Oloven turns to Nikita and says "You stay back here, alright? If things start lookin' bad for us, or if someone comes after you, you turn Daisy and gallop outta here as fast as she'll go, alright? We'll come find you when it's all over."
He turns to Tor and says "I'll have ya covered if things go sideways." And then Oloven has disappeared in the shifting of a windblown tree's long shadow.
Oloven shadow steps 60 ft. forward into an especially shady spot.
He takes the hide action.
Stealth: 12
And moves another twenty or so feet forward to another shady spot to try and get a good look at who exactly these humanoids are.
(I'm gonna use my clockwork amulet to take a 10 on that stealth check, making my roll 17.)
Ace and Oloven, who've moved to within 60 feet of the inn can see clearer. The figures have a distinctive lumbering gait and strange posture that marks them as undead, likely zombies.
You can see 4 pounding on the door that's visible to you, and you can see movement inside the smaller door that's already broken down, but you can't see how many are there without moving closer.
Sigi climbs down from Barley’s saddle and pats the draft horse gently on the side. Then he clutches his amulet, whispers a quiet prayer to the Earthmother, and takes off running in pursuit of his comrades and the danger.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Then on his next turn, Tor should be 10 feet from the zombies attacking the closed door. He will launch a handaxe at one, before wielding his battleaxe with both hands, ready to act, and will shout to the group "Let's put these things back in the grave!"
Once Oloven sees what they're facing, he unsheathes his axe and rushes from his hiding spot towards the broken down door, shouting as he does "They're of the undead! Hurry, they're already inside!!"
Once he's reached the broken door, he'll enter and attack the closest zombies he sees, spending a ki point for a flurry of blows. If one goes down, he'll move onto the next with his next attack.
(Edit: Sorry, I messed up the dice rolling mechanic. This is actually the first time I've ever rolled for an attack in PbP, can you believe it!)
This post has potentially manipulated dice roll results.
Tyrel moves forward and launches a bolt of electricity from his hands that forks and strikes two of the zombies. Ace launches forward and attacks with his glaive, striking with both hits, though the zombie remains standing. Tor throws a handaxe, that lodges itself in a zombie. Oloven shadowsteps and becomes a whirlwind of destruction, dropping one of the zombies and damaging a second. Oloven and Tyrel can see that the zombies haven't broken through the inner door yet. Sigi rushes forward, as a dwarf, not having as much speed as the others.
Notes to self:
Z1: Undead Fortitude check: 8 vs DC: 37; Dead Z2: 17 damage taken Z3: 12 damage taken Z4: 8 damage taken Z5: 0 damage taken Z6: 9 damage taken Z7: 13 damage taken Z8: 0 damage taken
The zombies turn and attack this new threat. Three attack Oloven; two each attack Tor and Ace. Attacks on Oloven: attack 1. 6 Damage: 3 attack 2. 17 Damage: 7 attack 3. 22 Damage: 3 Attacks on Tor: attack 1. 15 Damage: 2 attack 2. 18 Damage: 3 Attacks on Ace: attack 1. 13 Damage: 6 attack 2. 16 Damage: 7
Ace, Tor, and Oloven have gone twice, Sigi and Tyrel may take their second action.
Undead. Abominations... a sick mockery of the life energy he has devoted his entire life to worshipping... preserving... upholding.
Brother Siegfried Braun advances until the four nearby zombies are all within 30 feet, and raises his holy amulet. "Fell spirits! I call on the Mother, Chauntea, Goddess of Earth and Field, to cast you out from these bodies, that they may return to their rest. Begone!" He uses his Channel Divinity feature to Turn Undead (or Destroy undead if they are CR 1/2 or below). WIS save DC 16 or be turned or destroyed.
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Destroy UndeadCR 1/2 or LowerPHB, pg. 59
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Oloven moves like water in the small room, dancing between the swipes and clumsy biting of the four creatures. With perfect precision he sinks the blade of his axe into the back of a neck, severing the spine. As it drops to the ground, he's already onto another, kicking out its knee and sending it stumbling. An errant claw sinks into the meat of his side but he barely seems to notice. Silhouetted in the light of Tyrel's lightning, he makes four more lightning quick attacks of his own.
Oloven will expend another ki point for another flurry of blows, to see if he can take out the remaining zombies in the room. Same as before, once one goes down it's onto the next.
Attack 1 (axe): 9
Damage: 11
Attack 2 (axe): 9
Damage: 7
Attack 3 (unarmed): 15
Damage: 10
Attack 4 (unarmed): 27
Damage: 7
Edit: Shouldn't have posted before initiative 20. Sorry DM!
Oloven turns to Nikita and says "You stay back here, alright? If things start lookin' bad for us, or if someone comes after you, you turn Daisy and gallop outta here as fast as she'll go, alright? We'll come find you when it's all over."
He turns to Tor and says "I'll have ya covered if things go sideways." And then Oloven has disappeared in the shifting of a windblown tree's long shadow.
Oloven shadow steps 60 ft. forward into an especially shady spot.
He takes the hide action.
Stealth: 12
And moves another twenty or so feet forward to another shady spot to try and get a good look at who exactly these humanoids are.
(I'm gonna use my clockwork amulet to take a 10 on that stealth check, making my roll 17.)
I keep forgetting about the horse... No, i think he'd have gotten off the horse.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Ace and Oloven, who've moved to within 60 feet of the inn can see clearer. The figures have a distinctive lumbering gait and strange posture that marks them as undead, likely zombies.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
They continue to beat on the doors, you can see, mindlessly trying to break the wood with their fists.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
(How many can we see altogether?)
You can see 4 pounding on the door that's visible to you, and you can see movement inside the smaller door that's already broken down, but you can't see how many are there without moving closer.
Anyone who hasn't gone yet can go btw.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Tor continues to walk towards the figures.
(He should be 40ft from them now. Let me know when he can see what they are.)
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Sigi climbs down from Barley’s saddle and pats the draft horse gently on the side. Then he clutches his amulet, whispers a quiet prayer to the Earthmother, and takes off running in pursuit of his comrades and the danger.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Initiative: 7
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Tyrel walks up to the open entry way of the Inn, staying a good ways away from the creatures that are banging on the door.
Without a second of doubt he begins casting witch bolt While using Twinned spell. Casting it on the 2 of the 4 undead.
To hit #1 : 10
To hit #2: 15
Damage roll if a hit:
Damage #1: 12
Damage #2: 8
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Ace attacks one of the 2 zombies not targeted with the witch bolt with his glaive.
Attack: 20 Damage: 9
Attack: 7 Damage: 3
-Archie
Tor and Brother Siegfried can both see that the humanoids are zombies.
Just waiting to see if Tyrel is going to be able to respond.They must've responded as I was responding.**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Then on his next turn, Tor should be 10 feet from the zombies attacking the closed door. He will launch a handaxe at one, before wielding his battleaxe with both hands, ready to act, and will shout to the group "Let's put these things back in the grave!"
Handaxe 13; damage 9
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
(Tyrel did respond #289 and #290)
Once Oloven sees what they're facing, he unsheathes his axe and rushes from his hiding spot towards the broken down door, shouting as he does "They're of the undead! Hurry, they're already inside!!"
Once he's reached the broken door, he'll enter and attack the closest zombies he sees, spending a ki point for a flurry of blows. If one goes down, he'll move onto the next with his next attack.
(Edit: Sorry, I messed up the dice rolling mechanic. This is actually the first time I've ever rolled for an attack in PbP, can you believe it!)
Attack 1 (axe): 28
Damage: 11
Attack 2 (axe): 15
Damage: 11
Attack 3 (unarmed): 14
Damage: 9
Attack 4 (unarmed): 12
Damage: 8
Crit damage with savage attack (half-orc): 10
Tyrel moves forward and launches a bolt of electricity from his hands that forks and strikes two of the zombies.
Ace launches forward and attacks with his glaive, striking with both hits, though the zombie remains standing.
Tor throws a handaxe, that lodges itself in a zombie.
Oloven shadowsteps and becomes a whirlwind of destruction, dropping one of the zombies and damaging a second.
Oloven and Tyrel can see that the zombies haven't broken through the inner door yet.
Sigi rushes forward, as a dwarf, not having as much speed as the others.
Notes to self:
Z1: Undead Fortitude check: 8 vs DC: 37; Dead
Z2: 17 damage taken
Z3: 12 damage taken
Z4: 8 damage taken
Z5: 0 damage taken
Z6: 9 damage taken
Z7: 13 damage taken
Z8: 0 damage taken
The zombies turn and attack this new threat. Three attack Oloven; two each attack Tor and Ace.
Attacks on Oloven: attack 1. 6 Damage: 3 attack 2. 17 Damage: 7 attack 3. 22 Damage: 3
Attacks on Tor: attack 1. 15 Damage: 2 attack 2. 18 Damage: 3
Attacks on Ace: attack 1. 13 Damage: 6 attack 2. 16 Damage: 7
Ace, Tor, and Oloven have gone twice, Sigi and Tyrel may take their second action.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Undead. Abominations... a sick mockery of the life energy he has devoted his entire life to worshipping... preserving... upholding.
Brother Siegfried Braun advances until the four nearby zombies are all within 30 feet, and raises his holy amulet. "Fell spirits! I call on the Mother, Chauntea, Goddess of Earth and Field, to cast you out from these bodies, that they may return to their rest. Begone!" He uses his Channel Divinity feature to Turn Undead (or Destroy undead if they are CR 1/2 or below). WIS save DC 16 or be turned or destroyed.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Using his action Tyrel will send another pulse of crackling energy through the thethered witch bolt to do the same damage again.
Damage #1: 1
Damage #2: 7
"Leave this realm and let your spirit be reforged!"
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Oloven moves like water in the small room, dancing between the swipes and clumsy biting of the four creatures. With perfect precision he sinks the blade of his axe into the back of a neck, severing the spine. As it drops to the ground, he's already onto another, kicking out its knee and sending it stumbling. An errant claw sinks into the meat of his side but he barely seems to notice.
Silhouetted in the light of Tyrel's lightning, he makes four more lightning quick attacks of his own.Oloven will expend another ki point for another flurry of blows, to see if he can take out the remaining zombies in the room. Same as before, once one goes down it's onto the next.Attack 1 (axe): 9Damage: 11Attack 2 (axe): 9Damage: 7Attack 3 (unarmed): 15Damage: 10Attack 4 (unarmed): 27Damage: 7Edit: Shouldn't have posted before initiative 20. Sorry DM!