Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Harmond leads Grianne off course by affecting a slight exaggeration of his normal accent.
Marvarax, thought Eldin was acting very Eldin this morning.
(I wouldn't offer Perception to substitute Insight... They use the same ability you see. I like to offer two skills for most checks, but I try and round out the options by keeping them as skills with different abilities. One exception is my frequent use of 'Any Charisma Skill' cause really aren't they all the same skill anyway. Persuade someone to believe something that's false, Intimidate the audience into cheering for you...)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
ok, I guess I'll just wait for him to come back. Grianne finds a table by herself and starts going through all her spells trying to find an answer to her wizard problem.
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
(No one's going to jump in against a 5 trap. You gotta wager before you know the dealer's hand.
To clear your flag roll the thief after the trap. It'll change both results, but no one's going to be able to join you for that game given that they'll already know your trap.
Playing both sides you'll be able to lose all of your money really quickly, but it'll be much less interesting particularly to other people reading the thread. If you find my original thread where I tested the results, and hammered out the rules. It's just a wall of dice.
Let it be social by letting a dealer roll in the future. Particularly since he needs to record the wagers. Also, in the future you all may want to wait for a dealer to ask you to place bets between games, so you aren't waiting on him when you've placed bets and the dealer just went to bed for the next three days.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Toren, rolls don't show up in quotes, so that might have confused you. Also, I've noticed that the pop-ups can be delayed sometimes. I miss my physical dice . . .)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I believe we're waiting for Shmitty, he said he would roll if he got the go ahead.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Harmond leads Grianne off course by affecting a slight exaggeration of his normal accent.
Marvarax, thought Eldin was acting very Eldin this morning.
(I wouldn't offer Perception to substitute Insight... They use the same ability you see. I like to offer two skills for most checks, but I try and round out the options by keeping them as skills with different abilities. One exception is my frequent use of 'Any Charisma Skill' cause really aren't they all the same skill anyway. Persuade someone to believe something that's false, Intimidate the audience into cheering for you...)
Extended Signature
(I jumped in and botted Crow, you can go ahead and dash or roll the second thief. Your troll is a 9.)
Extended Signature
(Just for clarification, he was speaking with the accent when he approached Grianne without his mask. Now he's talking normally.)
Og will not Dash. Final roll (added my previous roll as a set bonus): 8
(I believe that's 5 gp to me, then. Unless a trap was never rolled, in which case I might have doubled it if the trap was a 6.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Yesterday the Glory managed to fill 67% of its expanded capacity.
Marvarax, Zevryl, and anyone else working at the Glory, roll any charisma skill to influence your tips.
Grey Castle Lounge filled 64% of its capacity.
Crow, and anyone else working at the Lounge, roll any charisma skill to influence your tips.
Baryk, Shmitty, we still need to work out some of the details of your business, if you don't want to worry about it, consider hiring, Copper. If you missed the post its here: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/12007-the-glory-of-the-coliseum-rp?comment=4747
Extended Signature
(I'm saying, to sell that deception, he's playing extra normal.)
(I live a fairly dill uninteresting life. 'Extra Normal' is my favorite type of extra.)
Extended Signature
Performance 19
At the end of the Marvarax locates Truth and hands her a piece of paper ”I’m quitting my position as a gladiator at the Coliseum of Conquest”
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
ok, I guess I'll just wait for him to come back. Grianne finds a table by herself and starts going through all her spells trying to find an answer to her wizard problem.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Persuasion: 8
"Ignorance is bliss, and you look absolutely miserable."
(No one's going to jump in against a 5 trap. You gotta wager before you know the dealer's hand.
To clear your flag roll the thief after the trap. It'll change both results, but no one's going to be able to join you for that game given that they'll already know your trap.
Playing both sides you'll be able to lose all of your money really quickly, but it'll be much less interesting particularly to other people reading the thread. If you find my original thread where I tested the results, and hammered out the rules. It's just a wall of dice.
Let it be social by letting a dealer roll in the future. Particularly since he needs to record the wagers. Also, in the future you all may want to wait for a dealer to ask you to place bets between games, so you aren't waiting on him when you've placed bets and the dealer just went to bed for the next three days.)
Extended Signature
Fair enough, that was kind of dumb. I'll delete that post to avoid confusion.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The house collects Shmitty's pile, but as a partner a solid part of that will come back to him at the end of the night.
Og escapes with the Treasure and collects 5 gold.
Toren is still sitting on a 1. He can up the ante for the rough odds, or give in to defeat.
Extended Signature
16 roll for tips
Is anyone still around at the treasure troll table
I believe me and Toren are still there.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Toren, rolls don't show up in quotes, so that might have confused you. Also, I've noticed that the pop-ups can be delayed sometimes. I miss my physical dice . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
At around mid-day, Eldin enters the Glory. He smells like burnt alcohol.
"Hey, Eldin! Welcome back!" Zevryl sniffs the air, then wrinkles his nose. "Why in th' bloody blue blazes are ye' smellin' like that?"
"Ignorance is bliss, and you look absolutely miserable."
"Hey. I've been trying to come up with a plan to beat the ever growing number of wizard combatants."
"With burnt alcohol? Ok... how?"
"Ignorance is bliss, and you look absolutely miserable."