Sorry, that was not soon. It was quick, but i got distracted. Walks and Angus are marked inside the castle walls, but they can be outside if they want. If not attempting the hide action, difficult given you're in a lake and two searchers are made if water and two are made of air, it's probably safe to assume you are seen at this point. Here's a map.
Yes. They're not pictured in the maps, but yes, you can try to enter through the windows on the keep or the doors in the other turrets. There us an east and a west window on the keep so either side of the wall you find yourself, you can enter there if you wish.
*Hamish and the earth Elemental are not floating, the air elementals are ato0 the turrets, other creatures are on the currently displayed level.
The water outside the castle wall is rising to Hamish's shoulders.
(@Wile_E_Coyote, Marlyth placed herself near the southern arch during spellcasting, so her token should be placed between the Air Elemental and Tabaqui. Also, do we get a free round since the fleeing troops didn't detect ourpresence?)
<The creatures havent spotted the PCs, so effectively, that would be what you might call a "free round". It's a round where the creatures other will not attack PCs. They can still cast spells or other effects and use movement, and are aware of something happening ... though it's entirely possible some of them suspect or at least question if it might be Tyreus himself doing this.>
From all around the castle the sound of hand rung bells begin to peel across the courtyard. Someone has raised the alert. <these bells are all over the place, the module makes a note od it. The first one rung was most likely the air elemental, ut it could have been one of the humanoids ascending stsirs from the flooding courtyard.>
This post has potentially manipulated dice roll results.
"I messed up everything and Tabaqui is in trouble because of me'- Marlyth whispers to herself when she finds her spell backfiring. She's disappointed with her performance and attempts to conceal herself among the aquatic plants if there's anything nearby.
< She could look and likely find some plants near the bottom of the lake if she swims down there. I believe everyone is capable of water breathing, so no issues unless that changes.>
Tabaqui pushes aside a curtain and enters the keep.
"This lavish room is softened by velvet curtains and colorful wall hangings, including what seems to be a banner ornately stitched with a golden letter T. The ceiling’s timber rafters are hung with sweet-smelling dried herbs.
A portrait hangs above the fireplace, showing a kingly human with an exquisitely trimmed white beard and a cobalt blue coat. He wears a silver crown."
A large round bed dominates the room. Soft rugs line the floor, dampening the sound of the elf's boots. A door made of wood with iron hinges and fixtures stands in the wester wall kf the room. It is about 7 feet tall and rounded at the top. (All doors in the fortress fit this description unless otherwise noted)
if people on the west side (outside the castle wall) want to surface, they can reach the second floor as well, I think, unless Marlyth tells me otherwise.
Edit. Sorry, i misread that. Angus can either join Tabaqui or Calner. You are all on the second floor of the keep with a single door between you which you can open. Take your pick.
This post has potentially manipulated dice roll results.
Tabaqui will reply to Calner, I'm in a room on the second level of the tower, east side. Looks like a bedroom. Where are you?
Moving quickly, Tabaqui will search the room for valuables, hidden doors, and traps. If that avails nothing he will listen at the obvious exit and open if he does not hear any activity outside.
Those entering by the exterior windows (calner, marlyth) find a room dominated by large wooden tables with metal legs. Each boasts complex collections of glass instruments and silvery lab equipment, for studying arcane things, perhaps, but the room is sparkling clean and has no smell. The scales, graduated glass objects, and other lab equipment are pristine.
Marlyth is delighted to find Walks trying to accompany her at the bottom of the lake. She waves her hands to bend the flow of water according to her wish and decides to create a wave that's strong enough to sink a huge or smaller vehicles. (Control Water)
Does the force of crashing wave affect the towers and the arched area?
Tabaqui locates a book bound in ornately appointed leather. Every vellum page seems to include ornate illuminations. The book is written in a language Tabaqui does not understand, but it lacks the arcane geometries of a spellbook, but it does seem to be presented in the form of an ordered list, with common symbols repeating paragraph headings with permutations present to assure it is not a single repeated word such as "chapter" or "the".
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(Tauzan Initiative: 9)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Tabaqui Initiative 18
Sorry, that was not soon. It was quick, but i got distracted. Walks and Angus are marked inside the castle walls, but they can be outside if they want. If not attempting the hide action, difficult given you're in a lake and two searchers are made if water and two are made of air, it's probably safe to assume you are seen at this point. Here's a map.
https://www.owlbear.rodeo/game/tX12BFoB0
Second floor. Still populating tokens.
The central (east) guard tower is open at this level water pours out onto the area outside the castle wall where the earth elemental is.
Yes. They're not pictured in the maps, but yes, you can try to enter through the windows on the keep or the doors in the other turrets. There us an east and a west window on the keep so either side of the wall you find yourself, you can enter there if you wish.
*Hamish and the earth Elemental are not floating, the air elementals are ato0 the turrets, other creatures are on the currently displayed level.
The water outside the castle wall is rising to Hamish's shoulders.
(@Wile_E_Coyote, Marlyth placed herself near the southern arch during spellcasting, so her token should be placed between the Air Elemental and Tabaqui. Also, do we get a free round since the fleeing troops didn't detect our presence?)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<The creatures havent spotted the PCs, so effectively, that would be what you might call a "free round". It's a round where the creatures other will not attack PCs. They can still cast spells or other effects and use movement, and are aware of something happening ... though it's entirely possible some of them suspect or at least question if it might be Tyreus himself doing this.>
From all around the castle the sound of hand rung bells begin to peel across the courtyard. Someone has raised the alert. <these bells are all over the place, the module makes a note od it. The first one rung was most likely the air elemental, ut it could have been one of the humanoids ascending stsirs from the flooding courtyard.>
"I messed up everything and Tabaqui is in trouble because of me'- Marlyth whispers to herself when she finds her spell backfiring. She's disappointed with her performance and attempts to conceal herself among the aquatic plants if there's anything nearby.
Action: Hide
Stealth 25
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
If the rising tide lifts him to the second floor window, Tabaqui will try to scramble inside the building.
< She could look and likely find some plants near the bottom of the lake if she swims down there. I believe everyone is capable of water breathing, so no issues unless that changes.>
For all that it might be worth, Walks tries to stay near Marlyth
Stealth 18
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Tabaqui pushes aside a curtain and enters the keep.
"This lavish room is softened by velvet curtains and colorful wall hangings, including what seems to be a banner ornately stitched with a golden letter T. The ceiling’s timber rafters are hung with sweet-smelling dried herbs.
A portrait hangs above the fireplace, showing a kingly human with an exquisitely trimmed white beard and a cobalt blue coat. He wears a silver crown."
A large round bed dominates the room. Soft rugs line the floor, dampening the sound of the elf's boots. A door made of wood with iron hinges and fixtures stands in the wester wall kf the room. It is about 7 feet tall and rounded at the top. (All doors in the fortress fit this description unless otherwise noted)
if people on the west side (outside the castle wall) want to surface, they can reach the second floor as well, I think, unless Marlyth tells me otherwise.
As the water rises, Tauzan will try to find an entrance on the second floor as well (Perhaps following Calner if possible.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Angus will head for one of the two windows, whichever seems closer.
Edit. Sorry, i misread that. Angus can either join Tabaqui or Calner. You are all on the second floor of the keep with a single door between you which you can open. Take your pick.
Tabaqui will reply to Calner, I'm in a room on the second level of the tower, east side. Looks like a bedroom. Where are you?
Moving quickly, Tabaqui will search the room for valuables, hidden doors, and traps. If that avails nothing he will listen at the obvious exit and open if he does not hear any activity outside.
Investigation 11
Perception 11
Those entering by the exterior windows (calner, marlyth) find a room dominated by large wooden tables with metal legs. Each boasts complex collections of glass instruments and silvery lab equipment, for studying arcane things, perhaps, but the room is sparkling clean and has no smell. The scales, graduated glass objects, and other lab equipment are pristine.
Marlyth is delighted to find Walks trying to accompany her at the bottom of the lake. She waves her hands to bend the flow of water according to her wish and decides to create a wave that's strong enough to sink a huge or smaller vehicles. (Control Water)
Does the force of crashing wave affect the towers and the arched area?
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui locates a book bound in ornately appointed leather. Every vellum page seems to include ornate illuminations. The book is written in a language Tabaqui does not understand, but it lacks the arcane geometries of a spellbook, but it does seem to be presented in the form of an ordered list, with common symbols repeating paragraph headings with permutations present to assure it is not a single repeated word such as "chapter" or "the".