You all move into the room, more or less alert and sure of yourselves, except for Zanna who seems mystified by the heads looking back at her.
Honor starts to look around but except for the magic at work there is nothing special. What attracts his attention are traces on the floor. Long undisturbed dust as been marked by large pass and smaller one too. Both seemed to be running. Some sort of green slime with a despicable smell as dripped on the floor and can be seen in the stairways.
Detect magic light up the room in front of you smudge and you can't help but help in surprise. The very stone is full of residual magic and you concentrate more to gather information. Seems to you that is related to transmutation spells but very old and layered with more than one spell. Over that is a powerful spell of illusion mixed with a simple one, comparatively of necromacy.
Honor, the stair leading down are well maintained and narrow. There doesn't seem to be any traps and except for the same slime that the one found in the trophy room there is nothing amiss.
The necromantic spell is part of the complex weave that gives off the fear effect to the illusions. It stops once you leave the room.
"Seems okay to me," Honor replies waving everyone over to the steps. "Shall we go hunting," they ask with the first grin you've seen on Honor's face since meeting them.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thasa follows along with Honor noting that they are moving as quietly as possible whilst examining the area, he decides to follow suit, trying to blend into the darkness as he moves forward, whilst checking the area for danger.
Stealth 24
Perception 7
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Zanna was only too happy when the overwhelming fear that had enveloped her started to dissipate when they left the room in all haste. How embarrassing to be stuck dumb in such fear! Her cheeks reddened. Cautiously, she now tried to be careful, stepping quietly and tried to make out her surroundings.
The silents ones go down the stairs. A quick look back at Zanna stops her in her tracks. She is too intent her surrounding.
At the end of the stairs is a small room with two exits. A sound, one picked by Zanna who has managed to get down the stair silently albeit slowly, can be heard on the east side. It sounds like a snarl.
(OOC: for those who roled stealth you can keep it.)
ooc: -1 on initiative since it wont allow me to subtract from the roll
OOC: If you're roll on the phone with the bracket system you'd just put a -1 instead of a +1 if you're using the dice roller in the 'add to the results' box you put -1 not + whatever....
Honor's initiative roll 10
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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Specifically looking for the source
Timezone: GMT +2
Classic Crawl: The Lost City: Zanna Sparkglass | Wizard (1)
Honor's wiz save 20 "Why is it always magic," Honor laments aloud in a grumble of infernal moving into the room to look around. Investigation 18
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Wisdom save 16
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
You all move into the room, more or less alert and sure of yourselves, except for Zanna who seems mystified by the heads looking back at her.
Honor starts to look around but except for the magic at work there is nothing special. What attracts his attention are traces on the floor. Long undisturbed dust as been marked by large pass and smaller one too. Both seemed to be running. Some sort of green slime with a despicable smell as dripped on the floor and can be seen in the stairways.
Detect magic light up the room in front of you smudge and you can't help but help in surprise. The very stone is full of residual magic and you concentrate more to gather information. Seems to you that is related to transmutation spells but very old and layered with more than one spell. Over that is a powerful spell of illusion mixed with a simple one, comparatively of necromacy.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Honor moves towards the stairwell (up or down) and investigates. 14
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
”be very careful. Magic is laced through the very stones, and some of it is necromantic. “
Smudge attempts to determine if the magic is an immediate threat.
Arcana 22
Honor, the stair leading down are well maintained and narrow. There doesn't seem to be any traps and except for the same slime that the one found in the trophy room there is nothing amiss.
The necromantic spell is part of the complex weave that gives off the fear effect to the illusions. It stops once you leave the room.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
"Seems okay to me," Honor replies waving everyone over to the steps. "Shall we go hunting," they ask with the first grin you've seen on Honor's face since meeting them.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Smudge moves closer to the stairs, content for now to step back and let sturdier folk take the lead.
Smudge shakes his head at Honor but allows his sling to fall into his hand.
“Glad you are entertained. We are with you.”
Honor moves to the front and down the steps stealth 19 and looking out for dangers perception 7.
OOC: if I have advantage if this is considered the Underdark, I can roll again.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thasa follows along with Honor noting that they are moving as quietly as possible whilst examining the area, he decides to follow suit, trying to blend into the darkness as he moves forward, whilst checking the area for danger.
Stealth 24
Perception 7
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Zanna was only too happy when the overwhelming fear that had enveloped her started to dissipate when they left the room in all haste. How embarrassing to be stuck dumb in such fear! Her cheeks reddened. Cautiously, she now tried to be careful, stepping quietly and tried to make out her surroundings.
Stealth: 8
Perception: 19
Timezone: GMT +2
Classic Crawl: The Lost City: Zanna Sparkglass | Wizard (1)
The silents ones go down the stairs. A quick look back at Zanna stops her in her tracks. She is too intent her surrounding.
At the end of the stairs is a small room with two exits. A sound, one picked by Zanna who has managed to get down the stair silently albeit slowly, can be heard on the east side. It sounds like a snarl.
(OOC: for those who roled stealth you can keep it.)
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Initiative:11
Initiative 19
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Psst," Zanna hissed out in an urgent whisper. Her fingers waggled towards the east. "Something is out that way and its snarling."
Initiative 15
Timezone: GMT +2
Classic Crawl: The Lost City: Zanna Sparkglass | Wizard (1)
11
ooc: -1 on initiative since it wont allow me to subtract from the roll
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.