(@Ori: I'm placing Doozey at {AU-41} as Utar is already at {AT-41}.)
Encouraged by the success of her strikes, Neya continues to deliver several blunt blows in rapid succession. By the time her fourth attack is attempted, the spine she aimed at had already fallen. (Skeletal Cluster#2 takes 56 magical bludgeoning damage.)
Doozey takes a moment to re-open his self-inflicted wound and to let the blood slide down Apostle's blade. (Doozey takes 4 damage.)
Biscuit instinctively dodges after setting his maser down. The stoutling stabs twice more but his attacks are only partially effective. (Skeletal Cluster#1 takes 12 magical piercing and lightning damage.)
This post has potentially manipulated dice roll results.
The skeletal clusters move forward, encompassing the CRAP front-line within their own form. Utar, Neya, Doozey, and Biscuit suddenly find themselves surrounded and unable to hear anything over the clacking of animated bones.
This post has potentially manipulated dice roll results.
Bonus Action:
Suddenly glad for the months spent practising chanting during his training, Utar casts spiritual weapon. Summoning a spectral warhammer behind the skeletal clump in front of him. For Graxx and Cassyt, the chanting, is far too loud. The warhammer takes a swing.
Attack: 22 Damage: 10
Action:
Following suit, Utar swings Lightbringer again.
Attack: 18 Damage: 8
(On a hit there's an extra 2 radiant damage from Lightbringer, plus 3 bludgeoning from divine strike. If it matters, the spectral warhammer deals force damage.)
Chanting at a volume much higher than the situation calls for, Utar invokes his trusty Spiritual Weapon and commands it to attack the nearby cluster of undead. (Skeletal Cluster #3 takes 10 force damage.)
Then, the Tormite backhands a fusion of two bony hips with Lightbringer. The weapon moves through the skeletons like a hot knife through butter. (Skeletal Cluster #3 takes 31 magical bludgeoning and radiant damage.)
Ignoring the cacophony of rattling bones, Neya continues to break apart the bony abomination as fast as she could (1 more ki point for Flurry of Blows).
This post has potentially manipulated dice roll results.
To Doozey and Biscuit, the clattering of bones is a living nightmare to their more sensitive ears. And yet with gritted teeth and pained looks in their eyes, the pair are determined to keep up the assault. Though, Doozey would have to rely on non-verbal cues in the racket, and even go so far as to swipe dangerously close to Biscuit to get his attention before jabbing the blade in the direction of the center bone mess. That, and force his way through just far enough to the other side of the mass just so the mastiff had an easier time seeing the stoutling's directives.
Movement(Doozey): Dismount at AU-42.
Action(Doozey): Bloody Stinging on Skellies at AV/AW! Apostle Strike #1 - Attack: 19 Damage: 9 magical piercing and lightning damage. Apostle Strike #2 - Attack: 26 Damage: 9 magical piercing and lightning damage.
Favored Foe Damage to 1st attack to hit: 3, and if a Crit, an additional: 3 magical piercing damage.
Bonus Action(Doozey): Command Biscuit to Attack Skellies at AV/AW! Maul - Attack: 22 Damage: 12 non-magical slashing damage.
This post has potentially manipulated dice roll results.
DM's Screen:
12
Graxx does not need to step forward to strike this time around but his concern with keeping Cassyt safe once again plays tricks on him. The barbarian's attacks never make contact with any of the animated bones in front of him.
Noticing that Graxx is struggling with the enemy ahead of him, Cassyt focuses her next Sacred Flame on it. Her change of target goes as poorly as Graxx's attacks.
Delivering a blow almost every second, Neya obliterates what remains of the closest enemy and seamlessly moves her attacks over to the next. (Skeletal Cluster #2 takes 20 magical bludgeoning damage and is DEFEATED.)
Although the second cluster is not completely broken down yet, its size has significantly diminished. (Skeletal Cluster #1 takes 50 magical bludgeoning damage.)
Relying solely on visual and tactile cues, Doozey instructs Biscuit to attack in tandem with him, even moving forward a bit to ensure the beast can see him. The additional effort of getting Biscuit's attention without use of his usual voice commands comes at the price of one missed attack but, once Biscuit gets the message and both master and beast attack in unison, the resulting attack is successful.
Nonetheless, piercing and slashing bones prove to be more arduous tasks than they should. (Skeletal Cluster #1 takes 9 magical piercing, magical slashing, and lightning damage.)
-> Sharp Bones vs. Biscuit: Attack: 21 Damage: 6 -> I rolled the wrong damage here. This should have been only 5.
Doozey notices a sharp protrusion coming his way and raises his buckler. Biscuit cannot hear a slashing menace approaching from behind. (Biscuit takes 5 slashing damage.)
Utar swings Lightbringer again and destroys what is left of the amalgam surrounding him and Doozey. (Skeletal Cluster #3 takes 38 magical bludgeoning and radiant damage and is DEFEATED.)
This post has potentially manipulated dice roll results.
Doozey sighs in relief once the clattering finally dies down. Yet the moment he still sees Biscuit struggling to keep from going mad from the noise, Doozey sucked in a quick breath to steady himself, and waded out of the mess of inert bones for better footing. "Alright ya clackers! Back to the grave with ya!" Doozey declared as struck at the thickest portion of the mass, hoping to catch as many bones in one strike with each stabbing into the mass.
As for Biscuit, despite to scratch to the nines he only paws away or maneuvers only to keep his Brother in sight. But as soon he gets the signal to strike, he does so with a gusto using his horns.
Movement(Doozey): To AV-43.
Action(Doozey): Bloody Stinging on Skellies at AV/AW! Apostle Strike #1 - Attack: 25 Damage: 11 magical piercing and lightning damage. Apostle Strike #2 - Attack: 17 Damage: 10 magical piercing and lightning damage.
Favored Foe Damage to 1st attack to hit: 1, and if a Crit, an additional: 2 magical piercing damage.
Bonus Action(Doozey): Command Biscuit to Attack Skellies at AV/AW! Maul - Attack: 11 Damage: 6 non-magical slashing damage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Seeing only one of the amalgams are left, she strikes to break it up. Since it is now outnumbered, she doesn't see any reason to exert herself as much this time.
Unarmed Attack: 11 Damage: 7
Extra Unarmed Attack: 26 Damage: 6
Bonus Unarmed Attack: 18 Damage: 9
(OOC: I think that thing is effectively dust, now...)
Confident the tide of battle has changed to their favor, Biscuit, Doozey, Neya, and Graxx all descend on the last few bones. In the storm of blows, it is hard to say who is striking the animated enemy and who is striking already inanimate bone. The end result is the same: the enemy is crushed (Skeletal Cluster #1 takes 109 magical piercing, magical bludgeoning, slashing, and lightning damage and is PULVERIZED.)
Cassyt screams in angry relief: "Gah!"
(OOC: if you need a refresher on the room's description: link.)
WE ARE OUT OF INITIATIVE NOW. YOU MAY DO AS YOU WILL.
(I think that's the first case of MASSIVE overkill in the the group's history)
"I find it hard not to think back on a similar abomination from a long while ago, but not too far away." Neya muses out loud, looking at what remains of the skeletal amalgams. "I wonder if the same group is involved, or if they had help."
(@Ori: I'm placing Doozey at {AU-41} as Utar is already at {AT-41}.)
Encouraged by the success of her strikes, Neya continues to deliver several blunt blows in rapid succession. By the time her fourth attack is attempted, the spine she aimed at had already fallen. (Skeletal Cluster#2 takes 56 magical bludgeoning damage.)
Doozey takes a moment to re-open his self-inflicted wound and to let the blood slide down Apostle's blade. (Doozey takes 4 damage.)
Biscuit instinctively dodges after setting his maser down. The stoutling stabs twice more but his attacks are only partially effective. (Skeletal Cluster#1 takes 12 magical piercing and lightning damage.)
The skeletal clusters move forward, encompassing the CRAP front-line within their own form. Utar, Neya, Doozey, and Biscuit suddenly find themselves surrounded and unable to hear anything over the clacking of animated bones.
-> Sharp Bones vs. Utar: Attack: 12
Damage: 12-> Sharp Bones vs. Biscuit: Attack: 11
Damage: 6-> Sharp Bones vs. Neya: Attack: 5
Damage: 6As sharp as some of the bone protrusions are, none of them manage to best Utar's armor, Neya's nimbleness, or Biscuit's fluffiness.
