Ereni's awe at the celestial events is buried by a mountain of guilt at having left the chase to save the Unicorn Mare and coming out here to fight the Red Bull. If I had just stayed with Lady Kaede and Jonathan and Amitola, the Unicorn might be alive right now...
As usual, the only thing that focuses her mind is her own gallows humor. She stares down the Red Bull from afar and with considerable effort, shakes off its fearsome gaze. "Always with the fire. Reminds me of when Vader's orcs torched our Infantry barracks. Of those inside, only one scrawny crossbowman, old Urgon, escaped being charred to a crisp. Urgon the Unburnt, they called him. So lucky, that little runt. Granted, he died from smoke inhalation, but still damn lucky to avoid the flames like that."
The Carpet of Flying speeds 60' away from the Red Bull east towards the sea with Ereni and Joy both on it, hoping to draw it away. Ereni tries to keep her face and wrists relaxed and her breathing steady as she looses two more arrows at her target with Hunter's Mark and Sharpshooter.
Rum crouches on the ground with one arm shielding his face after somersaulting out the way of the brunt of the flaming attacks from the bull and one of the wisps. His grin forms on his feline face as he watches his allies join the attack. His head cocks to the side as he spots the flying archer in the distance, reminiscent of the way Lelith used to join the fray. Minus the carpet of course. Despite recent events it felt comforting.
It is then that he feels despair drive into the core of his being. His breath seems to freeze in his lungs and a sense of total loss greater than any he has felt before washes over him. The suns disappear in a flash of orange light, leaving only a foreboding twilight lit further by the flames of the bull and it’s wisps.
His heart sinks as he realises the connotations of the light disappearing from the world. His head bows with his ears flat against his skull, his shoulders slump and his tail goes limp. He stays like this for but a moment before he looks back up, his narrowed eyes focussing on the Red Bull.
“Noooo!!!”, he growls as he moves forwards intending on taking his frustrations out on the bull.
He closes the short distance so it is in range of the magic of his tattoo and releases a haymaker punch that sends inky tendrils flying at the bull. He reaches out with his Ki once again trying to disrupt the Red Bull and stun it. Once again it resists.
Then his back arches and his neck extends, looking for all the world like a cat throwing up a fur-ball. But what comes out of his mouth is nothing of the sort. A mist of freezing cold air erupts, carefully aimed to cover the bull and as many wisps as possible.
Two wisps are hit by the cold, with one dancing away from the brunt of it, as does the bull.
The flames covering the bull where the mist hits however, seem to dance away as if afraid and the bull is visibly disturbed by the attack.
“Ah, not one for the cold then”, he says jovially.
He reaches again into his well of Ki and does a pair of spinning kicks sending more inky tendrils towards the Red Bull, this time infused with icy dragon’s breath. The second of which connects with the bull with the cold again having a devastating effect on it.
As he attacks, he calls for Keg, and the acrobatic manoeuvre ends with him landing on the Death Hawk as it sweeps by. They fly away from the flaming danger zone towards the archer on the flying carpet, trying to help lead the Red Bull away.
"If you can, give our adversary the cold shoulder, he doesn't like to freeze!", he calls to the others.
Rum Special: Eldritch Claw Tattoo - Eldritch Maul - Round 2/10 Movement: 10ft - to get into range Action: Attack: Unarmed Strike (advantage due to flanking mammoth): (12,10)+9=21 Damage: 3+6 =9 (magical bludgeoning) + 5 (force), Total: 14 (1 Ki point - Stunning Strike - DC 19 Con save or be stunned) - Resisted Breath of the Dragon: Damage: 1+6=7 [cold], DC 19Dex save to take 3. 20ft cone or 30’ line covering only bull and wisps - Red Bull and 1/2 Wisps Resisted Bonus Action: 1 Ki - Flurry of Blows Draconic Strike 1 (advantage due to flanking mammoth): (6, 3)+9=15 - Miss! Draconic Strike 2 (advantage due to flanking mammoth): (16,20)+9=25 Damage: 6+3+6 =15x2=30 (cold - x2 as vulnerable) + 2+1=3 (force), Total: 33 Movement: Mount Keg Defense: Until he takes damage any attacks are at disadvantage against him Reaction: He does have reactions, will post again if applicable
Keg Movement: Swooping down to pick up Rum and flying up 50 feet and away 80 feet towards Ereni Action: Dodge
Even before the rim of the world seemingly glows and allows sight once more, albeit dimmed and dreary, Nodjeim has already shoved the development out of his head.
Focus on what you can control, he knew. If there is nothing you yourself can do about it then it has no business in your head.
The Tiefling continues his dance upon the back of the Red Bull with nary a misstep. Fire, darkness, thunder or typhoon, the dance of the blades goes on dealing pain and blood and death. Even the falling of the dancer is a part of the endless dance, though a move none are eager to take... Nodjeim weaves and flexes toward the right side of the Bull and swings the first of his Battleaxes aiming to take a chunk out of it's flank if he can. Nodjeim then sways and glides up towards the base of it's neck hoping his second axe can bite deep...
