I’m about to be offline for an hour or so, so I’ll roll my death save since I have the highest initiative (still waiting on Roth’gar’s initiative, I think.)
Roth'gar bringing his great axe down on the cultist (C1) strikes him square in the shoulder, driving the blade thru his clavicle and into his chest. As the blade stops it is heavy in Roth'gar's hand with the weight of the body it is stuck in. He falls to the ground lifeless.
(I wouldn't consider Lyn the strongest person in the world, so Im not sure if dragging a dwarf by the collar is an Action or just a stunted Move. If just a Move, I'll take the Dodge Action as well to cover myself and give partial cover via body shield to Amrak.)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
recap: Roth'gar kill one cultist, Amrak 1 save, K2 missed Roth'gar, Lynistra moved Amrak.
now the kobold attack with their slings again. K3 Attack: 20 Damage: 3 at Roth'gar K1 Attack: 5 Damage: Unable to parse dice roll. at Roth'gar K4 Attack: 12 Damage: 3 at Adrex K5 Attack: 17 Damage: 4 at Adrex K6 Attack: 15 Damage: 6 at Adrex
After dragging the bloodied cleric back to safety, Lynistra calls out, "If you have a shield, get behind it! If you don't have one, get behind someone who does!"
(She will likely take the Dodge Action next turn and start moving toward the kobolds)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
recap: Roth'gar kill one cultist, Amrak 1 save, K2 missed Roth'gar, Lynistra moved Amrak.
now the kobold attack with their slings again. K3 Attack: 16 Damage: 5 at Roth'gar K1 Attack: 16 Damage: Unable to parse dice roll. at Roth'gar K4 Attack: 5 Damage: 5 at Adrex K5 Attack: 17 Damage: 3 at Adrex K6 Attack: 11 Damage: 5 at Adrex Damage for K1 3
(Punctuation or extra spacing may help to make reading easier. I noticed the "Unable to Parse" note, but did not see where it was re-submitted)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Enjoying that nap? ;P More practical question: How far away are the kobolds? Just wondering if I should plan to Dodge next turn as I close the distance)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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I think Roth’gar already described his turn, and mine is here, too. So K2 is up?
Check out my Extended Signature here
Roth'gar bringing his great axe down on the cultist (C1) strikes him square in the shoulder, driving the blade thru his clavicle and into his chest. As the blade stops it is heavy in Roth'gar's hand with the weight of the body it is stuck in. He falls to the ground lifeless.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Seeing his comrade fall to the dwarf the kobold winds up his sling and launches a bullet at him. Attack: 24 Damage: 7
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Fontaine's first death save: 1
Fontaine is bleeding quite badly.
And that's all I have to say about that.
(I wouldn't consider Lyn the strongest person in the world, so Im not sure if dragging a dwarf by the collar is an Action or just a stunted Move. If just a Move, I'll take the Dodge Action as well to cover myself and give partial cover via body shield to Amrak.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(If you want to drag Amrak into the tunnel you can but you can not take any other action.)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
(I'm good with that)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
recap: Roth'gar kill one cultist, Amrak 1 save, K2 missed Roth'gar, Lynistra moved Amrak.
now the kobold attack with their slings again. K3 Attack: 20 Damage: 3 at Roth'gar K1 Attack: 5 Damage: Unable to parse dice roll. at Roth'gar K4 Attack: 12 Damage: 3 at Adrex K5 Attack: 17 Damage: 4 at Adrex K6 Attack: 15 Damage: 6 at Adrex
Damage for K1 6
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
After dragging the bloodied cleric back to safety, Lynistra calls out, "If you have a shield, get behind it! If you don't have one, get behind someone who does!"
(She will likely take the Dodge Action next turn and start moving toward the kobolds)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Looks like one of the damage rolls didn't parse correctly.
Check out my Extended Signature here
(I put it at the end)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
(Punctuation or extra spacing may help to make reading easier. I noticed the "Unable to Parse" note, but did not see where it was re-submitted)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(I will keep that in mind. Thank you.)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Adrex is attacked by three kobolds, but none of the attacks seem to come through the shield and armor of the dragon-born. He roars at the enemies.
Adrex stands over Fontaine and touches him. A warm silver light Comes from his hands. Curing some wounds of him. "That should let you feel better"
(Adrex uses Lay on hands. Fontaine you get 2 HP back)
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
Seeing one of the party healing someone the cultist will walk over to him (Adrex) and attack Attack: 16 Damage: 2
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
At the last moment Adrex raises his shield and blocks the attack
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
(I believe we are back to Roth'Gar in initiative)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Sorry Ive been really busy the last few days) Roth'gar will swing his great axe at the next closest cultist.
Attack: 24 Damage: 7
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Amrak Death Save: 7
Check out my Extended Signature here
(Enjoying that nap? ;P More practical question: How far away are the kobolds? Just wondering if I should plan to Dodge next turn as I close the distance)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero