Tyrel, seeing his traveling companion take such a heavy hit from the spectral creature. Seems to recoil out of shock.
As an action he releases his radiant soul within his body. Causing two large radiant feathered wings to appear from his back. "We shall end this now."
Not wanting to waste anymore time he begins setting up his next spell. Weaving the chaotic energies around him he begins casting chaos bolt At 3rd level Using quickened spell to do so as a bonus action. Aiming it towards the wraith next to Oloven.
To hit: 12 Damage: 12 + 18 + 7 radiant damage from radiant soul. (Type of damage will be in the next post cause it depends on the rolls of the D8)
Tyrel, seeing his traveling companion take such a heavy hit from the spectral creature. Seems to recoil out of shock.
As an action he releases his radiant soul within his body. Causing two large radiant feathered wings to appear from his back. "We shall end this now."
Not wanting to waste anymore time he begins setting up his next spell. Weaving the chaotic energies around him he begins casting chaos bolt At 3rd level Using quickened spell to do so as a bonus action. Aiming it towards the wraith next to Oloven.
To hit: 12 Damage: 12 + 18 + 7 radiant damage from radiant soul. (Type of damage will be in the next post cause it depends on the rolls of the D8)
This post has potentially manipulated dice roll results.
Ace will attack the zombie right in front of him. (OOC: drew his dagger last turn, and will draw the crossbow this turn.) He will fire the crossbow's arrow at the zombie's foot to get it stuck to the ground. And will proceed to run around the back of the zombie (it cannot turn due to the arrow in it's foot, if it did turn, it would fall down.), cutting into it's neck with the dagger, once from both sides, trying to dislodge the head.
Tyrel's chaos bolt slams into the wraith, which howls in pain. Its shadowy form seems more ragged and damaged than before.
(Ace, you can have both of your weapons, since you did it over different rounds, but without the dual wielder feat, you can either shoot your crossbow, OR attack twice with your dagger. Without the dual wielder feat, you can only attack with the weapons in both hands, if both weapons have the "light" quality. Even with the dual wielder feat, you would be able to attack once with your crossbow and once with your dagger. Alternatively, I suppose you could attack with your crossbow, then drop it, draw your dagger and attack once with that, but it would take another action to reload it after that. Without another Action Surge, though, you can't attack with your crossbow AND attack twice with your dagger. 5e is built around action economy, or how much you can do in one round, which is why I'm harping on these things).
Z1: Dead Z2: 17 damage taken + 4 damage: 21 damage total. Z3: 1 hp Z4: 1 hp Z5: Dead Z6: Dead Z7: 1 hp + 15 damage taken: Undead Fortitude 16 vs. DC 20 Z8: 0 damage taken - destroyed by turning
This post has potentially manipulated dice roll results.
The wraith nearest Brother Siegfried yells out a command in a haunted voice at the two remaining zombies who move to attack Tyrel (Oloven, you can use your reaction to make an attack of opportunity against one if you wish). It's malevolent intelligence recognizing Tyrel for the larger threat than all but the priest, who it focuses his attacks on.
Two zombies attack Tyrel: Attack 1: 4 Damage: 3; Attack 2: 10 Damage: 6 (If Olovendoes use his reaction on an opportunity attack and it kills the zombie, then the second attack will not happen). One wraith attacks Sigi, the other wraith is stunned until the end of Oloven's next turn: Attack: 24 Damage: 22 If this hits:
Brother Sigi must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
This post has potentially manipulated dice roll results.
Oloven sees a bright light from behind him casting shadows across the ground and a strange warmth at his back all seeming to come from Tyrel, followed by a damn impressive bolt of magic arcing into the wraith, but he has no time to consider the implications of all that right now. He jabs at the wraith's neck with his axe head, managing to stun it momentarily, then takes a fluid swipe at one of the zombies shambling towards the newly empowered Tyrel, bringing it down. Oloven is going to end the threat of this wraith right now. Acting quickly while it is still stunned, Oloven pummels the creature with everything he has.
Oloven will make two attacks with the attack action, and two more with flurry of blows. If the wraith goes down, he'll move onto the final zombie attacking Tyrel for the rest of his attacks.
This post has potentially manipulated dice roll results.
What was this thing? Some kind of ghost? His blows connected with something, but he may as well have been attacking a river. Some resistance, but little chance he was doing any real damage.
And yet he had to try. Perhaps if he could get the... thing to focus on him, the Brother could get the upper hand with his spirit weapon.
"Come at me you ghoul! Back here!"
Battleaxe: 7; damage 11
Battleaxe: 13; damage 11
Whichever hits first will also be a Distracting Strike, and add 5 to the damage.
(Maneuvers: Distracting Strike (Special)
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.)
This post has potentially manipulated dice roll results.
"So, wretch," Brother Siegfried cries out to the wraith which has once again failed to strike him. "... you see your withered whisps of wickedness are not permitted to harm the faithful! But this must come to an end!"
He steps back five feet [inviting an AoO but removing the disadvantage from his upcoming ranged spell attack] and clutches his holy symbol and summons a beam of light [upcast to level 2]. Attack: 22 Damage: 22 radiant.
He then once again uses a bonus action to command the golden sickle to lash out at the wraith as well... Attack: 11 Damage: 20
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
[Reroll for advantage on the ranged spell attack thanks to distracting strike...]
13
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Oloven becomes a whirlwind of destruction as his axe snaps out and drops one of the zombies moving past him to attack Tyrel. And the stunned wraith can take no action as Oloven carves away at it; his two axe swings cut deep, and the thing seems mere tatters when his first unarmed strike, empowered by his ki, snaps its head back until it touches its back. It seems to implode upon itself, disappearing with a high pitched scream, like someone left the kettle on too long. Not pausing to celebrate, he dashes to the final standing zombie and, with a brutal kick, breaks the pitiful thing's back. A wailing black shadow escapes the body and it drops, now just another unlamented corpse.
Meanwhile, on the other side of the battle, Tor's axe cuts into the shadowy form of wraith in a dissatisfying way, but it is distracted and turns from Brother Siegfried for but a moment, reacting with haste to try to claw at him as he steps away (Attack of Opportunity: Attack: 8 Damage: 18) only to be struck hard by a beam of light that leaps out of Brother Sigi's hands. If the wraith hits Sigi:
Brother Sigi must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
Waiting on Tyrel and Ace to act.
Notes to myself:
Z1: Dead Z2: Dead Z3: 1 hp + 7 damage: Undead Fortitude 20 vs. DC 12 Z4: Dead by critical Z5: Dead Z6: Dead Z7: Dead Z8: 0 damage taken - destroyed by turning W1: Dead W2: 64 damage taken
Tyrel, seeing his traveling companion take such a heavy hit from the spectral creature. Seems to recoil out of shock.
As an action he releases his radiant soul within his body. Causing two large radiant feathered wings to appear from his back. "We shall end this now."
Not wanting to waste anymore time he begins setting up his next spell. Weaving the chaotic energies around him he begins casting chaos bolt At 3rd level Using quickened spell to do so as a bonus action. Aiming it towards the wraith next to Oloven.
To hit: 12
Damage: 12 + 18 + 7 radiant damage from radiant soul.
(Type of damage will be in the next post cause it depends on the rolls of the D8)
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
The damage type is force. if it hits
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
(Attack with advantage because the wraith is stunned, also don't forget Tor gave you a free disengage from the zombies.)
(oh okay lemme roll one more attack roll then. )
11 The forgotten advantage roll.
And if there is a free disengage Tyrel would start moving upwards 15 feet to remain out of reach for the zombies.
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Thanks for the reminder!
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Ace will attack the zombie right in front of him. (OOC: drew his dagger last turn, and will draw the crossbow this turn.) He will fire the crossbow's arrow at the zombie's foot to get it stuck to the ground. And will proceed to run around the back of the zombie (it cannot turn due to the arrow in it's foot, if it did turn, it would fall down.), cutting into it's neck with the dagger, once from both sides, trying to dislodge the head.
Crossbow:
Attack: 22 Damage: 7
Daggers:
Attack: 21 Damage: 8
-Archie
Tyrel's chaos bolt slams into the wraith, which howls in pain. Its shadowy form seems more ragged and damaged than before.
(Ace, you can have both of your weapons, since you did it over different rounds, but without the dual wielder feat, you can either shoot your crossbow, OR attack twice with your dagger. Without the dual wielder feat, you can only attack with the weapons in both hands, if both weapons have the "light" quality. Even with the dual wielder feat, you would be able to attack once with your crossbow and once with your dagger. Alternatively, I suppose you could attack with your crossbow, then drop it, draw your dagger and attack once with that, but it would take another action to reload it after that. Without another Action Surge, though, you can't attack with your crossbow AND attack twice with your dagger. 5e is built around action economy, or how much you can do in one round, which is why I'm harping on these things).
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
I fixed it.
-Archie
The zombie Ace attacks goes down.
Notes just to me:
Z1: Dead
Z2: 17 damage taken + 4 damage: 21 damage total.
Z3: 1 hp
Z4: 1 hp
Z5: Dead
Z6: Dead
Z7: 1 hp + 15 damage taken: Undead Fortitude 16 vs. DC 20
Z8: 0 damage taken - destroyed by turning
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
The wraith nearest Brother Siegfried yells out a command in a haunted voice at the two remaining zombies who move to attack Tyrel (Oloven, you can use your reaction to make an attack of opportunity against one if you wish). It's malevolent intelligence recognizing Tyrel for the larger threat than all but the priest, who it focuses his attacks on.
Two zombies attack Tyrel: Attack 1: 4 Damage: 3; Attack 2: 10 Damage: 6 (If Oloven does use his reaction on an opportunity attack and it kills the zombie, then the second attack will not happen).
One wraith attacks Sigi, the other wraith is stunned until the end of Oloven's next turn: Attack: 24 Damage: 22 If this hits:
Brother Sigi must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Oloven definitely uses the opportunity attack.
Attack (axe): 16
Damage: 10
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Oloven sees a bright light from behind him casting shadows across the ground and a strange warmth at his back all seeming to come from Tyrel, followed by a damn impressive bolt of magic arcing into the wraith, but he has no time to consider the implications of all that right now. He jabs at the wraith's neck with his axe head, managing to stun it momentarily, then takes a fluid swipe at one of the zombies shambling towards the newly empowered Tyrel, bringing it down. Oloven is going to end the threat of this wraith right now. Acting quickly while it is still stunned, Oloven pummels the creature with everything he has.
Oloven will make two attacks with the attack action, and two more with flurry of blows. If the wraith goes down, he'll move onto the final zombie attacking Tyrel for the rest of his attacks.
Oloven has 2 ki points left.
Attack action (axe)
Attack 1: 25
Damage: 6
Attack 2: 22
Damage: 10
Martial arts (unarmed)
Attack 1: 24
Damage: 7
Flurry of blows (unarmed)
Attack 1: 16
Damage: 5
Flurry of blows crit damage with savage attacks: 9
What was this thing? Some kind of ghost? His blows connected with something, but he may as well have been attacking a river. Some resistance, but little chance he was doing any real damage.
And yet he had to try. Perhaps if he could get the... thing to focus on him, the Brother could get the upper hand with his spirit weapon.
"Come at me you ghoul! Back here!"
Battleaxe: 7; damage 11
Battleaxe: 13; damage 11
Whichever hits first will also be a Distracting Strike, and add 5 to the damage.
(Maneuvers: Distracting Strike (Special)
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.)
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
"So, wretch," Brother Siegfried cries out to the wraith which has once again failed to strike him. "... you see your withered whisps of wickedness are not permitted to harm the faithful! But this must come to an end!"
He steps back five feet [inviting an AoO but removing the disadvantage from his upcoming ranged spell attack] and clutches his holy symbol and summons a beam of light [upcast to level 2]. Attack: 22 Damage: 22 radiant.
He then once again uses a bonus action to command the golden sickle to lash out at the wraith as well... Attack: 11 Damage: 20
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
[Reroll for advantage on the ranged spell attack thanks to distracting strike...]
13
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Oloven becomes a whirlwind of destruction as his axe snaps out and drops one of the zombies moving past him to attack Tyrel. And the stunned wraith can take no action as Oloven carves away at it; his two axe swings cut deep, and the thing seems mere tatters when his first unarmed strike, empowered by his ki, snaps its head back until it touches its back. It seems to implode upon itself, disappearing with a high pitched scream, like someone left the kettle on too long. Not pausing to celebrate, he dashes to the final standing zombie and, with a brutal kick, breaks the pitiful thing's back. A wailing black shadow escapes the body and it drops, now just another unlamented corpse.
Meanwhile, on the other side of the battle, Tor's axe cuts into the shadowy form of wraith in a dissatisfying way, but it is distracted and turns from Brother Siegfried for but a moment, reacting with haste to try to claw at him as he steps away (Attack of Opportunity: Attack: 8 Damage: 18) only to be struck hard by a beam of light that leaps out of Brother Sigi's hands.
If the wraith hits Sigi:
Brother Sigi must succeed on a DC 14 Constitution saving throw or his hit point maximum is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0.
Waiting on Tyrel and Ace to act.
Notes to myself:
Z1: Dead
Z2: Dead
Z3: 1 hp + 7 damage: Undead Fortitude 20 vs. DC 12
Z4: Dead by critical
Z5: Dead
Z6: Dead
Z7: Dead
Z8: 0 damage taken - destroyed by turning
W1: Dead
W2: 64 damage taken
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Which enemies are left again?
-Archie
All that is currently standing is a single wraith that is flanked by Sigi and Tor.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |