to the deed of her house and inviting them to use the residence as their headquarters. Villonah has a soft spot for Biscuit, CRAP's mascot and Doozey's mastiff brother, and may have another soft spot for the ranger himself.
Podol Plaza (location):
Podol Plaza was the open-air market plaza in the city of Phlan, located on the Podol Street. Podol Plaza is the busiest and biggest marketplace in Phlan. It was strategically constructed to be by the main gates, giving an easy access to travelers and traders. It was close to the warehouses and the city's docks. The plaza organically became the center for trade in the city. Banking houses are located around the plaza, and Madame Freona's Tea Kettle, a famous inn, is not too far way.
Lord Regent Ector Brahms (NPC; has never been met)
The former leader of Phlan, Lord Protector Anivar Daoran, died unexpectedly in what, for all intents and purposes seemed nothing more than a construction accident during renovations on Castle Valjevo. The Lord Protector left no heir, so Knight Commander Ector Brahms was declared the Lord Regent of the Cinnabar Throne. The Knight Commander’s grasp on the throne is tenuous at best, however. The Lord Regent still acts as the Knight Commander of the shrinking Knights of the Black Fist, a knightly order that serves as the city guards of Phlan. The Lord Regent has declared martial law upon the city, and the Black Fist act as judge, jury and executioner. One of the main threats to order is the local thieves' guild, the Welcomers. They once preyed on visitors and well-to-dos but now lash out at the Black Fist and any others who might try to eradicate them.
Knights of the Black Fist (faction):
The policing force in Phlan is an order of knights previously dedicated to Bane, the god of fear. They act as judge, jury and executioner, but their lower ranks are not above bribery, torture, and other despicable acts. Phlan’s current Lord Reagent, Knight Commander Ector Brahms is also the leader of the knightly order. CRAP has a staunch ally in Captain Aleyd Burral of the Black Fist, an honorable paladin and Utar's former companion, who is trying to drive corruption out of the Black Fist from within.
Stojanow Gate (location):
The Stojanow Gate was a pair of massive iron-bound doors protecting Valjevo Castle on the city of Phlan. Flanked by towering gatehouses, the place served as the city's prison and as the headquarter of the Knights of the Black Fist. One of the oldest structures in Phlan, the Stojanow Gate is a monumental structure almost 60 feet high and 100 feet wide, which stretches all the way between two channels of the Stojanow River. Its 30 feet wide walls display breathtaking scenes featuring folk heroes, royalty, wizards, dragons and deities.
Valjevo Keep (location):
Valjevo Castle or Valjevo Keep is the central seat of government in the Moonsea city-state of Phlan, where the Cinnabar Throne is located. While it had changed hands several times over the course of its existence, it served as the seat of power each time.
Moneus (NPC):
Moneus is a roguish former compatriot of Utar's, who has since taken residence in Phlan and joined the local thieves guild, the Welcomers. Although CRAP has had its fair number of encounters with the Welcomers, Moneus has proven to be an ally to the party.
Mantor's Library (location):
Mantor's Library was the preeminent place of learning in the city of Phlan. It was a repository for the knowledge about the city, the Moonsea North, and all manner of academic fields from the mundane to the fantastic. The library was situated in the center of Scholar's Square, and serves as the learning and wizardry center in Phlan.
Cassra Brandywine (NPC):
Cassra Brandywine was the head scribe of Mantor's Library in Phlan. Cassra is a young, smart halfling who is constantly busy and has no time for socializing. She is a bit clumsy and socially awkward, often stammering when in front of more than two people. She is quite competent in her job and play a leadership role in the library. She has learned to rely on CRAP over time and has become an ally to the group.
Madame Freona (NPC):
Madame Freona was a halfling businesswoman in Phlan. She has a keen taste for the finer things in life and has taught her five daughters to appreciate such things as well. She is a good cook, a terrible gossip hound, and a very skilled entrepreneur. She loves her city and ran her inn, Madame Freona's Tea Kettle, for many years until it was closed for investigation following an incident with a dragon artifact that left behind a few casualties.
Neya, a dark-skinned human wearing fashionable, but not eye-catching clothing, approaches Madame Freona and her family.
Once she gets her attention, she tries to ask Freona, "Madame Freona? My friends and I were out of town until a few days ago. Has something happened recently?"
Doozey, a halfling with ruddy brown skin and curly locks, grimaced and grumbled if only but from the increasing loudiness of the crowd. But as agitated as he was, the stoutling hadn't forgot to give silent thanks to Uncle Arvoreen for instilling him with the insight to step out with at least some protection of the freshly cleaned polished brigandine and a couple of weapons. Though most of this would be obscured by a green cloak with a leafy motif to it, and which thankfully kept at least some of the chill from the rain off of him. Biscuit, a Tundra Mastiff (think Tibetan Mastiff from RL) is nowhere to be seen. Nor can his companions remember seeing the party's mascot that morning at breakfast either...
'If this keeps up, it won't be-... Wait... Cassra?'Without further thought, Doozey proceed to weave his own way through the crowd to join the Scribe's side, and after getting her attention in a wave, pulled out one of the cards he'd been working on that very morning for at least stock communication. This one in particular reads: "What are you doing here?" Noting afterwards the similarly garbed figures besides her, he acknowledged them in a up nod, but quickly returned his attention to the halfling in question.
Full Description/Art:
Doozey is a halfling with ruddy brown skin, a relatively lean build, and looks to be just shy of middle-aged for his species. Though given his propensity for frowning and narrowing his blue eyes in suspicion, one could be forgiven for presuming him to be much older. His hair is a long, curly, and red-brown mess barely kept in check by being bound in a low, shoulder-length ponytail and headband with splotchy green and brown pattern to it. Though he has long since stopped the practice of using a concoction of tainted blood and other ingredients to gel his hair as a means of protection against certain forces, the faint scent of iron and some earthy herbs lingers about him.
He has otherwise taken to adorning himself in well-worn blouse and trousers of the beige and brown variety, covered by a set of brigandine armor with outward facing metal plates. A pair of metal segmented gauntlets and shin guards might otherwise complete the ensemble were it not for the bandolier and belt bearing many a pouches, a green cloak with a leafy motif, and the surprisingly well cared for brown boots adorning his feet and intricate scrawling along the sole. Strangely, any tracks made by the halfling seem to never reflect his apparent size, let alone species.
"Oh... Neya, I did not see you approaching," Madame Freona says in her accented speech. She points generally toward Valjevo Keep and the row of Black Fists blocking any entry. "Phlan's trading is coming to a halt, and its people are suffering. I fear we may soon have to start worrying about famine, and all due to one of their own." She once again points to the Black Fists. She laments further: "Supplies dried up so quickly once the inflow of wares became a trickle."
Reece, one of Madame Freona's five daughters, opens her arms to accept her mom in a comforting hug. She flicks her curly red hair away from her face and explains: "We were making advances into finally being permitted to reopen the Tea Kettle, but this supply shortage really throws a wrench into those plans. Mamma has not taken it well." As if that was her reminder of the difficulties Madame Freona and her business have gone through, the halfling businesswoman begins to sob somewhat audibly into her daughter's arms.
Not far from there, Master Scribe Cassra Brandywine responds to one of her companion's suggestions: "Yes, yes... I gather you are right. Any more of this and my nerves will get the best of me and cause me to start stammering. Let's at least retreat enough to escape this rain, shall we?" The respectable halfling lady begins to turn, her styled braids shifting to one side of her face. Her advance is interrupted by Doozey's arrival.
Cassra immediately begins looking around for Biscuit, with whom she has had a rough start and is in the process of learning to appreciate more. "Doozey! How are you? This is the second time I see you in just a few days. What a pleasure. I see your mastiff did not accompany you today?" She is comfortable with receiving no responses to any of her questions, being already given the chance to understand Doozey's verbal situation from his visit to the Library just two or three days ago. She grabs the card handed to her, reads it swiftly, and answers: "Oh, I am simply observing... hoping for some resolution. Even Mantor's Library is feeling the pressure of rapidly depleting stocks." She gestures to her two hooded companions: "My scribes need food like anyone else, but we also need harder supplies to come by, like premium parchment and arcanely treated inks. We have plenty of those still but I am not one to feel comfortable with less than ample reserves." She pauses to see if her companions want to add anything, but eventually asks: "How about you, searching for your next adventure?"
GLOSSARY
Reece (NPC):
Reece is a halfling girl just shy of adulthood. She has curly red hair and seems to play with it constantly. Reece is one of Madame Freona’s five daughters. She works at Madame Freona’s Tea Kettle as a waitress and is quite competent in her job. Reece has had the pleasure of serving many adventurers over the years, including many who would become part of, or associated with, the Chaotic Relief Adventuring Party (CRAP). A Harper agent once tasked Reece with waking up five of the Tea Kettle’s patrons (including Utar) and telling them to come down to meet him for an urgent matter, a task she carried out hesitantly but successfully.
When the Tea Kettle was closed following the Lightning Fang incident (Episode 4), Reece found herself without much to do alongside her sisters and her mother. The Tea Kettle would eventually reopen for private events only, during which discreetness was appreciated. Reece seems to dedicate herself to the new terms of her employment and would welcome a visit from CRAP at any time.
Standing a little taller than most of the average citizenry of Phlan, Utar watches the Blackfist Guards closely to see how they react to the accusations of the bedraggled citizen. The orc knows that among the number of the guards there are a few decent sorts but most tend towards self-interest and self-preservation. Keeping the peace for them will tend towards putting any commotion down before it becomes a riot, rather than addressing the root causes of the issue.
Trusting Moneus too find him later once the crowd has dispersed, or even within the crowd, Utar gently pushes his way over to the citizen clutching the pamphlet. It's an easy enough thing to do once the cold metal of his armour makes contact with those in the crowd. Those who are not cowed by his size or armour might notice a simple homespun tunic covering the full plate which shows the hand of Torm, a similar symbol is finely engraved upon the pauldron of his armour. Approaching the woman, he asks for the pamphlet. "This lot aren't likely to have any answers for you, but I'd be interested in seeing what can be done to help."
Now that they are closer Doozy gets a better look at Raist
Grey robes encompassing the tall lean figure. A slight twitch to the hand as Doozy approaches but no other reaction once Cassra speaks. Just a curious stare from storm Grey eyes. Eyes peering from a pale face. Pale even for elven kind. Made even more noticeable being framed as it was by pitch black hair spilling from his hood
Though a touch put off initially by the rapid firing of questions, Doozey still answered with a noncommittal shrug to the first question and a nod for its follow up. After that he crossed his arms and listened to Cassra with rapt attention, or at least tried to the best of his ability. But on occasion the chanting from the crowd or even a sudden movement from just within his peripheral vision has him shooting a glance before eventually resting a hand on the hilt of his rapier.
Even with so many distractions, Cassra's look to her companions did not go missed. Though unlike with her human compatriot, a vaguely familiar yet otherwise uninteresting figure in the moment, Doozey couldn't help letting his gaze linger on Raist the second go around. However, an initial attempt at scrutiny came to abrupt end with Cassra grabbing his attention once more. He had to fish around in a couple of pouches, but eventually he pulls out an ultra-thin deck, flit through some cards, and then offers a card to Cassra that read: "Seems we found something." As soon as it looks as if she finished reading it, he gestures for her to look at the other side, which then says: "Questions is who to talk to about it."
If at that point there's any lingering confusion in her expression, he makes a sweeping gesture towards the crowd before placing a hand by an ear in explanation. Meanwhile, from some high point overlooking the Plaza, some mysterious creature observes unnoticed... for now!
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Utar moves forward through the agitated crowd, his stature, armor, and overall presence creating enough space ahead of him, like a ship parting the waters in the high ocean. Many a citizen look at the orc in awe, some recognizing the helpful cleric from his many stints at the Temple of the Hand. Arriving next to the pamphlet holder, Utar receives an agreeable look in reply to his words. She does not hesitate in sharing the pamphlet with the orc. Utar reads it, noticing that it is, in fact, a wanted poster:
Looking at the Black Fist guards, Utar does not see any signs indicating that they are about to make a move. Their presence in a row-formation is clearly meant to serve as a deterrent to any would-be stupidly brave citizen trying to air their grievances with anyone past the Stojanow Gate, which serves as the Black Fist headquarters and as the entryway into Valjevo Castle. That said, it is plain to see that the guards are ready and willing to go on the offensive should things become even more unruly.
Nearby, Doozey continues to interact with Cassra Brandywine while maintaining his awareness of the surroundings. He notices that the slender hooded elf companion of Cassra is doing much of the same. Cassra reads the next note passed to her and then its back. "Hmm... I see." She considers a reply for a moment. "I'd advise talking to the Lord Sage, but I fear they are inaccessible at the moment, given all the security around Valjevo Castle. So, perhaps someone in the Black Fist would know more, but they are likely all on high alert at the moment as well..."Going through her initial ideas but admitting they were not particularly helpful, Cassra begins looking around for an alternative. "The noble houses would certainly have more information, or so I'd have to assume, but, understandably, I don't see any nobles here in the plaza." She continues to scan the crowd until getting an "aha-moment." She points to a vendor in the bazaar who is trying to keep his covered wagon safe and then says: "If I am not mistaken, that merchant over there is affiliated with one of the noble houses... the Cadorna House, if memory serves me right. I have seen him at some function or another." She looks at Doozey and adds: "Maybe they know a bit more and are willing to share."
Before Doozey has a chance to excuse himself, Cassra changes the subject: "Before I forget, I'd like to mention three things to you: First, your blade is in good hands. I have taken it upon myself to understand its enchantment and see what can be done as per your request. Second, we have identified a good tutor for your eclectic duo of new pupils." She gestures to the shy and spectacled woman next to her. "Anna here is a great teacher." She then looks back at Doozey and continues: "And finally, there is the matter of my own requested favor to you. I was on my way to the Leadstopper Residence, in actuality, but my curiosity got the best of me and I stopped to observe the commotion at the plaza for a moment. Anyhow, this here to my side is Raist, one of our more talented scribes. He works diligently and has learned much from our many tomes, scrolls, and lectures." Paying no mind to how the elf may react to her next words, Cassra keeps on talking: "I see great potential in him but, the truth is, he needs to get out more. It is time for Raist to take some lessons from the real world. Obviously, I am not willing to let him loose out there without proper arrangements, so I thought that there are no better, more respectable or competent group of adventurers than CRAP to take him on an adventure or two, maybe even more. What say you?"
GLOSSARY
Temple of the Hand (location):
The Temple of the Hand is a religious temple dedicated to Torm, the Hand of Justice. The temple is quite large, but only became the largest active place of worship in town after the Lyceum of the Black Lord (temple dedicated to Bane) was closed and then repurposed into a hospital of sorts. When the Lyceum was severely damaged by a sudden sinkhole and closed for good (Episode 5), the Temple of the Hand also took over as the primary place of healing in the city. The helpful priests of the Temple of the Hand assist all who knock on their doors in need, funding their efforts through kind donations from noble houses, the city government, and faithful citizens.
Utar has spent a significant amount of time helping out at the Temple of the Hand and continuing his own training. Over time, the orcish Tormite has surpassed the fighting and spellcasting abilities of even the highest priest in the temple, Sister Ahkt, and he is now recognized as one of the foremost Tormites in the city of Phlan.
Lord Sage of Phlan (NPC):
The Lord was a taciturn and reserved individual. They were slow to show emotions and despised troubles in Mantor's Library. They are the utmost figure of authority within Mantor's Library and serves as an advisor to the Lord Regent of Phlan. Introduced to CRAP via Ekmong, the Sage hired CRAP indirectly in one occasion when the library was in need of tracking down the insider responsible for the theft of library property and murder of one of its scribes (Episode 10).
At this Raist tries to appear affronted "hurumph get out more indeed" tho a bit wheezy his voice though low and soft gives off a bit of amusement. "You mean the trip to Silverymoon wasn't getting out a bit?"
The Grey eyes look Doozy up and down. Then up and down again (for height)
"As you wish mistress, if this band will have me" hands in the sleeves of his robe he offers Cass a short bow
"And is the Black Hand is taking any action, whatsoever? I would imagine Captain Burral would like to have the issue resolved sooner rather than later, herself."
Though not the most helpful of initial ideas, Doozey at least seemed to seriously muse over the options in rubbing his chin after tucking away the cards, incidentally suggesting being possibly possessed of the right potential connections! And yet, his eyes lit up even more so when directed to the merchant as a more viable angle. Fortunately, while not the most impetuous of halflings, some errant thought has him hesitating in departing more than long enough for Cassra to recapture his attention.
"Is so? Hm."He raises a brow at Anna, still clearly uncertain, but wise enough to withold any further judgement for the moment. What soon followed leaves him taken aback at first, but willing to hear her out to the end. However, Doozey answer is by no means a swift one, as he instead took a moment to eye Raist up and down in turn, furrowed his brow consternation, and then following a sigh turned to Cassra and shrugged before straining to say in halfling: "Fine then. We could use a fourth anyhow."
He then looks up to Raist and adds in seeming broken common, "We go meem o'ers. Hear wha'ey say. 'fore fems be rowby."His last words are accompanied by thumbing the general direction of the crowd, as if to clarify meaning. Thinking the mattered settled on that point, Doozey tries to search the crowd for the others. And even if not able to quite see them, he'd sniff at the air before confidently pointing in the direction of the closest one, prior to turning back to regard Cassra and Anna. For a moment it looks as if he's about to say something, only to catch himself and instead offer another card to Cassra: 'Let's meet back at Leadstopper's when ready.'
"'summim you wam say here for, eh, bim more. Or you chu cam forrow chu." He tries to further explain after she read its, shrugs, takes back the card, and then motions for Raist to follow him back to Neya's side, assuming they don't bump into Utar first. Soon as he sees either one, he calls out to them immediately and tries to roughly explain the situation. Unfortunately having no makeshift cue cards for such a specific occasion just yet, at some point he'd just look to Raist expectantly had he... she... they(?) not already stepped in to introduce themselves/further elaborate on things.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Utar takes the pamphlet in hand and gives the woman a nod of thanks. After studying it for a moment, he raises a quizzical eyebrow. "Presumably these Grey Patriots are responsible for the state of Podol Plaza?"
Folding the wanted poster in half, he adds, "Do you mind if I keep a hold of this? I've some friends who might like to study it. Now, I know it isn't what you'd like to hear but I advise you to head home. At some point, these guards are likely to receive orders to disperse you. They don't look like gentle souls."
Utar waits for her response before deciding which way to head through the crowd. He tries to spot Moneus before making his move.
Raise nods at the halfling "as you wish" taking his staff in his right hand he begins following Doozy through the crowd. Eyes scanning everyone as they pass
Utar gets an "Um-hmm" and a nod as a reply to his question. It seems the woman temporarily lost her ability to talk as she is still in awe of Utar's knightly figure. In this state, she is unable to refuse Utar's suggestion, not that she would necessarily have done so even if she could. She adjusts her simple dress and begins to find her way out of the crowd, presumably heading home.
By now, Moneus has also spotted Utar. The cleric of Torm has no trouble finding his former companion. The slick tiefling sits on a crate at the edge of the crowd, eating an apple, and obviously waiting for Utar to approach. He avoids waving or looking at Utar directly for now, clearly not wanting to give curious eyes in the crowd free information regarding the pair's friendship.
"Oh don't be sensitive." Cassra tells Raist. "You know I didn't mean to imply that you had never gone outside the library's walls. You are among the best Mantor's Library has to offer. The truth is that just as much as Doozey and his companions will help you grow even more that you already have, I am sure that you'll teach them a thing or two yourself. What I am proposing is a mutually beneficial association. A way to align even more closely CRAP's and Mantor's Library's visions for a better Phlan." She raises an eyebrow and adds: "Now, don't make me keep going or Anna here is bound to bring the gossip back to your colleagues at the the scribe's wings and well both hear no end to it." Anna adjusts her glasses and blushes deeply, her secret love for gossip being exposed so abruptly.
When Raist bows, Cassra bows back. When Doozey verbally agrees to the proposal, she seems quite satisfied. "Very well, and thank you. Having no longer a need to pay a visit to the Leadstopper Residence at this time, and having seen enough of this commotion at Podol Plaza's bazaar, I believe it is best if I am to return to the relative safety of the library." She then read's Doozey's next card and explains: "Oh yes, of course. I will pay a visit to your headquarters at a later time." As Doozey and Raist turn to walk over to Neya, Cassra issues a command to the silent Anna: "Let... let'... let....." She sighs. "Let's go. I am already start.. star...starting to get flustered."
The halfling and elf duo arrive at Neya's side just as Madame Freona is starting to respond to the monk's latest question. She lets a short, polite laugh escape first "Don''t let them hear you call them Hand instead of Fist." After she enjoys that little quip a second longer, he continues: "You know them and their strict adherence to their jurisdiction... They are going around town and force-managing supplies and warehouses... Saying that they are making sure everyone gets a bit, but you know they are keeping a portion of it for themselves. The real source of the trouble is outside the city walls, and that falls outside their precious jurisdiction." She tap-dries her brow with a delicate kerchief, and laments: "The good captain surely wants to resolve this issue, but rumor has it she has some sort of blame in the story. I'd imagine she's buried deep into Valjevo Keep right now, either advising the higher ups or answering for her involvement."
Reece objects: "Mother!" She frowns: "Bad-mouthing the good captain like that. You and your gossip! I am sure you are exaggerating. Don't listen to her, Ms. Neya. She is just trying to lure you into revealing what you may know so she can bring fresh gossip back to her old-lady-playing-card table."Madame Freona is the one objecting now: "I would never!" Her hand rises to touch her collar bone area as a show of feeling affronted by the accustion. (Neya's passive insight tells her that Madame Freona would certainly do exactly that.)
"Unfortunately - or fortunately, depending on your point of view - I'm afraid do not have any new topics you can add to your circle's grapevine, right now." Neya gives Freona a sly wink.
Thanks for helping me keep up with current events. Hopefully, this situation can be resolved soon."
It's only after this, when she notices Doozey right next to her, then notices Raist with him "Oh! I don't believe we've met."
Doozey smirked at the last point from Madame Freona. Though at any scrutiny thrown his way, the stoutling would suddenly then find some random part of the crowd requiring his full attention. No matter what comes to pass in the end, Doozey eventually seizes the moment to tugging at Neya's sleeve until he had her attention, and then handed over a card that read: "Got a lead." A gesture then went over to the merchant Cassra pointed out before. But if ask for further elaboration, he looks up once more expectantly to Raist, and cross his arms.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"No eye contact or gestures that might indicate familiarity," Moneus replies to Utar while looking away from him. "Otherwise, we should be good." He takes a bite of an apple he likely didn't pay for and continues: "I told you I would look into it a bit more when you contacted me a few days ago, so here I am. Have you spoken with Aleyd? I'm afraid she has some professional stake on this mess... perhaps even a personal stake, as far as it involves her honor." He swallows his latest apple chunk and asks: "Shall I elaborate?"
Madame Freona and Reece nod politely at Neya and Doozey, and respectfully at Raist. The difference is subtle, but Raist's can tell that the nod at the other two adventurers is one that is based on being acquainted with the recipients, while the nod given to him is one that a person would give to a polite stranger (passive insight). Then, the two halfling ladies excuse themselves and retreat. Whether they are done with their involvement in the plaza is their own business. Neya, Doozey, and Raist are left talking among themselves. Doozey proposes a next plan of action with the help of one of his pre-made cards. Neya and Raist are then left to vocalize their thoughts, and perhaps introduce themselves to each other.
Looking over to the pointed-out merchant, Doozey and others would now see the human man switching his focus between talking to a guard of sorts and looking at the sky. The guard wears a simple chain shirt with a tabbard depicting a noble house's heraldry: the image of a weaver's loom. The guard also has a sheathed shortsword, and she seems to be disagreeing with something the merchant is saying in-between glances at the sky.
"Morning, name is Raist, Miss Cassra believes that I may be of assistance to you and yours" the voice is low with a slight wheeze. While he continues to scan the crowd for danger
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Laissez les bons temps rouler
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EPISODE 14 – OUTLAWS OF THE IRON ROUTE
After taking a few days to catch their breath, restock whatever supplies they could, and inform Ekmong of the latest developments concerning the pact between Phlan and the fey of the Quivering Forest, the three official current members of the Chaotic Relief Adventuring Party find themselves getting ready to leave their headquarters in the residential area of the city, the Leadstopper Residence, in order to pay a visit to the bazaar located in Podol Plaza.
The bazaar has been louder than usual in recent days, and tensions have been building up. Merchants are having difficulties in stocking their stalls, customers cannot find all the goods they want to purchase, and accusations are running rampant. The situation was bad when CRAP returned to the city some three days ago, but now, it is impossible to walk the streets of Phlan without hearing about missing supplies, low inventories, and fear for the well-being of the citizens. Many shops have closed their doors, and the port is a chaotic mess of idle dockworkers and rapidly depleting warehouses. Ships have begun avoiding the port of Phlan for the time being, afraid that their wares would be immediately raided upon arrival by hungry and desperate folk.
Streets are full of people either looking for whatever supplies they can find or joining ever louder chants for the city leadership to take action. Throughout it all, several names are repeated by the people in the streets: that of Lord Regent Ector Brahms and of someone named Sahnd Krulek.
Cold rain falls over Podol Plaza as CRAP arrives at the scene, and a throng of citizens and merchants have gathered before the Stojanow Gate in protest of recent banditry and politics that has starved Phlan of vital supplies. A line of Black Fist guards is all that stands between them and Valjevo Keep. “Does the Lord Regent fear this wild dog?” a bedraggled citizen yells, a soggy notice clenched in her fist. “Are his hired goons cowed by their own castoffs?” Her accusations are joined with angry jeers.
CRAP recognizes a few faces in the crowd, some acting as observers, others as protesters. Utar catches a glimpse of Moneus weaving through the crowd. Doozey spots the Master Scribe of Mantor's Library, Cassra Brandywine, studiously taking it all in alongside two other library representatives. Neya sees a concerned Madame Freona (of Tea Kettle fame) joining in the chants alongside her five daughters. Noticeably absent from the row of Black Fists is Captain Aleyd Burral.
(OOC: As it is now tradition, please go ahead and describe what your characters may be doing and use this time to share any info you’d like with your fellow adventurers. This is also my chance to remind you to share a description of your characters, as some of you may be sporting updated looks if you so desire. Also, we have a new player in the group, so don't be shy with details!)
