Stann turns to face the werewolf, his face distorted in rage smiles. The bones along his spine warp and begin to protude in a sickly fashion as a long whip-like tail appears from below his skirt. The bugbear rushes towards his prey with the silvered dagger ready to strike.
This post has potentially manipulated dice roll results.
The werewolf, taking a considerable 7 damage, dodges both Stann's and Sanctity's attacks. The beast growls at Brenward, as he swipes his sharp, black claws at the man.
Attack: 8 Damage: 12
(For future fights and such, don't worry about rolling attack and damage in different posts, just roll both in one post :)
"Imagine nerfing wizards so they can't cast ritual spells even if they don't have the prepared AND making it so they can't change their spells after every long rest. Oh yeah, that's my DM..."
- Elanorela, the Gnome Monk (Mercy) Wizard (Bladesinger) with a base AC of 17
"I wanted to say I told you so, but my god wouldn't allow it..."
- Sebastian, the Half-Elf Sorcerer (Draconic Bloodline) that is the victim of many 7 damage attacks. (His max HP is, you guessed it, 7)
Grudnik leaves his hiding place and moves slowly towards the sounds of battle until he spots the Werewolf. His companions had already entered the fray, so stealing his nerves he speaks some words of power and brings his hand up in front of him, making it into a claw shape, then closing it into a fist and miming a punch in the direction of the Werewolf.
A ghostly hand appears and tries to grasp the Werewolf.
Move: Minimum distance to get line of sight Action: Cast Chill Touch - 17 Damage: 6 (necrotic) - On hit target can't heal until start of my next turn
Since Tom wasn't listed in the initiative list, when this happens is up to you, DM.
Tom will make his way across the battlefield to the pit to see what is inside, and then hold his action to shoot whatever it is if it appears to be behaving in a hostile manner.
Stann and Brenward swipe their weapons, but to avail of Brenward slipping and falling prone but Stann staying his ground.
While Barbarian and Monk fail their attacks, Sanctity, and Grundik successfully attack the Werewolf as it growls and roars at the attackers, dealing combined damage of 21.
The Werewolf will retract his gaze at Sanctity, whom surprisingly finessed the beast's body with an Eldritch Blast. They will swipe their sharp claws yet again at Sanctity,
Attack: 8 Damage: 4
...
Tom retreats the fight and observes what go caught in the brilliant trap. He ducks his head down to see a todeller-sized child jumping up and down, squeling from the top of his lungs.
Rollback Post to RevisionRollBack
"Imagine nerfing wizards so they can't cast ritual spells even if they don't have the prepared AND making it so they can't change their spells after every long rest. Oh yeah, that's my DM..."
- Elanorela, the Gnome Monk (Mercy) Wizard (Bladesinger) with a base AC of 17
"I wanted to say I told you so, but my god wouldn't allow it..."
- Sebastian, the Half-Elf Sorcerer (Draconic Bloodline) that is the victim of many 7 damage attacks. (His max HP is, you guessed it, 7)
This post has potentially manipulated dice roll results.
The werewolf growls as he rolls a WIS save: -1
After that, both Brenward and Sanctity miss their attacks, but, luckily for them, the damage from Grudnik's Dissonant Whispers has slain the werewolf!
Congratulations!
Rollback Post to RevisionRollBack
"Imagine nerfing wizards so they can't cast ritual spells even if they don't have the prepared AND making it so they can't change their spells after every long rest. Oh yeah, that's my DM..."
- Elanorela, the Gnome Monk (Mercy) Wizard (Bladesinger) with a base AC of 17
"I wanted to say I told you so, but my god wouldn't allow it..."
- Sebastian, the Half-Elf Sorcerer (Draconic Bloodline) that is the victim of many 7 damage attacks. (His max HP is, you guessed it, 7)
This post has potentially manipulated dice roll results.
Hearing the clash of battle settle behind him, Tom looks deeper into the pit to see what is inside. Perception: 25 He calls down to the creature, whatever it is. "Hello? Are you... okay?" Presuming the toddler does not make any aggressive movements, Tom will climb down to help the child. Athletics 14
Grudnik observes the area. Through the thick vines and veils of leaves, he doesn't spot any other bloodthirsty animals, thankfully.
....
Tom downward the trap as a small boy replies, "Yea- I think I'm fine... It's kind of ... scary down here". Tom, failing his Athletics check, falls down with the child and hears an echo... almost as if there is something underneath the ground the two stand on...
The hole is dark, the only brightness being the morning sun from above, but the darkness caves a silhouette for the boy.
Rollback Post to RevisionRollBack
"Imagine nerfing wizards so they can't cast ritual spells even if they don't have the prepared AND making it so they can't change their spells after every long rest. Oh yeah, that's my DM..."
- Elanorela, the Gnome Monk (Mercy) Wizard (Bladesinger) with a base AC of 17
"I wanted to say I told you so, but my god wouldn't allow it..."
- Sebastian, the Half-Elf Sorcerer (Draconic Bloodline) that is the victim of many 7 damage attacks. (His max HP is, you guessed it, 7)
Sanctity looks at the werewolf, then at the vial and decided it would probably be best to get the whole wolf to be studied than the small amount needed from the vial. "How much you want to bet the wolf is one of it's parents?" Sanctity4 waits for Tom to get the child out, making sure to cover their face.
Sanctity hexes the werewolf and unleashes an eldrich blast.
Testing: Attack: 8 Damage: Unable to parse dice roll.
Stann turns to face the werewolf, his face distorted in rage smiles. The bones along his spine warp and begin to protude in a sickly fashion as a long whip-like tail appears from below his skirt. The bugbear rushes towards his prey with the silvered dagger ready to strike.
(BA: rage Form of the Beast Tail
Action: Attack with dagger 7 to hit)
The werewolf, taking a considerable 7 damage, dodges both Stann's and Sanctity's attacks. The beast growls at Brenward, as he swipes his sharp, black claws at the man.
Attack: 8 Damage: 12
(For future fights and such, don't worry about rolling attack and damage in different posts, just roll both in one post :)
"Imagine nerfing wizards so they can't cast ritual spells even if they don't have the prepared AND making it so they can't change their spells after every long rest. Oh yeah, that's my DM..."
- Elanorela, the Gnome Monk (Mercy) Wizard (Bladesinger) with a base AC of 17
"I wanted to say I told you so, but my god wouldn't allow it..."
- Sebastian, the Half-Elf Sorcerer (Draconic Bloodline) that is the victim of many 7 damage attacks. (His max HP is, you guessed it, 7)
(It wasn't intentional, I was trying to do two different types of damage at once.)
Grudnik leaves his hiding place and moves slowly towards the sounds of battle until he spots the Werewolf. His companions had already entered the fray, so stealing his nerves he speaks some words of power and brings his hand up in front of him, making it into a claw shape, then closing it into a fist and miming a punch in the direction of the Werewolf.
A ghostly hand appears and tries to grasp the Werewolf.
Move: Minimum distance to get line of sight
Action: Cast Chill Touch - 17 Damage: 6 (necrotic) - On hit target can't heal until start of my next turn
Attack: 9 Damage: 10 hex dmg: 5 If crit: 1
On Sanctity’s turn they try to get the eldrich blast to actually connect.
Brenward will again attack with the silver dagger: Attack: 6 Damage: 6 and will spend another ki point on patient defense.
Stann roars in anger as his previous attack misses and stabs again with silvered dagger. His long tail whips back and forth eagerly.
(13 to hit/7 piercing)
Since Tom wasn't listed in the initiative list, when this happens is up to you, DM.
Tom will make his way across the battlefield to the pit to see what is inside, and then hold his action to shoot whatever it is if it appears to be behaving in a hostile manner.
Questing for a Ring of Fire Elemental Command.
Stann and Brenward swipe their weapons, but to avail of Brenward slipping and falling prone but Stann staying his ground.
While Barbarian and Monk fail their attacks, Sanctity, and Grundik successfully attack the Werewolf as it growls and roars at the attackers, dealing combined damage of 21.
