(Unfortunately I’ve used up most of the spells I could deal with the sphere with.. I do have a plan but I’m feeling we’re pretty overmatched by this group of enemies in our current state- need everyone’s participation in this battle!)
(For some dumb reason that probably made sense months ago I don’t have counterspell prepared at the moment. chadderly? Assuming it doesn’t get countered- tetrevesss casts absorb elements and con save…)
Con save 15 in roller, he takes 20 HP due to absorb elements.
Both necro-casters take the full blast of Tetrevess' radiant bomb. Both of them look really beat up.
The knight, face covered in arcane rime, shouts as his sword blazes with flame: "For Tha-a-a-a-a-y-y!" as he swings his flaming greatsword at the Scribes Wizard.
This post has potentially manipulated dice roll results.
Unfortunately Akame doesn't have LOS on the ambassador. By the way, the Knight Commander is under effect of my mind sliver from my last action which rolled a 4 penalty to his next save, which I believe applies to the cone of cold. Which would make his net save a 16.
Akame cast Twinned Spell guiding bolt at the necromancer and deathlock. Attack: 25 Damage: 16 He will then move toward them and turn in such a way as to see and be able to counterspell the ambassador.
Unfortunately Akame doesn't have LOS on the ambassador. By the way, the Knight Commander is under effect of my mind sliver from my last action which rolled a 4 penalty to his next save, which I believe applies to the cone of cold. Which would make his net save a 16.
Akame cast Twinned Spell guiding bolt at the necromancer and deathlock. Attack: 21 Damage: 18 He will then move toward them and turn in such a way as to see and be able to counterspell the ambassador.
Yeah. I should have put a colored ring on that token for that. Good catch.
The desthlock falls (I mean, he was already dead. He's still dead. He just stopped moving)
The necromancer looks pissed.
I put Akame as far into the room to see the Ambassador as I could before it triggers AoO from TKC.
(Ok- thanks! Involuntary movement doesn’t provoke, but had the knight failed the save he would have had to move 5’ to attack Tetrevess, which would have provoked).
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Sam will attack the kight commander
Attacks
19
20
dread
14
Angus will pace restlessly around the inside of the dome, being unable to escape nor affect anything outside of it.
(Unfortunately I’ve used up most of the spells I could deal with the sphere with.. I do have a plan but I’m feeling we’re pretty overmatched by this group of enemies in our current state- need everyone’s participation in this battle!)
Damage
6
6
8 + 4
Initiatives:
Chadderlay 18 ✅️✅️✅️
Angus 13 ✅️✅️⏸️
Samogri 9 ✅️✅️⏸️
Tetrevess 6 ✅️✅️⏸️
Akame 22 ✅️✅️✅️⏸️
Thayan Knight Cmdr 4 ✅️✅️⏸️
Necromancer 17✅️✅️▶️
Ambassador 9 ✅️✅️⏸️
The ambassador drops the wall of force and casts cone of cold. Tetrevess is up.
DC 17 con save for ½ of 40
Knight commander con save 20
Tetrevess is up.
(anybody want to counterspell that? :)
Angus CON save 24
(It was originally a 17)
(For some dumb reason that probably made sense months ago I don’t have counterspell prepared at the moment. chadderly? Assuming it doesn’t get countered- tetrevesss casts absorb elements and con save…)
Con save 15 in roller, he takes 20 HP due to absorb elements.
Tetrevesss casts 4th level fireball down the hall at the death lock and the necromancer, energy substitute with radiant damage again.
both need to make DC 19 dex save for half of 24 radiant damage.
He shifts position around the knight to give Sam flanking, and BA attempts to telekinetic shove the knight 5’ away from him. (DC18 Str save)
(Just to be clear, we aren't using fla king rules, bit it does perfectly explain to me where Tetrevess is moving to, so thank you for that)
Dex saves (DC19)
Deathlock 7
Necromancer 7
*Sam landed 2 strikes on the Knight.
Both necro-casters take the full blast of Tetrevess' radiant bomb. Both of them look really beat up.
The knight, face covered in arcane rime, shouts as his sword blazes with flame: "For Tha-a-a-a-a-y-y!" as he swings his flaming greatsword at the Scribes Wizard.
15 for 8 slashing, 7 fire
23 for 8 slashing, 7 fire
Akame and Chadderlay are up.
Tetrevess is hit twice. “Argh get this knight off of me!” (He can’t use shield as he already used his reaction)
(Did the knight make his save for the telekinetic shove? If he failed it he would provoke an AOO from Sam, I think. Grasping at straws here :))
Unfortunately Akame doesn't have LOS on the ambassador. By the way, the Knight Commander is under effect of my mind sliver from my last action which rolled a 4 penalty to his next save, which I believe applies to the cone of cold. Which would make his net save a 16.
Akame cast Twinned Spell guiding bolt at the necromancer and deathlock. Attack: 25 Damage: 16 He will then move toward them and turn in such a way as to see and be able to counterspell the ambassador.
Sorry. I read it but it seems I missed adding it. Very busy yesterday. Drew the map the day before in fact.
I do not believe involuntary movement provokes AoO in 5e. Here is a save, though.
DC 18 Str 18
Yeah. I should have put a colored ring on that token for that. Good catch.
The desthlock falls (I mean, he was already dead. He's still dead. He just stopped moving)
The necromancer looks pissed.
I put Akame as far into the room to see the Ambassador as I could before it triggers AoO from TKC.
Almost forgot, Chadderlay is up. Con save to hold invisible and another for damage from CoC.
You're up!
If anyone is unhappy with where I have their token, let me know. Thx.
(Ok- thanks! Involuntary movement doesn’t provoke, but had the knight failed the save he would have had to move 5’ to attack Tetrevess, which would have provoked).