(ooc: for clarification, did you say the Ambassador was invisible earlier? or were you referring to Chadderlay?... back when he cast CoC.)
I also would like to know if he's invisible.
Not invisible and not blind. Mirror image has been up the whole time. Ambassador started invisible, but that faded as soon as he cast any spell. Now that he's not invisible, it works and Angus hit a duplicate (first strike was below the double's AC, second rolled above a 6 and hit the double destroying it,) bringing the number of doubles to 2.
He absolutely sees Chadderlay, who was invisible until he got hit with cone of cold and now lightning bolt. As noted this is the result of a magic item (which you can have if you can take it from him). The Knight Commander still cannot see him, unless he broke concentration.
If you think this is an abundance of caution, you might rightly wonder why he's being so cautious (besides being an abjurer). I think it's pretty justified, as you're bound to find out pretty soon, assuming you're still here.
(No idea what Tetrevess will do. He’s just trying to survive at the moment! The question on the blindness was mirror image doesn’t work on those with blindsight, angus can tell where the real wizard is even if he is mirror imaged- Lots to keep track of at this level! (edited as I was confused thinking the ambassador was still invisible)
(OOC, So, what I'm hearing is that our objective here should not be killing all the Red Wizards; it should be to escape with the artifact. So, Tetrevess, can you run over to the artifact, grab it and teleport out?
Also, Chadderlay, I believe he is saying the Ambassador has a magic item that lets him see invisible, and that's why he was able to counter your counterspell.)
Tetrevess calls out to the Ambassador “the game is up.. The evil plans of Thay have already been reported to the authorities. Give up the artifact or die!”
(Tetrevess is trying to grab the sword, -without touching it himself- if that’s the artifact, which it seems to be. If he gets it he can escape with it. He doesn’t care one way or the other about the ambassador- although he’d love to get his hands on any arcane items (spellbooks, magic items) the Ambassador and Necromancer have- he has of yet no vested interest in this war)
I think I have misinterpreted blindsight. The reason I didn't tell Angus he saw multiple ambassadors in the wall if force was the 10ft distance to them, given the others would he just out of range. I've looked into it and while there seems ro be some disagreement about the specific I traction, I have concluded that the effect does not rely on vision at all and as such is not affected by mirror image.
That would make him the target of the attack. He is now blind, All of his duplicates are up and he still casts lightning bolt.
Tetrevess calls out to the Ambassador “the game is up.. The evil plans of Thay have already been reported to the authorities. Give up the artifact or die!”
" Fool! We are the authorities. The Blades stand as a mere figurehead, helpless to defend their own people. You deal in matters you cannot begin to comprehend. Thay will not stop with conquering the Moonsea! Faerun will shake. Toril will succumb to our might! The planes, themselves, shall tremble at the name 'Szazz Tam'!" Cherthemiud replies to the scribes wizard.
I suspect it may be hazardous to just grab the artifact, even remotely. Like, it may be warded or something. Akame will go ahead and blow an action to more closely examine it with his detect magic sight.
(Tetrevess is trying to grab the sword, -without touching it himself- if that’s the artifact, which it seems to be. If he gets it he can escape with it. He doesn’t care one way or the other about the ambassador- although he’d love to get his hands on any arcane items (spellbooks, magic items) the Ambassador and Necromancer have- he has of yet no vested interest in this war)
The Blade is in a glass and stiff cade. The sigils in it are unfamiliar but similar to those on the stasis cradle building the orb of destruction seen earlier. Beside it is a small chest filled with strange insectile jewelry, statuettes of a grinning, fang-mawwed old man, and scrawled notes.
“It’s you who are the blind fool-here- following this idiotic cult who cares not a whit about you. I’m from another world and an ancient time- I don’t care about your petty battles”. Tetrevess retorts.
(Sorry missed that clarification- so with the case, I guess can’t just grab sword- tetrevesss misty stepped next to the sword (but on the far side of the knight) and will be examining how to get it out)
@Brian_Avery: Just to formally confirm, @Tesservett's comment, yes the Ambassador has a magic item to see invisible, activated when the dog started barking. The dog goes away in the combat, I suspect, becasue the authors of the adventures thought the persistent effect diminished fun for the players. The best feature of Mordenkainens Faithful Hound is its ability to see invisible creatures. Its something the Ambassador is concerned about and had prepared for. There is incentive for defeating him as he has that item on his person.
This should go without saying for a couple of wizards, especially a scribes wizard, but he probably has a spellbook here in the embassy. I guess it could be in his room you didn't check, or it might be here in the secret lab if you search for it. Who knows?
I think I have misinterpreted blindsight. The reason I didn't tell Angus he saw multiple ambassadors in the wall if force was the 10ft distance to them, given the others would he just out of range. I've looked into it and while there seems ro be some disagreement about the specific I traction, I have concluded that the effect does not rely on vision at all and as such is not affected by mirror image.
That would make him the target of the attack. He is now blind, All of his duplicates are up and he still casts lightning bolt.
(I am so sorry to keep beating this dead horse. Just clarifying. If he is blind, was he still able to see where to move and where to aim the lighting bolt? I mean, it seems if his aim was just a little off, he could have struck the artifact itself with the spell.)
This post has potentially manipulated dice roll results.
(Sorry, thought I was done. He misty stepped to the case and is examining it- if he can’t pick up the sword or the case with mage hand (10 lbs) he will examine it to see how to get it open- quickly).
He aimed lightning bolt where people were standing before he was blind. If I had a shotgun and I was flanked to my right and had someone in front of me, then a flash-bang goes off and I lose sight ... And I care more about eliminating the th e eat than any collateral damage ... I would strafe left around the enemy in front of me and unload where I believe both targets to be. This works better with a cone like a shotgun blast than a linear penetrating thing like lightning bolt, foe which there is minimal real world man portable equivalent. Some future-tech railgun thing, perhaps? A ridiculous sci-fi laser, maybe?
So, there could be a miss chance.
How about we have Chadserly roll the Dex save with AD to simulate that, then?
Also, Chadderlay can't counterspell cloudkill. The caster was in another room on the other side of a thick stone wall. I don't think he's even seen the Necromancer, at all, certainly not when he cast Cloudkill.
(Sorry, thought I was done. He misty stepped to the case and is examining it- if he can’t pick up the sword or the case with mage hand (10 lbs) he will examine it to see how to get it open- quickly).
25 arcana
The case is too heavy to lift with mage hand. It's encased in glass. The runes are unfamiliar, but the effect seems to be keeping the sword from moving. It vibrates in erratic ways, as if struggling to be free of invisible bonds.
<I was going to suggest vreaking the glass, but if there us a hungide side that opens like a door, you could open it with the same effect. World-build as you see fit. I take it you pick up the sword with mage hand.>
On the table beside the case sits the notes of Kazit Ghuul. He researched the far realm cysts in the Doomvault. In the time yiu have, that's what you can determine.
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Not invisible and not blind. Mirror image has been up the whole time. Ambassador started invisible, but that faded as soon as he cast any spell. Now that he's not invisible, it works and Angus hit a duplicate (first strike was below the double's AC, second rolled above a 6 and hit the double destroying it,) bringing the number of doubles to 2.
He absolutely sees Chadderlay, who was invisible until he got hit with cone of cold and now lightning bolt. As noted this is the result of a magic item (which you can have if you can take it from him). The Knight Commander still cannot see him, unless he broke concentration.
If you think this is an abundance of caution, you might rightly wonder why he's being so cautious (besides being an abjurer). I think it's pretty justified, as you're bound to find out pretty soon, assuming you're still here.
Do you guys have any idea what you're going to do if you kill the Ambassador?
(No idea what Tetrevess will do. He’s just trying to survive at the moment! The question on the blindness was mirror image doesn’t work on those with blindsight, angus can tell where the real wizard is even if he is mirror imaged- Lots to keep track of at this level!
(edited as I was confused thinking the ambassador was still invisible)
(OOC, So, what I'm hearing is that our objective here should not be killing all the Red Wizards; it should be to escape with the artifact. So, Tetrevess, can you run over to the artifact, grab it and teleport out?
Also, Chadderlay, I believe he is saying the Ambassador has a magic item that lets him see invisible, and that's why he was able to counter your counterspell.)
Tetrevess calls out to the Ambassador “the game is up.. The evil plans of Thay have already been reported to the authorities. Give up the artifact or die!”
(Tetrevess is trying to grab the sword, -without touching it himself- if that’s the artifact, which it seems to be. If he gets it he can escape with it. He doesn’t care one way or the other about the ambassador- although he’d love to get his hands on any arcane items (spellbooks, magic items) the Ambassador and Necromancer have- he has of yet no vested interest in this war)
I think I have misinterpreted blindsight. The reason I didn't tell Angus he saw multiple ambassadors in the wall if force was the 10ft distance to them, given the others would he just out of range. I've looked into it and while there seems ro be some disagreement about the specific I traction, I have concluded that the effect does not rely on vision at all and as such is not affected by mirror image.
That would make him the target of the attack. He is now blind, All of his duplicates are up and he still casts lightning bolt.
" Fool! We are the authorities. The Blades stand as a mere figurehead, helpless to defend their own people. You deal in matters you cannot begin to comprehend. Thay will not stop with conquering the Moonsea! Faerun will shake. Toril will succumb to our might! The planes, themselves, shall tremble at the name 'Szazz Tam'!" Cherthemiud replies to the scribes wizard.
I suspect it may be hazardous to just grab the artifact, even remotely. Like, it may be warded or something. Akame will go ahead and blow an action to more closely examine it with his detect magic sight.
The Blade is in a glass and stiff cade. The sigils in it are unfamiliar but similar to those on the stasis cradle building the orb of destruction seen earlier. Beside it is a small chest filled with strange insectile jewelry, statuettes of a grinning, fang-mawwed old man, and scrawled notes.
How will you proceed?
“It’s you who are the blind fool-here- following this idiotic cult who cares not a whit about you. I’m from another world and an ancient time- I don’t care about your petty battles”. Tetrevess retorts.
(LMK how the attempt to grab the sword remotely went)
(Sorry missed that clarification- so with the case, I guess can’t just grab sword- tetrevesss misty stepped next to the sword (but on the far side of the knight) and will be examining how to get it out)
@Brian_Avery: Just to formally confirm, @Tesservett's comment, yes the Ambassador has a magic item to see invisible, activated when the dog started barking. The dog goes away in the combat, I suspect, becasue the authors of the adventures thought the persistent effect diminished fun for the players. The best feature of Mordenkainens Faithful Hound is its ability to see invisible creatures. Its something the Ambassador is concerned about and had prepared for. There is incentive for defeating him as he has that item on his person.
This should go without saying for a couple of wizards, especially a scribes wizard, but he probably has a spellbook here in the embassy. I guess it could be in his room you didn't check, or it might be here in the secret lab if you search for it. Who knows?
(I am so sorry to keep beating this dead horse. Just clarifying. If he is blind, was he still able to see where to move and where to aim the lighting bolt? I mean, it seems if his aim was just a little off, he could have struck the artifact itself with the spell.)
Tetrevess is up.
(Sorry, thought I was done. He misty stepped to the case and is examining it- if he can’t pick up the sword or the case with mage hand (10 lbs) he will examine it to see how to get it open- quickly).
30 arcana
He aimed lightning bolt where people were standing before he was blind. If I had a shotgun and I was flanked to my right and had someone in front of me, then a flash-bang goes off and I lose sight ... And I care more about eliminating the th e eat than any collateral damage ... I would strafe left around the enemy in front of me and unload where I believe both targets to be. This works better with a cone like a shotgun blast than a linear penetrating thing like lightning bolt, foe which there is minimal real world man portable equivalent. Some future-tech railgun thing, perhaps? A ridiculous sci-fi laser, maybe?
So, there could be a miss chance.
How about we have Chadserly roll the Dex save with AD to simulate that, then?
Also, Chadderlay can't counterspell cloudkill. The caster was in another room on the other side of a thick stone wall. I don't think he's even seen the Necromancer, at all, certainly not when he cast Cloudkill.
The case is too heavy to lift with mage hand. It's encased in glass. The runes are unfamiliar, but the effect seems to be keeping the sword from moving. It vibrates in erratic ways, as if struggling to be free of invisible bonds.
<I was going to suggest vreaking the glass, but if there us a hungide side that opens like a door, you could open it with the same effect. World-build as you see fit. I take it you pick up the sword with mage hand.>
<For the arcana, I'll give yiu this>
On the table beside the case sits the notes of Kazit Ghuul. He researched the far realm cysts in the Doomvault. In the time yiu have, that's what you can determine.