(Utar is up next. He is deafened.)
Bonus Action:
Suddenly glad for the months spent practising chanting during his training, Utar casts spiritual weapon. Summoning a spectral warhammer behind the skeletal clump in front of him. For Graxx and Cassyt, the chanting, is far too loud. The warhammer takes a swing.
Attack: 22 Damage: 10
Action:
Following suit, Utar swings Lightbringer again.
Attack: 18 Damage: 8
(On a hit there's an extra 2 radiant damage from Lightbringer, plus 3 bludgeoning from divine strike. If it matters, the spectral warhammer deals force damage.)
Chanting at a volume much higher than the situation calls for, Utar invokes his trusty Spiritual Weapon and commands it to attack the nearby cluster of undead. (Skeletal Cluster #3 takes 10 force damage.)
Then, the Tormite backhands a fusion of two bony hips with Lightbringer. The weapon moves through the skeletons like a hot knife through butter. (Skeletal Cluster #3 takes 31 magical bludgeoning and radiant damage.)
END OF INITIATIVE ROUND 1
(Graxx, Cassyt, Neya, and Doozey go next.)
Ignoring the cacophony of rattling bones, Neya continues to break apart the bony abomination as fast as she could (1 more ki point for Flurry of Blows).
Unarmed Attack: 25 Damage: 11
Extra Unarmed Attack: 9 Damage: 9
Bonus Flurry of Blows
FoB Attack 1: 20 Damage: 10
FoB Attack 2: 27 Damage: 10
Extended Signature
To Doozey and Biscuit, the clattering of bones is a living nightmare to their more sensitive ears. And yet with gritted teeth and pained looks in their eyes, the pair are determined to keep up the assault. Though, Doozey would have to rely on non-verbal cues in the racket, and even go so far as to swipe dangerously close to Biscuit to get his attention before jabbing the blade in the direction of the center bone mess. That, and force his way through just far enough to the other side of the mass just so the mastiff had an easier time seeing the stoutling's directives.
Movement(Doozey): Dismount at AU-42.
Action(Doozey): Bloody Stinging on Skellies at AV/AW!
Apostle Strike #1 - Attack: 19 Damage: 9 magical piercing and lightning damage.
Apostle Strike #2 - Attack: 26 Damage: 9 magical piercing and lightning damage.
Favored Foe Damage to 1st attack to hit: 3, and if a Crit, an additional: 3 magical piercing damage.
Bonus Action(Doozey): Command Biscuit to Attack Skellies at AV/AW!
Maul - Attack: 22 Damage: 12 non-magical slashing damage.
When you realize you're doing too much: Signature.
Graxx is frustrated with his lack of aim.
He calls out to Tempus for help!
”Tempus!”
He will make two GWM and RECKLESS attacks against Doozey’s target.
Attack: 21 Damage: 26
Attack: 4 Damage: 21
DM's Screen:
12
Graxx does not need to step forward to strike this time around but his concern with keeping Cassyt safe once again plays tricks on him. The barbarian's attacks never make contact with any of the animated bones in front of him.
Noticing that Graxx is struggling with the enemy ahead of him, Cassyt focuses her next Sacred Flame on it. Her change of target goes as poorly as Graxx's attacks.
Delivering a blow almost every second, Neya obliterates what remains of the closest enemy and seamlessly moves her attacks over to the next. (Skeletal Cluster #2 takes 20 magical bludgeoning damage and is DEFEATED.)
Although the second cluster is not completely broken down yet, its size has significantly diminished. (Skeletal Cluster #1 takes 50 magical bludgeoning damage.)
-> Neya is no longer deafened.
Relying solely on visual and tactile cues, Doozey instructs Biscuit to attack in tandem with him, even moving forward a bit to ensure the beast can see him. The additional effort of getting Biscuit's attention without use of his usual voice commands comes at the price of one missed attack but, once Biscuit gets the message and both master and beast attack in unison, the resulting attack is successful.
Nonetheless, piercing and slashing bones prove to be more arduous tasks than they should. (Skeletal Cluster #1 takes 9 magical piercing, magical slashing, and lightning damage.)
The skeletal clusters already surrounding Utar, Doozey, and Biscuit attack mindlessly:
-> Sharp Bones vs. Doozey: Attack: 21
Damage: 10-> Sharp Bones vs. Biscuit: Attack: 21 Damage: 6 -> I rolled the wrong damage here. This should have been only 5.
Doozey notices a sharp protrusion coming his way and raises his buckler. Biscuit cannot hear a slashing menace approaching from behind. (Biscuit takes 5 slashing damage.)
(Utar is up next.)
Still standing his ground, Utar brings Lightbringer down a third time.
Action:
Attack: 22 Damage: 11
Plus 4 radiant damage on a hit and 6 bludgeoning from divine strike.
Bonus Action:
The spectral warhammer does its thing (unless the skeletal clump is destroyed by Utar, in which case the warhammer moves to the next clump).
Attack: 18 Damage: 10
(OOC I think the third clump is too far away for the Utar's spiritual weapon to move and be within range to swing.)
(@MB: It's not too far.)
Utar swings Lightbringer again and destroys what is left of the amalgam surrounding him and Doozey. (Skeletal Cluster #3 takes 38 magical bludgeoning and radiant damage and is DEFEATED.)
-> Utar is no longer deafened.
-> Doozey is no longer deafened.
The Spiritual Weapon moves a bit before swinging. Only a smidgen of this last cluster is still moving. (Skeletal Cluster #1 takes 10 force damage.)
END OF INITIATIVE ROUND 2
(Graxx, Cassyt, Neya, and Doozey go next.)
Doozey sighs in relief once the clattering finally dies down. Yet the moment he still sees Biscuit struggling to keep from going mad from the noise, Doozey sucked in a quick breath to steady himself, and waded out of the mess of inert bones for better footing. "Alright ya clackers! Back to the grave with ya!" Doozey declared as struck at the thickest portion of the mass, hoping to catch as many bones in one strike with each stabbing into the mass.
As for Biscuit, despite to scratch to the nines he only paws away or maneuvers only to keep his Brother in sight. But as soon he gets the signal to strike, he does so with a gusto using his horns.
Movement(Doozey): To AV-43.
Action(Doozey): Bloody Stinging on Skellies at AV/AW!
Apostle Strike #1 - Attack: 25 Damage: 11 magical piercing and lightning damage.
Apostle Strike #2 - Attack: 17 Damage: 10 magical piercing and lightning damage.
Favored Foe Damage to 1st attack to hit: 1, and if a Crit, an additional: 2 magical piercing damage.
Bonus Action(Doozey): Command Biscuit to Attack Skellies at AV/AW!
Maul - Attack: 11 Damage: 6 non-magical slashing damage.
When you realize you're doing too much: Signature.
Seeing only one of the amalgams are left, she strikes to break it up. Since it is now outnumbered, she doesn't see any reason to exert herself as much this time.
Unarmed Attack: 11 Damage: 7
Extra Unarmed Attack: 26 Damage: 6
Bonus Unarmed Attack: 18 Damage: 9
(OOC: I think that thing is effectively dust, now...)
Extended Signature
Graxx is relieved to see the clusters go down but frustrated that he has been useless.
Graxx will move up and make two more attacks with this Pike.
Graxx holds his breath and hopes to redeem himself.
He will make two GWM and RECKLESS attacks against the last target.
Attack: 13 Damage: 17
Attack: 11 Damage: 20
Pike: +7 to both crits!
(OOC: Ooof... be ready for some overkill.)
Confident the tide of battle has changed to their favor, Biscuit, Doozey, Neya, and Graxx all descend on the last few bones. In the storm of blows, it is hard to say who is striking the animated enemy and who is striking already inanimate bone. The end result is the same: the enemy is crushed (Skeletal Cluster #1 takes 109 magical piercing, magical bludgeoning, slashing, and lightning damage and is PULVERIZED.)
Cassyt screams in angry relief: "Gah!"
(OOC: if you need a refresher on the room's description: link.)
WE ARE OUT OF INITIATIVE NOW. YOU MAY DO AS YOU WILL.
(I think that's the first case of MASSIVE overkill in the the group's history)
"I find it hard not to think back on a similar abomination from a long while ago, but not too far away." Neya muses out loud, looking at what remains of the skeletal amalgams. "I wonder if the same group is involved, or if they had help."
Extended Signature