Drink a Potion of Invulnerability Quicken Delayed Blast Fireball This should catch Robin and shield Guard, Dain and Dain's sim, MORG, and Cade when it goes off
This post has potentially manipulated dice roll results.
OK....If he can get into the Fortress he will, but as per my reading on the creator can open the door....
Otherwise...MOve to F74.
Close the turn with another fireball cast from the Staff of Magi, targeting the same targets listed above for the DBF DC is 22 Dex Save. IGNORE ALL FIRE RESISTANCE
Delayed Blast Fire Ball Damage 63
7th level fireball roll 46
Changing all 1s to a 2 due to elemental adepts.....add 1 and 2 for 51 and 45damage.
Finally, add 20 necrotic damage to Dain for the DFB due to radiant Soul.
NOTE: The Fireball was cast quickened...immediately after the final movement and Healing 20 points via Healing Hands.
This post has potentially manipulated dice roll results.
(I realize absorb elements did not do anything here, so that is not included below. Dainand Dain's Sim have resistance to magic, so they get half damage due to the spells being magical, not due to fire resistance.)
Robin Takes full damage from the first fireball, and only half from the second. Concentration checks: 28 and 22
Morgan's shield Guardian takes a lot of damage, but is still up.
Dain Takes only a bit of damage, 25 from the first fireball and 11 from the second.
Dain's sim Takes a bit more damage, 25 from the first and 22 from the second.
Morgan Takes only half damage as well, the rest going to the shield guardian.
This post has potentially manipulated dice roll results.
cade Becomes a new Mammoth, completely erasing all damage done by the fireballs. The pixies that had been on his back were burned up in the fireballs though. Cade then attacks Afarius... Gore. Melee Weapon Attack: 28 to hit, reach 10 ft., one target. Hit: 22 piercing damage.
Morgan's Shield Guardian Stays at Morgan's side. (readies action to follow morgan where he goes.)
morgan Summons forth his echo, and has it move up next to Shazhi. he then strikes at Shazhi six times...
Robin loses the angelic form, so is no longer large-sized and would be standing, in human-form, in the position noted on the map, just no longer large-sized.
This post has potentially manipulated dice roll results.
Afarius will first summon a Unicorn Spirit(Bonus Action) at i-56. Then, he will attempt to cast Wish, choosing the option that will fully restore the HP and remove any debilitating effects, as per those stated under Greater Restoration on all allies within sight(including surviving summons, sims, etc).
Since choosing an option that doesn't replicate a spell: 51. (1 of 3 charges remaining on Ring of Three Wishes)
cade Becomes a new Mammoth, completely erasing all damage done by the fireballs. The pixies that had been on his back were burned up in the fireballs though. Cade then attacks Afarius... Gore. Melee Weapon Attack: 13 to hit, reach 10 ft., one target. Hit: 28 piercing damage.
Morgan's Shield Guardian Stays at Morgan's side. (readies action to follow morgan where he goes.)
morgan Summons forth his echo, and has it move up next to Shazhi. he then strikes at Shazhi six times...
Shield to get 29 AC; adamantine armor so no crit damage reducing it to 16 from 28. so total of 66 damage; is it all piercing or slashing?;
However, I got two questions; what weapon has 2d8 damage?:P And secondly, why does the echo have advantage?
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
cade Becomes a new Mammoth, completely erasing all damage done by the fireballs. The pixies that had been on his back were burned up in the fireballs though. Cade then attacks Afarius... Gore. Melee Weapon Attack: 13 to hit, reach 10 ft., one target. Hit: 28 piercing damage.
Morgan's Shield Guardian Stays at Morgan's side. (readies action to follow morgan where he goes.)
morgan Summons forth his echo, and has it move up next to Shazhi. he then strikes at Shazhi six times...
Anything before we go into round #2? Pausing here to make sure I didn't miss anything or anyone. I'll wait until I get responses from everyone prior to moving on, so just post if you are ready to go or if you have something I need to know about first.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Turn 1
Drink a Potion of Invulnerability Quicken Delayed Blast Fireball This should catch Robin and shield Guard, Dain and Dain's sim, MORG, and Cade when it goes off
Turn 2
Drink Potion of Power Quicken Blink
Turn 3
cast Armor of Agathys at 5th level Convert 4th level spell to sorcery points.
waiting on fortress and hexblade curse ruling before wrapping up...
Here is the revised map. Fortress is the green square. I've responded to the other questions on the discord.
Revised Map
Finally for Movement - Is the Fortress closed up now?......I assume the door is closed after T when inside....
It is closed- but he gave our team (those that are alive) access when he activated it
OK....If he can get into the Fortress he will, but as per my reading on the creator can open the door....
Otherwise...MOve to F74.
Close the turn with another fireball cast from the Staff of Magi, targeting the same targets listed above for the DBF DC is 22 Dex Save. IGNORE ALL FIRE RESISTANCE
Delayed Blast Fire Ball Damage 63
7th level fireball roll 46
Changing all 1s to a 2 due to elemental adepts.....add 1 and 2 for 51 and 45 damage.
Finally, add 20 necrotic damage to Dain for the DFB due to radiant Soul.
NOTE: The Fireball was cast quickened...immediately after the final movement and Healing 20 points via Healing Hands.
Blink Roll 20
(hehe...maybe I live another turn?)
(Nice! I think I am thinking of an earlier version of instant fortress maybe)
Robin first dex save: 14 second: 9
Morgan's shield Guardian takes half of the damage for Morgan, as well as its own damage.
Cannot make the saves, so failes both.
Dain casts absorb elements
first save: 23 Second: 11
Dain's sim, casts absorb elements
first save: 15 Second: 22
Morgan casts absorb elements
First save: 24 second: 24
Cade save one: 14 Second save: 21
(I realize absorb elements did not do anything here, so that is not included below. Dainand Dain's Sim have resistance to magic, so they get half damage due to the spells being magical, not due to fire resistance.)
Robin
Takes full damage from the first fireball, and only half from the second.
Concentration checks: 28 and 22
Morgan's shield Guardian takes a lot of damage, but is still up.
Dain
Takes only a bit of damage, 25 from the first fireball and 11 from the second.
Dain's sim
Takes a bit more damage, 25 from the first and 22 from the second.
Morgan
Takes only half damage as well, the rest going to the shield guardian.
Cade takes full damage.
cade
Becomes a new Mammoth, completely erasing all damage done by the fireballs. The pixies that had been on his back were burned up in the fireballs though.
Cade then attacks Afarius...
Gore. Melee Weapon Attack: 28 to hit, reach 10 ft., one target. Hit: 22 piercing damage.
Morgan's Shield Guardian
Stays at Morgan's side. (readies action to follow morgan where he goes.)
morgan
Summons forth his echo, and has it move up next to Shazhi. he then strikes at Shazhi six times...
Attack: 33 Damage: 19
Attack: 26 Damage: 18
Attack: 31 Damage: 18
Action surge:...
Attack: 30 Damage: 19
Attack: 34 Damage: 17
Attack: 35 Damage: 22
Afarius is now up.
Updated Mapb
Forgot, Robin's luck roll: 13
Robin loses the angelic form, so is no longer large-sized and would be standing, in human-form, in the position noted on the map, just no longer large-sized.
One minor map fix - Tetrevess’s shield guardian is in the tower with him.
thanks for the much smaller map. Far easier than scrolling all over on my phone
Afarius will first summon a Unicorn Spirit(Bonus Action) at i-56.
Then, he will attempt to cast Wish, choosing the option that will fully restore the HP and remove any debilitating effects, as per those stated under Greater Restoration on all allies within sight(including surviving summons, sims, etc).
Since choosing an option that doesn't replicate a spell: 51.
(1 of 3 charges remaining on Ring of Three Wishes)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Shield to get 29 AC; adamantine armor so no crit damage reducing it to 16 from 28. so total of 66 damage; is it all piercing or slashing?;
However, I got two questions; what weapon has 2d8 damage?:P And secondly, why does the echo have advantage?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Error on the damage, should have been 2d6+9, not 2d8+9, sorry, ehre are the values for each attack: 1 ... 16
2 ... 14
3 ... 20
4 ... 20
5 ... 17
6 ... 12
They get advantage due to Morgan being a barbarian and attacking recklessly.
Anything before we go into round #2? Pausing here to make sure I didn't miss anything or anyone. I'll wait until I get responses from everyone prior to moving on, so just post if you are ready to go or if you have something I need to know about first.
(To DragonDenn: Nothing more from me.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
nothing here...
Nothing here
all 'good'
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus