Trying to buy the others time regroup and to get Tresvar on her feet again Serena uses her fey magic to create a wall of fire in front of the enemies, blocking off the entrance to the room. (Silent image.)
Tresvar is down... Banjo is bleeding badly and it is hard to keep his eyes open... he still has enough awareness to note Serena's spell. What to do? What to do?
He drops to a knee, hopefully out of sight behind the 'wall of flames.' "Oh!" the 'Orc' cries. "The fire... it burnses!"
If that doesn't buy them time, Banjo readies another blast of Cold from his dragon's breath. The trigger will be if any of those Orcs try to pass through the 'wall of flame.'
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Once the flaming wall separates the Orcs from the group - though she must remind herself the female Orc is actually Banjo in disguise - Livia runs forward, to Tresvar. Crouching by Tresvar's unconscious body, Livia lays a hand on her forehead. "Amaunator," she prays, "her time has not yet come. Restore her body to order." Although it is not enough to restore Tresvar to consciousness, Livia channels a bit of magic into Tresvar, which helps to stabilise her. Her wounds don't close, but they cease bleeding, at least.
"She's out of danger unless disturbed,"Livia assures the others.
This post has potentially manipulated dice roll results.
((Tresvar, roll a d4 to determine how many hours, unless healed, it will take to regain consciousness))
With Tresvar down, at least now Araynia has a clear shot at the front orcs. She draws her bow and uses sneak attack against one near Banjo, but not right in front of him.
This post has potentially manipulated dice roll results.
The arrow zips through the fire wall and downs the orc.
The orc nearest looks in shock, back and forth between his downed companions, the 'fire', and the 'bruning orc' on the other side of the wall. He probes the firewall, wondering if he can run through it with minimal damage as one of his companions steps forward, filling the gap left by the last orc felled. This new one and the other orc, hold their attack waiting to see what the first discovers about the fire.
Int check versus Banjo's spell DC: 17
((roll was a 3 - 2= 1, although now shows as 10 with manipulation issue... eitherway, the roll fails))
However, freaked out by Banjo's performance as the 'burning orc', this orc remains convinced that the fire is real and steps back.
This post has potentially manipulated dice roll results.
Serena unleashes another beam of crackling green force towards the closest orc. Eldritch blast: 19 Force: 8 "Any healing potions available?" She says to the others with some desperation.
The most recent orc to step toward the fire gets blasted with green force. Combined with the fire illusion it almost seems come from the fire. The orc yowls in pain. He is looking really rough.
This post has potentially manipulated dice roll results.
Banjo uses a bonus action to manipulate the nature of the magics he has cast [per DM notes]. Then, from his crouched position beside Tresvar, he lets go with another blast of dragon's breath, this time a gout of orange flame. Hopefully that will convince these last Orcs that this battle is too hot for them to handle. He chuckles a bit deliriously at the mental pun, nearly losing consciousness.
Any of the Orcs Banjo can catch in his 15ft cone take 4 Fire damage on a failed DC 14 DEX save or half on a successful save.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Update: The corpses of 6 orcs, including the large one, litter the stairs beyond the threshhold of this room. The firewall illusion is in the threshhold. Three orc remain, two badly hurt on the stairs and a third in the hall.
The red line is the fire illusion. I had to move away all the dead orcs for visibility. Tresvar is unconcious but stable.
The orc goes down. The orc standing next to him steps back to the bottom of the stairs in confusion and anger.
The other orc, the one who had stayed back, grabs the retreating orc and growls at him in orc ((for any who can speak orc))
"Get back in there maggot!"
He then runs the wounded orc up the stairs and hurls him into the "fire". The wounded orc is half thrown, half stumbles into the illusion and lands prone. The other orc now growls, seeing that the fire is an illusion.
(Serena's action will depend on whether Tresvar just went down.)
Tresvar, hit by two brutal blows, goes down with a moan.
Trying to buy the others time regroup and to get Tresvar on her feet again Serena uses her fey magic to create a wall of fire in front of the enemies, blocking off the entrance to the room.
(Silent image.)
A wall of flame errupts separating the orcs from Banjo and Tresvar's now-limp body.
ORDER: Banjo -> Livia -> Tresvar -> Araynia-> Orcs -> Serena
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Tresvar is down... Banjo is bleeding badly and it is hard to keep his eyes open... he still has enough awareness to note Serena's spell. What to do? What to do?