(Attacking recklessly...)
Battleaxe 1: 1+8, 18+8 = 26 to hit , 4+7 = 11 Damage -- Actually 21 to hit
Battleaxe 2: 19+8, 5+8 = 27 to hit, 3+7 = 10 Damage. -- Actually 22 to hit
((Rolled in Game Log... Accidentally rolled normal instead or recless so -5 to each swing...))
The bull roars in fury as Rum's attacks pummel it and Nodjeim's blades bit into it. A Wisp springs out of the Bull's back right between Nodjeim's legs, burning him as the Bull's radiant heat slowly cooks him.
The Wisps that are charging for the other buildings reach their target...and the front two buildings explode into flame. From the backside of the flames emerges four more wisps that begin making their way toward the nearest building.
Seeing this new source of flame, the Red Bull bellows and rushes headlong into the flaming temple, taking Nodjeim with it...and then it disappears out from under him...
To the east, toward the keep, there is a rumbling...like an army on the march...
Updated Post Order
Ereni Rum Nodjeim Dungeon Master The Red Bull Godshell Dungeon Master Ward Dungeon Master
The wall of water crashes down on the burning temple, and steam explodes into the air, creating a dense cloud that spreads out thirty feet in all directions from the temple and obscures vision. It's clear, though, that when the flames go out the Red Bull does not reappear...
A house close to the two that just went up bursts into flames as a wisp gets to it and sets it ablaze. Three more of them race into the air as they start establishing air superiority over the town...
Updated Post Order
Ereni Rum Nodjeim Dungeon Master The Red Bull Godshell Dungeon Master Ward Dungeon Master
Ward drops off of the mammoth, casting something as he lands that fizzles out before pulling out the mirror. He goes back and forth for a moment before putting it away and yelling to the group. “We find the bull and kill it if it’s still here. The Keep has more friendlies moving in to get them out. This bull dies if it remained.” Ward yells, his body just beginning to change a bit as he prepares to transform when he can.
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Another building explodes into flames as the wisps collide with it...and three more pour from the opposite side and make their way across toward the nearest buildings that aren't on fire yet.
As smoke rises from the ruins of the temple, there seem to be more wisps forming there...wisps that are made out of smoke...but they're very hard to see...
Any wisp that isn't actively involved in arson takes to the sky...
Updated Post Order
Ereni Rum Nodjeim Dungeon Master The Red Bull Godshell Dungeon Master Ward Dungeon Master
Ereni grinds her teeth in frustration and shame at what has transpired. She circles the battleground, reassessing
How often will you let your friends and allies down Ereni? You let the unicorn die to kill the damn Bull, and now that bastard is gone too.
She switches targets, aiming for the flaming wisps that look the most threatening to the buildings.
Attack 1: Against wisp at ground level (Sharpshooter on for -5 to hit, +10 damage, but no Hunter's Mark which is still on the Red Bull) To hit: 22 (27 - 5) Damage: 16 + 2 + 10 = 28 magical piercing (Using extra 1d4 for Favored Foe instead of Hunter's Mark, only works for first attack)
Attack 2: Against same wisp at ground level if still alive, otherwise different wisp (Sharpshooter -5/+10, no Hunter's Mark). To hit: 17 (22 - 5) Damage: 10 + 10 = 20 magical piercing (minimum on dice!)
With her Hunter's Mark active on the Red Bull, she looks around, attempting to discern if it moved away invisible, transformed into the wisps, teleported a short distance, or perhaps teleported farther away. Perception at advantage due to Hunter's Mark: 17.
She is despairing of finding anything when something catches her attention out of the corner of her field of vision. She draws her breath in sharply, hollering: "The three burning buildings!Something is moving a little too uniformly in there. Is that where the bloody big cow went? Invisible, could be."
Rum turns in the saddle hoping to see the Red Bull following him, but instead it heads into the flames of the temple, disappearing from view. A curse escapes his lips.
In the time it takes for him to divert Keg’s path, the temple is turned into a steam bath and more buildings are on fire.
He hears Ereni’s shout and heads towards the three burning buildings, looking to do a fly by. Using his naturally keen vision he tries to zero in on the area Ereni spoke of and then arches his back and spews forth another spray of ice cold draconic energy at the spot, looking to damage and also expose the Red Bull and any wisps in it’s area of effect.
“It is indeed taking cover in the flames, the more flames there are the more cover it has. And it seems to be able to move between them as well. We need to stop the spread!”, he shouts to the other’s. Seeing Ereni attack the wisps on the ground, he decides to double down and do the same, stopping them igniting further buildings.
As Keg closes in, he sends two punches out, inky tendrils imbued with ice cold draconic energy flying from his fists towards the group of wisps that Ereni shot at.
Keg Movement: 80’ towards the three flaming buildings, doing a fly-by. Action: Dash - 40’ towards the wisps on the ground
Rum Special: Eldritch Claw Tattoo - Eldritch Maul - Round 3/10 Action: Attack: Breath of the Dragon: Damage: 3+2=5 [cold] (x2 as vulnerable) = 10, DC 19 Dex save to take 2 (x2 as vulnerable) = 4. 30’ line aiming at Red Bull in buildings Draconic Strike 1 against Wisp: 16+9=25 Damage: 2+6 =8x2=16 (cold - x2 as vulnerable) + 1 (force), Total: 17 Bonus Action: Draconic Strike 2 against Wisp: 1+9=10 - MISS! Defense: Until he takes damage any attacks are at disadvantage against him Reaction: He does have reactions, will post again if applicable
Keg Action: Dash - remaining 40’ up towards the wisps in the air trying to block them from attacking further buildings
As Nodjeim dances upon the top of the bull and swings his axes in time to the beat of the dance, he missteps?
No... Not a misstep. He does start to fall but the dance did not fail him, the dancefloor did. Betwixt one step and the next there was suddenly no foothold... The bull was gone.
"Oh... $#!+" Nodjeim utters as gravits takes hold... The flames of the bull had been a nuisance, the embrace of the fire of the ruined temple are more so as he falls deeper and deeper into them. Instead of bracing for impact, however, Nodjeim improves a few new dance moves and is once again dancing on air.
"The Bull!" he shouts out at the top of his voice. "It's disappeared!"
Regaining his composure and trying to dance his way out of the flames, which suddenly have been doused and turned into a sauna of steam and smoke and blinding swirls or darkness, Nodjeim rises up and (randomly since he's kind of blinded - 1d6 = West...) to the west until he is out of the steambath and into the clear. While he works to get clear he hears the others shouting, it sounds as if the others have an idea of where the beast moved to...
"If you can't put it out, accelerate the flames? Using all their fuel is as good as dousing them, no? Our mission isn't to save property, it's to kill the bull!" he shouts out, sharing his thoughts as he escapse and then tries to orient and move again in the direction of where the bull is believed to be...
Perceptionto find Bull or where he is thought to be once clear of steam: 18
Nodjeim uses his movement to get clear and hopefully start heading towards the bull, his Bonus Action for Second Wind to regain 7 HP, Nodjeim did take damage since he last turn so Rage still active... 3/10 rd.
Ereni's arrow shatters one of the wisps and badly damages the next, which Rum finishes off with his attack. Two of the airborne wisps go on the offensive. One targets Keg, the other Godshell's own mount, both scorching feathers with licking flames from a distance.
The Bull makes itself known as Rum's Breath of the Dragon strikes it in the blazing inferno of the three houses where it is hidden. There's no mistaking the enraged sound that comes rolling out of the flames of the burning houses. It charges out of the fire, looking a little more whole than it had before, and makes a beeline straight for the house standing alone directly to the west. The building goes up in a gout of fire as it impacts and sets it ablaze...
The Red Bull is out in the open for now!
Updated Post Order
Ereni Rum Nodjeim Dungeon Master The Red Bull Godshell Dungeon Master Ward Dungeon Master
Snowballs rain down on the three targets; two Wisps take tremendous damage. Steam rises from their burning forms as they're hit. One is destroyed completely.
Some of the smoke from the extinguished temple seems to be moving across the battlefield in a circular pattern that looks very deliberate.
One of the Wisps continues moving across the battlefield toward a cluster of homes to the south of the Bull's position...
Updated Post Order
Ereni Rum Nodjeim Dungeon Master The Red Bull Godshell Dungeon Master Ward Dungeon Master
This post has potentially manipulated dice roll results.
Ward begins moving through the buildings to get a clear sightline of the Bull, talking into the mirror again. "Betty! Enemy found! HIT HIM HARD!" Ward yells to the Mammoth, taking a position near whatever structure he can get to and flinging an Ice Knife at the bull. "Allies are holding off the Skeleton Army, the forces in the Keep will be joining us! Kill this thing and then grab the arsonist. I wanna have a chat with them after this. We don't want them to know this is dead until we bring them it's head!" Ward says, prepping another ice knife for the Bull
Attack: 22 Damage: 7
Dc 16 dex or take 9 Ice damage
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
The attack that Ward fires seems to do nothing to the Bull as it leaps away. The mammoth, hearing its master's summons, begins to charge across the battlefield to intercept the Bull...
The Wisps continue to circle above the battlefield, looking to cause as much havoc as possible for those flying overhead...
Updated Post Order
Ereni Rum Nodjeim Dungeon Master The Red Bull Godshell Dungeon Master Ward Dungeon Master
Ereni continues to fly 60' further away from the mayhem, her Sharpshooter feat allowing her to attack without disadvantage out to 600' and ignoring enemies' cover. Her mind is reeling thinking of the death of the Unicorn, the Red Bull, the pyromaniac wisps, and the ominous new entrant to the fray.