GLOSSARY:
Ekmong (NPC):
Ekmong is a fiery-red tiefling with all the etiquette training one could ask for. He is a sorcerer who served as the most trusted advisor to Lord Valero Brokengulf, the now deceased leader of one of Phlan's noble houses. Ekmong was promoted to Regent of House Brokengulf to watch over its business while Lord Valero's son is still a minor. Ekmong was initially hesitant to employ CRAP in matters related to House Brokengulf's affairs but has since become one of CRAP's greatest allies in their fight against the Cult of the Dragon.
Phlan (location):
Phlan is a city in transition. This frontier city has been destroyed and rebuilt more times than can be remembered, but has left its people tough and determined. Many groups compete for power, sometimes working together, but often at odds as schemes progress and alliances form and unravel. Thrown into this volatile mix is the Cult of the Dragon, a cabal of dragon-obsessed zealots whose plans go much deeper than the power struggles of mortals. The city is located within the Moonsea region of North Faerûn, and it is a wild frontier, dominated by a large sea and until relatively recently in its history, the Zhentarim.
Of late, rumors concerning dragons and their long lost hordes and artifacts have been surfacing at an alarming rate all around the Moonsea region, and Phlan is no exception. Behind the normal workings of the city, a gold rush of sorts seems to have begun concerning dragon artifacts and work can be found easily by those willing to follow the rumors.
The Quivering Forest (location):
The Quivering Forest stretches from the foothills of the Dragonspine Mountains in the north to the vicinity of Phlan in the south. It acts as a barrier to the great gray waste of Thar to the east. The Quivering Forest lay mainly on the east bank of the River Stojanow, the river that brings life to Phlan. The forest is known to house many elves and fey creatures of unsavory demeanor, and features often in children's cautionary tales.
Leadtopper Residence (location):
Home of Rillo Leadstopper and his daughter, Villonah Leadstopper. Rillo hired CRAP to rescue his missing daughter early in the party's career but voluntarily too all the blame for the destruction of a local hospital of sorts caused by the rescue efforts. Rillo was executed. Villonah is a member of the Order of the Gauntlet and has since allied many times with CRAP. She has rewarded the party for their repeated help by adding their names to the deed of her house and inviting them to use the residence as their headquarters. Villonah has a soft spot for Biscuit, CRAP's mascot and Doozey's mastiff brother, and may have another soft spot for the ranger himself.
Podol Plaza (location):
Podol Plaza was the open-air market plaza in the city of Phlan, located on the Podol Street. Podol Plaza is the busiest and biggest marketplace in Phlan. It was strategically constructed to be by the main gates, giving an easy access to travelers and traders. It was close to the warehouses and the city's docks. The plaza organically became the center for trade in the city. Banking houses are located around the plaza, and Madame Freona's Tea Kettle, a famous inn, is not too far way.
Lord Regent Ector Brahms (NPC; has never been met)
The former leader of Phlan, Lord Protector Anivar Daoran, died unexpectedly in what, for all intents and purposes seemed nothing more than a construction accident during renovations on Castle Valjevo. The Lord Protector left no heir, so Knight Commander Ector Brahms was declared the Lord Regent of the Cinnabar Throne. The Knight Commander’s grasp on the throne is tenuous at best, however. The Lord Regent still acts as the Knight Commander of the shrinking Knights of the Black Fist, a knightly order that serves as the city guards of Phlan. The Lord Regent has declared martial law upon the city, and the Black Fist act as judge, jury and executioner. One of the main threats to order is the local thieves' guild, the Welcomers. They once preyed on visitors and well-to-dos but now lash out at the Black Fist and any others who might try to eradicate them.
Knights of the Black Fist (faction):
The policing force in Phlan is an order of knights previously dedicated to Bane, the god of fear. They act as judge, jury and executioner, but their lower ranks are not above bribery, torture, and other despicable acts. Phlan’s current Lord Reagent, Knight Commander Ector Brahms is also the leader of the knightly order. CRAP has a staunch ally in Captain Aleyd Burral of the Black Fist, an honorable paladin and Utar's former companion, who is trying to drive corruption out of the Black Fist from within.
Stojanow Gate (location):
The Stojanow Gate was a pair of massive iron-bound doors protecting Valjevo Castle on the city of Phlan. Flanked by towering gatehouses, the place served as the city's prison and as the headquarter of the Knights of the Black Fist. One of the oldest structures in Phlan, the Stojanow Gate is a monumental structure almost 60 feet high and 100 feet wide, which stretches all the way between two channels of the Stojanow River. Its 30 feet wide walls display breathtaking scenes featuring folk heroes, royalty, wizards, dragons and deities.
Valjevo Keep (location):
Valjevo Castle or Valjevo Keep is the central seat of government in the Moonsea city-state of Phlan, where the Cinnabar Throne is located. While it had changed hands several times over the course of its existence, it served as the seat of power each time.
Moneus (NPC):
Moneus is a roguish former compatriot of Utar's, who has since taken residence in Phlan and joined the local thieves guild, the Welcomers. Although CRAP has had its fair number of encounters with the Welcomers, Moneus has proven to be an ally to the party.
Mantor's Library (location):
Mantor's Library was the preeminent place of learning in the city of Phlan. It was a repository for the knowledge about the city, the Moonsea North, and all manner of academic fields from the mundane to the fantastic. The library was situated in the center of Scholar's Square, and serves as the learning and wizardry center in Phlan.
Cassra Brandywine (NPC):
Cassra Brandywine was the head scribe of Mantor's Library in Phlan. Cassra is a young, smart halfling who is constantly busy and has no time for socializing. She is a bit clumsy and socially awkward, often stammering when in front of more than two people. She is quite competent in her job and play a leadership role in the library. She has learned to rely on CRAP over time and has become an ally to the group.
Madame Freona (NPC):
Madame Freona was a halfling businesswoman in Phlan. She has a keen taste for the finer things in life and has taught her five daughters to appreciate such things as well. She is a good cook, a terrible gossip hound, and a very skilled entrepreneur. She loves her city and ran her inn, Madame Freona's Tea Kettle, for many years until it was closed for investigation following an incident with a dragon artifact that left behind a few casualties.
A Grey robed figure hood up leans over and whispers to Cassra Brandywine. "Mistress this crowd is a bit unruly. Should we pull back a bit?"
Laissez les bons temps rouler
Neya, a dark-skinned human wearing fashionable, but not eye-catching clothing, approaches Madame Freona and her family.
Once she gets her attention, she tries to ask Freona, "Madame Freona? My friends and I were out of town until a few days ago. Has something happened recently?"
Extended Signature
Doozey, a halfling with ruddy brown skin and curly locks, grimaced and grumbled if only but from the increasing loudiness of the crowd. But as agitated as he was, the stoutling hadn't forgot to give silent thanks to Uncle Arvoreen for instilling him with the insight to step out with at least some protection of the freshly cleaned polished brigandine and a couple of weapons. Though most of this would be obscured by a green cloak with a leafy motif to it, and which thankfully kept at least some of the chill from the rain off of him. Biscuit, a Tundra Mastiff (think Tibetan Mastiff from RL) is nowhere to be seen. Nor can his companions remember seeing the party's mascot that morning at breakfast either...
'If this keeps up, it won't be-... Wait... Cassra?' Without further thought, Doozey proceed to weave his own way through the crowd to join the Scribe's side, and after getting her attention in a wave, pulled out one of the cards he'd been working on that very morning for at least stock communication. This one in particular reads: "What are you doing here?" Noting afterwards the similarly garbed figures besides her, he acknowledged them in a up nod, but quickly returned his attention to the halfling in question.
Full Description/Art:
Doozey is a halfling with ruddy brown skin, a relatively lean build, and looks to be just shy of middle-aged for his species. Though given his propensity for frowning and narrowing his blue eyes in suspicion, one could be forgiven for presuming him to be much older. His hair is a long, curly, and red-brown mess barely kept in check by being bound in a low, shoulder-length ponytail and headband with splotchy green and brown pattern to it. Though he has long since stopped the practice of using a concoction of tainted blood and other ingredients to gel his hair as a means of protection against certain forces, the faint scent of iron and some earthy herbs lingers about him.
He has otherwise taken to adorning himself in well-worn blouse and trousers of the beige and brown variety, covered by a set of brigandine armor with outward facing metal plates. A pair of metal segmented gauntlets and shin guards might otherwise complete the ensemble were it not for the bandolier and belt bearing many a pouches, a green cloak with a leafy motif, and the surprisingly well cared for brown boots adorning his feet and intricate scrawling along the sole. Strangely, any tracks made by the halfling seem to never reflect his apparent size, let alone species.
Reddit - https://i.redd.it/ayhs165p2v371.jpg
When you realize you're doing too much: Signature.
"Oh... Neya, I did not see you approaching," Madame Freona says in her accented speech. She points generally toward Valjevo Keep and the row of Black Fists blocking any entry. "Phlan's trading is coming to a halt, and its people are suffering. I fear we may soon have to start worrying about famine, and all due to one of their own." She once again points to the Black Fists. She laments further: "Supplies dried up so quickly once the inflow of wares became a trickle."
Reece, one of Madame Freona's five daughters, opens her arms to accept her mom in a comforting hug. She flicks her curly red hair away from her face and explains: "We were making advances into finally being permitted to reopen the Tea Kettle, but this supply shortage really throws a wrench into those plans. Mamma has not taken it well." As if that was her reminder of the difficulties Madame Freona and her business have gone through, the halfling businesswoman begins to sob somewhat audibly into her daughter's arms.
Not far from there, Master Scribe Cassra Brandywine responds to one of her companion's suggestions: "Yes, yes... I gather you are right. Any more of this and my nerves will get the best of me and cause me to start stammering. Let's at least retreat enough to escape this rain, shall we?" The respectable halfling lady begins to turn, her styled braids shifting to one side of her face. Her advance is interrupted by Doozey's arrival.
Cassra immediately begins looking around for Biscuit, with whom she has had a rough start and is in the process of learning to appreciate more. "Doozey! How are you? This is the second time I see you in just a few days. What a pleasure. I see your mastiff did not accompany you today?" She is comfortable with receiving no responses to any of her questions, being already given the chance to understand Doozey's verbal situation from his visit to the Library just two or three days ago. She grabs the card handed to her, reads it swiftly, and answers: "Oh, I am simply observing... hoping for some resolution. Even Mantor's Library is feeling the pressure of rapidly depleting stocks." She gestures to her two hooded companions: "My scribes need food like anyone else, but we also need harder supplies to come by, like premium parchment and arcanely treated inks. We have plenty of those still but I am not one to feel comfortable with less than ample reserves." She pauses to see if her companions want to add anything, but eventually asks: "How about you, searching for your next adventure?"
GLOSSARY
Reece (NPC):
Reece is a halfling girl just shy of adulthood. She has curly red hair and seems to play with it constantly. Reece is one of Madame Freona’s five daughters. She works at Madame Freona’s Tea Kettle as a waitress and is quite competent in her job. Reece has had the pleasure of serving many adventurers over the years, including many who would become part of, or associated with, the Chaotic Relief Adventuring Party (CRAP).
A Harper agent once tasked Reece with waking up five of the Tea Kettle’s patrons (including Utar) and telling them to come down to meet him for an urgent matter, a task she carried out hesitantly but successfully.
When the Tea Kettle was closed following the Lightning Fang incident (Episode 4), Reece found herself without much to do alongside her sisters and her mother. The Tea Kettle would eventually reopen for private events only, during which discreetness was appreciated. Reece seems to dedicate herself to the new terms of her employment and would welcome a visit from CRAP at any time.
Standing a little taller than most of the average citizenry of Phlan, Utar watches the Blackfist Guards closely to see how they react to the accusations of the bedraggled citizen. The orc knows that among the number of the guards there are a few decent sorts but most tend towards self-interest and self-preservation. Keeping the peace for them will tend towards putting any commotion down before it becomes a riot, rather than addressing the root causes of the issue.
Trusting Moneus too find him later once the crowd has dispersed, or even within the crowd, Utar gently pushes his way over to the citizen clutching the pamphlet. It's an easy enough thing to do once the cold metal of his armour makes contact with those in the crowd. Those who are not cowed by his size or armour might notice a simple homespun tunic covering the full plate which shows the hand of Torm, a similar symbol is finely engraved upon the pauldron of his armour. Approaching the woman, he asks for the pamphlet. "This lot aren't likely to have any answers for you, but I'd be interested in seeing what can be done to help."
Now that they are closer Doozy gets a better look at Raist
Grey robes encompassing the tall lean figure. A slight twitch to the hand as Doozy approaches but no other reaction once Cassra speaks. Just a curious stare from storm Grey eyes. Eyes peering from a pale face. Pale even for elven kind. Made even more noticeable being framed as it was by pitch black hair spilling from his hood
Laissez les bons temps rouler
Though a touch put off initially by the rapid firing of questions, Doozey still answered with a noncommittal shrug to the first question and a nod for its follow up. After that he crossed his arms and listened to Cassra with rapt attention, or at least tried to the best of his ability. But on occasion the chanting from the crowd or even a sudden movement from just within his peripheral vision has him shooting a glance before eventually resting a hand on the hilt of his rapier.
Even with so many distractions, Cassra's look to her companions did not go missed. Though unlike with her human compatriot, a vaguely familiar yet otherwise uninteresting figure in the moment, Doozey couldn't help letting his gaze linger on Raist the second go around. However, an initial attempt at scrutiny came to abrupt end with Cassra grabbing his attention once more. He had to fish around in a couple of pouches, but eventually he pulls out an ultra-thin deck, flit through some cards, and then offers a card to Cassra that read: "Seems we found something." As soon as it looks as if she finished reading it, he gestures for her to look at the other side, which then says: "Questions is who to talk to about it."
If at that point there's any lingering confusion in her expression, he makes a sweeping gesture towards the crowd before placing a hand by an ear in explanation. Meanwhile, from some high point overlooking the Plaza, some mysterious creature observes unnoticed... for now!
When you realize you're doing too much: Signature.
Utar moves forward through the agitated crowd, his stature, armor, and overall presence creating enough space ahead of him, like a ship parting the waters in the high ocean. Many a citizen look at the orc in awe, some recognizing the helpful cleric from his many stints at the Temple of the Hand. Arriving next to the pamphlet holder, Utar receives an agreeable look in reply to his words. She does not hesitate in sharing the pamphlet with the orc. Utar reads it, noticing that it is, in fact, a wanted poster:
Looking at the Black Fist guards, Utar does not see any signs indicating that they are about to make a move. Their presence in a row-formation is clearly meant to serve as a deterrent to any would-be stupidly brave citizen trying to air their grievances with anyone past the Stojanow Gate, which serves as the Black Fist headquarters and as the entryway into Valjevo Castle. That said, it is plain to see that the guards are ready and willing to go on the offensive should things become even more unruly.
Nearby, Doozey continues to interact with Cassra Brandywine while maintaining his awareness of the surroundings. He notices that the slender hooded elf companion of Cassra is doing much of the same. Cassra reads the next note passed to her and then its back. "Hmm... I see." She considers a reply for a moment. "I'd advise talking to the Lord Sage, but I fear they are inaccessible at the moment, given all the security around Valjevo Castle. So, perhaps someone in the Black Fist would know more, but they are likely all on high alert at the moment as well..." Going through her initial ideas but admitting they were not particularly helpful, Cassra begins looking around for an alternative. "The noble houses would certainly have more information, or so I'd have to assume, but, understandably, I don't see any nobles here in the plaza." She continues to scan the crowd until getting an "aha-moment." She points to a vendor in the bazaar who is trying to keep his covered wagon safe and then says: "If I am not mistaken, that merchant over there is affiliated with one of the noble houses... the Cadorna House, if memory serves me right. I have seen him at some function or another." She looks at Doozey and adds: "Maybe they know a bit more and are willing to share."
Before Doozey has a chance to excuse himself, Cassra changes the subject: "Before I forget, I'd like to mention three things to you: First, your blade is in good hands. I have taken it upon myself to understand its enchantment and see what can be done as per your request. Second, we have identified a good tutor for your eclectic duo of new pupils." She gestures to the shy and spectacled woman next to her. "Anna here is a great teacher." She then looks back at Doozey and continues: "And finally, there is the matter of my own requested favor to you. I was on my way to the Leadstopper Residence, in actuality, but my curiosity got the best of me and I stopped to observe the commotion at the plaza for a moment. Anyhow, this here to my side is Raist, one of our more talented scribes. He works diligently and has learned much from our many tomes, scrolls, and lectures." Paying no mind to how the elf may react to her next words, Cassra keeps on talking: "I see great potential in him but, the truth is, he needs to get out more. It is time for Raist to take some lessons from the real world. Obviously, I am not willing to let him loose out there without proper arrangements, so I thought that there are no better, more respectable or competent group of adventurers than CRAP to take him on an adventure or two, maybe even more. What say you?"
GLOSSARY
Temple of the Hand (location):
The Temple of the Hand is a religious temple dedicated to Torm, the Hand of Justice. The temple is quite large, but only became the largest active place of worship in town after the Lyceum of the Black Lord (temple dedicated to Bane) was closed and then repurposed into a hospital of sorts. When the Lyceum was severely damaged by a sudden sinkhole and closed for good (Episode 5), the Temple of the Hand also took over as the primary place of healing in the city. The helpful priests of the Temple of the Hand assist all who knock on their doors in need, funding their efforts through kind donations from noble houses, the city government, and faithful citizens.
Utar has spent a significant amount of time helping out at the Temple of the Hand and continuing his own training. Over time, the orcish Tormite has surpassed the fighting and spellcasting abilities of even the highest priest in the temple, Sister Ahkt, and he is now recognized as one of the foremost Tormites in the city of Phlan.
Lord Sage of Phlan (NPC):
The Lord was a taciturn and reserved individual. They were slow to show emotions and despised troubles in Mantor's Library. They are the utmost figure of authority within Mantor's Library and serves as an advisor to the Lord Regent of Phlan. Introduced to CRAP via Ekmong, the Sage hired CRAP indirectly in one occasion when the library was in need of tracking down the insider responsible for the theft of library property and murder of one of its scribes (Episode 10).
At this Raist tries to appear affronted "hurumph get out more indeed" tho a bit wheezy his voice though low and soft gives off a bit of amusement. "You mean the trip to Silverymoon wasn't getting out a bit?"
The Grey eyes look Doozy up and down. Then up and down again (for height)
"As you wish mistress, if this band will have me" hands in the sleeves of his robe he offers Cass a short bow
Laissez les bons temps rouler
"And is the Black Hand is taking any action, whatsoever? I would imagine Captain Burral would like to have the issue resolved sooner rather than later, herself."
Extended Signature
Though not the most helpful of initial ideas, Doozey at least seemed to seriously muse over the options in rubbing his chin after tucking away the cards, incidentally suggesting being possibly possessed of the right potential connections! And yet, his eyes lit up even more so when directed to the merchant as a more viable angle. Fortunately, while not the most impetuous of halflings, some errant thought has him hesitating in departing more than long enough for Cassra to recapture his attention.
"Is so? Hm." He raises a brow at Anna, still clearly uncertain, but wise enough to withold any further judgement for the moment. What soon followed leaves him taken aback at first, but willing to hear her out to the end. However, Doozey answer is by no means a swift one, as he instead took a moment to eye Raist up and down in turn, furrowed his brow consternation, and then following a sigh turned to Cassra and shrugged before straining to say in halfling: "Fine then. We could use a fourth anyhow."
He then looks up to Raist and adds in seeming broken common, "We go meem o'ers. Hear wha'ey say. 'fore fems be rowby." His last words are accompanied by thumbing the general direction of the crowd, as if to clarify meaning. Thinking the mattered settled on that point, Doozey tries to search the crowd for the others. And even if not able to quite see them, he'd sniff at the air before confidently pointing in the direction of the closest one, prior to turning back to regard Cassra and Anna. For a moment it looks as if he's about to say something, only to catch himself and instead offer another card to Cassra: 'Let's meet back at Leadstopper's when ready.'
