"Summer, I must agree - this fog is nought but evil I think" - Hofaen casts light on the head of his warhammer in an effort to drive the fog away and begins to move towards Rose and Thorn's house.
All - A wrought-iron gate with hinges on one side and a lock on the other fills the archway of a stone portico. The gate is unlocked, and its rusty hinges shriek when the gate is opened. Oil lamps hang from the portico ceiling by chains, flanking a set of oaken doors that open into a grand foyer.
Hanging on the south wall of the foyer is a shield emblazoned with a coat-of-arms (a stylized golden windmill on a red field), flanked by framed portraits of stony-faced aristocrats. Mahogany-framed double doors leading from the foyer to the main hall are set with panes of stained glass.
As we all file into the foyer, Ankita says “Well I guess that gate proclaimed our entrance to this place. Hopefully we can take a long rest here for the few of us that need it.” And she sits with her back against the North wall.
This post has potentially manipulated dice roll results.
Baldwin, having agreed to stand guard, paces forward and looks at the coat of arms and portraits while the others get "comfortable". Perhaps he has seen that coat of arms before.
Surveying the foyer, Zindarik says, "This is a small space for the five of us. I am concerned..."
He doesn't complete his thought, but instead peers through the stained glass windows and into the main hall. If he sees nothing of concern, Zindarik pushes one of the doors open just enough for him to gain a better view of the next room...
Hofaen once again extinguishes the light from his Warhammer. “Agreed Zindarik – we should try to move beyond this foyer – any sight of Rose or Thorn in there?”. Still facing Zindarik but addressing the group more broadly “I’m not sure how long we should linger anywhere in this house… perhaps we rest a short while and heal ourselves as best we can?”. Hofaen turns and looks up and down the party asking “is anyone in need of healing magics? I would be honoured to oblige”
Ankita stands up, "I'm sorry, I am not in need of healing, though thank you for offering. I was just hoping to get a spell slot back before we face this monster of the children and change a cantrip to something that will be more helpful in a fight. But if this is not an opportune time, I will continue with the group. I am not used to being with a group such as you all, I have only been with my tribe of firbolgs and, well, everyone does things differently!"
This particular coat of arms is unfamiliar to you. The windmill and red field spark no recognition for you. Based on your knowledge of other such symbology, you would assume that it is the coat of arms for the residents of the house, likely wealthy millers.
Zindarik - A wide hall runs the width of the house, with a black marble fireplace at one end and a sweeping, red marble staircase at the other. Mounted on the wall above the fireplace is a longsword. The wood-paneled walls are ornately sculpted with images of vines, flowers, nymphs, and satyrs. The decorative paneling follows the staircase as it circles upward to the second floor.
All - You all settle into your own spaces in the foyer and attempt to rest and make sense of the strange occurrences that lead you to this place. Any who would hazard a peek out the front door would see a wall of gray fog a few feet from the iron gate. Roughly 6 hours pass before suddenly a horrible howling can be heard, interrupting any further attempts at rest. The sounds reverberate up from the floor of the house, sounding like some huge raging beast.
Those that weren't standing watch gain the benefits of a short rest. You can roll any spent hit dice here in the thread.
Ankita looks out the front door after what Summer said about the children and sees the wall of gray fog "I'm not sure where Rose and Thorn disappeared to, but I hope they found cover, that fog is something else - you'd be completely lost in it." She whispers to the spirits of nature and casts druidcraft while looking outside. This creates a tiny, sensory effect that predicts what the weather will be for the next 24 hours - hoping this will tell her the fog will lift soon.
After hearing the howling, Ankita looks stricken. "That must be the monster the children were referring to." She walks past Zindarik into the room with the winding stairs. She notices the wood paneling all throughout the room, but looks at it and the room closer to see if she can see anything else.
Ankita - Your druid craft predicts no change in the weather for the next 24hrs.
The faces of the nymphs and satyrs appear full of mirth and joy, but as you look at them, they morph into faces of terror and agony. A quick blink sets the faces back to their original appearance. You perceive nothing else of note.
Ankita blinks a couple of times and shakes her head. She can’t really tell if what she saw was really there or just a figment leftover from the fog. That fog was really something, she is glad she got a decent nap in.
She walks more to the center of the next room as she checks things out, and peers down the open doorway. She tries not to make a lot of noise as she walks in the house to hopefully not get another howl from below, stealth: 20
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"Summer, I must agree - this fog is nought but evil I think" - Hofaen casts light on the head of his warhammer in an effort to drive the fog away and begins to move towards Rose and Thorn's house.
PC | Hofaen - Curse of Strahd by Dylanthalas
Sensing the tide in the group's sentiment, Baldwin chirps in agreement, in no small part because the sky that he so loves is closing in on him.
Ankita follows the rest of the group, anxious to get away from this fog.