"More enemies than a crossbowman caught in a cavalry charge..." she mumbles, feeling as if she is repeating herself.
She makes the decision to take out the wisps first, lest they help heal the Red Bull by igniting more structures.
Attack 1: On wisp moving towards buildings. With -5/+10 from Sharpshooter. but Favored Foe instead of Hunter's Mark (which was on the Bull). To hit: 15 (20 - 5) Damage: 24 (1d8 + 1d4 + 19 = 1 + 4 + 19 = 24) magical piercing
Attack 2: On same wisp if still alive, or on airborne one if not. With -5/+10 from Sharpshooter but no Hunter's Mark. Favored Foe if first attack missed. To hit: 16 (21 - 5) Damage: 29 (or 25 if first attack hit and Favored Foe was used up, 1d8 + 1d4 + 19 = 6 + 4 + 19 = 29) magical piercing
Rum puts down the small mirror he holds, frowning at the response that came through before he sees the Red Bull reveal itself out of the corner of his eye, causing a low growl to emit from his throat. Seeing Godshell and the archer carry on targeting the wisps, he decides to join the mammoth rider and try and contain the Red Bull.
Hearing the mammoth rider shout, he responds with a simple, "On it!".
“Get me low to the ground and close to the flaming creature, then go and distract those flame-balls”, he directs Keg, who complies like the trained mount he is.
As Keg closes in, Rum spins and runs down Keg’s back, jumping the 8-9 feet to the ground and landing in a crouch, before sprinting to within 15 feet of the Red Bull as Keg ascends back towards the wisps.
“Let’s try this again, shall we”, Rum says to the flaming creature. “I am going to ask nicely, cool down!”, he says, and spins into action, twirling acrobatically and sending three inky draconic cold infused tendrils flying towards the Red Bull. One attack comes from his fist as he starts the acrobatic spin, then a roundhouse kick and finally another punch as he ends in a crouch with his fist still reaching out towards the Red Bull.
He retains this position for a moment, before standing and staring at the Red Bull, waiting for it to move.
Keg Movement: 80’ looping down close to Red Bull then back up towards the flying Wisps Action: Dodge
Rum Special: Eldritch Claw Tattoo - Eldritch Maul - Round 4/10 Movement: Half movement to dismount and the rest to get 15’ from the Red bull Action: Attack: Draconic Strike 1 against Red Bull: 20+9=29 [CRIT!] Damage: 1+1+6 =8x2=16 (cold - x2 as vulnerable) + 3+6=9 (force), Total: 25 Draconic Strike 2 against Red Bull: 3+9=12 MISS! Bonus Action: Draconic Strike 3 against Red Bull: 7+9=16 Damage: 5+6 =11x2=22 (cold - x2 as vulnerable) + 1 (force), Total: 23 Defense: Until he takes damage any attacks are at disadvantage against him Reaction: He does have reactions, will post again if applicable
Having dances his way out of the smoke and fog and mist, Nodjeim eyes the arsonist and pauses... The Bull and the helper seem about the same distance away but in opposite di rections. After the briefest moment of hesitation, Nodjeim takes off towards the arsonist at full speed. If their deeds are helping the bull heal, he must be taken out first.
Move and dash towards the arsonist = 60'. Though his movements become less graceful as the dance wears off as he's taken no damage nor attacked anything...
Ereni's arrows hit true on two of the wisps, and both die in violent, fiery explosions.
Rum struggles to his with one attack as he's harassed by another wisp that finally throws itself between him and the bull. His attack nails it first, blowing it up at a safe distance from him and destroying it wholly, before the attack strikes the Red Bull. The Bull roars with rage and turns its horns toward Rum and starts to step back, prompting the Tabaxi to punch it in the face. Startled, it forgets to move. It's eyes flash bright, searing yellow before heat and flames wash out in a wide circle. Rum leaps to get away, and almost does it before the flames grab him and flip him through the air, singing fur and clothing. Rum lands prone even as the bull shakes its head to regain its senses.
As Rum is tossed away into a smoking heap, five new combatants land on the battlefield. Johnathan swoops down, followed by a bat carrying Amitola and King Lir, followed by Lelith and Lady Kaede.
Updated Post Order
Ereni Rum Nodjeim The Red Bull Godshell Dungeon Master Ward Dungeon Master
Ereni's awe at the celestial events is buried by a mountain of guilt at having left the chase to save the Unicorn Mare and coming out here to fight the Red Bull. If I had just stayed with Lady Kaede and Jonathan and Amitola, the Unicorn might be alive right now...
As usual, the only thing that focuses her mind is her own gallows humor. She stares down the Red Bull from afar and with considerable effort, shakes off its fearsome gaze. "Always with the fire. Reminds me of when Vader's orcs torched our Infantry barracks. Of those inside, only one scrawny crossbowman, old Urgon, escaped being charred to a crisp. Urgon the Unburnt, they called him. So lucky, that little runt. Granted, he died from smoke inhalation, but still damn lucky to avoid the flames like that."
The Carpet of Flying speeds 60' away from the Red Bull east towards the sea with Ereni and Joy both on it, hoping to draw it away. Ereni tries to keep her face and wrists relaxed and her breathing steady as she looses two more arrows at her target with Hunter's Mark and Sharpshooter.
Attack 1:
To hit: 24 (29 - 5)
Damage: 27 magical piercing
Attack 2:
To hit: 17 (22 - 5)
Damage: 23 magical piercing
"This only ends one way if you keep letting me use you for target practice, you fat cow." (trying to draw the Red Bull to follow her towards the sea).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Rum crouches on the ground with one arm shielding his face after somersaulting out the way of the brunt of the flaming attacks from the bull and one of the wisps. His grin forms on his feline face as he watches his allies join the attack. His head cocks to the side as he spots the flying archer in the distance, reminiscent of the way Lelith used to join the fray. Minus the carpet of course. Despite recent events it felt comforting.
It is then that he feels despair drive into the core of his being. His breath seems to freeze in his lungs and a sense of total loss greater than any he has felt before washes over him. The suns disappear in a flash of orange light, leaving only a foreboding twilight lit further by the flames of the bull and it’s wisps.
His heart sinks as he realises the connotations of the light disappearing from the world. His head bows with his ears flat against his skull, his shoulders slump and his tail goes limp. He stays like this for but a moment before he looks back up, his narrowed eyes focussing on the Red Bull.
“Noooo!!!”, he growls as he moves forwards intending on taking his frustrations out on the bull.
He closes the short distance so it is in range of the magic of his tattoo and releases a haymaker punch that sends inky tendrils flying at the bull. He reaches out with his Ki once again trying to disrupt the Red Bull and stun it. Once again it resists.
Then his back arches and his neck extends, looking for all the world like a cat throwing up a fur-ball. But what comes out of his mouth is nothing of the sort. A mist of freezing cold air erupts, carefully aimed to cover the bull and as many wisps as possible.
Two wisps are hit by the cold, with one dancing away from the brunt of it, as does the bull.
The flames covering the bull where the mist hits however, seem to dance away as if afraid and the bull is visibly disturbed by the attack.
“Ah, not one for the cold then”, he says jovially.
He reaches again into his well of Ki and does a pair of spinning kicks sending more inky tendrils towards the Red Bull, this time infused with icy dragon’s breath. The second of which connects with the bull with the cold again having a devastating effect on it.
As he attacks, he calls for Keg, and the acrobatic manoeuvre ends with him landing on the Death Hawk as it sweeps by. They fly away from the flaming danger zone towards the archer on the flying carpet, trying to help lead the Red Bull away.
"If you can, give our adversary the cold shoulder, he doesn't like to freeze!", he calls to the others.
Rum
Special: Eldritch Claw Tattoo - Eldritch Maul - Round 2/10
Movement: 10ft - to get into range
Action: Attack:
Unarmed Strike (advantage due to flanking mammoth): (12,
10)+9=21 Damage: 3+6 =9 (magical bludgeoning) + 5 (force), Total: 14 (1 Ki point - Stunning Strike - DC 19 Con save or be stunned) - ResistedBreath of the Dragon: Damage: 1+6=7 [cold], DC 19 Dex save to take 3. 20ft cone or 30’ line covering only bull and wisps - Red Bull and 1/2 Wisps Resisted
Bonus Action: 1 Ki - Flurry of Blows
Draconic Strike 1 (advantage due to flanking mammoth): (6,
3)+9=15 - Miss!Draconic Strike 2 (advantage due to flanking mammoth): (
16,20)+9=25 Damage: 6+3+6 =15x2=30 (cold - x2 as vulnerable) + 2+1=3 (force), Total: 33Movement: Mount Keg
Defense: Until he takes damage any attacks are at disadvantage against him
Reaction: He does have reactions, will post again if applicable
Keg
Movement: Swooping down to pick up Rum and flying up 50 feet and away 80 feet towards Ereni
Action: Dodge
And.... the lights went out. Of the world.
Huh... That's new.
Even before the rim of the world seemingly glows and allows sight once more, albeit dimmed and dreary, Nodjeim has already shoved the development out of his head.
Focus on what you can control, he knew. If there is nothing you yourself can do about it then it has no business in your head.
The Tiefling continues his dance upon the back of the Red Bull with nary a misstep. Fire, darkness, thunder or typhoon, the dance of the blades goes on dealing pain and blood and death. Even the falling of the dancer is a part of the endless dance, though a move none are eager to take... Nodjeim weaves and flexes toward the right side of the Bull and swings the first of his Battleaxes aiming to take a chunk out of it's flank if he can. Nodjeim then sways and glides up towards the base of it's neck hoping his second axe can bite deep...
