Vireil doesn't really understand why the Tiefling would put themselves in that position for her. She had done nothing for him, and she finds that strange. However, she does not object. If someone wants to be beaten for her, that's their problem. Still, Vireil isn't ungrateful. After the beating is done, she approaches Deket. Usually, Vireil addresses people by their native tongue, but considering the fact that she doesn't know what language a Tiefling speaks, she uses the usual, Elvishly-accented Common. "So, what d'ya want? Unless you're a masochist, I don't know many people who'd take another's punishment on themselves for nothing in return. So, ah... thanks, I guess. I owe you a favour." Her attitude changes while she speaks, and the beginning is notably different from the end.
When the rum is issued, Vireil must fight the urge to spill it on the spot. She's still feeling the effects of the last ration - she's not touching that thing again. She goes back, leaning on the side of the ship, staring into the horrible liquid in her hand for a few moments. Then, she leans back, as if to drink it, but she pours it out to the sea instead. She almost feels sorry for the fish who live in the area now. (Stealth: (19; 7 - disadvantage)+4=11. I'm not sure how you rule the DCs, so I'll take the chance to use the Bardic Inspiration here - don't want it to go to waste by waiting too long. Add +4 for a total of 15.) Immediately, Vireil feels a strange feeling. Some kind of weakness, as she feels remorse for a moment, for spilling that drink. What is it? She dislikes alcohol in general, and this one is worse than she had ever tasted. Why does she feel like her body wants it? Vireil fights these feelings. Something is wrong with that drink. She knew it. Spilling it was definitely the right choice. (Constitution save: (14; 11 - disadvantage)+(1 or 2? I'm not sure whether the effects start before or after the save. It passes either way, though, so I guess it doesn't matter.)=12 or 13.)
Vireil decides to try her luck with Hog Lob again today. Even though she knows she was just lucky the other day, she also feels like the others weren't particularly better than her, if not worse. Besides, if she plans to get her gear back - and she's not going to steal it after seeing what happened to the last thief - she'll need a few coins, though she still finds it wrong that once again she must work hard to get what was already hers. "You've seen my throw the other evening. Anyone dares challenge me?" It's not that she's especially confident, but she's sure some of the crew just wouldn't let such a statement pass without trying their luck against hers. "But, let's make it more interesting this time, shall we? Two gold pieces to join, winner takes all." She pulls out two golden coins, playing with them in her hands. Even if she loses this one, she'll have more than she had when she was taken on the ship. Throw: 11+2=13. (Finally, a roll with no disadvantage. Where are all those 19s now?)
Ringer flavors his rum to make it at least somewhat more palatable and sips on it slowly, and heats his dinner and tweaks its flavor as well.
Rum CON: 14
As the crew gathers to sing, he'll pull Grok aside. "Ho-way ho", he asks questioningly, pointing at her throat to see if she can join in that part of the song at least.
When his turn comes up, he lays out an accompanying beat on his drum, and launches into the request.
Arloch gives a tired shrug to Ambrose and tells him while they eat dinner, "Well thanks. I didn't like it but it saved both our skins, that it did," he lowers his voice so not to embarrass his new pal from the surface, "We're gunna have to do something about that problem, friend. I know of some ways we can enjoy the drink without the nastiness."
Arloch then quickly picks up on why Mr. Plugg has so kindly joined them for dinner tonight. He downs his drink before finishing most of his food. Last taste he wanted for the night was his own cooking despite it's still obvious flaws. He gives Mr. Plugg a tiresome look if they ever meet eyes and a quizzical look once his back has turned. Was Plugg truly that paranoid of a man or could he, or someone else for that matter, have tipped him off? Very strange indeed.
ConSave: 13
With dinner done with Arloch runs off the find his bunk. He nurses his hurt jaw and has the days events playing through his head. He didn't want to be caught off guard if any other pirates aboard wanted to give them a lovely wake up call like this morning. So he takes his holy symbol and spends a little under 10 minutes praying to Besmara. He prays for everyone's strength to do what must be done to get off this ship as well as changing some of his prepared spells. Arloch finally rolls over and tries to get as much sleep as he can so to recover his wounds.
(Besides preparing his spells general) Exchanging Bane and P.f.E.&G. for Detect Poison and Disease and Guiding Bolt. Character sheet reflects this change.
Grath, growing up among your people, you recognize someone that takes pride in his scars almost immediately. While by goliath terms you were never the most combative of the youth in your tribe, you still have a few stories to tell because you are after all a Goliath. You join a circle that has Cog in it just as he is telling the story of a bar fight that happened two years ago where someone bit his ear clean off his head. That apparently is also where he got the nasty scar above his left eye brow. "A few inches lower and I would have actually had need for an eyepatch, unlike Shortstone over there, he wears his as a fashion piece." The last two words are dripping with equal parts disgust and sarcasm as he spits onto the deck.
As you sit down, Cog looks expectantly at you, it would seem it is your time to share.
Your persuasion check was good enough to improve Cog's attitude from Unfriendly to Indifferent. Please share the IC story that you tell Cog to begin this bonding process.
“Minotaur hordes always had territorial disputes against my tribe, but at one point they became viscous and came at us hard and believe me, when I say hard I mean HARD! Barbaric, mindless, and pointless. They knew we were not going to give up our land, but what can you expect from a mindless horde [of barbarians, but Grath didn’t want to risk offending anyone, just in case they know barbarians, or Minotaurs].
During the raid one of them was coming out from behind a house; none of us expected the other, but out of shear luck the Minotaur’s momentum moved his heavy club faster than I could react. He smashed me on the head with so hard I fell off my horse, stunned. Horse gives a higher vantage point, but the fall is bigger too. The next thing I recalled was lying on the ground looking up at the sky contemplating my life choices. Half of my face scratched to shreds from my eye running down my left face and split the flesh from the corner of my jaw to my mouth. My eye healed quickly, but the flesh doesn’t heal without physical marks.”
Grath stroked his jawline as if he was remembering the whole event in its entirety. His beard only covered his face only, the skin below the jaw line- apart from some tattoos- was smooth and every mark was clearly visible…should a person take a closer look given that his darker complexion concealed it. That is, concealed it visually. As he was stroking his jawline, he revealed marks of healed flesh and permanent discolorations of the skin.
“What happened to him you ask? As it turns out, fire doesn’t discriminate! After I “applied” my signature orb on him, he was persuaded that he had no business being in the village. I left the village a month or so after the attempted raid but I haven’t seen them since.”
[OOC: I assume I'm not at the "generous" rum hand out]
This post has potentially manipulated dice roll results.
Sasha grits her teeth in anger over the sadistic punishments dealt out, but decides there would be no point in intervening just yet. Later she tries to have dinner in company of the other new recruits, including Samms and Conchobhar making sure Plugg sees her drinking her rum. (Rum con save: 12 )
As she eats she tries to converse the others, complimenting Arloch on tonights stew, giving Deket an appreciative nod over taking a beating for Vireil, giving Grath and Jonah a few sympathetic words over being rope bashed and asking Ringer to entertain them with more sea shanties. She also gives Concobhar another compliment on his hat and ask Samms to tell her more about her home and her hopes for the future, suggesting being a pirate under the right captain wouldn't be the worst thing in the Shackles.
After dinner Sasha enjoys Ringers performance and sings along in the end, clapping her hands as he finishes. Then she starts telling those who would care to listen of more adventures of the Furious Kraken and it's fearsome captain Barth Blackstorm, plundering, evading pirate hunters, fighting sea monsters and discovering fantastic treasures. She is making it clear that her former captain, although a fearsome and notorious free captain of the Shackles, always was fair to his crew which garnered him strong loyalty and great success until the end. Sasha's new friends Samms and Concho sits and nods and gives approving sounds "Hear, hear!" (Trying to account for the +2 friend bonus) Performance: 20 (+2 or +4 for Samms and Concho)
Deket takes the punishment trying not to scream. He groans with every hit of the whip and sweat can be seen on his temples when it is over. He collects himself and says
"Thank you Mr. Plugg for being such a good leader and example to us. " he walks back to his clothes, and tries puts on his shirt again with small ouches and ayes as the clothes touches the open wounds.
"This better works you stupid moron" he thinks to himself.
"Ah! What?!"he jumps on his feet, startled by Vireil's words "Sorry I was lost in my thoughts. Well... I know right? "he replies to her. He keeps the tone casual, so others near them can hear him but not Mr.Plugg back in the mast. "Listen... I... I don't want anything. I just think that we should take care of each other. It doesn't feel right that you got the whip just for not doing the things the way they like... I've been embarked before you know? In a vessel not so different from this one... and yet really different "he turns towards the sea, his eyes lost in the sea "We should stick together, we have to fight the sea, the elements, the thirst, monsters that lurks below that waters... we should be able to trust our crewmates, not to be on our toes for someone to give us a beating or... that... "he moves his hand towards the mast. "I am Deket by the way. Deket Krarkrow " he offers his hand to her for shaking.
During the dinner he has one thing clear on his mind. He was not to drink the rum. That thing was what got him here in the first place and by all the Gods and Demons that it was still running in his system. Noticing that Mr. Plugg is watching he accidentally limps over one member of the crew and he let his rum fall.
"Sorry mate, ooh just my luck... I haven't finished it yet... well... She gives and she takes I guess" and keep on walking
( Deception: 10 )
He looks for Arloch and asks him.
"Hey... Arloch right? you were helping the cook right Listen I was wondering... " he says in low voice "would it be possible to give a little bit more food to Giffer? had a bad day today, and to.. Jape... I know I know that he tried to beat the crap out of us but... just do it if you could and be sure to make him know that it was us... ok? better to gain his trust that to be awaken every morning to fight to get to our duties to be whipped at the end of the day don't you think? "he smirks at Arloch.
Despite the fact that his whole body aches he stays near the others tonight, he doesn't participate on the tales or the songs, but he stays there, mostly to be seen by the other members of the crew. He goes to his hammock soon, though, whishing that next day the drug is finally out and he could be rested.
"So, by your logic, it is right for you to get whipped for practically no reason? I could have taken it straight on, you know. I'm not weak." She watches Deket for a moment, arms crossed as if trying to back her words with a strong pose. Then, she softens, and opens the knot of her hands, taking Deket's reached hand and shaking it unexpectedly gently. "I do appreciate people whom I can trust, though. My name is Vireil. Just Vireil. You can count on me to watch your back, so long as you keep watching mine."
"Oh I know you are stronger than me... but now they are not so sure... and you can use that to your advantage." he replies. "You can count on it. It's good to start having someone to trust here..."
Grath (OOC: The rum finds you. It seems Ambrose has been ordered to ensure every member of the crew gets rum during the evening meal. )
There is a cheer from the group as you conclude your story, and Cog nods to you in respect. "I likes a man what can hold 'is own in a fight. You seem smaller than some of the giant-kin that 've scrapped wit' afore, so its nice that you can stand up iffn you needs to."
He grasps your forearm in a traditional goliath handshake before standing to walk away. (see Spartan Handshake)
As you watch him walk away you look down at your elbow to find a small cup of rum that apparently arrived for you at the table as you were lost in your tale. It seems regardless of where you go on this ship this spiteful alcohol fairy will follow you. As you lift the cup in your hand to inspect the liquid inside you notice Mr Plugg walking behind you in conversation with the dwarf Tam Tate. A large figure with chains across his wrists and at his feet follows slowly behind. You would not be surprised if you discovered that this large human has some goliath heritage in him...He stands easily a half a head over the rest of the crew with one side of his head shaved and a large scar running down the upper ridge of his skull. There is a dull look in his eyes as he shuffles behind Mr Plugg.
(We haven't had any interaction with Owlbear Hartshorn yet...so just establishing that he is around.)
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Vireil, It appears after yesterday's performance some of the crew are indeed reluctant to throw pig against you again tonight. (Rolled a 1d4, 2 people will be competeing against you, 2d12 to determine randomly who will be throwing). After some cajoling though Rosie Cusswell steps forward out of the crowd. The halfling is small, but muscular and could likely make a decent toss if she managed to get a good grip on the greased ingot. With the opportunity to win 4 gold for his two and embarass you at the same time, Jack Scrimshaw steps forward as well. But the young boy who is barely into the age where he could grow facial hair does not seem like true competition.
Seeing the slate of competitors lined up, there is a lively bit of side betting going on, mostly for coppers and silvers. Listening in a little as you prepare your throw it seems your performance last night really was impressive. People are demanding 2:1 odds for Jack and 3:2 odds for Rosie.
After your toss Rosie steps to the line. "Don't fail me now you ***** &*&*& @$%!& block. I needs tha gold to get me fiddle back."
[.roll]1d20+2[/roll] - 12 + 2 - 14
There is a cheer as her ingot slides into place just half a length past yours. Money begins changing hands, but several that have put money on the long-odds Jack hold out hope.
Jack steps up to the line and with eyes screwed shut, lunges forward for the toss without a word.
[.roll]1d20+2[/roll] - 2 + 2 - 4
A great series of gaffaws issue forth from the collected crew as Jack slips on some grease that had dripped from the previous ingot during Rosie's toss and falls squarely on his hind quarters. His ingot sails high rather than long and comes crashing back to the mid-deck with a loud crack as part of the deck in that area fails under the unexpected force.
Rosie Cusswell is the winner tonight.
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This post has potentially manipulated dice roll results.
Jonah once again drains away his rum over the course of the evening, savoring each drop of the dreadful stuff as it oozes down his throat.
Con: 10
Rather than joining in on the festivities as he did the day before, Jonah stays off to the side, quietly observing. He raises an eyebrow as the chained giant of a man plods across the deck, but says nothing. Instead, he just thinks to himself. If only he had some way to hide away his harpoon... everything would be that much easier. But the lockers were simply too small. Of course, they didn't have to stay that way...
(DM: would it be possible for Jonah to begin secretly constructing a hidden compartment attached to his locker or somewhere else that he could make large enough to hide his harpoon? If so, how much might it cost in materials and time?)
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"Ignorance is bliss, and you look absolutely miserable."
Ringer, The assorted crew at the foredeck join in with your singing, it seems Eliza Lee is not just a favorite of Grok's but of many of the other members of the crew as well. Most notably you notice Mr Plugg walk by with a large human in tow. The human, (Owlbear) taps his feet and hums along at the end of your song.
Having passed your performance check, you have advantage on influencing the following crew members:
Conchobhar Shortstone
Samms Toppin
Badger Medlar
Ambrose Kroop
Cut-Throat Grok
Owlbear Hartshorn
In addition, Cut-Throat's attitude towards you has improved to Helpful.
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Grath (OOC: The rum finds you. It seems Ambrose has been ordered to ensure every member of the crew gets rum during the evening meal. )
There is a cheer from the group as you conclude your story, and Cog nods to you in respect. "I likes a man what can hold 'is own in a fight. You seem smaller than some of the giant-kin that 've scrapped wit' afore, so its nice that you can stand up iffn you needs to."
He grasps your forearm in a traditional goliath handshake before standing to walk away. (see Spartan Handshake)
Even though it is a bit unusual (or at least to Grath), he doesn't think much of it. "Rum? Where did this come from?" as he looks around he sees that almost everyone has a cup in front of them. "Fine don't want to stand out with not drinking, but really need to watch it. If they keep refilling the cup, we are going to have a mean night." Whenever he gets something to drink, it's usually with only one cup of this size...not more than two. One would think Grath's constitution is sturdy enough to handle a few drinks, but let's not sugarcoat it: he is a mean drunk.
Con: 14
As he starts drinking the rum, he hears Plugg's voice, trying to make out what they are talking about. Curiosity is curse, and Grath is cursed.
However, his attention immediately shifted from Plugg's chit-chat to the giant in chains."Half shaved head, full of scars, tied up in chains. He is either a prisoner, a bodyguard/guard, or a prized fight beast. He doesn't seem alive for a guard, though, he looks more like a zombie with that look. I swear if he loses a limb or a finger...ehh, probably after today's beating, hilarious laughter wouldn't end well for me." Grath didn't want to risk it, but just the thought of it made him chuckle inside. Grath was still curious though, but he had the gut feeling that he is going to find out soon enough.
(OOC: If I can attempt to ascertain who the big guy in chains could be) Insight: 19
He left towards his bed. He was looking for the rest of the party, but couldn't pinpoint the whereabouts of all of his companions. He saw Deket and Vireil having a discussion. Probably about Deket taking Vireil's punishment. But that was a while ago. Is Arloch still on duty? No matter, they will meet in the morning anyway.
Sasha, your stories of the Furious Kraken enthrall the crew that are gathered and with Cochobhar's adding veracity to what would likely be considered big fish tales several of them seem like they want nothing more to hear additional tellings of Captain Blackstorm.
You also have advantage on influencing the crew members listed above for the next 24 hours. In addition, Badger's attitude towards you has improved to Indifferent.
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Deket, Mr. Plugg does notice "the remainder" of your rum go to waste, but seems satisfied that some of it was drank at least and let's it go for tonight. You do have the sense that he will be watching you more closely tomorrow though. Having disposed of the vile substance and discussed the beginnings of plans with Arloch, you both find your ways to early hammocks for the evening.
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Jonah, You think with some woodcarver's tools you could probably fashion a hidden compartment underneath the deckboards under your hammock that could acommodate harpoons, javelins, or other such implements. It probably wouldn't cost anything in materials, but working quietly and not getting caught would be tricky. You would need to work on it during the day in addition to your other duties (using the Sneak or Shirk actions) or try to work on it at night after other's have gone to their hammocks. That would be very difficult to do in the dark without making so much noise as to wake others though. (you would need to use the Sneak* night time action during first or first and second watches, running the risk of waking others and requiring appropriate con saves to avoid levels of exhaustion).
You estimate that it would take you about 6 hours of time total to get it accomplished. (this amounts to 3 successful checks, any mixture of day and nighttime actions that you like. So you could get it done all in one day...or stretch it out over 3 day time Sneak or Shirk actions...your choice).
First you would need to come by some woodcarver's tools, but you could probably get some from Grok. A ship always has to have wood working supplies handy in case it springs a leak. She normally keeps the store locked up after dinner, but since you are friends maybe you can convince her to open the shop as a quick favor for you tonight. (This would be a persuasion roll...DC would normally be very high, but since you have her at Helpful it is actually achievable if you wanted to start tonight or during the day tomorrow...otherwise you would need to use the shop action tomorrow to get the supplies and then start either tomorrow night or the following day.)
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Grath, You haven't seen the big human out on deck, which is surprising...he seems to have the muscles necessary to be a great addition to the Swab Crew. Now that you think about it you have seen him once or twice in the mid-deck, just seemingly sitting by himself. You hadn't noticed the chains before...but maybe they were there when you had seen him in passing before as well?
The way he follows Plugg and Scourge around is almost in the attitude of a cowed circus animal. You get the sense of a once might and powerful snow leopard that now is near domesticated, still dangerous to anyone that its trainer sicks it on, but harmless to the trainer themselves unless they lose control of the animal. You have seen some dim people before, or those that took the battle frenzy too far and never made it all the way back. This tower of a man reminds you of them, not quite all there, but still with the capability of being dangerous.
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Vireil pays her two coins. It's a big loss and is unfortunate, but it's not the end of the world. Still, she decides not to keep on gambling today and makes her way to the hammocks. Rosie seemed independent and strong-willed, and Vireil appreciates that. Perhaps she'll try to talk to her tomorrow. She's not a sore loser. At least, not when it comes to things like this.
This post has potentially manipulated dice roll results.
Noticing Jonah retiring early Sasha turns her attention to the Hog lobbing, cheering on the contestants and giving Rosie a nod of respect for her performance. She tries to get her new best friend Samms to stick around to talk about her dreams and hopes. She also tries to catch Sandara Quinn by the arm wrestlers to make some discreet conversation. "I forgot to thank you for all the good advice you gave us last night Sandara. I'm a little curious though why an acolyte of the sea witch would take such care of some simple press-ganged crew members." She says in a friendly and curious tone. Persuasion if needed: 23 (+2 for Samms?)
Sasha, Sandara smiles at you long pipe clutched between her teeth as you approach. As promised she continues to keep a watchful eye over the crew members that choose to play in the arm wrestling. "The witch-queen teaches 'even an unknown port 'tis better than facing the storm unsheltered.' I assure you my interest in you is motivated by entirely selfish reasons. Having been press-ganged myself just a few days before you lot and not wishing to avail myself of Mr.Plugg's offered...protections..."She visibly shudders for a moment at the thought, "I am in as much of a need to find allies as you. I figure, aligned goals and you are least likely to have an established loyalty to the ship's officers, tis best to quietly attach my jolly boat to yer stern and help where I can."
"I have some formidable gifts from the Sea-Witch, but from what I have heard of Barnabas and his officers I wouldn't stand much chance alone."
As a show of ability, she pulls a strip of white cloth from a hidden place within her vest and ties it around her forearm. With a tug and a word you don't quite catch before it was stolen away by the tide-breeze, the cloth suddenly sags as if sodden in sea water. It then disintegrates and as you watch you feel somehow bolstered in resolve.
Sandara has cast Aidon you and herself. Your hitpoint total and hitpoint maximum are increased by 5 for the next 8 hours. You are able to infer (out of character) that she is either a 3rd or 4th level Cleric. That's the info you get for such a high Persuasion roll on someone that is already Helpful to you.
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Vireil doesn't really understand why the Tiefling would put themselves in that position for her. She had done nothing for him, and she finds that strange. However, she does not object. If someone wants to be beaten for her, that's their problem.
Still, Vireil isn't ungrateful. After the beating is done, she approaches Deket. Usually, Vireil addresses people by their native tongue, but considering the fact that she doesn't know what language a Tiefling speaks, she uses the usual, Elvishly-accented Common. "So, what d'ya want? Unless you're a masochist, I don't know many people who'd take another's punishment on themselves for nothing in return. So, ah... thanks, I guess. I owe you a favour." Her attitude changes while she speaks, and the beginning is notably different from the end.
When the rum is issued, Vireil must fight the urge to spill it on the spot. She's still feeling the effects of the last ration - she's not touching that thing again. She goes back, leaning on the side of the ship, staring into the horrible liquid in her hand for a few moments. Then, she leans back, as if to drink it, but she pours it out to the sea instead. She almost feels sorry for the fish who live in the area now. (Stealth: (19; 7 - disadvantage)+4=11. I'm not sure how you rule the DCs, so I'll take the chance to use the Bardic Inspiration here - don't want it to go to waste by waiting too long. Add +4 for a total of 15.)
Immediately, Vireil feels a strange feeling. Some kind of weakness, as she feels remorse for a moment, for spilling that drink. What is it? She dislikes alcohol in general, and this one is worse than she had ever tasted. Why does she feel like her body wants it? Vireil fights these feelings. Something is wrong with that drink. She knew it. Spilling it was definitely the right choice. (Constitution save: (14; 11 - disadvantage)+(1 or 2? I'm not sure whether the effects start before or after the save. It passes either way, though, so I guess it doesn't matter.)=12 or 13.)
Vireil decides to try her luck with Hog Lob again today. Even though she knows she was just lucky the other day, she also feels like the others weren't particularly better than her, if not worse. Besides, if she plans to get her gear back - and she's not going to steal it after seeing what happened to the last thief - she'll need a few coins, though she still finds it wrong that once again she must work hard to get what was already hers. "You've seen my throw the other evening. Anyone dares challenge me?" It's not that she's especially confident, but she's sure some of the crew just wouldn't let such a statement pass without trying their luck against hers. "But, let's make it more interesting this time, shall we? Two gold pieces to join, winner takes all." She pulls out two golden coins, playing with them in her hands. Even if she loses this one, she'll have more than she had when she was taken on the ship.
Throw: 11+2=13. (Finally, a roll with no disadvantage. Where are all those 19s now?)
Varielky
Ringer flavors his rum to make it at least somewhat more palatable and sips on it slowly, and heats his dinner and tweaks its flavor as well.
Rum CON: 14
As the crew gathers to sing, he'll pull Grok aside. "Ho-way ho", he asks questioningly, pointing at her throat to see if she can join in that part of the song at least.
When his turn comes up, he lays out an accompanying beat on his drum, and launches into the request.
♫ The smartest clipper you can find is
Ho-way, ho, are you 'most done?
She's the Margaret Evans of the Blue Star Line
Clear away the track an' let the bullgine run! ♫
Performance: 15
He'll sing again if asked or if a spot comes up, and accompany any who wish him to on his drum.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
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Arloch gives a tired shrug to Ambrose and tells him while they eat dinner, "Well thanks. I didn't like it but it saved both our skins, that it did," he lowers his voice so not to embarrass his new pal from the surface, "We're gunna have to do something about that problem, friend. I know of some ways we can enjoy the drink without the nastiness."
Arloch then quickly picks up on why Mr. Plugg has so kindly joined them for dinner tonight. He downs his drink before finishing most of his food. Last taste he wanted for the night was his own cooking despite it's still obvious flaws. He gives Mr. Plugg a tiresome look if they ever meet eyes and a quizzical look once his back has turned. Was Plugg truly that paranoid of a man or could he, or someone else for that matter, have tipped him off? Very strange indeed.
ConSave: 13
With dinner done with Arloch runs off the find his bunk. He nurses his hurt jaw and has the days events playing through his head. He didn't want to be caught off guard if any other pirates aboard wanted to give them a lovely wake up call like this morning. So he takes his holy symbol and spends a little under 10 minutes praying to Besmara. He prays for everyone's strength to do what must be done to get off this ship as well as changing some of his prepared spells. Arloch finally rolls over and tries to get as much sleep as he can so to recover his wounds.
(Besides preparing his spells general) Exchanging Bane and P.f.E.&G. for Detect Poison and Disease and Guiding Bolt. Character sheet reflects this change.
“Minotaur hordes always had territorial disputes against my tribe, but at one point they became viscous and came at us hard and believe me, when I say hard I mean HARD! Barbaric, mindless, and pointless. They knew we were not going to give up our land, but what can you expect from a mindless horde [of barbarians, but Grath didn’t want to risk offending anyone, just in case they know barbarians, or Minotaurs].
During the raid one of them was coming out from behind a house; none of us expected the other, but out of shear luck the Minotaur’s momentum moved his heavy club faster than I could react. He smashed me on the head with so hard I fell off my horse, stunned. Horse gives a higher vantage point, but the fall is bigger too. The next thing I recalled was lying on the ground looking up at the sky contemplating my life choices. Half of my face scratched to shreds from my eye running down my left face and split the flesh from the corner of my jaw to my mouth. My eye healed quickly, but the flesh doesn’t heal without physical marks.”
Grath stroked his jawline as if he was remembering the whole event in its entirety. His beard only covered his face only, the skin below the jaw line- apart from some tattoos- was smooth and every mark was clearly visible…should a person take a closer look given that his darker complexion concealed it. That is, concealed it visually. As he was stroking his jawline, he revealed marks of healed flesh and permanent discolorations of the skin.
“What happened to him you ask? As it turns out, fire doesn’t discriminate! After I “applied” my signature orb on him, he was persuaded that he had no business being in the village. I left the village a month or so after the attempted raid but I haven’t seen them since.”
[OOC: I assume I'm not at the "generous" rum hand out]
Sasha grits her teeth in anger over the sadistic punishments dealt out, but decides there would be no point in intervening just yet.
Later she tries to have dinner in company of the other new recruits, including Samms and Conchobhar making sure Plugg sees her drinking her rum.
(Rum con save: 12 )
As she eats she tries to converse the others, complimenting Arloch on tonights stew, giving Deket an appreciative nod over taking a beating for Vireil, giving Grath and Jonah a few sympathetic words over being rope bashed and asking Ringer to entertain them with more sea shanties. She also gives Concobhar another compliment on his hat and ask Samms to tell her more about her home and her hopes for the future, suggesting being a pirate under the right captain wouldn't be the worst thing in the Shackles.
After dinner Sasha enjoys Ringers performance and sings along in the end, clapping her hands as he finishes.
Then she starts telling those who would care to listen of more adventures of the Furious Kraken and it's fearsome captain Barth Blackstorm, plundering, evading pirate hunters, fighting sea monsters and discovering fantastic treasures. She is making it clear that her former captain, although a fearsome and notorious free captain of the Shackles, always was fair to his crew which garnered him strong loyalty and great success until the end. Sasha's new friends Samms and Concho sits and nods and gives approving sounds "Hear, hear!" (Trying to account for the +2 friend bonus)
Performance: 20 (+2 or +4 for Samms and Concho)
Deket takes the punishment trying not to scream. He groans with every hit of the whip and sweat can be seen on his temples when it is over. He collects himself and says
"Thank you Mr. Plugg for being such a good leader and example to us. " he walks back to his clothes, and tries puts on his shirt again with small ouches and ayes as the clothes touches the open wounds.
"This better works you stupid moron" he thinks to himself.
"Ah! What?!" he jumps on his feet, startled by Vireil's words "Sorry I was lost in my thoughts. Well... I know right? " he replies to her. He keeps the tone casual, so others near them can hear him but not Mr.Plugg back in the mast. "Listen... I... I don't want anything. I just think that we should take care of each other. It doesn't feel right that you got the whip just for not doing the things the way they like... I've been embarked before you know? In a vessel not so different from this one... and yet really different " he turns towards the sea, his eyes lost in the sea "We should stick together, we have to fight the sea, the elements, the thirst, monsters that lurks below that waters... we should be able to trust our crewmates, not to be on our toes for someone to give us a beating or... that... " he moves his hand towards the mast. "I am Deket by the way. Deket Krarkrow " he offers his hand to her for shaking.
During the dinner he has one thing clear on his mind. He was not to drink the rum. That thing was what got him here in the first place and by all the Gods and Demons that it was still running in his system. Noticing that Mr. Plugg is watching he accidentally limps over one member of the crew and he let his rum fall.
"Sorry mate, ooh just my luck... I haven't finished it yet... well... She gives and she takes I guess" and keep on walking
( Deception: 10 )
He looks for Arloch and asks him.
"Hey... Arloch right? you were helping the cook right Listen I was wondering... " he says in low voice "would it be possible to give a little bit more food to Giffer? had a bad day today, and to.. Jape... I know I know that he tried to beat the crap out of us but... just do it if you could and be sure to make him know that it was us... ok? better to gain his trust that to be awaken every morning to fight to get to our duties to be whipped at the end of the day don't you think? " he smirks at Arloch.
Despite the fact that his whole body aches he stays near the others tonight, he doesn't participate on the tales or the songs, but he stays there, mostly to be seen by the other members of the crew. He goes to his hammock soon, though, whishing that next day the drug is finally out and he could be rested.
PbP Character: A few ;)
"So, by your logic, it is right for you to get whipped for practically no reason? I could have taken it straight on, you know. I'm not weak." She watches Deket for a moment, arms crossed as if trying to back her words with a strong pose. Then, she softens, and opens the knot of her hands, taking Deket's reached hand and shaking it unexpectedly gently. "I do appreciate people whom I can trust, though. My name is Vireil. Just Vireil. You can count on me to watch your back, so long as you keep watching mine."
Varielky
"Oh I know you are stronger than me... but now they are not so sure... and you can use that to your advantage." he replies. "You can count on it. It's good to start having someone to trust here..."
PbP Character: A few ;)
Grath (OOC: The rum finds you. It seems Ambrose has been ordered to ensure every member of the crew gets rum during the evening meal. )
There is a cheer from the group as you conclude your story, and Cog nods to you in respect. "I likes a man what can hold 'is own in a fight. You seem smaller than some of the giant-kin that 've scrapped wit' afore, so its nice that you can stand up iffn you needs to."
He grasps your forearm in a traditional goliath handshake before standing to walk away. (see Spartan Handshake)
As you watch him walk away you look down at your elbow to find a small cup of rum that apparently arrived for you at the table as you were lost in your tale. It seems regardless of where you go on this ship this spiteful alcohol fairy will follow you. As you lift the cup in your hand to inspect the liquid inside you notice Mr Plugg walking behind you in conversation with the dwarf Tam Tate. A large figure with chains across his wrists and at his feet follows slowly behind. You would not be surprised if you discovered that this large human has some goliath heritage in him...He stands easily a half a head over the rest of the crew with one side of his head shaved and a large scar running down the upper ridge of his skull. There is a dull look in his eyes as he shuffles behind Mr Plugg.
(We haven't had any interaction with Owlbear Hartshorn yet...so just establishing that he is around.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Vireil, It appears after yesterday's performance some of the crew are indeed reluctant to throw pig against you again tonight. (Rolled a 1d4, 2 people will be competeing against you, 2d12 to determine randomly who will be throwing). After some cajoling though Rosie Cusswell steps forward out of the crowd. The halfling is small, but muscular and could likely make a decent toss if she managed to get a good grip on the greased ingot. With the opportunity to win 4 gold for his two and embarass you at the same time, Jack Scrimshaw steps forward as well. But the young boy who is barely into the age where he could grow facial hair does not seem like true competition.
Seeing the slate of competitors lined up, there is a lively bit of side betting going on, mostly for coppers and silvers. Listening in a little as you prepare your throw it seems your performance last night really was impressive. People are demanding 2:1 odds for Jack and 3:2 odds for Rosie.
After your toss Rosie steps to the line. "Don't fail me now you ***** &*&*& @$%!& block. I needs tha gold to get me fiddle back."
[.roll]1d20+2[/roll] - 12 + 2 - 14
There is a cheer as her ingot slides into place just half a length past yours. Money begins changing hands, but several that have put money on the long-odds Jack hold out hope.
Jack steps up to the line and with eyes screwed shut, lunges forward for the toss without a word.
[.roll]1d20+2[/roll] - 2 + 2 - 4
A great series of gaffaws issue forth from the collected crew as Jack slips on some grease that had dripped from the previous ingot during Rosie's toss and falls squarely on his hind quarters. His ingot sails high rather than long and comes crashing back to the mid-deck with a loud crack as part of the deck in that area fails under the unexpected force.
Rosie Cusswell is the winner tonight.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Jonah once again drains away his rum over the course of the evening, savoring each drop of the dreadful stuff as it oozes down his throat.
Con: 10
Rather than joining in on the festivities as he did the day before, Jonah stays off to the side, quietly observing. He raises an eyebrow as the chained giant of a man plods across the deck, but says nothing. Instead, he just thinks to himself. If only he had some way to hide away his harpoon... everything would be that much easier. But the lockers were simply too small. Of course, they didn't have to stay that way...
(DM: would it be possible for Jonah to begin secretly constructing a hidden compartment attached to his locker or somewhere else that he could make large enough to hide his harpoon? If so, how much might it cost in materials and time?)
"Ignorance is bliss, and you look absolutely miserable."
Ringer, The assorted crew at the foredeck join in with your singing, it seems Eliza Lee is not just a favorite of Grok's but of many of the other members of the crew as well. Most notably you notice Mr Plugg walk by with a large human in tow. The human, (Owlbear) taps his feet and hums along at the end of your song.
Having passed your performance check, you have advantage on influencing the following crew members:
In addition, Cut-Throat's attitude towards you has improved to Helpful.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Even though it is a bit unusual (or at least to Grath), he doesn't think much of it. "Rum? Where did this come from?" as he looks around he sees that almost everyone has a cup in front of them. "Fine don't want to stand out with not drinking, but really need to watch it. If they keep refilling the cup, we are going to have a mean night." Whenever he gets something to drink, it's usually with only one cup of this size...not more than two. One would think Grath's constitution is sturdy enough to handle a few drinks, but let's not sugarcoat it: he is a mean drunk.
Con: 14
As he starts drinking the rum, he hears Plugg's voice, trying to make out what they are talking about. Curiosity is curse, and Grath is cursed.
However, his attention immediately shifted from Plugg's chit-chat to the giant in chains. "Half shaved head, full of scars, tied up in chains. He is either a prisoner, a bodyguard/guard, or a prized fight beast. He doesn't seem alive for a guard, though, he looks more like a zombie with that look. I swear if he loses a limb or a finger...ehh, probably after today's beating, hilarious laughter wouldn't end well for me." Grath didn't want to risk it, but just the thought of it made him chuckle inside. Grath was still curious though, but he had the gut feeling that he is going to find out soon enough.
(OOC: If I can attempt to ascertain who the big guy in chains could be) Insight: 19
He left towards his bed. He was looking for the rest of the party, but couldn't pinpoint the whereabouts of all of his companions. He saw Deket and Vireil having a discussion. Probably about Deket taking Vireil's punishment. But that was a while ago. Is Arloch still on duty? No matter, they will meet in the morning anyway.
Daytime activity: work diligently (for once)
Sasha, your stories of the Furious Kraken enthrall the crew that are gathered and with Cochobhar's adding veracity to what would likely be considered big fish tales several of them seem like they want nothing more to hear additional tellings of Captain Blackstorm.
You also have advantage on influencing the crew members listed above for the next 24 hours. In addition, Badger's attitude towards you has improved to Indifferent.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Deket, Mr. Plugg does notice "the remainder" of your rum go to waste, but seems satisfied that some of it was drank at least and let's it go for tonight. You do have the sense that he will be watching you more closely tomorrow though. Having disposed of the vile substance and discussed the beginnings of plans with Arloch, you both find your ways to early hammocks for the evening.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Jonah, You think with some woodcarver's tools you could probably fashion a hidden compartment underneath the deckboards under your hammock that could acommodate harpoons, javelins, or other such implements. It probably wouldn't cost anything in materials, but working quietly and not getting caught would be tricky. You would need to work on it during the day in addition to your other duties (using the Sneak or Shirk actions) or try to work on it at night after other's have gone to their hammocks. That would be very difficult to do in the dark without making so much noise as to wake others though. (you would need to use the Sneak* night time action during first or first and second watches, running the risk of waking others and requiring appropriate con saves to avoid levels of exhaustion).
You estimate that it would take you about 6 hours of time total to get it accomplished. (this amounts to 3 successful checks, any mixture of day and nighttime actions that you like. So you could get it done all in one day...or stretch it out over 3 day time Sneak or Shirk actions...your choice).
First you would need to come by some woodcarver's tools, but you could probably get some from Grok. A ship always has to have wood working supplies handy in case it springs a leak. She normally keeps the store locked up after dinner, but since you are friends maybe you can convince her to open the shop as a quick favor for you tonight. (This would be a persuasion roll...DC would normally be very high, but since you have her at Helpful it is actually achievable if you wanted to start tonight or during the day tomorrow...otherwise you would need to use the shop action tomorrow to get the supplies and then start either tomorrow night or the following day.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Grath, You haven't seen the big human out on deck, which is surprising...he seems to have the muscles necessary to be a great addition to the Swab Crew. Now that you think about it you have seen him once or twice in the mid-deck, just seemingly sitting by himself. You hadn't noticed the chains before...but maybe they were there when you had seen him in passing before as well?
The way he follows Plugg and Scourge around is almost in the attitude of a cowed circus animal. You get the sense of a once might and powerful snow leopard that now is near domesticated, still dangerous to anyone that its trainer sicks it on, but harmless to the trainer themselves unless they lose control of the animal. You have seen some dim people before, or those that took the battle frenzy too far and never made it all the way back. This tower of a man reminds you of them, not quite all there, but still with the capability of being dangerous.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Vireil pays her two coins. It's a big loss and is unfortunate, but it's not the end of the world. Still, she decides not to keep on gambling today and makes her way to the hammocks. Rosie seemed independent and strong-willed, and Vireil appreciates that. Perhaps she'll try to talk to her tomorrow. She's not a sore loser. At least, not when it comes to things like this.
Varielky
Noticing Jonah retiring early Sasha turns her attention to the Hog lobbing, cheering on the contestants and giving Rosie a nod of respect for her performance. She tries to get her new best friend Samms to stick around to talk about her dreams and hopes. She also tries to catch Sandara Quinn by the arm wrestlers to make some discreet conversation. "I forgot to thank you for all the good advice you gave us last night Sandara. I'm a little curious though why an acolyte of the sea witch would take such care of some simple press-ganged crew members." She says in a friendly and curious tone.
Persuasion if needed: 23 (+2 for Samms?)
Sasha, Sandara smiles at you long pipe clutched between her teeth as you approach. As promised she continues to keep a watchful eye over the crew members that choose to play in the arm wrestling. "The witch-queen teaches 'even an unknown port 'tis better than facing the storm unsheltered.' I assure you my interest in you is motivated by entirely selfish reasons. Having been press-ganged myself just a few days before you lot and not wishing to avail myself of Mr.Plugg's offered...protections..." She visibly shudders for a moment at the thought, "I am in as much of a need to find allies as you. I figure, aligned goals and you are least likely to have an established loyalty to the ship's officers, tis best to quietly attach my jolly boat to yer stern and help where I can."
"I have some formidable gifts from the Sea-Witch, but from what I have heard of Barnabas and his officers I wouldn't stand much chance alone."
As a show of ability, she pulls a strip of white cloth from a hidden place within her vest and ties it around her forearm. With a tug and a word you don't quite catch before it was stolen away by the tide-breeze, the cloth suddenly sags as if sodden in sea water. It then disintegrates and as you watch you feel somehow bolstered in resolve.
Sandara has cast Aid on you and herself. Your hitpoint total and hitpoint maximum are increased by 5 for the next 8 hours. You are able to infer (out of character) that she is either a 3rd or 4th level Cleric. That's the info you get for such a high Persuasion roll on someone that is already Helpful to you.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)