Looking to start a Ghosts of Saltmarsh ("GoS") campaign, it's my first time running the campaign so I will largely be following the source book.
- Looking to have 4 players. - Starting level 1, will get to level 2 very swiftly; multi-class after 5th level if you want. - ALL classes/races welcome. *Content will need to be provided by you if not free on DnD Beyond.* - Roll 3 sets of stats; 4d6 drop lowest dice re-roll ones once. Choose the set you want, then move them where you'd like. - Good/lawful or neutral alignments only please.
Let me know character details, link to character sheet and a brief backstory.
PbP considerations To try and keep the game moving I will do the following the reflect the fact it's PbP;
- I will roll initiative at the start of combat. - If you think you'll need a skill/ability check include it in your post, or I will roll for you based on the actions in your post. - If a PC is inactive for >24 hours and it's holding up progress I will bot them (a PC won't be able to die this way if it happen in combat, they can be knocked out but stable) - If a PC is inactive for over a week will look to re-recruit.
Other PbP considerations
To reflect that PbP is much slower than face to face I am going to split the overall arc into mini-campaigns, which GoS lends itself to quite nicely.
At the end of these mini-campaigns players will level up, and can take a break if needed, leave the campaign etc. Will also let the group decide at that point if we want to take a few days break as a group, as PbP is over a long time hopefully this helps with any burnout...
Over to you
Post your characters below and ask any questions, will leave recruitment open until mid-night Friday GMT (I'm UK based).
Kulogall grew up on the Moonshae islands, on Alaron. His father was killed in battle when he was very young, he was raised by his mother Alestra. He has a younger brother, Xolo and they were extremely competitive from a young age, always vying for their mother's attention. Kulogall discovered that he had the ability to make things happen, magically, from his early teens. He would concentrate, focus and manipulate the weave and create light, or fire when he wished. His younger brother was jealous of his abilities, as he could never do these things. Xolo studied and studied, but was much slower in the progression of his skills, but eventually became adept in manipulating the weave as well, through studying many books. Kulogall could always throw a spear farther, run faster, and... produce magic easier than Xolo could. Once a small band of orcs landed near their village and Kulogall and Xolo fought to drive them off, with the aid of the town watch they protected their home. They developed a telepathic bond, and could speak to each other if they were within a mile of each other. But time passed, and their rivalry became stronger and stronger until they would no longer speak to each other, just taunt each other in their minds. Xolo resented Kulogall's natural abilities and left their town, never to be seen again.
There was a rumor of a Triton Wizard who made his way to Baldur's Gate and became very powerful, hooked in with the darker elements of the large town, pushing people around and looking for more ways to exert his power and influence. Kulogall used his abilities and sought his fortune, he was viewed as a "lucky charm" to the crew of any ship that will hire him. Captains said that he had the ability to bring the wind and could have powers to calm storms, lift fog, and he was sought after. He joined the City Watch (Coast Guard) of Alaron, but as he heard more and more tales of adventures across the sea he took passage on a ship to cross the Sea of Swords and he got sidetracked in Saltmarsh, on a layover there. Eventually he wants to hunt his brother down, but as a member of the Alaron Coast Guard, he becomes aware of problems in Saltmarsh and decides to stay, using his talents to help. You find him at a tavern in Saltmarsh, slowly sipping on his drink, listening for rumors...
Brief Backstory: Varis, young by elven standards and without some of the patience and temperance that comes with age, is a talented scholar and capable swordsman. He had some initial training as a warrior within his elven community, mixing the application and art of magic with the skill of the sword. But his first love was research and arcane studies. He spent countless hours laboring over scrolls and forgotten texts, trying to unlock the secrets and mysteries of the high elf civilizations of old. He believes knowledge is the path to true power and will go to great lengths to uncover information. Pulled by the draw of secrets to be had in the wider world, he left his idyllic community in search of more. Saltmarsh was supposed to be just a short stop on his way to a large city and research center. But as he sat warming himself by the fire at a local tavern, he knew better than to discount the town. Every town has its mysteries and secrets.
Most people of the githyanki race are warlike, destined to raid cities and become glorious through their stories of conquering. Jedavii would have gone down this path... had he not fallen off a raiding vessel, knocked his head, and (in his words) 'forgotten how to be a jerk'.
Unconsious and dying, Jedavii was found by a pair of travelling halflings, who brought him back to their village close to Saltmarsh. He awoke, having lost most of his memory from the concussion, and was immensely grateful for having been saved. As he stayed longer during his recovery, he took on some of their traditions and pantheon, as well as personality to a slight degree. The once grim and tempermental raider had become upbeat and cheery on almost every occasion. In return for their hospitality, Jedavii was the village's sword in times of trouble, fending off bears and the odd band of bandits who would seek to harm the mostly defenseless halflings. When he recovered fully, Jedavii started journeying into town for supplies every now and then, knowing not of the adventures yet to come...
Backstory: I'll be brief, CC is an orphan raised in the church of Katay (god of decay), unlike many in the clergy, he is not content to sit around and wait for death, so he sets off seeking to experience life and death on his own.
(If you need more I can workshop more, I just don't want to burden the story with a bunch of my own character drivel)
This post has potentially manipulated dice roll results.
Ability scores: 131512101212
Ability scores: 161516121012
Ability scores: 141410141515
Sorcerer - Either Draconic or Shadow Magic
Changeling
Background: Custom/Hunted/Haunted
Backstory: My name is Faux. My life has been anything but normal. As a child, I had sorceress powers since birth that my father never understood and my mother never encouraged. In fact, my mother was never around, and while my father worked, I spent time causing trouble and mischief all by myself. I grew up naughty, outcast, and filthy and being a changeling, hunted and despised by other races.
When I became a young woman, I joined an adventuring team and spent years traveling the world and serving them like a tool. The day my father died and my mother returned, it was revealed to me by her that she never loved us, and my purpose for being born was part of some master plan to serve in the ranks of a higher, more cosmic purpose. I refused. Angry, frustrated, and alone, I left the team and fled to Saltmarsh where I remained hidden from divine eyes. It was there the second chapter of my life began - where I found new friends and went on an adventure - people who appreciated me for who I was. They understood me.
This place has it's own set of issues and there's no time for being sad. There's a new job to do. I will stick with this group and become strong again.
Fezzik lost his way when following his mother in the people's market. He was found by less savory elements in the community and was forced to use his natural abilities to perform tasks of a criminal nature. During one such job, he was caught by the very man he was supposed to steal from. He took him in, protected him, and showed him that there was a Way to live that did not involve criminal actions. It is unknown to him whether his family still lives. During his tenure, the ring of rogues told him if he did not do as they say, his family will be destroyed. After leaving the ring, he was unable to find them.
I have a whole lump here of a backstory (will change to mainly be ranger due to level constraints and un-min max a bit)
copypasted from ranger forum
Harpeque of the Highmounts, a whole mess of a character. (future) Ranger 7 (Beast Master), Rouge 9 (Scout), Monk 4 (Four Elements). Admittedly a bit minmaxed, he excels in sniping and punching. His companion is a giant fey owl from his undead-overrun mountains that he saved from death at the hands of a skeleton archer. It always comes back from death due to its fey nature, but it still hurts it. He strives to reclaim his mountains from the evil Reborn, Jahir No’Latrarch and his undead minions. He will stop at nothing to save his lands. He has a whole mess of a linkage, including demons, angels, tabaxi, humans, a wood elf, his Tiefling father Calan the Druid of Mount Wavior, and at least 3/4 tabaxi mother Qualinth of the Highmounts (Mount Wavior, Clan Wavior, Upper Conclave) (Note: No monk, changed rouge levels, has been un-minmaxed)
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Tempest was an attendant in the Gloaming Court of the Feywild, serving under the Queen of Air and Darkness and the various other nobles. However, due to some humans messing with a fey crossing they didn't fully understand, she was unexpectedly thrown into the material plane. She was unable to find a way back, so she resigned to serving her Queen from a distance. Though, she is quite curious about the denizens of this new location...
After some wandering through the wilderness, she managed to find her way to Saltmarsh. She’s used what little human money she has to buy herself a few weeks’ stay at an inn. The regulars have become somewhat accustomed to her odd personality, but she’s running out of time on her stay and needs more coin fast if she doesn’t want to be living on the streets. One of her newfound acquaintances at the inn suggested that since she has some magic and could probably hold her own in a fight, that she look for job postings or mercenary work.
Joined as a hand aboard a merchant vessel set sail to Saltmarsh.
Speaking to you over a pint at the local tavern, he tells you this (tall?) tale:
"We were delayed upon our start by a fine bit of weather that set upon the port. Ten days you couldn't step outside a tavern or above deck with out losing your hat or near drowning in the rain or both! Saw a mother gnome bathing her children by letting them out on a string in the wind and rain like a kite!"
"On the eleventh day, the sun came up and the clouds dispelled. Our captain was strict but fair. Quite a task master, but nothin' I couldn't handle. Was to be a month voyage. Two ten-days out, a few of us were fishin' off the bow, passin' time between shifts. All of a sudden, down goes my line and nearly pulled me in too - but it didn't and I held on you betcha! The lad in the crows' nest said I hooked a whale! Coulda let go, but no sir! And the captain calls, "hold on to that line!" So I did... and as luck would have it, that whale pulled us right along at a right good pace for 3 days."
"On the morning of the fourth, my arms gettin' tired, my frozen fists gripping the line and my stomach rumbling something fierce, the whale finally broke free - and blow me down! There we were, but a few leagues out from Saltmarsh! Our whale friend had more than made up for our poor start."
"Upon landing, it turned out our ship was under new ownership, and the new owner didn't trust sailors of my 'stature'. While they bought out my compact, I heard tell afterward, the rest of the crew enjoyed a nice bonus on account of our timely arrival. So, now I have to find me a new ship or crew to sign up with. Hope the new owner uses my bonus well... maybe he can use it to replace the rum that might or might not have found its way into my chest!" You see his twinkling eye wink as he almost disappears behind another flagon of ale.
Background (light on details; will flesh it out over the next few days): Thrax was raised in a monastery of Amaunator, and was recruited to serve in an elite military unit. During his service, the monastery was ransacked, and when Thrax's unit responded to the sacking, Thrax suffered a near-fatal injury. As his life drained from him, Thrax heard a voice: his deva, saying "Rise, my child, and seek your true path." After completing the minimum term of service, he left his unit to find service in protecting the weak and down-trodden wherever he roamed.
This post has potentially manipulated dice roll results.
Ability scores: 161713171716 - Chosen
Ability scores: 15141413916
Ability scores: 121311171313
Name: Rain on Pines Dalverna Race: Tabaxi Class: Paladin (Oath of the Watchers) Background: Noble
Background: Adopted by the Dalvernas, they tried to give me the best. They trained me in fighting and noble ways. But I always disappointed them with my impulsiveness and tendency to wander off instead of fulfilling my duties. Finally, I decided I had to leave, to find my own way. Maybe one day, I'll find my clan. All I have is worn piece of parchment with a simple map. It has no labels, but there is a mountain and pointed trees and a river.
Name: Sera Class: Rogue Race: Vedalken Background: Charlatan
Backstory: Sera was once part of a family that was well-renowned in the intellectual communities and most particularly in engineering. Through her parents she was able to meet many influential individuals requesting her parents expertise. One such request had her parents accompanying an expedition that she was able to join. On this expedition, their group was attacked. Nearly everyone from the expedition was killed, but somehow she escaped.
Now she's in hiding. Trying to avoid capture while learning details of who and why her parents were killed.
Backstory: Cormac comes from a long line of Dwarven shipbuilders, known for using the natural talent of their people for crafting in different ways then most of their kin. As soon as he was old enough to hold a hammer and nails, Cormac was out helping his father and grandfather complete their work, repairing and for a large fee building entire vessels. In his spare time, Cormac continued to hone his crafting skills, even learning a bit of blacksmithing and tinkering from other craftsmen that worked alongside his family. One in particular taught him a bit of magic, slowly letting the young dwarf infuse it into a few pieces of his work.
Upon reaching an age where he could go off on his own, Cormac sold his services aboard various ships in order to see more of the World outside of the city that held his families docks. For several years he has been sailing along the sword coast, keeping ships sea worthy.
Backstory - Jourx is a young merchant, travelling along the sword coast look for opportunities to make a quick buck. Although he is trying to build a reputation as a reliable and trustworthy trader, he is not above using his abilities to his advantage, shaping himself to be most pleasing to the area that he is visiting. His mother is a musician who provides comfortably for the family by performing in taverns and occasionally for royalty, especially during festivals. His father, is a worker on the docks, and introduced Jourx to the sea.
For the past two years, he has been trying to earn enough money to start a trading company of his own, with ships, warehouses and staff, allowing him to settle down with Janya, a beautiful and talented young woman he met while sheltering a winter storm. But gold has been hard to come by, and the open expanse of the sea keeps his heart from truly settling down. Still, Janya often sits in his mind as he leans on the rail and watches the sunset.
Looking to start a Ghosts of Saltmarsh ("GoS") campaign, it's my first time running the campaign so I will largely be following the source book.
- Looking to have 4 players.
- Starting level 1, will get to level 2 very swiftly; multi-class after 5th level if you want.
- ALL classes/races welcome. *Content will need to be provided by you if not free on DnD Beyond.*
- Roll 3 sets of stats; 4d6 drop lowest dice re-roll ones once. Choose the set you want, then move them where you'd like.
- Good/lawful or neutral alignments only please.
Let me know character details, link to character sheet and a brief backstory.
PbP considerations
To try and keep the game moving I will do the following the reflect the fact it's PbP;
- I will roll initiative at the start of combat.
- If you think you'll need a skill/ability check include it in your post, or I will roll for you based on the actions in your post.
- If a PC is inactive for >24 hours and it's holding up progress I will bot them (a PC won't be able to die this way if it happen in combat, they can be knocked out but stable)
- If a PC is inactive for over a week will look to re-recruit.
Other PbP considerations
To reflect that PbP is much slower than face to face I am going to split the overall arc into mini-campaigns, which GoS lends itself to quite nicely.
At the end of these mini-campaigns players will level up, and can take a break if needed, leave the campaign etc. Will also let the group decide at that point if we want to take a few days break as a group, as PbP is over a long time hopefully this helps with any burnout...
Over to you
Post your characters below and ask any questions, will leave recruitment open until mid-night Friday GMT (I'm UK based).
Thanks
N/A
I have wanted to play this campaign. Sounds great!
Ability scores: 16 14 11 12 14 12
Ability scores: 15 10 17 13 14 18Ability scores: 13 12 16 13 14 13Character : Kulogall https://ddb.ac/characters/37479167/eALr8J
Race : Triton
Class : Storm Sorcerer
Background : City Watch / Investigator
Backstory :
Kulogall grew up on the Moonshae islands, on Alaron. His father was killed in battle when he was very young, he was raised by his mother Alestra. He has a younger brother, Xolo and they were extremely competitive from a young age, always vying for their mother's attention. Kulogall discovered that he had the ability to make things happen, magically, from his early teens. He would concentrate, focus and manipulate the weave and create light, or fire when he wished. His younger brother was jealous of his abilities, as he could never do these things. Xolo studied and studied, but was much slower in the progression of his skills, but eventually became adept in manipulating the weave as well, through studying many books. Kulogall could always throw a spear farther, run faster, and... produce magic easier than Xolo could. Once a small band of orcs landed near their village and Kulogall and Xolo fought to drive them off, with the aid of the town watch they protected their home. They developed a telepathic bond, and could speak to each other if they were within a mile of each other. But time passed, and their rivalry became stronger and stronger until they would no longer speak to each other, just taunt each other in their minds. Xolo resented Kulogall's natural abilities and left their town, never to be seen again.
There was a rumor of a Triton Wizard who made his way to Baldur's Gate and became very powerful, hooked in with the darker elements of the large town, pushing people around and looking for more ways to exert his power and influence. Kulogall used his abilities and sought his fortune, he was viewed as a "lucky charm" to the crew of any ship that will hire him. Captains said that he had the ability to bring the wind and could have powers to calm storms, lift fog, and he was sought after. He joined the City Watch (Coast Guard) of Alaron, but as he heard more and more tales of adventures across the sea he took passage on a ship to cross the Sea of Swords and he got sidetracked in Saltmarsh, on a layover there. Eventually he wants to hunt his brother down, but as a member of the Alaron Coast Guard, he becomes aware of problems in Saltmarsh and decides to stay, using his talents to help. You find him at a tavern in Saltmarsh, slowly sipping on his drink, listening for rumors...
A wizard is never late, nor is he early, he arrives precisely when he means to.
Very interested in the Saltmarsh setting. Your mini-arc game sounds like a great concept. Would love to play.
Ability scores: 10 16 11 13 11 16
Ability scores: 13 17 13 9 16 14
Ability scores: 14 11 11 12 14 15
Varis Nailo
Ability Scores: 12 19 14 18 14 12
Race: High Elf
Class: Wizard
Background: Sage
Character Link: https://ddb.ac/characters/53272548/X1G5af
Brief Backstory: Varis, young by elven standards and without some of the patience and temperance that comes with age, is a talented scholar and capable swordsman. He had some initial training as a warrior within his elven community, mixing the application and art of magic with the skill of the sword. But his first love was research and arcane studies. He spent countless hours laboring over scrolls and forgotten texts, trying to unlock the secrets and mysteries of the high elf civilizations of old. He believes knowledge is the path to true power and will go to great lengths to uncover information. Pulled by the draw of secrets to be had in the wider world, he left his idyllic community in search of more. Saltmarsh was supposed to be just a short stop on his way to a large city and research center. But as he sat warming himself by the fire at a local tavern, he knew better than to discount the town. Every town has its mysteries and secrets.
Ability scores: 15 15 16 13 15 10 < Taking this one
Ability scores: 15 16 13 13 15 16
Ability scores: 17 16 12 16 13 15
Name: Jedavii
Race: Githyanki
Class: Fighter (Future Eldritch Knight)
Character Sheet Link: https://www.dndbeyond.com/profile/DeltaEdge27/characters/53248397
Backstory:
Most people of the githyanki race are warlike, destined to raid cities and become glorious through their stories of conquering. Jedavii would have gone down this path... had he not fallen off a raiding vessel, knocked his head, and (in his words) 'forgotten how to be a jerk'.
Unconsious and dying, Jedavii was found by a pair of travelling halflings, who brought him back to their village close to Saltmarsh. He awoke, having lost most of his memory from the concussion, and was immensely grateful for having been saved. As he stayed longer during his recovery, he took on some of their traditions and pantheon, as well as personality to a slight degree. The once grim and tempermental raider had become upbeat and cheery on almost every occasion. In return for their hospitality, Jedavii was the village's sword in times of trouble, fending off bears and the odd band of bandits who would seek to harm the mostly defenseless halflings. When he recovered fully, Jedavii started journeying into town for supplies every now and then, knowing not of the adventures yet to come...
Ability scores: 12 16 15 7 11 15Ability scores: 15 11 12 8 15 17
Ability scores: 17 16 13 14 15 12https://ddb.ac/characters/53248501/WXf90C
Backstory: I'll be brief, CC is an orphan raised in the church of Katay (god of decay), unlike many in the clergy, he is not content to sit around and wait for death, so he sets off seeking to experience life and death on his own.
(If you need more I can workshop more, I just don't want to burden the story with a bunch of my own character drivel)
Ability scores: 13 15 12 10 12 12Ability scores: 16 15 16 12 10 12
Ability scores: 14 14 10 14 15 15Sorcerer - Either Draconic or Shadow Magic
Changeling
Background: Custom/Hunted/Haunted
Backstory: My name is Faux. My life has been anything but normal. As a child, I had sorceress powers since birth that my father never understood and my mother never encouraged. In fact, my mother was never around, and while my father worked, I spent time causing trouble and mischief all by myself. I grew up naughty, outcast, and filthy and being a changeling, hunted and despised by other races.