(Attacking recklessly...)
Battleaxe 1:
1+8,18+8 = 26 to hit , 4+7 = 11 Damage -- Actually 21 to hitBattleaxe 2: 19+8,
5+8= 27 to hit , 3+7 = 10 Damage. -- Actually 22 to hit((Rolled in Game Log... Accidentally rolled normal instead or recless so -5 to each swing...))
(Rage rd 2/10)
The bull roars in fury as Rum's attacks pummel it and Nodjeim's blades bit into it. A Wisp springs out of the Bull's back right between Nodjeim's legs, burning him as the Bull's radiant heat slowly cooks him.
The Wisps that are charging for the other buildings reach their target...and the front two buildings explode into flame. From the backside of the flames emerges four more wisps that begin making their way toward the nearest building.
Seeing this new source of flame, the Red Bull bellows and rushes headlong into the flaming temple, taking Nodjeim with it...and then it disappears out from under him...
To the east, toward the keep, there is a rumbling...like an army on the march...
Updated Post Order
Ereni
Rum
Nodjeim
Dungeon Master
The Red Bull
Godshell
Dungeon Master
Ward
Dungeon Master
It is Godshell's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
The wall of water crashes down on the burning temple, and steam explodes into the air, creating a dense cloud that spreads out thirty feet in all directions from the temple and obscures vision. It's clear, though, that when the flames go out the Red Bull does not reappear...
A house close to the two that just went up bursts into flames as a wisp gets to it and sets it ablaze. Three more of them race into the air as they start establishing air superiority over the town...
Updated Post Order
Ereni
Rum
Nodjeim
Dungeon Master
The Red Bull
Godshell
Dungeon Master
Ward
Dungeon Master
It is Ward's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Ward drops off of the mammoth, casting something as he lands that fizzles out before pulling out the mirror. He goes back and forth for a moment before putting it away and yelling to the group. “We find the bull and kill it if it’s still here. The Keep has more friendlies moving in to get them out. This bull dies if it remained.” Ward yells, his body just beginning to change a bit as he prepares to transform when he can.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Another building explodes into flames as the wisps collide with it...and three more pour from the opposite side and make their way across toward the nearest buildings that aren't on fire yet.
As smoke rises from the ruins of the temple, there seem to be more wisps forming there...wisps that are made out of smoke...but they're very hard to see...
Any wisp that isn't actively involved in arson takes to the sky...
Updated Post Order
Ereni
Rum
Nodjeim
Dungeon Master
The Red Bull
Godshell
Dungeon Master
Ward
Dungeon Master
It is Ereni's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Ereni grinds her teeth in frustration and shame at what has transpired. She circles the battleground, reassessing
How often will you let your friends and allies down Ereni? You let the unicorn die to kill the damn Bull, and now that bastard is gone too.
She switches targets, aiming for the flaming wisps that look the most threatening to the buildings.
Attack 1: Against wisp at ground level (Sharpshooter on for -5 to hit, +10 damage, but no Hunter's Mark which is still on the Red Bull)
To hit: 22 (27 - 5)
Damage: 16 + 2 + 10 = 28 magical piercing (Using extra 1d4 for Favored Foe instead of Hunter's Mark, only works for first attack)
Attack 2: Against same wisp at ground level if still alive, otherwise different wisp (Sharpshooter -5/+10, no Hunter's Mark).
To hit: 17 (22 - 5)
Damage: 10 + 10 = 20 magical piercing (minimum on dice!)
With her Hunter's Mark active on the Red Bull, she looks around, attempting to discern if it moved away invisible, transformed into the wisps, teleported a short distance, or perhaps teleported farther away. Perception at advantage due to Hunter's Mark: 17.
She is despairing of finding anything when something catches her attention out of the corner of her field of vision. She draws her breath in sharply, hollering: "The three burning buildings! Something is moving a little too uniformly in there. Is that where the bloody big cow went? Invisible, could be."
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Rum turns in the saddle hoping to see the Red Bull following him, but instead it heads into the flames of the temple, disappearing from view. A curse escapes his lips.
In the time it takes for him to divert Keg’s path, the temple is turned into a steam bath and more buildings are on fire.
He hears Ereni’s shout and heads towards the three burning buildings, looking to do a fly by. Using his naturally keen vision he tries to zero in on the area Ereni spoke of and then arches his back and spews forth another spray of ice cold draconic energy at the spot, looking to damage and also expose the Red Bull and any wisps in it’s area of effect.
“It is indeed taking cover in the flames, the more flames there are the more cover it has. And it seems to be able to move between them as well. We need to stop the spread!”, he shouts to the other’s. Seeing Ereni attack the wisps on the ground, he decides to double down and do the same, stopping them igniting further buildings.
As Keg closes in, he sends two punches out, inky tendrils imbued with ice cold draconic energy flying from his fists towards the group of wisps that Ereni shot at.
Keg
Movement: 80’ towards the three flaming buildings, doing a fly-by.
Action: Dash - 40’ towards the wisps on the ground
Rum
Special: Eldritch Claw Tattoo - Eldritch Maul - Round 3/10
Action: Attack:
Breath of the Dragon: Damage: 3+2=5 [cold] (x2 as vulnerable) = 10, DC 19 Dex save to take 2 (x2 as vulnerable) = 4. 30’ line aiming at Red Bull in buildings
Draconic Strike 1 against Wisp: 16+9=25 Damage: 2+6 =8x2=16 (cold - x2 as vulnerable) + 1 (force), Total: 17
Bonus Action:
Draconic Strike 2 against Wisp: 1+9=10 - MISS!
Defense: Until he takes damage any attacks are at disadvantage against him
Reaction: He does have reactions, will post again if applicable
Keg
Action: Dash - remaining 40’ up towards the wisps in the air trying to block them from attacking further buildings
As Nodjeim dances upon the top of the bull and swings his axes in time to the beat of the dance, he missteps?
No... Not a misstep. He does start to fall but the dance did not fail him, the dancefloor did. Betwixt one step and the next there was suddenly no foothold... The bull was gone.
"Oh... $#!+" Nodjeim utters as gravits takes hold... The flames of the bull had been a nuisance, the embrace of the fire of the ruined temple are more so as he falls deeper and deeper into them. Instead of bracing for impact, however, Nodjeim improves a few new dance moves and is once again dancing on air.
"The Bull!" he shouts out at the top of his voice. "It's disappeared!"
Regaining his composure and trying to dance his way out of the flames, which suddenly have been doused and turned into a sauna of steam and smoke and blinding swirls or darkness, Nodjeim rises up and (randomly since he's kind of blinded - 1d6 = West...) to the west until he is out of the steambath and into the clear. While he works to get clear he hears the others shouting, it sounds as if the others have an idea of where the beast moved to...
"If you can't put it out, accelerate the flames? Using all their fuel is as good as dousing them, no? Our mission isn't to save property, it's to kill the bull!" he shouts out, sharing his thoughts as he escapse and then tries to orient and move again in the direction of where the bull is believed to be...
Perception to find Bull or where he is thought to be once clear of steam: 18
Nodjeim uses his movement to get clear and hopefully start heading towards the bull, his Bonus Action for Second Wind to regain 7 HP, Nodjeim did take damage since he last turn so Rage still active... 3/10 rd.
Next up; DM
Ereni's arrow shatters one of the wisps and badly damages the next, which Rum finishes off with his attack. Two of the airborne wisps go on the offensive. One targets Keg, the other Godshell's own mount, both scorching feathers with licking flames from a distance.
The Bull makes itself known as Rum's Breath of the Dragon strikes it in the blazing inferno of the three houses where it is hidden. There's no mistaking the enraged sound that comes rolling out of the flames of the burning houses. It charges out of the fire, looking a little more whole than it had before, and makes a beeline straight for the house standing alone directly to the west. The building goes up in a gout of fire as it impacts and sets it ablaze...
The Red Bull is out in the open for now!
Updated Post Order
Ereni
Rum
Nodjeim
Dungeon Master
The Red Bull
Godshell
Dungeon Master
Ward
Dungeon Master
It is Godshell's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Snowballs rain down on the three targets; two Wisps take tremendous damage. Steam rises from their burning forms as they're hit. One is destroyed completely.
Some of the smoke from the extinguished temple seems to be moving across the battlefield in a circular pattern that looks very deliberate.
One of the Wisps continues moving across the battlefield toward a cluster of homes to the south of the Bull's position...
Updated Post Order
Ereni
Rum
Nodjeim
Dungeon Master
The Red Bull
Godshell
Dungeon Master
Ward
Dungeon Master
It is Ward's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Ward begins moving through the buildings to get a clear sightline of the Bull, talking into the mirror again. "Betty! Enemy found! HIT HIM HARD!" Ward yells to the Mammoth, taking a position near whatever structure he can get to and flinging an Ice Knife at the bull. "Allies are holding off the Skeleton Army, the forces in the Keep will be joining us! Kill this thing and then grab the arsonist. I wanna have a chat with them after this. We don't want them to know this is dead until we bring them it's head!" Ward says, prepping another ice knife for the Bull
Attack: 22 Damage: 7
Dc 16 dex or take 9 Ice damage
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The attack that Ward fires seems to do nothing to the Bull as it leaps away. The mammoth, hearing its master's summons, begins to charge across the battlefield to intercept the Bull...
The Wisps continue to circle above the battlefield, looking to cause as much havoc as possible for those flying overhead...
