Through wind-whipped snow and biting cold, you notice a half-submerged, dark-blue stone building poking up through the ice. A gray stone door is carved to look like a face with a half-exposed skull. Scribed above the door is the word “SALSVAULT.” Looking at the door you can tell it is sealed shut with ice.
And so you leave the whipping winds and step into the front room (top middle of the map). The heavy stone walls of this room dampen the cold and the howling wind outside. An inscription in what looks like Draconic runes is carved into the east wall. The floor is dark black stone, the walls are blue stone, but it is brightly lit inside by several everburning torches around the area. While sheltered now from the wind and snow, it is still bitterly cold inside.
Bones, grateful to be in from the wind, then looks at his companions. "I suspect that there may be dangers to this place aside from the obviously lethal infectious sort. I will seek to give guidance to whomever takes point in this place, to aid them in finding and surviving traps or other things as we go. Also, I can provide additional light as needed." (( Bones will cast guidance on whomever takes point - and continue to do so over and over again while we remain out of combat. This will grant an additional d4 to any rolls they make. Then he will cast Light on his own weapon to give a 20' radius of light with an additional 20' of low-light. ))
(@vos nice! do you mean you can cast that on anybody who does a test anytime outside of combat?)
Cade attemps to open the door on the right (as seen on the map)?
(( It's a cantrip with no material cost due to my focus, so yes. However, the character wouldn't think to spam it like this in virtually any other situation excepting that the goal here is to bring the cure back with us to save others, he doesn't worry that his god will mind - but otherwise would not abuse such power... ))
Through wind-whipped snow and biting cold, you notice a half-submerged, dark-blue stone building poking up through the ice. A gray stone door is carved to look like a face with a half-exposed skull. Scribed above the door is the word “SALSVAULT.” Looking at the door you can tell it is sealed shut with ice.
Bones gulps despite the frigid dryness of his mouth. "I guess we have to go in there, eh? Let us be done with it then!"
Gellwin summoned a bonfire at the base of the door to melt the ice.
(I totally misread that as "lit a bonfire 50' away from the door" :D)
It takes a little while for the door to heat up enough for all of the ice to melt, but it is effective and before long the door is ready to open...
Gellwin pushed the door open, holding his flaming palm forward to illuminate the room.
And so you leave the whipping winds and step into the front room (top middle of the map). The heavy stone walls of this room dampen the cold and the howling wind outside. An inscription in what looks like Draconic runes is carved into the east wall. The floor is dark black stone, the walls are blue stone, but it is brightly lit inside by several everburning torches around the area. While sheltered now from the wind and snow, it is still bitterly cold inside.
Bones, grateful to be in from the wind, then looks at his companions. "I suspect that there may be dangers to this place aside from the obviously lethal infectious sort. I will seek to give guidance to whomever takes point in this place, to aid them in finding and surviving traps or other things as we go. Also, I can provide additional light as needed." (( Bones will cast guidance on whomever takes point - and continue to do so over and over again while we remain out of combat. This will grant an additional d4 to any rolls they make. Then he will cast Light on his own weapon to give a 20' radius of light with an additional 20' of low-light. ))
(@vos nice! do you mean you can cast that on anybody who does a test anytime outside of combat?)
Cade attemps to open the door on the right (as seen on the map)?
(Lots and lots of light now as the interior was already well lit, and Bones adding his own glow to the mix! @Cade, the door is locked.)
(( It's a cantrip with no material cost due to my focus, so yes. However, the character wouldn't think to spam it like this in virtually any other situation excepting that the goal here is to bring the cure back with us to save others, he doesn't worry that his god will mind - but otherwise would not abuse such power... ))
" Anyone here any good with locks?", said Gellwing seeing Cades issue with the door.
( What are the doors made of?)
(The doors are made of stone)
Cade gives the other door a try then.
The other door looks slightly ajar. (make an investigation check)
While Cade checks the other door, Gellwin lights a bonfire up against the locked door to see if it will crack the cold stone over time.
The bonfire does make the cold easier to deal with in general, but even after a while, the only change to the door is that it has gotten warm.
( Worth a shot)
Investigation: 10
(haha!)
(sorry, the inital result was 3! not sure why it was changed)
(With a 3, not much you can tell about the door and the room it leads to yet!)
Cade shrugs, opens the door and enters. He gestures the others to follow him.