Honor uses both arrow strikes at the main beholder at D/E 5/6 first attack 24 damage 9; second attack 27 damage 9 then moves to I9 taking cover behind the rock but casting hail of thorns on the beholder.
Griff jumps up at the small creature and with a surprisingly accurate swing he sends his halberd straight through the creature. It lets out a terrible scream and then stops. Its entire body now impaled on Griff's weapon.
Celus moves to A10 and peeks out from behind the pillar. For a split second electrical energy surges between the spikes on the morningstar in his left hand before he releases it towards the main beholder. "Well this guy reminds me of something.. Something bad. Careful everyone." He grunts while the energy arcs towards the monster.
Action: Cast Witch Bolt at the beholder. Attack: 15 DMG: 13
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Silas swings his right hand in a large circle over his head, flames begin to erupt as he thrusts it in the direction of the remaining Undead Gazer casting Sacred Flame.
Damage: 11
OOC: Requires a Dex 14 Save. Updated with Damage! Will be sure to get all that in for future!
Silas swings his right hand in a large circle over his head, flames begin to erupt as he thrusts it in the direction of the remaining Undead Gazer casting Sacred Flame.
Uhhhh....I hope you mean the big buy in the middle and if you can put your Spell DC and what kind of Saving Throw and Roll for Damage at the same time that would be great so then weβre not waiting for it.
Honor attacks the beholder again with two strike now using hail of thorns this time attack 1 26 damage 8; attack 2 28 damage 4 with hail of thorns damage DEX save against DC14 if fail takes 4 from first strike and additional 9 on second this damage is halved if succeeds.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The Undead Beholder then has two eyes that seem to move about randomly suddenly stop and focus on two of your party members. Both sending out a different beam at the party members.
1=Honor, 2=Griff, 3=Celus, 4=Og, 5=Silas.
Will reroll if it is the same person. And reroll the eyebeams if they are the same.
The first eye lands on Honor. It lets out a purplish beam that seems to affect your mind. Honor please make a DC 14 Wisdom Saving Throw. If you fail you are frightened and can repeat the saving throw at the end of your turn.
The second eye lands on Og and a thin green ray comes out to you. Og please make a DC 14 Dexterity Saving Throw. If you fail you take 44 Force Damage, nothing on a success. If it reduces you to 0 Hit Points. You turn into a pile of ash.
Map: After the Rolls are made Griff is up with Celus on deck.
OOC: Did we have time for a short rest before we came back this way or no? Already used Stone's Endurance a long time ago during the 4 zombie fight on page 17. Just wondering if our meeting with Silas would have counted as one or something. If so I'd definitely like to use Stone's Endurance here lol. If not, no worries
After being hit by the green beam, Og barely stands and weakly says, "Heal...me..."
Honor uses both arrow strikes at the main beholder at D/E 5/6 first attack 24 damage 9; second attack 27 damage 9 then moves to I9 taking cover behind the rock but casting hail of thorns on the beholder.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Both arrows sink in but the beholder shows no signs of pain.
Griff you're up Celus you're on deck.
Map:
Griff charges forward (moving to B7) jumping and swinging awkwardly at the flying creature (B6)
Athletics: 27
Attack 1: 25 Damage: 18
Athletics: 24
Attack 2: 9 Damage: 7
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Griff jumps up at the small creature and with a surprisingly accurate swing he sends his halberd straight through the creature. It lets out a terrible scream and then stops. Its entire body now impaled on Griff's weapon.
Celus you're up. Og is on deck.
Map:
Celus moves to A10 and peeks out from behind the pillar. For a split second electrical energy surges between the spikes on the morningstar in his left hand before he releases it towards the main beholder. "Well this guy reminds me of something.. Something bad. Careful everyone." He grunts while the energy arcs towards the monster.
Action: Cast Witch Bolt at the beholder. Attack: 15 DMG: 13
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Celus, you're bolt hits as you are not connected to the beholder by a bolt of electricity.
Og you're up and Silas is on deck.
Map:
Og let's out a deafening Goliath battlecry and charges to F7
He leaps in the air and attempts to cleave the Gazer with his greatsword in a massive downward arc.
Athletics: 20
Attack 1 (disadvantage for jumping): 12 Damage: 6 + 4 slashing
He then squats down and jumps straight upward again, attempting to do the same thing.
Athletics: 18
Attack 2 (disadvantage for jumping): 14 Damage: 9 + 7 slashing
(In case there is no disadvantage this round. If I still have disadvantage for jumping then disregard)
Attack 1: 27
Attack 2: 15
If the 24 hits then I need to reroll the 4 dmg in my attack, changing it to 5
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Con ST (to see if the Gazer is still alive): 14
With Og's two attacks he cuts the Undead Gazer into two and it falls to the ground unmoving.
Map: Silas you're up with a new round on deck
Silas swings his right hand in a large circle over his head, flames begin to erupt as he thrusts it in the direction of the remaining Undead Gazer casting Sacred Flame.
Damage: 11
OOC: Requires a Dex 14 Save. Updated with Damage! Will be sure to get all that in for future!
OOC: Sorry, updated post with Damage!
Initiative Round 1:
Honor
Undead Beholder
Griff
Celus
Og
Silas
Map: Honor is up. The Beholder is next.
Honor attacks the beholder again with two strike now using hail of thorns this time attack 1 26 damage 8; attack 2 28 damage 4 with hail of thorns damage DEX save against DC14 if fail takes 4 from first strike and additional 9 on second this damage is halved if succeeds.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
2 attack 8 additional damage on the CRIT
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Both attacks hit the creature as the thorns from the arrows embed themselves in the creature.
Dex ST: 11
Dex ST 2: 3
Taking the full damage.
The Undead Beholder then has two eyes that seem to move about randomly suddenly stop and focus on two of your party members. Both sending out a different beam at the party members.
1=Honor, 2=Griff, 3=Celus, 4=Og, 5=Silas.
Will reroll if it is the same person. And reroll the eyebeams if they are the same.
Target 1: 1 With EyeBeam: 2
Target 2: 4 With EyeBeam: 4
The first eye lands on Honor. It lets out a purplish beam that seems to affect your mind. Honor please make a DC 14 Wisdom Saving Throw. If you fail you are frightened and can repeat the saving throw at the end of your turn.
The second eye lands on Og and a thin green ray comes out to you. Og please make a DC 14 Dexterity Saving Throw. If you fail you take 44 Force Damage, nothing on a success. If it reduces you to 0 Hit Points. You turn into a pile of ash.
Map: After the Rolls are made Griff is up with Celus on deck.
Og Dex ST 11
OOC: Did we have time for a short rest before we came back this way or no? Already used Stone's Endurance a long time ago during the 4 zombie fight on page 17. Just wondering if our meeting with Silas would have counted as one or something. If so I'd definitely like to use Stone's Endurance here lol. If not, no worries
After being hit by the green beam, Og barely stands and weakly says, "Heal...me..."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
OOC: Hey, I might be away all day today, Iβd like to take a couple of turns to keep things going:
For my next turn:
SIlas rushes to Og and casts Cure Wounds which heal him for 20.
OOC: I added an additional 6 since I was casting at a level 3. If that was incorrect, feel free to correct that as needed.
Honor's WIZ save against Grodo the undead beholder 8
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.