Updated Post Order
Ereni
Rum
Nodjeim
Dungeon Master
The Red Bull
Godshell
Dungeon Master
Ward
Dungeon Master
It is Ereni's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Ereni continues to fly 60' further away from the mayhem, her Sharpshooter feat allowing her to attack without disadvantage out to 600' and ignoring enemies' cover. Her mind is reeling thinking of the death of the Unicorn, the Red Bull, the pyromaniac wisps, and the ominous new entrant to the fray.
"More enemies than a crossbowman caught in a cavalry charge..." she mumbles, feeling as if she is repeating herself.
She makes the decision to take out the wisps first, lest they help heal the Red Bull by igniting more structures.
Attack 1: On wisp moving towards buildings. With -5/+10 from Sharpshooter. but Favored Foe instead of Hunter's Mark (which was on the Bull).
To hit: 15 (20 - 5)
Damage: 24 (1d8 + 1d4 + 19 = 1 + 4 + 19 = 24) magical piercing
Attack 2: On same wisp if still alive, or on airborne one if not. With -5/+10 from Sharpshooter but no Hunter's Mark. Favored Foe if first attack missed.
To hit: 16 (21 - 5)
Damage: 29 (or 25 if first attack hit and Favored Foe was used up, 1d8 + 1d4 + 19 = 6 + 4 + 19 = 29) magical piercing
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Rum puts down the small mirror he holds, frowning at the response that came through before he sees the Red Bull reveal itself out of the corner of his eye, causing a low growl to emit from his throat. Seeing Godshell and the archer carry on targeting the wisps, he decides to join the mammoth rider and try and contain the Red Bull.
Hearing the mammoth rider shout, he responds with a simple, "On it!".
“Get me low to the ground and close to the flaming creature, then go and distract those flame-balls”, he directs Keg, who complies like the trained mount he is.
As Keg closes in, Rum spins and runs down Keg’s back, jumping the 8-9 feet to the ground and landing in a crouch, before sprinting to within 15 feet of the Red Bull as Keg ascends back towards the wisps.
“Let’s try this again, shall we”, Rum says to the flaming creature. “I am going to ask nicely, cool down!”, he says, and spins into action, twirling acrobatically and sending three inky draconic cold infused tendrils flying towards the Red Bull. One attack comes from his fist as he starts the acrobatic spin, then a roundhouse kick and finally another punch as he ends in a crouch with his fist still reaching out towards the Red Bull.
He retains this position for a moment, before standing and staring at the Red Bull, waiting for it to move.
Keg
Movement: 80’ looping down close to Red Bull then back up towards the flying Wisps
Action: Dodge
Rum
Special: Eldritch Claw Tattoo - Eldritch Maul - Round 4/10
Movement: Half movement to dismount and the rest to get 15’ from the Red bull
Action: Attack:
Draconic Strike 1 against Red Bull: 20+9=29 [CRIT!] Damage: 1+1+6 =8x2=16 (cold - x2 as vulnerable) + 3+6=9 (force), Total: 25
Draconic Strike 2 against Red Bull: 3+9=12 MISS!
Bonus Action:
Draconic Strike 3 against Red Bull: 7+9=16 Damage: 5+6 =11x2=22 (cold - x2 as vulnerable) + 1 (force), Total: 23
Defense: Until he takes damage any attacks are at disadvantage against him
Reaction: He does have reactions, will post again if applicable
(CRIT effect to be determined by DM)
Having dances his way out of the smoke and fog and mist, Nodjeim eyes the arsonist and pauses... The Bull and the helper seem about the same distance away but in opposite di rections. After the briefest moment of hesitation, Nodjeim takes off towards the arsonist at full speed. If their deeds are helping the bull heal, he must be taken out first.
Move and dash towards the arsonist = 60'. Though his movements become less graceful as the dance wears off as he's taken no damage nor attacked anything...
Ereni's arrows hit true on two of the wisps, and both die in violent, fiery explosions.
Rum struggles to his with one attack as he's harassed by another wisp that finally throws itself between him and the bull. His attack nails it first, blowing it up at a safe distance from him and destroying it wholly, before the attack strikes the Red Bull. The Bull roars with rage and turns its horns toward Rum and starts to step back, prompting the Tabaxi to punch it in the face. Startled, it forgets to move. It's eyes flash bright, searing yellow before heat and flames wash out in a wide circle. Rum leaps to get away, and almost does it before the flames grab him and flip him through the air, singing fur and clothing. Rum lands prone even as the bull shakes its head to regain its senses.
As Rum is tossed away into a smoking heap, five new combatants land on the battlefield. Johnathan swoops down, followed by a bat carrying Amitola and King Lir, followed by Lelith and Lady Kaede.
Updated Post Order
Ereni
Rum
Nodjeim
The Red Bull
Godshell
Dungeon Master
Ward
Dungeon Master
It is Godshell's turn!
DM of AURYN: The Measure of Devotion - Escape from New York