kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of Waterdeep.
Sildar met Gundren Rockseeker in Neverwinter and agreed to accompany him back to Phandalin. Sildar wants to investigate the fate of Iarno Albrek, a human wizard and fellow member of the Lords’ Alliance who disappeared shortly after arriving in Phandalin. Sildar hopes to learn what happened to Iarno, assist Gundren in reopening the old mine, and help restore Phandalin to a civilized center of wealth and prosperity.
important info he gives you
The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact. (Share the information in the first two paragraphs of the “Background” section to the players at this time.)
Klarg, the bugbear who leads this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Black Spider is.
Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in Phandalin might know. (It doesn’t occur to Sildar immediately, but a captured goblin might also be persuaded to divulge the castle’s location. See the “What the Goblins Know” sidebar above.)
Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate.
Sildar tells the characters that he intends to continue on to Phandalin, since it’s the nearest settlement. He offers to pay the party 50 gp to provide escort. Although he has no money on him, Sildar can secure a loan to pay the characters within a day after arriving in Phandalin. First, he hopes they’ll put a stop to the goblin raids by clearing out the caves.
Well i vote we have a short rest here. So we're not using any of are new found skills. That well probably need just to get out of this cave. Also then sildar can regain some strength
"Agreed let's take a short break here and then we will take Slidar here to Phandalin? I don't think we need to take the poor fellas money I think he's been through enough and we were heading that way anyways" "now Slidar we have cleared these caves what say ye we take a little rest before heading to Phandalin?"
Sildar "sounds good theres a fire already burning here, I will tell a little store"
Waterdeep’s Griffon Cavalry, an elite group of fighters, rangers and paladins who rode Griffon’s as mounts.
From 932 DR to 952 DR the lands surrounding the area were seized by the Troll Wars. It is likely fought for Waterdeep during this time, eventually retiring from the Griffon Cavalry and finding a quiet place to build a home for himself in Phandalin.
Sura will take up a spot next to the fire to listen to Sildar's stories.
Rollback Post to RevisionRollBack
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
((I'll be going back to work today, so replies will be sparse. For now Olana will be quiet and trail along with everyone else until reaching Phandalin, where she will thank everyone for the trip and will split from the party. She'll tell them that she knows someone that she owes a debt to that would most definitely like to join them, but it may take some time to hunt them down. With DM permission, of course.
Would the group prefer a sorc that can heal, or a druid?))
((Just wanted to say I've been following the adventure, and I'm a little jealous of how frequently this group posts. I haven't been able to find another group with that sort of frequency. Great job finishing that cave! Sorry again for leaving a hole where the bard was.))
"To the town. We don't know where this castle is, we should ask around in Phandalin. Besides, Sildar is paying us to escort him there anyways, and we have those crates we can turn in for coin."
((Its ok Niner! I hope to play with you again sometime!))
the night is filled with stories and relaxation / Sildar does say we need to get to town first, to let them know what going on and maybe get some info / and reminds you you have 2 carts of goods to return and are 2 days late / and says we have to find out who or what this black spider is also /
Dwight says, "guess we'll have to tell whoever complains of lateness that they are lucky to have the goods at all after all we went through to get em. Do you think anyone in town might know anything about this black spider?"
Dwight says, "guess we'll have to tell whoever complains of lateness that they are lucky to have the goods at all after all we went through to get em. Do you think anyone in town might know anything about this black spider?"
Sildar replies " we will just have to see, i have just heard rumors with that name before nothing more"
Medicine: 13
I think it is but I don't remember what it was so I thought I'd check and make sure
Dwight will assist with the medicine check,and use lay on hands on slidar for 7 points of hp
Medicine 16
OK with both of you working together Sildar starts waking still very hurt
Sildar "thank you so much it will not be forgotten" 'let me introduce myself"
Sildar Hallwinter, a human warrior
kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of Waterdeep.
Sildar met Gundren Rockseeker in Neverwinter and agreed to accompany him back to Phandalin. Sildar wants to investigate the fate of Iarno Albrek, a human wizard and fellow member of the Lords’ Alliance who disappeared shortly after arriving in Phandalin. Sildar hopes to learn what happened to Iarno, assist Gundren in reopening the old mine, and help restore Phandalin to a civilized center of wealth and prosperity.
important info he gives you
Sildar tells the characters that he intends to continue on to Phandalin, since it’s the nearest settlement. He offers to pay the party 50 gp to provide escort. Although he has no money on him, Sildar can secure a loan to pay the characters within a day after arriving in Phandalin. First, he hopes they’ll put a stop to the goblin raids by clearing out the caves.
Well i vote we have a short rest here. So we're not using any of are new found skills. That well probably need just to get out of this cave. Also then sildar can regain some strength
"Agreed let's take a short break here and then we will take Slidar here to Phandalin? I don't think we need to take the poor fellas money I think he's been through enough and we were heading that way anyways" "now Slidar we have cleared these caves what say ye we take a little rest before heading to Phandalin?"
Sildar "sounds good theres a fire already burning here, I will tell a little store"
Waterdeep’s Griffon Cavalry, an elite group of fighters, rangers and paladins who rode Griffon’s as mounts.
From 932 DR to 952 DR the lands surrounding the area were seized by the Troll Wars. It is likely fought for Waterdeep during this time, eventually retiring from the Griffon Cavalry and finding a quiet place to build a home for himself in Phandalin.
Sura will take up a spot next to the fire to listen to Sildar's stories.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
((I'll be going back to work today, so replies will be sparse. For now Olana will be quiet and trail along with everyone else until reaching Phandalin, where she will thank everyone for the trip and will split from the party. She'll tell them that she knows someone that she owes a debt to that would most definitely like to join them, but it may take some time to hunt them down. With DM permission, of course.
Would the group prefer a sorc that can heal, or a druid?))
((I suppose the sorceror we got a pretty healthy front line))
((Just wanted to say I've been following the adventure, and I'm a little jealous of how frequently this group posts. I haven't been able to find another group with that sort of frequency. Great job finishing that cave! Sorry again for leaving a hole where the bard was.))
Check out my Extended Signature here
So should we head to town or go look for the castle?
"To the town. We don't know where this castle is, we should ask around in Phandalin. Besides, Sildar is paying us to escort him there anyways, and we have those crates we can turn in for coin."
((Its ok Niner! I hope to play with you again sometime!))
Right. On word then. I think we should still keep an eye out for traps on are way out of the woods by this cave
the night is filled with stories and relaxation / Sildar does say we need to get to town first, to let them know what going on and maybe get some info / and reminds you you have 2 carts of goods to return and are 2 days late / and says we have to find out who or what this black spider is also /
Dwight says, "guess we'll have to tell whoever complains of lateness that they are lucky to have the goods at all after all we went through to get em. Do you think anyone in town might know anything about this black spider?"
Or if it's actually spider. Idk about you but giant black spiders don't sound like fun
"Alright friends, lets saddle up and head to Phandalin" Dwight gathers his gear and heads to the wagons with the rest of the group.