When I became a young woman, I joined an adventuring team and spent years traveling the world and serving them like a tool. The day my father died and my mother returned, it was revealed to me by her that she never loved us, and my purpose for being born was part of some master plan to serve in the ranks of a higher, more cosmic purpose. I refused. Angry, frustrated, and alone, I left the team and fled to Saltmarsh where I remained hidden from divine eyes. It was there the second chapter of my life began - where I found new friends and went on an adventure - people who appreciated me for who I was. They understood me.
This place has it's own set of issues and there's no time for being sad. There's a new job to do. I will stick with this group and become strong again.
Then I will come for you, Mother!
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
Ability scores: 17 13 18 10 14 7
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Name: Fezzik
Race: Grung
Class: Monk
Fezzik lost his way when following his mother in the people's market. He was found by less savory elements in the community and was forced to use his natural abilities to perform tasks of a criminal nature. During one such job, he was caught by the very man he was supposed to steal from. He took him in, protected him, and showed him that there was a Way to live that did not involve criminal actions. It is unknown to him whether his family still lives. During his tenure, the ring of rogues told him if he did not do as they say, his family will be destroyed. After leaving the ring, he was unable to find them.
ddb.ac/characters/37096640/6bQsp3
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ability scores: 15 15 11 17 10 17 chosen
Ability scores: 11 13 15 13 18 12
Ability scores: 14 14 14 11 11 11
Name: Harpeque of the (Insert Mountain here)
Race: Custom lineage
Class: Ranger
I have a whole lump here of a backstory (will change to mainly be ranger due to level constraints and un-min max a bit)
copypasted from ranger forum
Harpeque of the Highmounts, a whole mess of a character. (future) Ranger 7 (Beast Master), Rouge 9 (Scout), Monk 4 (Four Elements). Admittedly a bit minmaxed, he excels in sniping and punching. His companion is a giant fey owl from his undead-overrun mountains that he saved from death at the hands of a skeleton archer. It always comes back from death due to its fey nature, but it still hurts it. He strives to reclaim his mountains from the evil Reborn, Jahir No’Latrarch and his undead minions. He will stop at nothing to save his lands. He has a whole mess of a linkage, including demons, angels, tabaxi, humans, a wood elf, his Tiefling father Calan the Druid of Mount Wavior, and at least 3/4 tabaxi mother Qualinth of the Highmounts (Mount Wavior, Clan Wavior, Upper Conclave) (Note: No monk, changed rouge levels, has been un-minmaxed)
https://www.dndbeyond.com/profile/Bluepanther512/characters/53254302
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Sending a PM
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Ability scores: 8 15 15 15 13 12Ability scores: 11 15 15 15 10 15
Ability scores: 16 9 10 10 15 11Name: Tempest
Race: Hexblood
Class: Cleric (Grave Domain)
Background: Courtier
Backstory:
Tempest was an attendant in the Gloaming Court of the Feywild, serving under the Queen of Air and Darkness and the various other nobles. However, due to some humans messing with a fey crossing they didn't fully understand, she was unexpectedly thrown into the material plane. She was unable to find a way back, so she resigned to serving her Queen from a distance. Though, she is quite curious about the denizens of this new location...
After some wandering through the wilderness, she managed to find her way to Saltmarsh. She’s used what little human money she has to buy herself a few weeks’ stay at an inn. The regulars have become somewhat accustomed to her odd personality, but she’s running out of time on her stay and needs more coin fast if she doesn’t want to be living on the streets. One of her newfound acquaintances at the inn suggested that since she has some magic and could probably hold her own in a fight, that she look for job postings or mercenary work.
https://www.dndbeyond.com/profile/ArtymisMoon/characters/53265537
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Ability scores: 18 10 13 13 14 17
Ability scores:
14 16 13 15 13 16Ability scores:
11 16 15 14 14 14Here is my character
Yamdum Grumblesunder
https://www.dndbeyond.com/profile/CyberusFaustus/characters/53268197
Used the stats above
Backstory:
Joined as a hand aboard a merchant vessel set sail to Saltmarsh.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
15 12 13 16 13 1515 12 15 13 14 9
12 10 14 9 13 12Metaxylene Thrax, Protector Aasimar Paladin (Oath of Vengeance)
Background (light on details; will flesh it out over the next few days):
Thrax was raised in a monastery of Amaunator, and was recruited to serve in an elite military unit. During his service, the monastery was ransacked, and when Thrax's unit responded to the sacking, Thrax suffered a near-fatal injury. As his life drained from him, Thrax heard a voice: his deva, saying "Rise, my child, and seek your true path." After completing the minimum term of service, he left his unit to find service in protecting the weak and down-trodden wherever he roamed.
