Calithor moves rapidly from cover and launches a dart at any orcs that his a pleasant glow surrounding them -- preferably one that is wounded -- then returns to cover.
This post has potentially manipulated dice roll results.
Calithor steps behind Krull for cover and throws a dart hitting the still living Orc, unfortunately, the halfogre gets an aoo on Calithor as he steps back. Attack: 9 Damage: 5 Battle axe
The orc that was just hit swings its axe at Krull Attack: 7 Damage: 5
Krull bashes with his shield the orc attempting to knock him down (bonus action shove(24 athletics)) saying "nuisance" and focusing all his menace goes for a reckless attack against the half ogre targeting his legs (24 to hit with advantage for 10 points of damage)
Droop breaks out into a nervous sweat, and warily risked a glance back in the direction of the farmhouse. He contemplated trying to lose the wolves among the stalks, leaving the animals to their fate. But as confusing and irrational as the party felt at times, they'd largely done right by the goblin, or so he figured. So with a nugget of guilt wearing away at his survival instincts, he draws forth a second blade and says, "Droop always wanted a wolf head pelt. Which guess means today's a lucky DAY!"
With that, he leaned forward only to start bounding towards the Alpha, lashing out twice over for its neck!
Movement: Into melee with wolf(circling around if possible so he still has eyes on where the other growl came from).
Action: Lashing out at Alpha Wolf. (Melee, Lethal)Shortsword - Attack: 9 Damage: 5 of nonmagical piercing.
Bonus Action: Follow Through Strike at Alpha Wolf. (Melee, Lethal, Off-hand)Shortsword - Attack: 12 Damage: 7 of nonmagical piercing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Killing it, the alpha wounded by Droop and no longer having pact tactics, attacks Droop Attack: 16 Damage: 7 if hit DC 11 Strength saving throw or be knocked prone.
The orc that Krull knocked over stands up then disengages then as a bonus action moves its full movement only to run into Rabbit, just out of Calithors spell effect.
(I'm curious about the orc having enough movement to catch up to Rabbit completely. It's been a long time, but I was pretty sure that with 30 ft. of movement, none of the orcs were in position to do that - closest would have needed 35 ft by my recollection. However, standing takes up half of his movement. He disengaged so can't dash. So the orc should have only moved 15 ft. Maybe he has some special ability - I don't know what using a bonus action to move means - that usually isn't an option. But I didn't think he could be in melee with Rabbit.)
Not seeing any orcs come into view, Rabbit casts Darkness (Eyes of the Dark, using 2 sorcery points) on the tip of her staff. She then heads back towards the room, passing by the door as she spies the orc just inside.
Margret moves in to help Krull with the half ogre. She then attacks with Talon, empowered with (Booming Blade).
Attack: 25, damage: 7 (booming blade: sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.)
Calithor moves rapidly from cover and launches a dart at any orcs that his a pleasant glow surrounding them -- preferably one that is wounded -- then returns to cover.
Attack: 21; Damage: 4
Calithor steps behind Krull for cover and throws a dart hitting the still living Orc, unfortunately, the halfogre gets an aoo on Calithor as he steps back. Attack: 9 Damage: 5 Battle axe
The orc that was just hit swings its axe at Krull Attack: 7 Damage: 5
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull bashes with his shield the orc attempting to knock him down (bonus action shove(24 athletics)) saying "nuisance" and focusing all his menace goes for a reckless attack against the half ogre targeting his legs (24 to hit with advantage for 10 points of damage)
Str verses Krull 11 The orc is knocked prone, the half ogre grunts in pain
Droop
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Droop breaks out into a nervous sweat, and warily risked a glance back in the direction of the farmhouse. He contemplated trying to lose the wolves among the stalks, leaving the animals to their fate. But as confusing and irrational as the party felt at times, they'd largely done right by the goblin, or so he figured. So with a nugget of guilt wearing away at his survival instincts, he draws forth a second blade and says, "Droop always wanted a wolf head pelt. Which guess means today's a lucky DAY!"
With that, he leaned forward only to start bounding towards the Alpha, lashing out twice over for its neck!
Movement: Into melee with wolf(circling around if possible so he still has eyes on where the other growl came from).
Action: Lashing out at Alpha Wolf.
(Melee, Lethal)Shortsword - Attack: 9 Damage: 5 of nonmagical piercing.
Bonus Action: Follow Through Strike at Alpha Wolf.
(Melee, Lethal, Off-hand)Shortsword - Attack: 12 Damage: 7 of nonmagical piercing.
When you realize you're doing too much: Signature.
A cowbell rings as Petunia sensing danger charges at the lesser(normal wolf) Attack: 10 Damage: 12
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Killing it, the alpha wounded by Droop and no longer having pact tactics, attacks Droop Attack: 16 Damage: 7 if hit DC 11 Strength saving throw or be knocked prone.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Strength Save(DC 11): 13.
When you realize you're doing too much: Signature.
The orc that Krull knocked over stands up then disengages then as a bonus action moves its full movement only to run into Rabbit, just out of Calithors spell effect.
Rabbit
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(I'm curious about the orc having enough movement to catch up to Rabbit completely. It's been a long time, but I was pretty sure that with 30 ft. of movement, none of the orcs were in position to do that - closest would have needed 35 ft by my recollection. However, standing takes up half of his movement. He disengaged so can't dash. So the orc should have only moved 15 ft. Maybe he has some special ability - I don't know what using a bonus action to move means - that usually isn't an option. But I didn't think he could be in melee with Rabbit.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Your right, I miss read: Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
So It only moved to the door, since it can't see Rabbit. But it is still your turn Rabbit.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Not seeing any orcs come into view, Rabbit casts Darkness (Eyes of the Dark, using 2 sorcery points) on the tip of her staff. She then heads back towards the room, passing by the door as she spies the orc just inside.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
The half ogre swings its battle axe at Krull Getting an 8 to hit
It stares at its battle axe wondering if its cursed.
Margret
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margret moves in to help Krull with the half ogre. She then attacks with Talon, empowered with (Booming Blade).
Attack: 25, damage: 7 (booming blade: sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.)
Energy surrounds the wounded halfogre who is wedged between two walls on the stairs.
The orc who was next, sleeps on his turn, due to Margrets spell
Calithor.
(Edit: I really need to proof read.)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Whispering and chittering sounds surround the huge ogre, barely heard sounds that leave it in little doubt that it should flee the scene.
7 psychic damage and flee the scene as a reaction; DC 15 Wis save to halve damage and avoid fleeing. If it fails, it provokes AOOs.
Wis save 3
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(I believe i get aoo right?)
The half ogre retreats up the stairs aoo from Margret and Krull
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please