Drego shakes his head as the barbarian and the armored Warforged stomp around the dining room, peering into empty rooms and opening doors.
Not quite trusting either of them to fully scout their areas, he moves quietly behind them, checking each room with his trained eyes. As Case opens the door to R3, the ranger tucks himself against the outside of the door frame and peers in past the hulk of armor.
A deep breath, and he turns back towards the others, signing desperately towards Robin and PM, only to realize neither of them likely know the hand signals he was using.
"for the love of all that's....' the ranger mumbles under his breath and begins waving his arms in a bid to get the attention of his comrades
PP 15. Drego is trying to get someone to look his way. His back is to the wall, out of sight of the room with the skellies. He hasn't alerted Case yet because the Warforged is unlikely to engage in subtlety or subterfuge.
"Stop waving your arms around." Robin says with a glance away from the armor. "You have my attention, so what is it?" She cocks her head though, nodding to the armor. "These seem real, anyone want to wear a set of ill-fitting armor?" She says this as she walks to join the others. "And, what is so interesting you need us all to pay attention for?" She asks.
This post has potentially manipulated dice roll results.
Sighing and shaking his head, Drego simply draws his weapons, kicks in the door to the barracks, and opens fire on the hiding Skeletons.
Move: Into the doorway to fire, then close the gap to the nearest skellie Bonus Attack: 16 Damage: 4 and Str 10 or prone Attack: 15 Damage: 8 or with Advantage if target is prone 23
Assuming there is some kind of door frame, and further assuming there is some kind of ledge, Péiste Mór will land upon the end and then bend down so that they're basically looking between their own legs and into the room into which the others rushed. It's unlikely the dragon would be able to perceive anything still laying underneath a bed or a cot from this angle... But they will be prepared in case something does pop up or such... Surely Péiste Mór's companions didn't just suddenly go crazy and start attacking sheets and bedding for no reason what so ever. I mean one could have some kind of pillow-phobia but the odds of that affecting more than one in such a small band... Astronomical, surely.
Stitches head snaps over to the sound of the door being kicked in. He moves to the door frame and pokes his head inside, wondering what Drego has against this door.
This post has potentially manipulated dice roll results.
Likely to be out of pocket for the next 48 hours or so - posting next attacks here
Drego plants his heel, spinning and slashing his blade across broken bones and firing into the now aroused fiends.
Move: Maintain melee, but move to give Jax and Case room to join and clear lines for everyone else Bonus Attack: 25 Damage: 5 and Str 10 or prone Attack: 8 Damage: 6 or with Advantage if target is prone 21
This post has potentially manipulated dice roll results.
Robin sighs as the door is kicked inw ithout any discussion of what is going on first. She would move to join her companions, ready to aid in whatever they are up to... Initiative: 20
Jax peeks into 1A, which proves to be a kitchen. Rotted sacks and empty barrels sit against one wall, but the room is otherwise empty.
Case opens the door to a dim barracks room. Stripped bunk beds line the walls, the only furniture in the room.
Anyone with a PP of 14+:
You see six skeletons in ambush positions under the beds, waiting for you to come in before they jump you.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Jax returns to the group and mutters, "stinky kitchen, empty." He looks at the table in 2A, is it set, or empty? Seem recently used?
Drego shakes his head as the barbarian and the armored Warforged stomp around the dining room, peering into empty rooms and opening doors.
Not quite trusting either of them to fully scout their areas, he moves quietly behind them, checking each room with his trained eyes. As Case opens the door to R3, the ranger tucks himself against the outside of the door frame and peers in past the hulk of armor.
A deep breath, and he turns back towards the others, signing desperately towards Robin and PM, only to realize neither of them likely know the hand signals he was using.
"for the love of all that's....' the ranger mumbles under his breath and begins waving his arms in a bid to get the attention of his comrades
PP 15. Drego is trying to get someone to look his way. His back is to the wall, out of sight of the room with the skellies. He hasn't alerted Case yet because the Warforged is unlikely to engage in subtlety or subterfuge.
Stitch is still occupied with the suit of armor, trying to find a piece of it that he could easily fit in one of his pouches.
Case closes the door and turns back to the group, “An old barracks. It appeared empty aside from old beds.”
He glances at Drego, “um, I do not understand the purpose of your arm motions.”
What's the difference between a Wizard and a Sorcerer?
Class.
Jax also squints at the arm motions and gets closer, trying to understand. He sniffs again.
"Stop waving your arms around." Robin says with a glance away from the armor. "You have my attention, so what is it?" She cocks her head though, nodding to the armor. "These seem real, anyone want to wear a set of ill-fitting armor?" She says this as she walks to join the others. "And, what is so interesting you need us all to pay attention for?" She asks.
Stitch is still completely focused on the shiny armor.
Sighing and shaking his head, Drego simply draws his weapons, kicks in the door to the barracks, and opens fire on the hiding Skeletons.
Move: Into the doorway to fire, then close the gap to the nearest skellie
Bonus Attack: 16 Damage: 4 and Str 10 or prone
Attack: 15 Damage: 8 or with Advantage if target is prone 23
Jax is right behind Drego and starts when he bursts into action. If he can see the skeletons targeted, he'd also try to attack the nearest.
Assuming there is some kind of door frame, and further assuming there is some kind of ledge, Péiste Mór will land upon the end and then bend down so that they're basically looking between their own legs and into the room into which the others rushed. It's unlikely the dragon would be able to perceive anything still laying underneath a bed or a cot from this angle... But they will be prepared in case something does pop up or such... Surely Péiste Mór's companions didn't just suddenly go crazy and start attacking sheets and bedding for no reason what so ever. I mean one could have some kind of pillow-phobia but the odds of that affecting more than one in such a small band... Astronomical, surely.
Stitches head snaps over to the sound of the door being kicked in. He moves to the door frame and pokes his head inside, wondering what Drego has against this door.
Initiative: 18
(Drego is the only one who gets that surprise round. Roll initiative!)
Skeletons: 18
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Péiste Mór initiative: 3
... Péiste Mór will go last :D
Case initiative : 17
What's the difference between a Wizard and a Sorcerer?
Class.
Drego Initiative 19
Likely to be out of pocket for the next 48 hours or so - posting next attacks here
Drego plants his heel, spinning and slashing his blade across broken bones and firing into the now aroused fiends.
Move: Maintain melee, but move to give Jax and Case room to join and clear lines for everyone else
Bonus Attack: 25 Damage: 5 and Str 10 or prone
Attack: 8 Damage: 6 or with Advantage if target is prone 21
Jax initiative: 5
Robin sighs as the door is kicked inw ithout any discussion of what is going on first. She would move to join her companions, ready to aid in whatever they are up to... Initiative: 20
Skeletons Str ST: 18
Initiative Order: Drego 19, Stitch 18, Case 17, Skeletons 16, Robin 15, Jax 5, PM 3
Drego, Stitch, and Case are up, and everyone sees Drego whaling in on a skeleton under the bed. The one he's beating on is nearly dead.
Stitch and Case are up.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!