He drops to a knee, hopefully out of sight behind the 'wall of flames.' "Oh!" the 'Orc' cries. "The fire... it burnses!"
If that doesn't buy them time, Banjo readies another blast of Cold from his dragon's breath. The trigger will be if any of those Orcs try to pass through the 'wall of flame.'
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
((Nice use of environment and playing your illusion into Serena's - Banjo, take an inspiration if you don't have one already!))
ORDER: Livia -> Tresvar -> Araynia-> Orcs -> Serena -> Banjo
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Busy with workshop at work this week - will bot Livia tonight if she does not act before then))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(Been busy myself. Hey it’s easy to bot tresvar now..)
Once the flaming wall separates the Orcs from the group - though she must remind herself the female Orc is actually Banjo in disguise - Livia runs forward, to Tresvar. Crouching by Tresvar's unconscious body, Livia lays a hand on her forehead. "Amaunator," she prays, "her time has not yet come. Restore her body to order." Although it is not enough to restore Tresvar to consciousness, Livia channels a bit of magic into Tresvar, which helps to stabilise her. Her wounds don't close, but they cease bleeding, at least.
"She's out of danger unless disturbed," Livia assures the others.
Varielky | Werhann
((Tresvar, roll a d4 to determine how many hours, unless healed, it will take to regain consciousness))
With Tresvar down, at least now Araynia has a clear shot at the front orcs. She draws her bow and uses sneak attack against one near Banjo, but not right in front of him.
Attack: 8 Damage: 16
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The arrow zips through the fire wall and downs the orc.
The orc nearest looks in shock, back and forth between his downed companions, the 'fire', and the 'bruning orc' on the other side of the wall. He probes the firewall, wondering if he can run through it with minimal damage as one of his companions steps forward, filling the gap left by the last orc felled. This new one and the other orc, hold their attack waiting to see what the first discovers about the fire.
Int check versus Banjo's spell DC: 17
((roll was a 3 - 2= 1, although now shows as 10 with manipulation issue... eitherway, the roll fails))
However, freaked out by Banjo's performance as the 'burning orc', this orc remains convinced that the fire is real and steps back.
ORDER: Serena -> Banjo -> Livia -> Tresvar -> Araynia-> Orcs
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena unleashes another beam of crackling green force towards the closest orc.
Eldritch blast: 19 Force: 8
"Any healing potions available?" She says to the others with some desperation.
The most recent orc to step toward the fire gets blasted with green force. Combined with the fire illusion it almost seems come from the fire. The orc yowls in pain. He is looking really rough.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Banjo uses a bonus action to manipulate the nature of the magics he has cast [per DM notes]. Then, from his crouched position beside Tresvar, he lets go with another blast of dragon's breath, this time a gout of orange flame. Hopefully that will convince these last Orcs that this battle is too hot for them to handle. He chuckles a bit deliriously at the mental pun, nearly losing consciousness.
Any of the Orcs Banjo can catch in his 15ft cone take 4 Fire damage on a failed DC 14 DEX save or half on a successful save.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The fire blast catches the two orcs who just stepped away from the fire, as if it were following them.
Orc dex save: 12
Orc dex save: 21
The two orcs are burnt and badly hurt
ORDER: Livia -> Tresvar -> Araynia-> Orcs -> Serena -> Banjo
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Update: The corpses of 6 orcs, including the large one, litter the stairs beyond the threshhold of this room. The firewall illusion is in the threshhold. Three orc remain, two badly hurt on the stairs and a third in the hall.
The red line is the fire illusion. I had to move away all the dead orcs for visibility. Tresvar is unconcious but stable.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Livia again clicks her tongue, sending a sound that is magically enhanced enough to hurt one of the closer Orcs.
One of the wounded Orcs must succeed on a DC 14 Wisdom save or take 1 necrotic damage.
Varielky | Werhann
Orc save: 3
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Araynia lines u[p her shot at one of the orcs that had stepped back from the fire.
Attack: 19 Damage: 10
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The orc goes down. The orc standing next to him steps back to the bottom of the stairs in confusion and anger.
The other orc, the one who had stayed back, grabs the retreating orc and growls at him in orc ((for any who can speak orc))
"Get back in there maggot!"
He then runs the wounded orc up the stairs and hurls him into the "fire". The wounded orc is half thrown, half stumbles into the illusion and lands prone. The other orc now growls, seeing that the fire is an illusion.
ORDER: Serena -> Banjo -> Livia -> Tresvar -> Araynia-> Orcs
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms