Zephixo punches your tickets with dramatic flair and ushers you onward. You can all clamber into one large cart together. It clatters on the tracks into the dragon mouth opening, into darkness.
At first you see nothing, even with darkvision. But before long a strange landscape materializes into view, all undulating hills and corkscrew trees under a flashing prismatic sky.
The corkscrew trees are crowding closer to the track, inhibiting your view of the landscape. Then suddenly you hurtle out of the strange forest and seemingly into the sky itself as the ground on either side drops away precipitously. The winding track ahead is snaking along a very narrow ledge with a thousand-foot drop on either side. A churning boiling green-and-yellow sea can be seen far below. Twisted scaly birds with four eyes fly alongside your cart, squawking at you.
Don’t look down, Davis! Everyone make a wisdom saving throw, Davis at disadvantage.
Before long you’ve crossed the sky-track above the roiling sea and you are among the rolling hills again. But now they flatten out, and there are no trees, no critters, nothing to be seen. The suddenly monotonous landscape makes it difficult to tell if you’re still even moving. A sudden fear of stagnation, trapped in a doldrums, doomed to a fate of sensory deprivation, wells up within you all. Please make a second wisdom saving throw, everyone, but Viola is at disadvantage this time.
Before long you pass the doldrums and the sky mellows into an apparent twilight of soft pastel colors. You are hurtling towards an enchanted forest, trees swaying in a breeze, butterflies and dragonflies buzzing and flitting about, satyrs and centaurs dancing in the shadows, all illuminated by floating balls of soft pink and purple lights. It seems a wondrous place. Pal, you feel a particular longing to reach it. But no matter how fast you careen towards it, the delightful scene doesn’t seem to get any closer. And now a great shadow-hand rises up out of the forest and extends towards the cart, palm forward, in a pushing motion. A deep growling voice resonates towards you, “You are forbidden. You shall never return!!” The shadow-hand surges with strength and pushes your cart off the track! You feel as though you’re tumbling, tumbling, and then you’re righted again, cart on the track, but that wondrous scene is gone, it’s just the undulating hills and corkscrew trees again.
All make a 3rd wisdom saving throw, Pal at disadvantage.
Calanon is a little unsettled at first with the strange experience but soon enough settles into the situation and is able to see the illusions for what they are. Even the heartbreaking denial into the Feywild leaves him unfazed — he knows full well the scene isn’t real.
Davis and Bramble, for whatever reason, the Mystery Mine has left you disturbed. The scenes are frightening and linger in your memory long after they’ve passed.
Soon enough, the ride is over and the cart emerges back into the bright night of the carnival. Zephixo trots over to you, helps you out of the cart, and asks eagerly, “Well, what did you think? See anything interesting in there??”
Pal and Viola are somewhat disturbed by their experience but not to the degree that Davis and Bramble were affected. Pal and Viola are able to more easily laugh off the visions and put it all behind them.
With wide, twitching eyes Pal soberly says, "Zephixo, I am in no way exaggerating when I say that it was the single most terrifying experience of my life. I am a changed hare. I can now only refer to my life in two ways, life before the mine and life after the mine. You've wounded me Zeph. Deeply. Immeasurably. I don't think you quite understand, so please, let me explain in greater detail... The mine was an experience that flayed me to my..." At this point Pal will burst out laughing, almost to the point of tears, "I'm just yanking your beard, it was fun. Mostly." Pal will then follow the group to the next attraction.
Calanon shrugs as he climbs out of the ride and looks over to the others, raising his brow before moving to step to the side. "Those were powerful illusions."
"Well Zephixo, I must say I fear your visions are more than most people can bear." Viola answers the dwarf sternly, glancing over compassionately to Davis and Bramble.
Viola then looks around for their next attraction, noticing the Snail racing. "There my friends, that ride can't fail, let us now go and race with a snail." She says to the others, laughing warmly at the thought, dancing over there. playing her violin.
Zephixo chortles and waves goodbye to you, offering a parting shot: “Is it not good to face our fears head on, to be honest with ourselves? We cannot be our best selves with little secrets swept under the rugs of our subconscious. You’re welcome!!”
Snail racing!
The grandstands next to this race course are filled with cheering fairgoers ringing bells, swinging rattles, and waving flags. On the starting line, eight giant snails are having their shells scrubbed by pixies.
Above the circular course, a wooden gantry hangs from the branches of a central tree, where two goblins officiate the proceedings.
For a ticket punch, fairgoers are allowed to race the snails! There are 8 to choose from: pink-shelled Shellymoo, blue Nimblefoot, purple High Road, green Quickleaf, yellow Flowerflash, orange Whizzy, red Breakneck, and Queen’s Majesty sports a black shell.
A few of the other fairgoers are stepping forward to claim snails and enter the race. Do any of you want to participate as well?
Pal runs over to Queen's Majesty to claim it as his own, "I call the black one!" He will mount the snail and offer his ticket for punching to whomever is doing the punching.
"Oh my, so many to choose between, but my favourite has always been green." Viola rhymes and dances over to Quickleaf after having her ticket punched again.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Zephixo punches your tickets with dramatic flair and ushers you onward. You can all clamber into one large cart together. It clatters on the tracks into the dragon mouth opening, into darkness.
At first you see nothing, even with darkvision. But before long a strange landscape materializes into view, all undulating hills and corkscrew trees under a flashing prismatic sky.
The corkscrew trees are crowding closer to the track, inhibiting your view of the landscape. Then suddenly you hurtle out of the strange forest and seemingly into the sky itself as the ground on either side drops away precipitously. The winding track ahead is snaking along a very narrow ledge with a thousand-foot drop on either side. A churning boiling green-and-yellow sea can be seen far below. Twisted scaly birds with four eyes fly alongside your cart, squawking at you.
Don’t look down, Davis! Everyone make a wisdom saving throw, Davis at disadvantage.
Pal WIS Saving Throw: 23
Pal will throw his arms in the air and enjoy the ride, "Oooohing" and "Ahhhhing" at all the spooky scenery.
Before long you’ve crossed the sky-track above the roiling sea and you are among the rolling hills again. But now they flatten out, and there are no trees, no critters, nothing to be seen. The suddenly monotonous landscape makes it difficult to tell if you’re still even moving. A sudden fear of stagnation, trapped in a doldrums, doomed to a fate of sensory deprivation, wells up within you all. Please make a second wisdom saving throw, everyone, but Viola is at disadvantage this time.
Viola Wis save: 5
Viola Wis save vs boredom: 15
Pal 2nd WIS Saving Throw: 12
Pal will cast light on his orb and hold it out, trying to see anything in the purgatory-like landscape.
Before long you pass the doldrums and the sky mellows into an apparent twilight of soft pastel colors. You are hurtling towards an enchanted forest, trees swaying in a breeze, butterflies and dragonflies buzzing and flitting about, satyrs and centaurs dancing in the shadows, all illuminated by floating balls of soft pink and purple lights. It seems a wondrous place. Pal, you feel a particular longing to reach it. But no matter how fast you careen towards it, the delightful scene doesn’t seem to get any closer. And now a great shadow-hand rises up out of the forest and extends towards the cart, palm forward, in a pushing motion. A deep growling voice resonates towards you, “You are forbidden. You shall never return!!” The shadow-hand surges with strength and pushes your cart off the track! You feel as though you’re tumbling, tumbling, and then you’re righted again, cart on the track, but that wondrous scene is gone, it’s just the undulating hills and corkscrew trees again.
All make a 3rd wisdom saving throw, Pal at disadvantage.
Pal 3rd WIS Saving Throw: 8
DIS 5
Pal will cower in his cart and cover his eyes, "No! I want off! I WANT OFF!"
Viola 3rd Wis save: 13
(to recap, everyone's making 3 wisdom saving throws so far, and Viola Davis and Pal are at disadvantage once each)
Pal, you couldn't see anything in the purgatory-like landscape, it was a very dull area.
Viola, you've ironically psychologically steeled yourself against your own fear, but were unexpectedly unsettled by the other two scenes.
Calanon is afraid of not being able to return to the feywild since he prefers it there
Wis: 10
Wis: 22
Wis: 19
Davis wis saves...
1 ... 7
2 ... 17
3 ... 9
Bramble Wisdom saves...
8
8
3
Calanon is a little unsettled at first with the strange experience but soon enough settles into the situation and is able to see the illusions for what they are. Even the heartbreaking denial into the Feywild leaves him unfazed — he knows full well the scene isn’t real.
Davis and Bramble, for whatever reason, the Mystery Mine has left you disturbed. The scenes are frightening and linger in your memory long after they’ve passed.
Soon enough, the ride is over and the cart emerges back into the bright night of the carnival. Zephixo trots over to you, helps you out of the cart, and asks eagerly, “Well, what did you think? See anything interesting in there??”
Pal and Viola are somewhat disturbed by their experience but not to the degree that Davis and Bramble were affected. Pal and Viola are able to more easily laugh off the visions and put it all behind them.
With wide, twitching eyes Pal soberly says, "Zephixo, I am in no way exaggerating when I say that it was the single most terrifying experience of my life. I am a changed hare. I can now only refer to my life in two ways, life before the mine and life after the mine. You've wounded me Zeph. Deeply. Immeasurably. I don't think you quite understand, so please, let me explain in greater detail... The mine was an experience that flayed me to my..." At this point Pal will burst out laughing, almost to the point of tears, "I'm just yanking your beard, it was fun. Mostly." Pal will then follow the group to the next attraction.
Calanon shrugs as he climbs out of the ride and looks over to the others, raising his brow before moving to step to the side. "Those were powerful illusions."
"Well Zephixo, I must say I fear
your visions are more than most people can bear."
Viola answers the dwarf sternly, glancing over compassionately to Davis and Bramble.
Viola then looks around for their next attraction, noticing the Snail racing.
"There my friends, that ride can't fail,
let us now go and race with a snail."
She says to the others, laughing warmly at the thought, dancing over there. playing her violin.
Zephixo chortles and waves goodbye to you, offering a parting shot: “Is it not good to face our fears head on, to be honest with ourselves? We cannot be our best selves with little secrets swept under the rugs of our subconscious. You’re welcome!!”
Snail racing!
The grandstands next to this race course are filled with cheering fairgoers ringing bells, swinging rattles, and waving flags. On the starting line, eight giant snails are having their shells scrubbed by pixies.
Above the circular course, a wooden gantry hangs from the branches of a central tree, where two goblins officiate the proceedings.
For a ticket punch, fairgoers are allowed to race the snails! There are 8 to choose from: pink-shelled Shellymoo, blue Nimblefoot, purple High Road, green Quickleaf, yellow Flowerflash, orange Whizzy, red Breakneck, and Queen’s Majesty sports a black shell.
A few of the other fairgoers are stepping forward to claim snails and enter the race. Do any of you want to participate as well?
Pal runs over to Queen's Majesty to claim it as his own, "I call the black one!" He will mount the snail and offer his ticket for punching to whomever is doing the punching.
"Oh my, so many to choose between,
but my favourite has always been green."
Viola rhymes and dances over to Quickleaf after having her ticket punched again.