Verakova hasdismissed the effect of the spell, and when she finds the gate unlocked she will run towards the Vagrant Camp so that she can retrieve her chest. She settles down in front of the item while lifting up her glowing orb and murmuring something in sylvan... as if she's been speaking to an invisible figure.
"Yes yes, good idea" Wellis joins Wyn as he works his way back to the verse.
"Open the gate and hold the line, still we wait for the monster's...bite? No no, hmm, lets try something other than hold the line." He continues to mutter under his breath, searching for the right words.
The road is mostly clear. Mostly. As they proceed forward they can see that the town seems to have been abandoned with some haste. While there are footprints on the streets, there seems to be carts and similar modes of travel abandoned all around them. A horse lies dead on the side of the road at one point. and another is partially eaten a few hundred yards past that with its own wagon still attached to it. The corpse is shriveled, mummified. Those with Darkvision can see a slight glisten on its corpse, like a snail has crawled on it.
There are more than horses lying dead. A chicken lays in the road looking like a pile of feathers and bones. It's hard to say if its been trampled or run over with a wagon or something.
A human body, clad in the armor of the city watch, lays prostrate on the side of the road next to a house. It's not obvious what killed him. His body is curled in on itself, his knees tucked into the fetal position.
Houses, shops, all manner of buildings stand open everywhere. Doors creak on hinges. There is a smell like rotting food, though it's gentle and light; obviously this has been going on for a week or more. The state of decay is almost complete, and everything is drying out.
The smell of smoke increases; something somewhere is burning. The town isn't on fire. It must be a single building or stall or something.
There is nothing up front that Percy can see. Not an obvious threat, at least. What is obvious, well, for Wyn anyway, is that they're alone in the streets. For the moment anyway. Even the far off sound of voices has stopped.
Their options now are to explore the residential side of Westmarch to the southwest, the commercial market area in the north east, or to continue straight to the Keep...
"Petrova! Stay close and don't try to move away from me. I can sense the menacing presence of an assassin here."
Verakova continues to speak with the imaginary figure and moves inside the perimeter of the city. She's not carrying the chest. In fact, the chest is following her around as if it's being carried away by an invisible entity.
This post has potentially manipulated dice roll results.
“What is this abomination that serves at your commands! And how well does it fight?!” Percy is confused by the floating/walking chest as it nears them, but hopes it’s there to aid them in their cause.
smelling the air, he tries to pick up the directionality of the fiery scent 11.
Wyn looks around. "Something truly awful has befallen this place." Wyn trains his thoughts on the smoke. It appears that anyone, or anything, in the city that was friendly has fled or met a worse fate. The smoke must be linked with the evil that is here. If it was a fire from the original event, surely it would have long ago run out of fuel or consumed the city. Wyn attempts to identify where the smoke is coming from.
“Let’s not stay out in these thoroughfares like curious kittens awaiting adoption. We can track the source of such a smell while checking the residential district for survivors.”
Percy looks around to check the facial expressions of his found family, this beautiful tribe of puzzle pieces from various sets thrown together by circumstance, making sure his cavalier and paladic ways weren’t rubbing anyone the wrong way. (If there are he makes a mental note for when they get a break from this tense condition)
musing his glaive as a walking stick in his off hand, and a javelin rested on his shoulder, he turned southwest down the next street at half speed.
"Trova is not an abomination, she is my sister! She doesn't need to fight since she can perform wondrous acts"- Verakova replies gingerly while examining her surrounding area to detect the presence of something magical. She's been attempting to locate the origin of the faint magical aura which she had sensed earlier.
After seeing Trova move the chest, Lignum is momentarily distracted. Was this a summoned guardian or is there some other magic at work? The threat of the fire and the dire circumstance that the group find themselves draws Lignum back into the task at hand. After hearing Percy talk of survivors Lignum will respond
We should keep an eye out for survivors. I also think we should go to the residential area and deal with the fire, I have a feeling that there may be some people nearby it that can explain what is going on.
Lignum will give a glance towards the path ahead. He doesn’t like the silence, it’s unnaturally quite as if something is lurking in the shadows for its next prey. The thought that this once busy city has become a dark webbed nightmare over a short time is truly unsettling. He will whisper to the group
Maybe we should try to be a little quite, I have a feeling that whatever caused this isn’t too far
Lignum will then start to walk in the direction that the group decides very quietly. He will put out his torch and use his Darkvision to lurk in shadowy areas to try and stay hidden. He will also keep an eye on the webbing above to make sure that nothing is above them.
This post has potentially manipulated dice roll results.
Wellis will follow Wyn, and also attempt to determine the general source of the smoke. Given that danger may be near, he quiets the singing and strumming for now.
Emilia looks around the city, a small look of displeasure on her face. She decides to follow Wellis and Wyn with a small glare. Through her annoyance of not being able to see clearly, takes a small jar out from her robes, letting a firefly buzz onto her Reliquary. She folds her hands together as she began to pray to the heavens above.
"Holy father who art in heaven, lend me thy light."
Emilia will cast the light cantrip to try and assist the party by using the light engulfed holy symbol.
There were a great many things that seemed to happen or, as it were, go wrong all at once.
First, there was the noises. No one was being especially quiet, but that's all it took in the city. With the spiderwebs and strange happenings, it seemed that everything was on high alert, including the little red dragon-looking creatures they stumbled upon by chance. Marching through the confined streets and thoroughfares between houses revealed that many of the buildings had their windows smashed out, doors opened or, more often than not, battered or beaten down, and all manner of trash and debris having been strewn outside. It was obvious that some of this was recent. While Verakova can't pin down the exact location of the magic she'd detected earlier, she definitely, definitely, see the little scaly lizard thing as it garbles something near a heap of trash and then squawks out loud, obviously way more surprised to see them than they were to see it.
Wyn spots one. So does Wellis as he's looking at spiderwebs, ascertaining that none seem to be down near enough to them to be a threat. There two of the dragon things, then four, five of them. They scramble, one falling down a short set of stairs in front of a house as it moves to get to its pack mates. One saunters out into the road with a stick that looks like it has a scorpion tied to the end of it. It's chirping and barking and then uttering something in a guttural language. It's obviously trying to establish control of the situation. The other four take up positions, two to the rear, two near the front. These two have either long knives or short swords. It's hard to tell without them drawn.
There's a new smell. Its pretty ******* awful. Yep, there it is. The talking thing has a skunk in a cage strapped to its back. The skunk looks very, very pissed off.
When the minotaur's light pops, the creatures shriek, not expecting the sudden burst of light brighter than a simple flame. The leader, because you're all now sure that's what the stinky one is, covers its eyes with one arm and screams very, very loud...
This post has potentially manipulated dice roll results.
What a horrendous smell Wyn thinks. These draconic creatures are quite peculiar carrying around that skunk. Who would want to smell that all day long? Wyn attempts to recall if he had ever heard tell of these creatures and their nature and weaknesses. Clearly they do not favor the light that Emilia has cast.
This post has potentially manipulated dice roll results.
The minotaur would scrunch her nose up at the horrendous smell, fanning it away as she held the holy symbol out towards the group of small draconic beings. She attempts to soothe the group, to prevent conflict.
"My friends, do not be alarmed. We do not mean harm. I deeply apologize if this light has frightened you all."
Zodiac remains perched on the roof of the nearby building holding the glowing fork (Light) in his beak so that Verakova can clearly see her surrounding.
"It must be the charismatic presence of our sorcerer comrade and her divine patron... they possibly never met a sorcerer like her before."
Verakova attempts to talk with Petrova while drawing out a picturesque tarot card with silvery tint and examines its content. She's not troubled by the fact that these scaly creatures can be hostile to the party.
Percy notes the arrival of these draconic miniatures in their midst. But focuses on the fact that they either came with whatever made thes webs, or they thrive in such conditions.
”I love the enthusiasm guys, but city wide webbing and caged skunk riders don’t look sound or smell like friends of the realm to me…”
he stays in his prepared position, Ready for whatever may come, but starts backing up ever so slightly, not wanting to be surrounded and lose control of the terms of engagement.
Percy also starts worrrying about the fact that there might be waaaay more than just these few. And mentally prepared for a looooong day of pest control.
"I will bring up the rear. Bard! Join me in the back and play me some tunes to make the walk a bit more lively"
Wyn then looks around to make sure nothing can sneak up upon the rear of the party
Perception: 25
Verakova has dismissed the effect of the spell, and when she finds the gate unlocked she will run towards the Vagrant Camp so that she can retrieve her chest. She settles down in front of the item while lifting up her glowing orb and murmuring something in sylvan... as if she's been speaking to an invisible figure.
Action: [Tooltip Not Found]: Unseen Servant (As Ritual)
Rolls: 1d6 (3), 1d8 (5)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Lignum will give a nod to Percy and agree to go up front with him. He will say to the rest of the group
”Should we head over to the source of the noises or does anyone have any other places they want to check out first?”
He will follow what the rest of the group decides. He will hold out his torch and help light up the area ahead.
"Yes yes, good idea" Wellis joins Wyn as he works his way back to the verse.
"Open the gate and hold the line, still we wait for the monster's...bite? No no, hmm, lets try something other than hold the line." He continues to mutter under his breath, searching for the right words.
The road is mostly clear. Mostly. As they proceed forward they can see that the town seems to have been abandoned with some haste. While there are footprints on the streets, there seems to be carts and similar modes of travel abandoned all around them. A horse lies dead on the side of the road at one point. and another is partially eaten a few hundred yards past that with its own wagon still attached to it. The corpse is shriveled, mummified. Those with Darkvision can see a slight glisten on its corpse, like a snail has crawled on it.
There are more than horses lying dead. A chicken lays in the road looking like a pile of feathers and bones. It's hard to say if its been trampled or run over with a wagon or something.
A human body, clad in the armor of the city watch, lays prostrate on the side of the road next to a house. It's not obvious what killed him. His body is curled in on itself, his knees tucked into the fetal position.
Houses, shops, all manner of buildings stand open everywhere. Doors creak on hinges. There is a smell like rotting food, though it's gentle and light; obviously this has been going on for a week or more. The state of decay is almost complete, and everything is drying out.
The smell of smoke increases; something somewhere is burning. The town isn't on fire. It must be a single building or stall or something.
There is nothing up front that Percy can see. Not an obvious threat, at least. What is obvious, well, for Wyn anyway, is that they're alone in the streets. For the moment anyway. Even the far off sound of voices has stopped.
Their options now are to explore the residential side of Westmarch to the southwest, the commercial market area in the north east, or to continue straight to the Keep...
DM of AURYN: The Measure of Devotion - Escape from New York
"Petrova! Stay close and don't try to move away from me. I can sense the menacing presence of an assassin here."
Verakova continues to speak with the imaginary figure and moves inside the perimeter of the city. She's not carrying the chest. In fact, the chest is following her around as if it's being carried away by an invisible entity.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
“What is this abomination that serves at your commands! And how well does it fight?!” Percy is confused by the floating/walking chest as it nears them, but hopes it’s there to aid them in their cause.
smelling the air, he tries to pick up the directionality of the fiery scent 11.
(Cont. below)
Wyn looks around. "Something truly awful has befallen this place." Wyn trains his thoughts on the smoke. It appears that anyone, or anything, in the city that was friendly has fled or met a worse fate. The smoke must be linked with the evil that is here. If it was a fire from the original event, surely it would have long ago run out of fuel or consumed the city. Wyn attempts to identify where the smoke is coming from.
Perception: 18
“Let’s not stay out in these thoroughfares like curious kittens awaiting adoption. We can track the source of such a smell while checking the residential district for survivors.”
Percy looks around to check the facial expressions of his found family, this beautiful tribe of puzzle pieces from various sets thrown together by circumstance, making sure his cavalier and paladic ways weren’t rubbing anyone the wrong way. (If there are he makes a mental note for when they get a break from this tense condition)
musing his glaive as a walking stick in his off hand, and a javelin rested on his shoulder, he turned southwest down the next street at half speed.
"Trova is not an abomination, she is my sister! She doesn't need to fight since she can perform wondrous acts"- Verakova replies gingerly while examining her surrounding area to detect the presence of something magical. She's been attempting to locate the origin of the faint magical aura which she had sensed earlier.
Wisdom: Perception 18
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
After seeing Trova move the chest, Lignum is momentarily distracted. Was this a summoned guardian or is there some other magic at work? The threat of the fire and the dire circumstance that the group find themselves draws Lignum back into the task at hand. After hearing Percy talk of survivors Lignum will respond
We should keep an eye out for survivors. I also think we should go to the residential area and deal with the fire, I have a feeling that there may be some people nearby it that can explain what is going on.
Lignum will give a glance towards the path ahead. He doesn’t like the silence, it’s unnaturally quite as if something is lurking in the shadows for its next prey. The thought that this once busy city has become a dark webbed nightmare over a short time is truly unsettling. He will whisper to the group
Maybe we should try to be a little quite, I have a feeling that whatever caused this isn’t too far
Lignum will then start to walk in the direction that the group decides very quietly. He will put out his torch and use his Darkvision to lurk in shadowy areas to try and stay hidden. He will also keep an eye on the webbing above to make sure that nothing is above them.
Stealth: 6
Perception on webbing: 11
Wellis will follow Wyn, and also attempt to determine the general source of the smoke. Given that danger may be near, he quiets the singing and strumming for now.
Perception - 19
Emilia looks around the city, a small look of displeasure on her face. She decides to follow Wellis and Wyn with a small glare. Through her annoyance of not being able to see clearly, takes a small jar out from her robes, letting a firefly buzz onto her Reliquary. She folds her hands together as she began to pray to the heavens above.
"Holy father who art in heaven, lend me thy light."
Emilia will cast the light cantrip to try and assist the party by using the light engulfed holy symbol.
"Where do these guys get all their ideas?" - TommoBoi, to WOTC
DM of Night of the Nutcracker.
There were a great many things that seemed to happen or, as it were, go wrong all at once.
First, there was the noises. No one was being especially quiet, but that's all it took in the city. With the spiderwebs and strange happenings, it seemed that everything was on high alert, including the little red dragon-looking creatures they stumbled upon by chance. Marching through the confined streets and thoroughfares between houses revealed that many of the buildings had their windows smashed out, doors opened or, more often than not, battered or beaten down, and all manner of trash and debris having been strewn outside. It was obvious that some of this was recent. While Verakova can't pin down the exact location of the magic she'd detected earlier, she definitely, definitely, see the little scaly lizard thing as it garbles something near a heap of trash and then squawks out loud, obviously way more surprised to see them than they were to see it.
Wyn spots one. So does Wellis as he's looking at spiderwebs, ascertaining that none seem to be down near enough to them to be a threat. There two of the dragon things, then four, five of them. They scramble, one falling down a short set of stairs in front of a house as it moves to get to its pack mates. One saunters out into the road with a stick that looks like it has a scorpion tied to the end of it. It's chirping and barking and then uttering something in a guttural language. It's obviously trying to establish control of the situation. The other four take up positions, two to the rear, two near the front. These two have either long knives or short swords. It's hard to tell without them drawn.
There's a new smell. Its pretty ******* awful. Yep, there it is. The talking thing has a skunk in a cage strapped to its back. The skunk looks very, very pissed off.
When the minotaur's light pops, the creatures shriek, not expecting the sudden burst of light brighter than a simple flame. The leader, because you're all now sure that's what the stinky one is, covers its eyes with one arm and screams very, very loud...
DM of AURYN: The Measure of Devotion - Escape from New York
What a horrendous smell Wyn thinks. These draconic creatures are quite peculiar carrying around that skunk. Who would want to smell that all day long? Wyn attempts to recall if he had ever heard tell of these creatures and their nature and weaknesses. Clearly they do not favor the light that Emilia has cast.
History: 16
The minotaur would scrunch her nose up at the horrendous smell, fanning it away as she held the holy symbol out towards the group of small draconic beings. She attempts to soothe the group, to prevent conflict.
"My friends, do not be alarmed. We do not mean harm. I deeply apologize if this light has frightened you all."
Persuasion: 20
"Where do these guys get all their ideas?" - TommoBoi, to WOTC
DM of Night of the Nutcracker.
Lignum will see Emilia’s tactic and will follow suit. He will say to the creatures very slowly
Hello, can you understand what we are saying
Lignum will look at their body language to see if they are hostile towards them or if they are just as scared as they were.
Insight: 4
He will then have a think back to his studies to see if he has ever heard of small draconic creatures like these before.
History: 13
Lignum will still keep an eye out on these creatures and will ready himself in case this goes sideways.
Zodiac remains perched on the roof of the nearby building holding the glowing fork (Light) in his beak so that Verakova can clearly see her surrounding.
"It must be the charismatic presence of our sorcerer comrade and her divine patron... they possibly never met a sorcerer like her before."
Verakova attempts to talk with Petrova while drawing out a picturesque tarot card with silvery tint and examines its content. She's not troubled by the fact that these scaly creatures can be hostile to the party.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Percy notes the arrival of these draconic miniatures in their midst. But focuses on the fact that they either came with whatever made thes webs, or they thrive in such conditions.
”I love the enthusiasm guys, but city wide webbing and caged skunk riders don’t look sound or smell like friends of the realm to me…”
he stays in his prepared position, Ready for whatever may come, but starts backing up ever so slightly, not wanting to be surrounded and lose control of the terms of engagement.
Percy also starts worrrying about the fact that there might be waaaay more than just these few. And mentally prepared for a looooong day of pest control.
She would sigh as she turned to Percy, then back to the rest of the party.
"The cat is correct. We have no knowledge of where these... things came from. As well as all of that dreadful webbing I've heard about."
Emilia looks down at the small group as she shrouded the reliquary in her robes, the light being snuffed out a small bit as she held her arms out.
"My little friends, you need fear no longer. The bright light is gone."
For the moment, Emilia stays wary, but will still remain passive and reassuring to the critters.
"Where do these guys get all their ideas?" - TommoBoi, to WOTC
DM of Night of the Nutcracker.