All - A wrought-iron gate with hinges on one side and a lock on the other fills the archway of a stone portico. The gate is unlocked, and its rusty hinges shriek when the gate is opened. Oil lamps hang from the portico ceiling by chains, flanking a set of oaken doors that open into a grand foyer.
Hanging on the south wall of the foyer is a shield emblazoned with a coat-of-arms (a stylized golden windmill on a red field), flanked by framed portraits of stony-faced aristocrats. Mahogany-framed double doors leading from the foyer to the main hall are set with panes of stained glass.
As we all file into the foyer, Ankita says “Well I guess that gate proclaimed our entrance to this place. Hopefully we can take a long rest here for the few of us that need it.” And she sits with her back against the North wall.
Baldwin, having agreed to stand guard, paces forward and looks at the coat of arms and portraits while the others get "comfortable". Perhaps he has seen that coat of arms before.
History check: 10
Surveying the foyer, Zindarik says, "This is a small space for the five of us. I am concerned..."
He doesn't complete his thought, but instead peers through the stained glass windows and into the main hall. If he sees nothing of concern, Zindarik pushes one of the doors open just enough for him to gain a better view of the next room...
Hofaen once again extinguishes the light from his Warhammer. “Agreed Zindarik – we should try to move beyond this foyer – any sight of Rose or Thorn in there?”. Still facing Zindarik but addressing the group more broadly “I’m not sure how long we should linger anywhere in this house… perhaps we rest a short while and heal ourselves as best we can?”. Hofaen turns and looks up and down the party asking “is anyone in need of healing magics? I would be honoured to oblige”
PC | Hofaen - Curse of Strahd by Dylanthalas
Ankita stands up, "I'm sorry, I am not in need of healing, though thank you for offering. I was just hoping to get a spell slot back before we face this monster of the children and change a cantrip to something that will be more helpful in a fight. But if this is not an opportune time, I will continue with the group. I am not used to being with a group such as you all, I have only been with my tribe of firbolgs and, well, everyone does things differently!"
She changes focus, "What do you see, Zindarik?"
Baldwin -
This particular coat of arms is unfamiliar to you. The windmill and red field spark no recognition for you. Based on your knowledge of other such symbology, you would assume that it is the coat of arms for the residents of the house, likely wealthy millers.
Zindarik - A wide hall runs the width of the house, with a black marble fireplace at one end and a sweeping, red marble staircase at the other. Mounted on the wall above the fireplace is a longsword. The wood-paneled walls are ornately sculpted with images of vines, flowers, nymphs, and satyrs. The decorative paneling follows the staircase as it circles upward to the second floor.
All - You all settle into your own spaces in the foyer and attempt to rest and make sense of the strange occurrences that lead you to this place. Any who would hazard a peek out the front door would see a wall of gray fog a few feet from the iron gate. Roughly 6 hours pass before suddenly a horrible howling can be heard, interrupting any further attempts at rest. The sounds reverberate up from the floor of the house, sounding like some huge raging beast.
Those that weren't standing watch gain the benefits of a short rest. You can roll any spent hit dice here in the thread.
Ankita looks out the front door after what Summer said about the children and sees the wall of gray fog "I'm not sure where Rose and Thorn disappeared to, but I hope they found cover, that fog is something else - you'd be completely lost in it." She whispers to the spirits of nature and casts druidcraft while looking outside. This creates a tiny, sensory effect that predicts what the weather will be for the next 24 hours - hoping this will tell her the fog will lift soon.
After hearing the howling, Ankita looks stricken. "That must be the monster the children were referring to." She walks past Zindarik into the room with the winding stairs. She notices the wood paneling all throughout the room, but looks at it and the room closer to see if she can see anything else.
Perception: 10
Ankita - Your druid craft predicts no change in the weather for the next 24hrs.
The faces of the nymphs and satyrs appear full of mirth and joy, but as you look at them, they morph into faces of terror and agony. A quick blink sets the faces back to their original appearance. You perceive nothing else of note.
Hit dice roll: 9
Hofaen stands and stretches his legs made stiff by sitting in the foyer.
“Summer, now we’ve had some respite do you still require some healing?”
PC | Hofaen - Curse of Strahd by Dylanthalas
Hofaen puts his hand on Summer’s shoulder, briefly shuts his eyes and murmurs an incantation casting cure wounds.
Healing: 4
PC | Hofaen - Curse of Strahd by Dylanthalas
Ankita blinks a couple of times and shakes her head. She can’t really tell if what she saw was really there or just a figment leftover from the fog. That fog was really something, she is glad she got a decent nap in.
She walks more to the center of the next room as she checks things out, and peers down the open doorway. She tries not to make a lot of noise as she walks in the house to hopefully not get another howl from below, stealth: 20