Droop shrugs. "Long walk but your wish. Droop not see much point though. Especially not get rewar-...."He pauses for a second, rubbing his chin with furrowed brows, before nodding at some conclusion. "Not care either way. We go back, we go back." With that, unless Krull remained adamant about continuing on, the goblin got to work steering the horses back around for a return trip.
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When you realize you're doing too much: Signature.
Krull is about to say to continue on their way.. Seeing though Droop's neutrality on the matter and remembering that more than usual Rabbit is right gives up..
He reminds himself it was she who lead them once Wolfe left and so far she has been the best for the role
"Better pay us!" Says with a grunt and makes a gesture that he ll follow them
As she directs the group back towards the Butterskull Ranch, Rabbit can't help but think of when they'd first arrived in Phandalin. Back then, she might have been the one to object to doing anything without getting paid. In fact, she had objected. "Krull, I get what you're saying. I hope we get something out of this too."
You bring back Als horses, Big Al thanks you as he hands you a note proving you were there, and to receive 100gp, from Sildar for the return of the horses. It only takes an hour and you're back where the horses, found you, near Cornyberry.
Cutting across, to avoid Corny Berry brings you to half speed, off the beaten trails high grass, half way to the Tribor trail, brings you inbetween (Though, the shrine is much more distant) the town and the shrine you avoided earlier, .
The sound of rustling is prominent, in the high grass, due to a 5mile an hour wind, flowing from the west, what are you doing, at the moment?
Margret is thinking about her new found skills, while making sure her equipment is in good shape. From time to time, she will have Marco fly about, looking for any signs of trouble or anything of interest.
This post has potentially manipulated dice roll results.
Droop, in not seeming much worry of trouble popping out of the grass, is still in the driver seat of the wagon, singing a discordant goblin song that...
Rabbit thanks Al for the note and promise to receive payment from Sildar. Once the group is back on the road she rides along, keeping close to the others. She tries to stay alert, especially as they veer off the path to go around Conyberry. (Perception: 12)
Krull asks K.O if it feels any danger and will scout the area for signs of enemies (20 perception).At the same time he will use his inner skills to find the safest path(5 survival 😂)
Margret hums along with Droop, having some familiarity with the tune. She does not know most of the words except the chorus but has heard the song before. There is certainly more to this homely woman than meets the eye.
Margret looks at Krull with a childish glare, and stops. She focuses on Marco and takes a look around through his eyes, temporarily losing awareness of her current surroundings.
Nothing happens while traversing the cut thru. Margret/Marco notices some very distant movement, coming from Corny Berry but its too far away, to identify.
Rabbit relaxed a bit once they get back to the main path and past Cornybery. She does however try to stay alert for trouble. "You'll make sure we stay on the right course, right Krull?" She then glances over to Droop and Margret. "And I think if you want to sing or whatever we should be fine. It's not like we're hidden with the cart, horses, and riding out in the middle of this path."
Krull since he wasn't alerted by K.O will relax.On their way he replies back to Rabbit "Sure!!" And straight away he scouts for the best path (21 survival)
Margret will have Marco do a scouting pattern about every 15 minutes to check the surroundings as they travel. Marco will look for signs of any movement, whether a cow, person, or humanoid. If there are any unmarked trails (like deer make for example), Marco will examine further for signs of movement and any signs of Feces (to help identify what it is). Also for any dead animals on our course (how were they killed, eaten, etc). Knowing that bandits generally enjoy attacking parties with wagons from her prior employment, she will keep a particular eye for any signs of ambush.
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Margret gathers the horses and ties them to the wagon and other horses.
"Alright boss, ready to go."
Droop shrugs. "Long walk but your wish. Droop not see much point though. Especially not get rewar-...." He pauses for a second, rubbing his chin with furrowed brows, before nodding at some conclusion. "Not care either way. We go back, we go back." With that, unless Krull remained adamant about continuing on, the goblin got to work steering the horses back around for a return trip.
When you realize you're doing too much: Signature.
Krull is about to say to continue on their way.. Seeing though Droop's neutrality on the matter and remembering that more than usual Rabbit is right gives up..
He reminds himself it was she who lead them once Wolfe left and so far she has been the best for the role
"Better pay us!" Says with a grunt and makes a gesture that he ll follow them
As she directs the group back towards the Butterskull Ranch, Rabbit can't help but think of when they'd first arrived in Phandalin. Back then, she might have been the one to object to doing anything without getting paid. In fact, she had objected. "Krull, I get what you're saying. I hope we get something out of this too."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
You bring back Als horses, Big Al thanks you as he hands you a note proving you were there, and to receive 100gp, from Sildar for the return of the horses. It only takes an hour and you're back where the horses, found you, near Cornyberry.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"well, that extra reward will at least pay for Rabbit and mine extra drinks tonight!" Margret says with a smile.
Cutting across, to avoid Corny Berry brings you to half speed, off the beaten trails high grass, half way to the Tribor trail, brings you inbetween (Though, the shrine is much more distant) the town and the shrine you avoided earlier, .
The sound of rustling is prominent, in the high grass, due to a 5mile an hour wind, flowing from the west, what are you doing, at the moment?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margret is thinking about her new found skills, while making sure her equipment is in good shape. From time to time, she will have Marco fly about, looking for any signs of trouble or anything of interest.
Perception check for the owl
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Marcos perception 10, passive perception 13)
Droop, in not seeming much worry of trouble popping out of the grass, is still in the driver seat of the wagon, singing a discordant goblin song that...
-Performance: 15.(13)
While not the greatest, is either harmonizing fairly well with the rustling grass or the worst parts are -just- barely being covered up by the wind.
(The Song in question in spoiler:)
When you realize you're doing too much: Signature.
Rabbit thanks Al for the note and promise to receive payment from Sildar. Once the group is back on the road she rides along, keeping close to the others. She tries to stay alert, especially as they veer off the path to go around Conyberry. (Perception: 12)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Krull asks K.O if it feels any danger and will scout the area for signs of enemies (20 perception).At the same time he will use his inner skills to find the safest path(5 survival 😂)
Margret hums along with Droop, having some familiarity with the tune. She does not know most of the words except the chorus but has heard the song before. There is certainly more to this homely woman than meets the eye.
Krull looks both Droop and Margret with a scowling face.."Do you think now is the time for songs? Enemies could hear us"
Margret looks at Krull with a childish glare, and stops. She focuses on Marco and takes a look around through his eyes, temporarily losing awareness of her current surroundings.
Nothing happens while traversing the cut thru. Margret/Marco notices some very distant movement, coming from Corny Berry but its too far away, to identify.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rabbit relaxed a bit once they get back to the main path and past Cornybery. She does however try to stay alert for trouble. "You'll make sure we stay on the right course, right Krull?" She then glances over to Droop and Margret. "And I think if you want to sing or whatever we should be fine. It's not like we're hidden with the cart, horses, and riding out in the middle of this path."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Krull since he wasn't alerted by K.O will relax.On their way he replies back to Rabbit "Sure!!" And straight away he scouts for the best path (21 survival)
Margret will have Marco do a scouting pattern about every 15 minutes to check the surroundings as they travel. Marco will look for signs of any movement, whether a cow, person, or humanoid. If there are any unmarked trails (like deer make for example), Marco will examine further for signs of movement and any signs of Feces (to help identify what it is). Also for any dead animals on our course (how were they killed, eaten, etc). Knowing that bandits generally enjoy attacking parties with wagons from her prior employment, she will keep a particular eye for any signs of ambush.