The four zombies outside can see/hear Brother Siegfried's turning, the ones inside are unaffected. Their saving throws: Z5. 16; Z6. 16; Z7. 19; Z8. 9 (Man, they rolled well)
The furthest zombie from Brother Siegfried has something black and nasty seem to be pushed out of it, away from the cleric, and it seems to dissipate into smoke with an ethereal scream that fades out as though being pulled far away, and the zombie drops lifeless, just a corpse again.
The two zombies being shocked by Tyrel react as another pulse of electricity jolts down the line of lightning he maintains. One of them seems to burn through and drops, a black shadow screaming into the ether, now just another lifeless body that used to be a person. The other still "lives," though it is slowly being charred spreading from where the lightning strikes it in its chest.
At initiative 20, before Oloven's turn, two wraith-like forms rise out of the ground and attack. One on Brother Siegfried, one on Oloven.
Attack on Sigi. Attack: 14 Damage: 16 If this hits:
Brother Sigi must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
Attack on Oloven. Attack: 7 Damage: 24 If this hits:
Oloven must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
Ace attacks the zombies near Oloven. He uses Unwavering Mark with his glaive attack, attacking the closest zombie to him.
Attack: 19 Damage: 3
Attack: 15 Damage: 6
He then uses Acton Surge, attacking the second closes zombie. He uses Unwavering Mark again.
Attack: 11 Damage: 5
Attack: 14 Damage: 12
Unwavering Mark:
When you hit with a melee weapon attack, you can mark the creature until the end of your next turn (or if you are incapacitated or you die, or if someone else marks the creature).
While it is within 5 ft. of you, a marked creature has disadvantage on any attack roll that doesn’t target you. If the marked creature deals damage to anyone else, you can make a special melee attack against it on your next turn as a bonus action with advantage and +3 extra damage. You can make this attack 2 times per long rest.
Action Surge: You can take one additional action on your turn. This can be used 1 time per short rest.
He leaves his glaive stuck in the second zombie, and pulls out his pre-loaded crossbow, and a dagger.
When Oloven hears the wraith appear, he shadowsteps from the room before it can touch him, disappearing in the strobing darkness between Tyrel's shocks of electricity (to disengage from the zombies). He appears directly outside, only a short distance away, standing in between the wraith and Tyrel, protecting him. He makes two quick swipes with his axe at the translucent creature (the axe is a +1 magic weapon).
He will also expend a ki point to attempt a stunning strikeon the wraith (Con save DC 14).
(When Oloven shadowsteps, his first attack that turn is made with advantage.)
Tyrel sends out another pulse of electric energy through the thether to the zombie using his action: 4
After which he breaks off the connection and moves 2 squares to the right. as a long range caster he wants eyes on the entire situation to pick his next move.
Distracting Strike When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll, and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
2. If it still stands, he will strike again.
Battleaxe + Precision Attack: 24; damage 12
Precision Attack When you make a weapon attack roll, you can expend one superiority die to add it to the roll before or after the roll but before any effects are applied.
Ace swings and "drops" the two zombies near him. (You can only interact with one object for free per round, meaning you can either draw your crossbow or your dagger, but not both). They "die" with a shadow screaming out of them. The two drop again, becoming just corpses again. Oloven shadowsteps and swings at the wraith. He catches it off guard on the first attack and feels his magical axe strike into the shadowy form, but it seems to shake off his stunning strike. It's ready for his second blow and dodges out of the way. Tor attacks the last remaining zombie that stands between him and the wraith, but it has not been damaged yet, and it still stands after his two attacks. Tyrel sends another jolt of lightning and the zombie drops as he moves to the east.
Note to self:
Z1: Dead Z2: 17 damage taken Z3: 12 damage taken + 12 damage taken: Undead Fortitude 21 vs. DC 17 Z4: 8 damage taken +11 damage +4 damage taken: Undead Fortitude 17 vs. DC 9 Z5: 0 damage taken +13 + 7 damage taken Z6: 9 damage taken + 5 + 12 damage taken: Undead Fortitude 14 vs. DC 17 Z7: 13 damage taken + 3 + 6 damage taken: Undead Fortitude 6 vs. DC 11 Z8: 0 damage taken - destroyed by turning
This post has potentially manipulated dice roll results.
Siegfried is appalled to see that not only did most of the zombies resist his turning, but a spectral wraith has risen to join the attack. It’s first strike is turned away by his mithril chainmail. Undeterred, he touches his amulet and focuses his wrath upon the wraith. “Holy blade of toil, rise, and separate this chaff from the good barley!” He calls out, and shimmering, golden sickle appears in the air adjacent to the wraith.
He uses a 4th level spell slot to cast spiritual weapon. Upcast at this level, it has +9 to hit and deals 2d6+5.
He then commands it to slash the wraith. Attack: 17 Damage: 11
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Brother Sigi's spiritual weapon strikes the wraith, which releases an ethereal howl of anger.
The zombie that Tyrel had dropped and one of the zombies that Ace had hit jerk back to life as a black inky shadow enters them. They rise and move to attack. One zombie attacks Oloven: Attack: 11 Damage: 5 One zombie attacks Tyrel: Attack: 20 Damage: 2 One zombie attacks Tor: Attack: 5 Damage: 2 And one zombie attacks Ace: Attack: 17 Damage: 2
This post has potentially manipulated dice roll results.
The wraiths again attack Brother Siegfried and Oloven again.
Attack on Sigi. Attack: 9 Damage: 20 If this hits:
Brother Sigi must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
Attack on Oloven. Attack: 21 Damage: 26 If this hits:
Oloven must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
This post has potentially manipulated dice roll results.
Oloven gasps in pain as the wraith's attack seems to suck the very life from him. But with an extreme effort of will, he focuses his own life energy into a safe place, for now. The two zombies are closing in, but he can handle those. This wraith is the priority. He has to keep this thing from touching him, and keep it from touching Tyrel. He tells the blacksmith "We have to take this thing down quickly! Give it EVERYTHING YOU'VE GOT, Tyrel! I'll keep it focused on me!"
Oloven makes two attacks with his axe, then spends a ki point to take the dodge action with patient defense.
Attack 1: 24
Damage: 11
Attack 2: 24
Damage: 7
Oloven will spend another ki point on a stunning strike (con save DC 14).
Aware that Ace is fully capable of handling one zombie, Tor tries to break through and get to the wraith threatening Siegfried. He brings his bearded axe down against the zombie next to him.
Battleaxe: 26; damage 6
Battleaxe: 21; damage 8
Action Surge
Battleaxe: 19; damage 12
Battleaxe: 7; damage 11
If the zombie falls at any point he will step over it and use the remaining attacks on the wraith.
To the first of these attacks which hits, I will make a Maneuvering Attack: 2 extra damage, and he will call out "Smithson, move back!", as he sees zombies starting to surround the mage who he knows is the squishiest of the group. Tyrel may use his reaction to move half his speed without provoking opportunity attacks.
Brother Siegfried stands as tall as he can in the face of the wraith, its attacks once again failing to find purchase against his person, his form no doubt protected by the grace of the Earthmother. He draws his sickle and strikes out at the foe. Attack: 18 Damage: 6
Then he commands the golden sickle to strike again as well. Attack: 13 Damage: 14
"You have no claim here, dark one! Yield this ground to the living!"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Oloven's magical axe again catches purchase on the ethereal wraith. This time, his stunning strike sends some of his soul into the wraith and stuns it momentarily.
Tor's first hit critically strikes the zombie and cuts the thing in half. Before both halves have hit the ground Tor is stepping over the body to attack the wraith. His next two attacks hit the spirit, but his axe feels more like it's passed through water than struck a solid object.
Similarly, Brother Siegfried's mundane sickle connects but seems to only catch a little on the wraith, in an unsatisfying way. By contrast, his spiritual sickle seems to tear at the very fabric of the undead spirit, causing it to release an unearthly, hate-filled howl of pain.
The four zombies outside can see/hear Brother Siegfried's turning, the ones inside are unaffected.
Their saving throws: Z5. 16; Z6. 16; Z7. 19; Z8. 9 (Man, they rolled well)
The furthest zombie from Brother Siegfried has something black and nasty seem to be pushed out of it, away from the cleric, and it seems to dissipate into smoke with an ethereal scream that fades out as though being pulled far away, and the zombie drops lifeless, just a corpse again.
The two zombies being shocked by Tyrel react as another pulse of electricity jolts down the line of lightning he maintains. One of them seems to burn through and drops, a black shadow screaming into the ether, now just another lifeless body that used to be a person. The other still "lives," though it is slowly being charred spreading from where the lightning strikes it in its chest.
At initiative 20, before Oloven's turn, two wraith-like forms rise out of the ground and attack. One on Brother Siegfried, one on Oloven.
Attack on Sigi. Attack: 14 Damage: 16 If this hits:
Brother Sigi must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
Attack on Oloven. Attack: 7 Damage: 24 If this hits:
Oloven must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Ace attacks the zombies near Oloven. He uses Unwavering Mark with his glaive attack, attacking the closest zombie to him.
Attack: 19 Damage: 3
Attack: 15 Damage: 6
He then uses Acton Surge, attacking the second closes zombie. He uses Unwavering Mark again.
Attack: 11 Damage: 5
Attack: 14 Damage: 12
Unwavering Mark:
When you hit with a melee weapon attack, you can mark the creature until the end of your next turn (or if you are incapacitated or you die, or if someone else marks the creature).
While it is within 5 ft. of you, a marked creature has disadvantage on any attack roll that doesn’t target you. If the marked creature deals damage to anyone else, you can make a special melee attack against it on your next turn as a bonus action with advantage and +3 extra damage. You can make this attack 2 times per long rest.
Action Surge: You can take one additional action on your turn. This can be used 1 time per short rest.
He leaves his glaive stuck in the second zombie, and pulls out his pre-loaded crossbow, and a dagger.
-Archie
When Oloven hears the wraith appear, he shadowsteps from the room before it can touch him, disappearing in the strobing darkness between Tyrel's shocks of electricity (to disengage from the zombies). He appears directly outside, only a short distance away, standing in between the wraith and Tyrel, protecting him. He makes two quick swipes with his axe at the translucent creature (the axe is a +1 magic weapon).
He will also expend a ki point to attempt a stunning strike on the wraith (Con save DC 14).
(When Oloven shadowsteps, his first attack that turn is made with advantage.)
Attack 1: 19
Damage: 7
Attack 2: 10
Damage: 9
Wraith Con Save: 14
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Tyrel sends out another pulse of electric energy through the thether to the zombie using his action: 4
After which he breaks off the connection and moves 2 squares to the right. as a long range caster he wants eyes on the entire situation to pick his next move.
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Tor will attack the zombie between himself and the wraith:
Battleaxe: 22; damage 5
Two possible moves next:
1. If it falls, he will move to engage with the wraith attacking Sigi.
Battleaxe + Distracting Strike: 14; damage 15 - "Over here, you abomination!"
Distracting Strike
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll, and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
2. If it still stands, he will strike again.
Battleaxe + Precision Attack: 24; damage 12
Precision Attack
When you make a weapon attack roll, you can expend one superiority die to add it to the roll before or after the roll but before any effects are applied.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Ace swings and "drops" the two zombies near him. (You can only interact with one object for free per round, meaning you can either draw your crossbow or your dagger, but not both). They "die" with a shadow screaming out of them. The two drop again, becoming just corpses again.

Oloven shadowsteps and swings at the wraith. He catches it off guard on the first attack and feels his magical axe strike into the shadowy form, but it seems to shake off his stunning strike. It's ready for his second blow and dodges out of the way.
Tor attacks the last remaining zombie that stands between him and the wraith, but it has not been damaged yet, and it still stands after his two attacks.
Tyrel sends another jolt of lightning and the zombie drops as he moves to the east.
Note to self:
Z1: Dead
Z2: 17 damage taken
Z3: 12 damage taken + 12 damage taken: Undead Fortitude 21 vs. DC 17
Z4: 8 damage taken +11 damage +4 damage taken: Undead Fortitude 17 vs. DC 9
Z5: 0 damage taken +13 + 7 damage taken
Z6: 9 damage taken + 5 + 12 damage taken: Undead Fortitude 14 vs. DC 17
Z7: 13 damage taken + 3 + 6 damage taken: Undead Fortitude 6 vs. DC 11
Z8: 0 damage taken - destroyed by turning
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Brother Siegfried may go, then it is the zombies turn.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Siegfried is appalled to see that not only did most of the zombies resist his turning, but a spectral wraith has risen to join the attack. It’s first strike is turned away by his mithril chainmail. Undeterred, he touches his amulet and focuses his wrath upon the wraith. “Holy blade of toil, rise, and separate this chaff from the good barley!” He calls out, and shimmering, golden sickle appears in the air adjacent to the wraith.
He uses a 4th level spell slot to cast spiritual weapon. Upcast at this level, it has +9 to hit and deals 2d6+5.
He then commands it to slash the wraith. Attack: 17 Damage: 11
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Brother Sigi's spiritual weapon strikes the wraith, which releases an ethereal howl of anger.
The zombie that Tyrel had dropped and one of the zombies that Ace had hit jerk back to life as a black inky shadow enters them. They rise and move to attack.
One zombie attacks Oloven: Attack: 11 Damage: 5
One zombie attacks Tyrel: Attack: 20 Damage: 2
One zombie attacks Tor: Attack: 5 Damage: 2
And one zombie attacks Ace: Attack: 17 Damage: 2
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
The wraiths again attack Brother Siegfried and Oloven again.
Attack on Sigi. Attack: 9 Damage: 20 If this hits:
Brother Sigi must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
Attack on Oloven. Attack: 21 Damage: 26 If this hits:
Oloven must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Everyone can act now
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
OOC: Can you give a verbal description of who/what is around me, so that I am able to assess what to do.?
-Archie
(Ooh MAMMA that's a lotta damage. That's half my hitpoints in one attack!!! Oloven is down to 25/59.)
Constitution save: 13
Oloven gasps in pain as the wraith's attack seems to suck the very life from him. But with an extreme effort of will, he focuses his own life energy into a safe place, for now. The two zombies are closing in, but he can handle those. This wraith is the priority. He has to keep this thing from touching him, and keep it from touching Tyrel. He tells the blacksmith "We have to take this thing down quickly! Give it EVERYTHING YOU'VE GOT, Tyrel! I'll keep it focused on me!"
Oloven makes two attacks with his axe, then spends a ki point to take the dodge action with patient defense.
Attack 1: 24
Damage: 11
Attack 2: 24
Damage: 7
Oloven will spend another ki point on a stunning strike (con save DC 14).
Wraith Con Save: 11
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Aware that Ace is fully capable of handling one zombie, Tor tries to break through and get to the wraith threatening Siegfried. He brings his bearded axe down against the zombie next to him.
Battleaxe: 26; damage 6
Battleaxe: 21; damage 8
Action Surge
Battleaxe: 19; damage 12
Battleaxe: 7; damage 11
If the zombie falls at any point he will step over it and use the remaining attacks on the wraith.
To the first of these attacks which hits, I will make a Maneuvering Attack: 2 extra damage, and he will call out "Smithson, move back!", as he sees zombies starting to surround the mage who he knows is the squishiest of the group. Tyrel may use his reaction to move half his speed without provoking opportunity attacks.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
The first attack was a crit, so 9 extra damage.
Please attach the Maneuvering Attack not to the crit, but to the second hit.
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
[When Sigi is back up.]
Brother Siegfried stands as tall as he can in the face of the wraith, its attacks once again failing to find purchase against his person, his form no doubt protected by the grace of the Earthmother. He draws his sickle and strikes out at the foe. Attack: 18 Damage: 6
Then he commands the golden sickle to strike again as well. Attack: 13 Damage: 14
"You have no claim here, dark one! Yield this ground to the living!"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Oloven's magical axe again catches purchase on the ethereal wraith. This time, his stunning strike sends some of his soul into the wraith and stuns it momentarily.
Tor's first hit critically strikes the zombie and cuts the thing in half. Before both halves have hit the ground Tor is stepping over the body to attack the wraith. His next two attacks hit the spirit, but his axe feels more like it's passed through water than struck a solid object.
Similarly, Brother Siegfried's mundane sickle connects but seems to only catch a little on the wraith, in an unsatisfying way. By contrast, his spiritual sickle seems to tear at the very fabric of the undead spirit, causing it to release an unearthly, hate-filled howl of pain.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |