<Anything with the folks on the outside: Samogri and Akame? You paralyzed that guy in the alley. Technically, Akame is 'up' but Sam can post if he wants.>
Quickly, Akame passed a hand over his eyes, willing them to return to normal color. The magic held though - held the guard with a grip stronger than steel. No time to waste, though, so he moved quickly to the stricken man and snatched the badge off his clothes. He pried the sword from his hands, cognizant of the fact that he had, at best, a little less than a minute before the spell ended. Then, he rushed off back to the embassy.
Akame and Samogri, yellow badge in hand return to the embassy, ro find the place crawling with guards and skeletons. Even the odd Thayan Knight. They watch from the towers, circle the perimeter and scour the courtyards (main and chapel). How do you approach?
Reminder: you've got some stuff from prep time you could use, in particular a Feather Fall item. Just an observation.
A large tabke dominates the room, on which rests a 1 ft diameter obsidian sphere, inscribed with purple runes that thrum with power. The sphere sits in a creature inscribed with runes that glow white. Pulsing in time with the purple runes.
(I'm assuming the word "creature" is an autocorrect for "cradle".... or is the orb inside a gelatinous cube? ;)
Angus says, "This is far outside my experience, I will defer to the two of you on the best way to handle this artifact."
(Tetrevess wants Chadderly to weigh in, we should probably complete exploring and getting items and then come back to this room and teleport from here. He’s still concentrating on his wall of stone, BTW).
Well, given that this one is going to explode in an hour, maybe not. (I tell you the module says a few minutes, but that's nuts, so I'm changing it to an hour.)
Also, we heads the artifact was brought from the fsr north by courier. The elemenrsl apocalypse that spawned the rifts Nd these devastation irbs was centered here in Mulmaster. It's what they're here to study.
This is a thing you're here for, the evidence rhay they're doing weapons research instead of trying to figure out how to close the rifts, but it should be clear it's not the artifact a courier brought. These things are, at most, a few years old.
<This module pretty much assumes you're familiar with some of the things from the early 5e Princes of the Apocalyose or accompanying AL story. Your PCs would be, too, especially now that theyve been in Mulmaster fkr a few days.>
(Ooc-does tetreveas know a sigil sequence to a good place where he could bring the device? I assume he would. I’ve got an idea for how he could help with the damage of the coming explosion. (Tiny hut as a ritual, if there’s time). . I was waiting for Chafderly to weigh in on if it’s time to go).
(Ah, I did not realize the rifts and the orb were linked. So just to clarify, we are staring at a ticking time bomb that is going to take out the whole city in less than an hour... but we should ignore that for now and keep searching for a different artifact? We'd better get a move on, then, unless Tetrevess wants to take the orb to his Cloak buddies and then teleport back in here.)
(Ooc-does tetreveas know a sigil sequence to a good place where he could bring the device? I assume he would. I’ve got an idea for how he could help with the damage of the coming explosion. (Tiny hut as a ritual, if there’s time). . I was waiting for Chafderly to weigh in on if it’s time to go).
Yes, but... you're from Oerth. You woukd know some there, and maybe even one or two in some other plane. I think if you know the spell I'm thinking of, it says you start knowing some when you learn the spell, otherwise, how do you know you know it, ya know?
If you want that extra Cloak rank, which comes with a free level 1 spell scroll, (AL would have it from PHB, but I'd allow any), which you could then add to your spellbook (not that this is the greatest reward, it's just what rank 3 gets you), I'd advise against exploding it. Honestly, the ranks aren't that great unless you're planning on living in Mulmaster in you're downtime and trying to cast higher level spells, so you can choose to ignore any of this info and just go with your gut. But thats some roleplay reason for you to care what happens in Faerûn, if you have an actual Brotherhood. At tbe moment your ki d of here because Heward sent you and you're broader motivations are just finding more arcana- which might logically tempt you to some dark alliances, the Red Wizards being the most obvious. Anyhow, yiu are still in the club if it explodes safely, it's just a rank.
(Ah, I did not realize the rifts and the orb were linked. So just to clarify, we are staring at a ticking time bomb that is going to take out the whole city in less than an hour... but we should ignore that for now and keep searching for a different artifact? We'd better get a move on, then, unless Tetrevess wants to take the orb to his Cloak buddies and then teleport back in here.)
Presumably the Red Wizards have some sort of experiment planned for it. If they were all dispatched, however, and the device left alone... it would destroy much if the city, yes. Ignoring it is an option. Assuming you don't incapacitate every Red Wizard, I'm confident one of them will know what to do with it. Forget that Chadderly is one for the moment. He's new, and they never fully trusted him since Morwena's disappearance and rumored collaboration with D'arlon Ma.
<yes, this is a contrivance. I have to try and keep some kind of challenge here. I do appreciare Angus' concern for the city. I csn rell you the authors were mlre concerned about just the opposite. Actually, take an INSPIRATION, Angus. Solid RP.>
"So, Tet... mind if I call you Tet?... Tet, is it safe to move that thing? I get the feeling it's not too stable, but you two are the experts. Maybe as you said before, we look (quickly) for the thing that was delivered today, and once we find it we come back and grab this thing, and you can teleport us out with both the things?"
(Wouldn't the Cloaks have shown him the teleport sigils in their tower?)
If that seems like a reasonable plan, let's move on to room 7, the room of "cremated remains".
“Tet is fine. Yes- let’s do that plan. I believe the Cloaks will know what to do with it, and if not, I do have a plan to, perhaps… minimize the damage when it blows. Better there than here, probably. “ Tetrevess replies.
He seems strangely calm and more intellectually curious about the device than panicked about being near it. He goes with the others into the other room. (I assume he would have at least one sigil sequence for the cloaks base? He’s been here for a while now, getting indoctrinated into the cloak’s structure, but true he doesn’t really care about them, just sees them as a tool to gain arcane knowledge)
If that seems like a reasonable plan, let's move on to room 7, the room of "cremated remains".
When you're ready (you can teleport something first, if yiu want. It won't chsnge anything here.)...
Once a crypt for storing cremated remains, the walls of this room retain the many small niches used ro hold burial urns in days long past. Now, the small spaces make apt shelves for bottles and flasks filled with liquids and herbs, these alchemical reagents number in the hundreds.
A red wizard works at a bench, carefully transferring a blue liquid into a flask of red liquid, heated feom bow by a flame. Nearby, a flesh golem stirs a vat of bubbling noxious green liquid with a large wooden stick. The golem growls angrily as the door opens. "Quiet down, you buffoon!" The wizard calls, but the growling continues. "I said.." He looks up, seeing the open door and an unfamiliar face. "Intruders!"
Tetrevess arcana check on the sphere assuming he and Chadderly are working together to figure it out.. 28
<Anything with the folks on the outside: Samogri and Akame? You paralyzed that guy in the alley. Technically, Akame is 'up' but Sam can post if he wants.>
Quickly, Akame passed a hand over his eyes, willing them to return to normal color. The magic held though - held the guard with a grip stronger than steel. No time to waste, though, so he moved quickly to the stricken man and snatched the badge off his clothes. He pried the sword from his hands, cognizant of the fact that he had, at best, a little less than a minute before the spell ended. Then, he rushed off back to the embassy.
Akame and Samogri, yellow badge in hand return to the embassy, ro find the place crawling with guards and skeletons. Even the odd Thayan Knight. They watch from the towers, circle the perimeter and scour the courtyards (main and chapel). How do you approach?
Reminder: you've got some stuff from prep time you could use, in particular a Feather Fall item. Just an observation.
(I'm assuming the word "creature" is an autocorrect for "cradle".... or is the orb inside a gelatinous cube? ;)
Angus says, "This is far outside my experience, I will defer to the two of you on the best way to handle this artifact."
<It's a cradle.>
< I missed this last night, simulpost or so>
You note the stasis cradle and identify this as an earth devastation Orb.
<I assumed you'd kill the check, so I just gave a silent 'take ten' and told you everything.>
@Everyone: what are we doing next?
(Tetrevess wants Chadderly to weigh in, we should probably complete exploring and getting items and then come back to this room and teleport from here. He’s still concentrating on his wall of stone, BTW).
Angus queries, "Isn't this what we came for? Do we really there is another powerful artifact due to be moved tomorrow?"
Well, given that this one is going to explode in an hour, maybe not. (I tell you the module says a few minutes, but that's nuts, so I'm changing it to an hour.)
Also, we heads the artifact was brought from the fsr north by courier. The elemenrsl apocalypse that spawned the rifts Nd these devastation irbs was centered here in Mulmaster. It's what they're here to study.
This is a thing you're here for, the evidence rhay they're doing weapons research instead of trying to figure out how to close the rifts, but it should be clear it's not the artifact a courier brought. These things are, at most, a few years old.
<This module pretty much assumes you're familiar with some of the things from the early 5e Princes of the Apocalyose or accompanying AL story. Your PCs would be, too, especially now that theyve been in Mulmaster fkr a few days.>
(Ooc-does tetreveas know a sigil sequence to a good place where he could bring the device? I assume he would. I’ve got an idea for how he could help with the damage of the coming explosion. (Tiny hut as a ritual, if there’s time). . I was waiting for Chafderly to weigh in on if it’s time to go).
(Ah, I did not realize the rifts and the orb were linked. So just to clarify, we are staring at a ticking time bomb that is going to take out the whole city in less than an hour... but we should ignore that for now and keep searching for a different artifact? We'd better get a move on, then, unless Tetrevess wants to take the orb to his Cloak buddies and then teleport back in here.)
Yes, but... you're from Oerth. You woukd know some there, and maybe even one or two in some other plane. I think if you know the spell I'm thinking of, it says you start knowing some when you learn the spell, otherwise, how do you know you know it, ya know?
If you want that extra Cloak rank, which comes with a free level 1 spell scroll, (AL would have it from PHB, but I'd allow any), which you could then add to your spellbook (not that this is the greatest reward, it's just what rank 3 gets you), I'd advise against exploding it. Honestly, the ranks aren't that great unless you're planning on living in Mulmaster in you're downtime and trying to cast higher level spells, so you can choose to ignore any of this info and just go with your gut. But thats some roleplay reason for you to care what happens in Faerûn, if you have an actual Brotherhood. At tbe moment your ki d of here because Heward sent you and you're broader motivations are just finding more arcana- which might logically tempt you to some dark alliances, the Red Wizards being the most obvious. Anyhow, yiu are still in the club if it explodes safely, it's just a rank.
Presumably the Red Wizards have some sort of experiment planned for it. If they were all dispatched, however, and the device left alone... it would destroy much if the city, yes. Ignoring it is an option. Assuming you don't incapacitate every Red Wizard, I'm confident one of them will know what to do with it. Forget that Chadderly is one for the moment. He's new, and they never fully trusted him since Morwena's disappearance and rumored collaboration with D'arlon Ma.
<yes, this is a contrivance. I have to try and keep some kind of challenge here. I do appreciare Angus' concern for the city. I csn rell you the authors were mlre concerned about just the opposite. Actually, take an INSPIRATION, Angus. Solid RP.>
So, what are we all doing?
"So, Tet... mind if I call you Tet?... Tet, is it safe to move that thing? I get the feeling it's not too stable, but you two are the experts. Maybe as you said before, we look (quickly) for the thing that was delivered today, and once we find it we come back and grab this thing, and you can teleport us out with both the things?"
(Wouldn't the Cloaks have shown him the teleport sigils in their tower?)
If that seems like a reasonable plan, let's move on to room 7, the room of "cremated remains".
“Tet is fine. Yes- let’s do that plan. I believe the Cloaks will know what to do with it, and if not, I do have a plan to, perhaps… minimize the damage when it blows. Better there than here, probably. “ Tetrevess replies.
He seems strangely calm and more intellectually curious about the device than panicked about being near it. He goes with the others into the other room. (I assume he would have at least one sigil sequence for the cloaks base? He’s been here for a while now, getting indoctrinated into the cloak’s structure, but true he doesn’t really care about them, just sees them as a tool to gain arcane knowledge)
I hadn't considered it. Very possible. Sure, go for it. I don't know where in the Tower of Arcane Might it would be, Tetrevess should determine that.
When you're ready (you can teleport something first, if yiu want. It won't chsnge anything here.)...
Once a crypt for storing cremated remains, the walls of this room retain the many small niches used ro hold burial urns in days long past. Now, the small spaces make apt shelves for bottles and flasks filled with liquids and herbs, these alchemical reagents number in the hundreds.
A red wizard works at a bench, carefully transferring a blue liquid into a flask of red liquid, heated feom bow by a flame. Nearby, a flesh golem stirs a vat of bubbling noxious green liquid with a large wooden stick. The golem growls angrily as the door opens. "Quiet down, you buffoon!" The wizard calls, but the growling continues. "I said.." He looks up, seeing the open door and an unfamiliar face. "Intruders!"
Initiative:
Golem: 17
Transmuter: 7
Initiatives:
Chadderlay 18
Angus 13
Samogri 9
Tetrevess 6
Akame 22
Fourregere guard: 17
Thayan Knight Commander 4