"Step back everyone, I am going to try and get the sack that holds the posion in the back of the dragons mouth (Draconis Fundamentum). It could be deadly if it goes wrong."
(He hands the necklace he found to Galbon)
"If this goes poorly return this to the family it rightfully belongs to"
The druid looks around. "Well, I've had better luck harvesting. Oh well, waste not want not, I guess. I'm sure the dragon will find a new home in the belly of many a beast. Good luck to you all." And, he walks back down the hill toward his cottage whistling a merry tune.
Anything else to be done or all you all heading back toward Neverwinter? You would arrive after dark by the eighth or ninth evening bell toll.
Jake trots over to the wagon. "I think we should make for Neverwinter as quickly as possible. Those dragon cultists will be pretty pissed we butchered their dragon. I don't want them catching up. And I call shotgun on the wagon." Jake hops up onto the seat, looking pleased with himself.
"I've seen better luck playing twenty-one with the elves. I wouldn't mind the exercise, i will walk." Moonraker stands to the right of the wagon, one hand resting on a sheathed handaxe.
The party reassembles at the wagon and begins the partial day trek back toward Neverwinter, arriving without issue at the city gates shortly after dusk having made good time. Since Neverwinter was the city of origin for many of you, you are relatively familiar with the local amenities and wares. The Driftwood Tavern is a local favorite for ale and lodging if that is what you're looking for.
Jake announces to the group "I am weary and in need of rest. I'm also hungry. I say we shack up at the Driftwood for tonight. I would be interested in exploring tomorrow after a night of sleep."
The party makes their way through the serpentine streets, winding between tall shops and houses on the eastern edge of the city, many with wisps of smoke from chimney stacks swirling lazily up into the crisp night air. The party pulls up in front of the Driftwood, a nondescript wooden building situated among modest and somewhat tired-looking shops. You can hear lively banter and the rich smell of smoked meat from the other side of the door to the tavern. As the party enters the tavern and finds an empty table large enough to accommodate you, Galben drives the wagon further toward the south gate and in no time finds a suitable stable, learning it'll be 3 sp to stable for the night.
A worn and gruff looking barkeep comes to tend your table, and you learn the price of a hot meal, 2 mugs of ale, and lodging for the night is 10 spper person.
OldMan pulls up a chair and places a stack of SP neatly on the table. "As much as I'd like to just go sleep off the day's events I think a hearty warm meal and cold ale would help me sleep deeper."
Jake pulls his Alms box out of his pack and gently lifts the lid. "The offerings to Almater have been slim as of late" as he shakes the empty box. "I don't want to sleep outside, nor do I want to sleep hungry. Please, a room, some ale, and some food."
OldMan reaches into his pouch and grabs a handful of gold pieces (24) and puts them into Jake's Alms box.
"Although I am a man more to trust intellect than faith. You and your god has saved all of us many times. And I predict you will save us in the future. Use this as you wish to promote you faith in the world."
(Galben pays the 3 so for the stable, to tired to negotiate, and heads into the driftwood. He finds the table with the crew and pulls 10 sp out hands them to the barkeep.)
"Well, we have had quite a day should we spend the day in town tomorrow preparing ourselves for the next quest?"
Quest Options
The Banshee’s Bargain
Recently, Garaele’s superiors asked her to undertake a delicate mission. They wanted her to persuade a banshee named Agatha to answer a question about a spellbook. Garaele sought out Agatha in her lair, but the creature did not appear for her. Garaele desires an intermediary to bring Agatha a suitable gift, a jeweled silver comb, and persuade the creature to tell what she knows about the location of a spellbook belonging to a legendary mage named Bowgentle. Sister Garaele believes that a character who flatters Agatha’s vanity might be able to trade the comb for an answer.
Old Owl Trouble
Prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by undead. a two-day march northeast of Phandalin, and find out who’s there and what they’re up to. I know that the ruins are an old watchtower of an ancient magical empire known as Netheril, so be careful - I fear that dangerous magic might be dormant there."
Orc Trouble
Harbin is looking for someone to head east on the Triboar Trail, where travelers have reported trouble with a band of orcs near Wyvern Tor. He offers 100 gp to any group that can take care of the problem.
Tubard assumes his ale is paid for at this point and grabs one for himself “I don’t know about you all, but I’m in for a good old fashioned scrap. I say we take care of this measly orc business and earn some easy gold. Surely they can’t be tougher than a dragon.”
Jake swallows his bite of food. "These orcs can be a real menace. I agree, we should dispatch them. I am also quite curious about this Old Owl Well, and the undead scourge there. I think we should start with the orcs, then move to the Owl Well. After rest and shopping, of course."
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(Bearkiller looks at the group)
"Step back everyone, I am going to try and get the sack that holds the posion in the back of the dragons mouth (Draconis Fundamentum). It could be deadly if it goes wrong."
(He hands the necklace he found to Galbon)
"If this goes poorly return this to the family it rightfully belongs to"
(Galbon nods his head and steps away)
(Harvest roll: 5)
(Galben looks around at the group)
"Well I say we hop on the wagon and head to Neverwinter"
OldMan nods in agreement. "Let's roll" I would love a rest.
Jake trots over to the wagon. "I think we should make for Neverwinter as quickly as possible. Those dragon cultists will be pretty pissed we butchered their dragon. I don't want them catching up. And I call shotgun on the wagon." Jake hops up onto the seat, looking pleased with himself.
"I've seen better luck playing twenty-one with the elves. I wouldn't mind the exercise, i will walk." Moonraker stands to the right of the wagon, one hand resting on a sheathed handaxe.
"What's a shotgun? Where I come from the person sitting next to the driver is call fireball." OldMan climbs atop his horse and starts to trot off.
(Galbon jumps up on the wagon and grabs the reigns)
"Let's move out"
Tubard will walk behind the wagon to keep an eye out if the dragon cultists follow us (Perception check 12+2=14)
Jake announces to the group "I am weary and in need of rest. I'm also hungry. I say we shack up at the Driftwood for tonight. I would be interested in exploring tomorrow after a night of sleep."
(Galben parks the wagon in front of the Driftwood.)
"I could use some rest myself. You all go inside. I'll find a spot for the wagon and horses."
"I'll get in on that" Moonraker says as he flips 1gp to the barkeep.
"Anyone care to join me?"
OldMan pulls up a chair and places a stack of SP neatly on the table. "As much as I'd like to just go sleep off the day's events I think a hearty warm meal and cold ale would help me sleep deeper."
Jake pulls his Alms box out of his pack and gently lifts the lid. "The offerings to Almater have been slim as of late" as he shakes the empty box. "I don't want to sleep outside, nor do I want to sleep hungry. Please, a room, some ale, and some food."
Jake pulls 10sp from his pouch.
OldMan reaches into his pouch and grabs a handful of gold pieces (24) and puts them into Jake's Alms box.
"Although I am a man more to trust intellect than faith. You and your god has saved all of us many times. And I predict you will save us in the future. Use this as you wish to promote you faith in the world."
(Galben pays the 3 so for the stable, to tired to negotiate, and heads into the driftwood. He finds the table with the crew and pulls 10 sp out hands them to the barkeep.)
"Well, we have had quite a day should we spend the day in town tomorrow preparing ourselves for the next quest?"
Quest Options
Recently, Garaele’s superiors asked her to undertake a delicate mission. They wanted her to persuade a banshee named Agatha to answer a question about a spellbook. Garaele sought out Agatha in her lair, but the creature did not appear for her. Garaele desires an intermediary to bring Agatha a suitable gift, a jeweled silver comb, and persuade the creature to tell what she knows about the location of a spellbook belonging to a legendary mage named Bowgentle. Sister Garaele believes that a character who flatters Agatha’s vanity might be able to trade the comb for an answer.
Prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by undead. a two-day march northeast of Phandalin, and find out who’s there and what they’re up to. I know that the ruins are an old watchtower of an ancient magical empire known as Netheril, so be careful - I fear that dangerous magic might be dormant there."
Harbin is looking for someone to head east on the Triboar Trail, where travelers have reported trouble with a band of orcs near Wyvern Tor. He offers 100 gp to any group that can take care of the problem.
Tubard assumes his ale is paid for at this point and grabs one for himself “I don’t know about you all, but I’m in for a good old fashioned scrap. I say we take care of this measly orc business and earn some easy gold. Surely they can’t be tougher than a dragon.”
Jake swallows his bite of food. "These orcs can be a real menace. I agree, we should dispatch them. I am also quite curious about this Old Owl Well, and the undead scourge there. I think we should start with the orcs, then move to the Owl Well. After rest and shopping, of course."