Hellmuth easily tracks the zombie ogres shuffling around on the shore....he'll point at the nearest one and use his channel divinity to utter a vow of enmity against it
You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
He will then lash out with his halberd at the zombie while shouting "By zee holy light of Kelemvor I vill vipe your kind from zis vorld! Jawohl !"
[Halberd: 17 Damage: 5]
Then burn a spell slot to use his Divine Smite for 11 radiant damage
OOC: Argent, just to be fair, I posted Nemaia getting up and wanting to go after you before I knew what filcat had posted. It's not about faith at all. She doesn't know you're facing anything, she just doesn't want you alone in the jungle.
This post has potentially manipulated dice roll results.
15
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
((OOG Fricking dice roller!!!! Always the ones and the twos...lol))
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
(OOC - I believe from across the river you hear Hellmuth shout and see a bright flare of divine light as he strikes at one large hulking creature beneath him)
(OOC - also I think Rawly must have been hitting on Eku or something hehe)
"UUUUU" scream the ogre zombie as Hellmuth hits it with the suddenly lit glaive, full of divine power.
All the four ogres surround Hellmuth and attack with spiked clubs. Attack: 8 Damage: 9 Attack: 17 Damage: 10 Attack: 22 Damage: 6 Attack: 14 Damage: 16
This post has potentially manipulated dice roll results.
Hellmuth decides to change tactics a bit and will swing his halberd once more at the zombie
[Halberd: 13 Damage: 11]
This time casting searing smite as well for another 1 fire damage and he bursts in to flames!
At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
(OOC - wtf dice roller - advantage and I get two 4's??? well I guess he doesn't take any damage yet - but searing smite is in effect until I hit him - unless I die first)
(OOC - can I use my movement to maybe fly up out of their reach too?)
(OOC - yeah I suspect - but I'll take my chances I guess - either I'll die or I'll survive until the rest of the team show up!)
As you get closer across the river - suddenly you see a burst of flame that outlines 3 figures fighting Hellmuth while the 4th actually catches fire but is quickly extinguished...
(OOC - I have one more trick up my sleeve if I survive)
Round 1
Hellmuth () Ogre Zombie 1 () Ogre Zombie 2 () Nemaia () Ogre Zombie 3 () Ogre Zombie 4 () Lyorna () Eku ()
OOC Waiting for Godot...no for Gmoat, but since the others need 2 rounds, Argent you can go
OOC: I think technically they could jump and reach you at only 10ft away, be careful Argent! :D
Hellmuth easily tracks the zombie ogres shuffling around on the shore....he'll point at the nearest one and use his channel divinity to utter a vow of enmity against it
He will then lash out with his halberd at the zombie while shouting "By zee holy light of Kelemvor I vill vipe your kind from zis vorld! Jawohl !"
[Halberd: 17 Damage: 5]
Then burn a spell slot to use his Divine Smite for 11 radiant damage
He will continue to hover over the ogres
Tabaxi with a penchant for shenans. He will....shenan again...
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InsidersOOC: Argent, just to be fair, I posted Nemaia getting up and wanting to go after you before I knew what filcat had posted. It's not about faith at all. She doesn't know you're facing anything, she just doesn't want you alone in the jungle.
A dwarf with a canoe on his back? What could go wrong?
15
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
((OOG Fricking dice roller!!!! Always the ones and the twos...lol))
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
(OOC - I believe from across the river you hear Hellmuth shout and see a bright flare of divine light as he strikes at one large hulking creature beneath him)
(OOC - also I think Rawly must have been hitting on Eku or something hehe)
Tabaxi with a penchant for shenans. He will....shenan again...
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InsidersOOC: Shit, we gotta navigate this damn river.
A dwarf with a canoe on his back? What could go wrong?
Tabaxi with a penchant for shenans. He will....shenan again...
"UUUUU" scream the ogre zombie as Hellmuth hits it with the suddenly lit glaive, full of divine power.
All the four ogres surround Hellmuth and attack with spiked clubs.
Attack: 8 Damage: 9
Attack: 17 Damage: 10
Attack: 22 Damage: 6
Attack: 14 Damage: 16
Round 2
Hellmuth (20) Ogre Zombie 1 (16) Ogre Zombie 2 () Nemaia () Ogre Zombie 3 () Ogre Zombie 4 () Lyorna () Rawly () Eku ()
(OOC - ouchies - I may be dead before you cross the river hehe)
Tabaxi with a penchant for shenans. He will....shenan again...
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InsidersOOC: Not allowed!
A dwarf with a canoe on his back? What could go wrong?
Hellmuth decides to change tactics a bit and will swing his halberd once more at the zombie
[Halberd: 13 Damage: 11]
This time casting searing smite as well for another 1 fire damage and he bursts in to flames!
(OOC - wtf dice roller - advantage and I get two 4's??? well I guess he doesn't take any damage yet - but searing smite is in effect until I hit him - unless I die first)
(OOC - can I use my movement to maybe fly up out of their reach too?)
(OOC - oh and the DC is 13 for divine smite)
Tabaxi with a penchant for shenans. He will....shenan again...
OOC How much is your DC?
Ogre Zombie 1 CON save 8, if it fails, fire damage 1
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InsidersOOC: I'm seriously itching to show off what my blood hunter can do. :D
A dwarf with a canoe on his back? What could go wrong?
(OOC - DC 13 - wait what? my 8 hit him? oh and sure YOU get crit rolls....)
Tabaxi with a penchant for shenans. He will....shenan again...
OOC You hit the Ogre, the AC is 8 :-), if you fly out, there are going to be opportunity attacks.
OoC: If he is flying 10ft above them, how did they hit him?
(OOC - yeah I suspect - but I'll take my chances I guess - either I'll die or I'll survive until the rest of the team show up!)
As you get closer across the river - suddenly you see a burst of flame that outlines 3 figures fighting Hellmuth while the 4th actually catches fire but is quickly extinguished...
(OOC - I have one more trick up my sleeve if I survive)
Tabaxi with a penchant for shenans. He will....shenan again...