The huge creature stares sulently at the draginbirn bonengolem that is Amri, until suddenly a psychic bomb threatns to explode his skull. Breaking from the stari g Co test, the alien creature bites Damogri with its fierce mandibles.
Bite. Melee Weapon Attack: 18 to hit, reach 20 ft., 22 piercing damage plus 22 poison damage.
Psychic Bomb. targets one creature it can see within 60 feet of itself. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 psychic damage and is incapacitated until the end of its next turn. On a successful save, the target takes half as much damage and isn’t incapacitated.
The huge creature stares sulently at the draginbirn bonengolem that is Amri, until suddenly a psychic bomb threatns to explode his skull. Breaking from the stari g Co test, the alien creature bites Damogri with its fierce mandibles.
Bite. Melee Weapon Attack: 18 to hit, reach 20 ft., 22 piercing damage plus 22 poison damage.
Psychic Bomb. targets one creature it can see within 60 feet of itself. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 psychic damage and is incapacitated until the end of its next turn. On a successful save, the target takes half as much damage and isn’t incapacitated.
(*shrugs* South? I have no basis for preferring one other the other.)
This chamber rises to a height of forty feet and is shaped like an egg. The floor is slightly concave and sinks toward a fifteen-foot-diameter hole in the floor that seems to be the upper end of a tunnel.
8
So, tunnel or turn back?
<This is the game, the rest is kind of filler. Lol.>
Tetrevess sees Sam collapse through his manifest mind. He decides to swing for the fences.. casting banishment banishment through his mind on the new wormlike arrival. DC 21 charisma save.
Tetrevess sees Sam collapse through his manifest mind. He decides to swing for the fences.. casting banishment banishment through his mind on the new wormlike arrival. DC 21 charisma save.
A voice from beyond the portal booms like thunder: “Your world will be blessed with eternal night and deathly cold. You will welcome my arrival. Accept my gift of horror!”
From all directions, ghostly voices begin chanting the unholy words of the Tenebrous Creed.
With a swoosh of wind suckimg you I to the vortex created by the sudden absence of the huge creature in the center of the room a slurping sound and a loud pop resonate in the chamber. 60ft overhead, through the portal ceiling, the dorm of the elder evil stares back at you. From its alien mout parts comes a halting screeching sound, rhythmically rising and falling, perhaps an equivalent to laughter ir maybe more like the expelling kf air from the book lu gs of an excited cockroach as it prepares to spawn.
The teleports 30 feet to reappear in the space above amri, falling the remaining distance to land on the golem.
(DC17 dex save or take the fall damage, which it also takes: 10)
Father Llymic snaps his huge mandible at the golem 21 for 20 piercing plus 13 acid damage.
Amri counters with a combination of attacks that all find their mark, drawing fountains if toxic green ichor from the creature. The last of these pins the horror to the wall of the chamber, but an instant later he teleports out into the hallway, senaing the source of control guiding the ephemeral figure who cast it once back to the far realm, but who he now stands before. With a great howling shriek that also bellows in a deeper timber, at once, the thing known as Father Llymic spews a 30ft ball of poisonous slime 100ft down the corridor, exploding in impact to cover the stairs, most of the room and the scribes wizard hiding behind the corner.
Unearthly Bile (Recharge 5–6) splashes all creatures in a 30-foot-radius sphere centered on a point within 120 feet. Each creature in that area must make a DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one.
<Sam's just got a death save, those above actions were both LAs, so now its the elder evils turn again>
The creature rears up and musters another glob of horrible putrid slime to bathe the wizard once again, as above DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one.
well, Tetrevess can’t succeed at that Dc- he fails both, but casts absorb elements which halves the damage and he’s still alive, if badly acid scorched!.
Tetrevess uses thunder step again, with a 4th level slot, for 24 radiant damage Dc 21 con save for half. He lands next to Sam and will pour a potion of healing down his throat.
Akame watches as Chadderlay collects the eggs. "So, which way from here? Any preference?"
"We could explore that tunnel or at least have a look."
Chadderlay will have the bugbears lead the way into the tunnel.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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.
Oh joy. Are we back to the top of initiative?
The huge creature stares sulently at the draginbirn bonengolem that is Amri, until suddenly a psychic bomb threatns to explode his skull. Breaking from the stari g Co test, the alien creature bites Damogri with its fierce mandibles.
Bite. Melee Weapon Attack: 18 to hit, reach 20 ft., 22 piercing damage plus 22 poison damage.
Psychic Bomb. targets one creature it can see within 60 feet of itself. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 psychic damage and is incapacitated until the end of its next turn. On a successful save, the target takes half as much damage and isn’t incapacitated.
Sam is down
(Does this apply to the psychic bomb?:
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.)
You are now.
So, tunnel or turn back?
<This is the game, the rest is kind of filler. Lol.>
Akame watches as Chadderlay collects the eggs. "So, which way from here? Any preference?"
Tetrevess sees Sam collapse through his manifest mind. He decides to swing for the fences.. casting banishment banishment through his mind on the new wormlike arrival. DC 21 charisma save.
You may have missed this post. Does the golem's magic resistance apply to the psychic bomb attack?
<I feel like I'm in a delay seeing these things. Sorry about that>
No, I don't believe it would.
Draco-Amri WIS Save 17 vs psychic bomb
The golem roars and shakes its head.
It will then make its one pinion and two Rend attacks vs the Star Spawn aberration.
Pinion attack Attack: 22 Piercing Damage: 14 .
First Rend Attack: 16 Piercing Damage: 19 + 4 necrotic damage
Second Rend Attack: 17 Piercing Damage: 19 + 2 necrotic damage
A voice from beyond the portal booms like thunder: “Your world will be blessed with eternal night and deathly cold. You will welcome my arrival. Accept my gift of horror!”
From all directions, ghostly voices begin chanting the unholy words of the Tenebrous Creed.
Father llymic Cha save 27
With a swoosh of wind suckimg you I to the vortex created by the sudden absence of the huge creature in the center of the room a slurping sound and a loud pop resonate in the chamber. 60ft overhead, through the portal ceiling, the dorm of the elder evil stares back at you. From its alien mout parts comes a halting screeching sound, rhythmically rising and falling, perhaps an equivalent to laughter ir maybe more like the expelling kf air from the book lu gs of an excited cockroach as it prepares to spawn.
The teleports 30 feet to reappear in the space above amri, falling the remaining distance to land on the golem.
(DC17 dex save or take the fall damage, which it also takes: 10)
Father Llymic snaps his huge mandible at the golem 21 for 20 piercing plus 13 acid damage.
Amri counters with a combination of attacks that all find their mark, drawing fountains if toxic green ichor from the creature. The last of these pins the horror to the wall of the chamber, but an instant later he teleports out into the hallway, senaing the source of control guiding the ephemeral figure who cast it once back to the far realm, but who he now stands before. With a great howling shriek that also bellows in a deeper timber, at once, the thing known as Father Llymic spews a 30ft ball of poisonous slime 100ft down the corridor, exploding in impact to cover the stairs, most of the room and the scribes wizard hiding behind the corner.
Unearthly Bile (Recharge 5–6) splashes all creatures in a 30-foot-radius sphere centered on a point within 120 feet. Each creature in that area must make a DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one.
<Sam's just got a death save, those above actions were both LAs, so now its the elder evils turn again>
Bile recharge 4
The creature rears up and musters another glob of horrible putrid slime to bathe the wizard once again, as above DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one.
<PCs are up>
(whew!). Two dc 23 saves or 110 damage..
well, Tetrevess can’t succeed at that Dc- he fails both, but casts absorb elements which halves the damage and he’s still alive, if badly acid scorched!.
Tetrevess uses thunder step again, with a 4th level slot, for 24 radiant damage Dc 21 con save for half. He lands next to Sam and will pour a potion of healing down his throat.
"We could explore that tunnel or at least have a look."
Chadderlay will have the bugbears lead the way into the tunnel.