Ability scores: 16 17 13 17 17 16 - Chosen
Ability scores: 15 14 14 13 9 16
Ability scores: 12 13 11 17 13 13
Name: Rain on Pines Dalverna
Race: Tabaxi
Class: Paladin (Oath of the Watchers)
Background: Noble
Background: Adopted by the Dalvernas, they tried to give me the best. They trained me in fighting and noble ways. But I always disappointed them with my impulsiveness and tendency to wander off instead of fulfilling my duties. Finally, I decided I had to leave, to find my own way. Maybe one day, I'll find my clan. All I have is worn piece of parchment with a simple map. It has no labels, but there is a mountain and pointed trees and a river.
DM: Into the Feywild
Marva Stormaventendrian - Level 1 Dragonborn Cleric of the Tempest - Looking for a campaign
Ability scores: 9 9 18 10 17 13
Ability scores: 11 14 10 13 12 13
Ability scores: 11 15 11 13 8 14
PM sent.
Ability Scores: 6 8 13 12 8 14Ability Scores: 12 13 14 15 14 13Ability Scores: 11 15 11 16 10 16
Name: Sera
Class: Rogue
Race: Vedalken
Background: Charlatan
Backstory: Sera was once part of a family that was well-renowned in the intellectual communities and most particularly in engineering. Through her parents she was able to meet many influential individuals requesting her parents expertise. One such request had her parents accompanying an expedition that she was able to join. On this expedition, their group was attacked. Nearly everyone from the expedition was killed, but somehow she escaped.
Now she's in hiding. Trying to avoid capture while learning details of who and why her parents were killed.
Ability scores: 9 17 12 9 17 15
Ability scores: 17 17 8 16 11 10
Ability scores: 14 12 15 10 16 9
Ability scores: 8 17 11 13 12 11
Ability scores: 14 14 16 12 13 16
Ability scores: 16 17 11 13 18 13
Going with the second set of stats.
Name: Cormac Brungir
Race: Hill Dwarf
Class: Artificer
Background: Shipwright
Backstory: Cormac comes from a long line of Dwarven shipbuilders, known for using the natural talent of their people for crafting in different ways then most of their kin. As soon as he was old enough to hold a hammer and nails, Cormac was out helping his father and grandfather complete their work, repairing and for a large fee building entire vessels. In his spare time, Cormac continued to hone his crafting skills, even learning a bit of blacksmithing and tinkering from other craftsmen that worked alongside his family. One in particular taught him a bit of magic, slowly letting the young dwarf infuse it into a few pieces of his work.
Upon reaching an age where he could go off on his own, Cormac sold his services aboard various ships in order to see more of the World outside of the city that held his families docks. For several years he has been sailing along the sword coast, keeping ships sea worthy.
Ability scores: 15 18 16 14 13 13
Ability scores: 17 10 14 12 16 14Ability scores: 12 11 14 13 12 14Details to follow
Jourx - Changeling Bard
Background - Sailor
Backstory - Jourx is a young merchant, travelling along the sword coast look for opportunities to make a quick buck. Although he is trying to build a reputation as a reliable and trustworthy trader, he is not above using his abilities to his advantage, shaping himself to be most pleasing to the area that he is visiting. His mother is a musician who provides comfortably for the family by performing in taverns and occasionally for royalty, especially during festivals. His father, is a worker on the docks, and introduced Jourx to the sea.
For the past two years, he has been trying to earn enough money to start a trading company of his own, with ships, warehouses and staff, allowing him to settle down with Janya, a beautiful and talented young woman he met while sheltering a winter storm. But gold has been hard to come by, and the open expanse of the sea keeps his heart from truly settling down. Still, Janya often sits in his mind as he leans on the rail and watches the sunset.