The Werewolf will retract his gaze at Sanctity, whom surprisingly finessed the beast's body with an Eldritch Blast. They will swipe their sharp claws yet again at Sanctity,
Attack: 8 Damage: 4
...
Tom retreats the fight and observes what go caught in the brilliant trap. He ducks his head down to see a todeller-sized child jumping up and down, squeling from the top of his lungs.
"Imagine nerfing wizards so they can't cast ritual spells even if they don't have the prepared AND making it so they can't change their spells after every long rest. Oh yeah, that's my DM..."
- Elanorela, the Gnome Monk (Mercy) Wizard (Bladesinger) with a base AC of 17
"I wanted to say I told you so, but my god wouldn't allow it..."
- Sebastian, the Half-Elf Sorcerer (Draconic Bloodline) that is the victim of many 7 damage attacks. (His max HP is, you guessed it, 7)
Brenward will once again attack with the dagger:
Attack: 17 Damage: 6
OOC Ugh! Back to back 1's.
Sanctity, finding themselves in melee swiches things up. He uses his staff and casts sheliligh on it before bonking the werewolf on the head with it,
Attack: 6 Damage: 9 hex damage: 4 If crit: 1
Man, dice really hate us, huh?
Grudnik circles around still keeping the werewolf at a distance. He quietly whistles a haunting tune, sending the melody to the ears of the beast.
Dissonant Whispers: Damage 6, DC13 Wis Save, half damage on save or full and must use reaction to flee.
The werewolf growls as he rolls a WIS save: -1
After that, both Brenward and Sanctity miss their attacks, but, luckily for them, the damage from Grudnik's Dissonant Whispers has slain the werewolf!
Congratulations!
"Imagine nerfing wizards so they can't cast ritual spells even if they don't have the prepared AND making it so they can't change their spells after every long rest. Oh yeah, that's my DM..."
- Elanorela, the Gnome Monk (Mercy) Wizard (Bladesinger) with a base AC of 17
"I wanted to say I told you so, but my god wouldn't allow it..."
- Sebastian, the Half-Elf Sorcerer (Draconic Bloodline) that is the victim of many 7 damage attacks. (His max HP is, you guessed it, 7)
Hearing the clash of battle settle behind him, Tom looks deeper into the pit to see what is inside. Perception: 25 He calls down to the creature, whatever it is. "Hello? Are you... okay?" Presuming the toddler does not make any aggressive movements, Tom will climb down to help the child. Athletics 14
Questing for a Ring of Fire Elemental Command.
Grudnik looks about carefully trying to spot any more dangers through the trees.
“Was it alone?”, he says in a hushed tone.
Perception: 12
Grudnik observes the area. Through the thick vines and veils of leaves, he doesn't spot any other bloodthirsty animals, thankfully.
....
Tom downward the trap as a small boy replies, "Yea- I think I'm fine... It's kind of ... scary down here". Tom, failing his Athletics check, falls down with the child and hears an echo... almost as if there is something underneath the ground the two stand on...
The hole is dark, the only brightness being the morning sun from above, but the darkness caves a silhouette for the boy.
"Imagine nerfing wizards so they can't cast ritual spells even if they don't have the prepared AND making it so they can't change their spells after every long rest. Oh yeah, that's my DM..."
- Elanorela, the Gnome Monk (Mercy) Wizard (Bladesinger) with a base AC of 17
"I wanted to say I told you so, but my god wouldn't allow it..."
- Sebastian, the Half-Elf Sorcerer (Draconic Bloodline) that is the victim of many 7 damage attacks. (His max HP is, you guessed it, 7)
Sanctity looks at the werewolf, then at the vial and decided it would probably be best to get the whole wolf to be studied than the small amount needed from the vial. "How much you want to bet the wolf is one of it's parents?" Sanctity4 waits for Tom to get the child out, making sure to cover their face.
Brenward will whisper to Sanctity "Could the child also be a werewolf. Didn't it sound like there was a dog in there at first?"
Grudnik heads over to the hole after he makes sure there are no other threats.
"Are you ok down there?", he calls to Tom.