"'summim you wam say here for, eh, bim more. Or you chu cam forrow chu." He tries to further explain after she read its, shrugs, takes back the card, and then motions for Raist to follow him back to Neya's side, assuming they don't bump into Utar first. Soon as he sees either one, he calls out to them immediately and tries to roughly explain the situation. Unfortunately having no makeshift cue cards for such a specific occasion just yet, at some point he'd just look to Raist expectantly had he... she... they(?) not already stepped in to introduce themselves/further elaborate on things.
When you realize you're doing too much: Signature.
Utar takes the pamphlet in hand and gives the woman a nod of thanks. After studying it for a moment, he raises a quizzical eyebrow. "Presumably these Grey Patriots are responsible for the state of Podol Plaza?"
Folding the wanted poster in half, he adds, "Do you mind if I keep a hold of this? I've some friends who might like to study it. Now, I know it isn't what you'd like to hear but I advise you to head home. At some point, these guards are likely to receive orders to disperse you. They don't look like gentle souls."
Utar waits for her response before deciding which way to head through the crowd. He tries to spot Moneus before making his move.
Perception - 22
Raise nods at the halfling "as you wish" taking his staff in his right hand he begins following Doozy through the crowd. Eyes scanning everyone as they pass
Laissez les bons temps rouler
Utar gets an "Um-hmm" and a nod as a reply to his question. It seems the woman temporarily lost her ability to talk as she is still in awe of Utar's knightly figure. In this state, she is unable to refuse Utar's suggestion, not that she would necessarily have done so even if she could. She adjusts her simple dress and begins to find her way out of the crowd, presumably heading home.
By now, Moneus has also spotted Utar. The cleric of Torm has no trouble finding his former companion. The slick tiefling sits on a crate at the edge of the crowd, eating an apple, and obviously waiting for Utar to approach. He avoids waving or looking at Utar directly for now, clearly not wanting to give curious eyes in the crowd free information regarding the pair's friendship.
"Oh don't be sensitive." Cassra tells Raist. "You know I didn't mean to imply that you had never gone outside the library's walls. You are among the best Mantor's Library has to offer. The truth is that just as much as Doozey and his companions will help you grow even more that you already have, I am sure that you'll teach them a thing or two yourself. What I am proposing is a mutually beneficial association. A way to align even more closely CRAP's and Mantor's Library's visions for a better Phlan." She raises an eyebrow and adds: "Now, don't make me keep going or Anna here is bound to bring the gossip back to your colleagues at the the scribe's wings and well both hear no end to it." Anna adjusts her glasses and blushes deeply, her secret love for gossip being exposed so abruptly.
When Raist bows, Cassra bows back. When Doozey verbally agrees to the proposal, she seems quite satisfied. "Very well, and thank you. Having no longer a need to pay a visit to the Leadstopper Residence at this time, and having seen enough of this commotion at Podol Plaza's bazaar, I believe it is best if I am to return to the relative safety of the library." She then read's Doozey's next card and explains: "Oh yes, of course. I will pay a visit to your headquarters at a later time." As Doozey and Raist turn to walk over to Neya, Cassra issues a command to the silent Anna: "Let... let'... let....." She sighs. "Let's go. I am already start.. star...starting to get flustered."
The halfling and elf duo arrive at Neya's side just as Madame Freona is starting to respond to the monk's latest question. She lets a short, polite laugh escape first "Don''t let them hear you call them Hand instead of Fist." After she enjoys that little quip a second longer, he continues: "You know them and their strict adherence to their jurisdiction... They are going around town and force-managing supplies and warehouses... Saying that they are making sure everyone gets a bit, but you know they are keeping a portion of it for themselves. The real source of the trouble is outside the city walls, and that falls outside their precious jurisdiction." She tap-dries her brow with a delicate kerchief, and laments: "The good captain surely wants to resolve this issue, but rumor has it she has some sort of blame in the story. I'd imagine she's buried deep into Valjevo Keep right now, either advising the higher ups or answering for her involvement."
Reece objects: "Mother!" She frowns: "Bad-mouthing the good captain like that. You and your gossip! I am sure you are exaggerating. Don't listen to her, Ms. Neya. She is just trying to lure you into revealing what you may know so she can bring fresh gossip back to her old-lady-playing-card table." Madame Freona is the one objecting now: "I would never!" Her hand rises to touch her collar bone area as a show of feeling affronted by the accustion. (Neya's passive insight tells her that Madame Freona would certainly do exactly that.)
Clocking his former comrade, Utar heads in that general direction and takes a lean against a nearby wall with a view over the rest of the square.
"Too public or would another time be better?"
"Unfortunately - or fortunately, depending on your point of view - I'm afraid do not have any new topics you can add to your circle's grapevine, right now." Neya gives Freona a sly wink.
Thanks for helping me keep up with current events. Hopefully, this situation can be resolved soon."
It's only after this, when she notices Doozey right next to her, then notices Raist with him "Oh! I don't believe we've met."
Extended Signature
Doozey smirked at the last point from Madame Freona. Though at any scrutiny thrown his way, the stoutling would suddenly then find some random part of the crowd requiring his full attention. No matter what comes to pass in the end, Doozey eventually seizes the moment to tugging at Neya's sleeve until he had her attention, and then handed over a card that read: "Got a lead." A gesture then went over to the merchant Cassra pointed out before. But if ask for further elaboration, he looks up once more expectantly to Raist, and cross his arms.
When you realize you're doing too much: Signature.
"No eye contact or gestures that might indicate familiarity," Moneus replies to Utar while looking away from him. "Otherwise, we should be good." He takes a bite of an apple he likely didn't pay for and continues: "I told you I would look into it a bit more when you contacted me a few days ago, so here I am. Have you spoken with Aleyd? I'm afraid she has some professional stake on this mess... perhaps even a personal stake, as far as it involves her honor." He swallows his latest apple chunk and asks: "Shall I elaborate?"
Madame Freona and Reece nod politely at Neya and Doozey, and respectfully at Raist. The difference is subtle, but Raist's can tell that the nod at the other two adventurers is one that is based on being acquainted with the recipients, while the nod given to him is one that a person would give to a polite stranger (passive insight). Then, the two halfling ladies excuse themselves and retreat. Whether they are done with their involvement in the plaza is their own business. Neya, Doozey, and Raist are left talking among themselves. Doozey proposes a next plan of action with the help of one of his pre-made cards. Neya and Raist are then left to vocalize their thoughts, and perhaps introduce themselves to each other.
Looking over to the pointed-out merchant, Doozey and others would now see the human man switching his focus between talking to a guard of sorts and looking at the sky. The guard wears a simple chain shirt with a tabbard depicting a noble house's heraldry: the image of a weaver's loom. The guard also has a sheathed shortsword, and she seems to be disagreeing with something the merchant is saying in-between glances at the sky.
"Morning, name is Raist, Miss Cassra believes that I may be of assistance to you and yours" the voice is low with a slight wheeze. While he continues to scan the crowd for danger
Laissez les bons temps rouler