They actually csn see him, he just can't interact with anything.
"Teleport. Noitanimulli magically teleports, along with any equipment he is wearing and carrying, to an unoccupied space he can see within 30 feet of him. He also becomes insubstantial until the start of his next turn. While insubstantial, he can move through other creatures and objects as if they were difficult terrain. If he ends his turn inside an object, he takes 16 (3d10) force damage and is moved to the nearest unoccupied space.
Noitanimulli is visible, yet it can’t affect or be affected by anything not on the Ethereal plane"
Apostle Noitanimulli casts mass suggestion on everyone: Tetrevess, Sam, Amri, and both eyedrakes. "Join us in the service if Shar. Lay waste to the infidels who woukd interfere with our sacred mission Hail father Lymic! For Shar! FOR SHAR!"
tetrevess successfully counters the spell (DC 16). "Ahh.. Mass suggestion... I know that spell well. Pity, we could be friends, if you would just put aside your obsession with this lost cause"
Innate Spellcasting (Psionics). Noitanimulli’s innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He can innately cast the following spells, requiring no components
(I'm not sure if counterspell can be used. In our other thread I said I didn't think so, but let me jog my memory worh some google-fu)
Consensus: You can't use counterspell on psionics because psionics aren't magic. AND/OR you csnt perceive them being cast.
This post has potentially manipulated dice roll results.
Also, I forgot about this feature from dragonbone golem for the first round, but for round two, the three cultists should be subject to the following effect:
Fear Aura. Each creature of the golem’s choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem’s Fear Aura for the next 24 hours
(Round 2)
Draco-Amri will advance to within 5 feet of the Tabaxi, making one Pinion attack and two Rend attacks:
Pinion attack Attack: 24Piercing Damage: 10 . If successful,
If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions, each of which can restrain one target. If a creature is restrained by one of the pinions, the golem can’t attack with it. Any creature restrained by a pinion can free itself at the start of its turn with a successful DC 17 Strength (Athletics) check.
First Rend Attack: 28Piercing Damage: 19 + 3necrotic damage
Second Rend Attack: 10Piercing Damage: 20 + 7necrotic damage
Multiattack. The Tabaxi makes two Comet Staff attacks. Both sir3cted at Sam
Comet Staff 15 to hit for 10 bludgeoning damage (used with two hands,) plus 18 psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.
Second Staff attack 23
<BTW, I'm assuming everyone can see just fine. You brought o8ght sources, there's magical.energy. if anyone changes lighting or I'm forgetting any DA imposing effects, remind me. Thanks.>
Multiattack. The Tabaxi makes two Comet Staff attacks. Both sir3cted at Sam
Comet Staff 15 to hit for 10 bludgeoning damage (used with two hands,) plus 18 psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.
Second Staff attack 23
<BTW, I'm assuming everyone can see just fine. You brought o8ght sources, there's magical.energy. if anyone changes lighting or I'm forgetting any DA imposing effects, remind me. Thanks.>
Con save 21
Sam’s flame toung would be up so he has some lighting around him
Also, I forgot about this feature from dragonbone golem for the first round, but for round two, the three cultists should be subject to the following effect:
Fear Aura. Each creature of the golem’s choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem’s Fear Aura for the next 24 hours
(Round 2)
Draco-Amri will advance to within 5 feet of the Tabaxi, making one Pinion attack and two Rend attacks:
Pinion attack Attack: 22Piercing Damage: 11 . If successful,
If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions, each of which can restrain one target. If a creature is restrained by one of the pinions, the golem can’t attack with it. Any creature restrained by a pinion can free itself at the start of its turn with a successful DC 17 Strength (Athletics) check.
First Rend Attack: 29Piercing Damage: 22 + 10necrotic damage
Second Rend Attack: 15Piercing Damage: 10 + 1necrotic damage
First attack declared was pinion.
Bend Space. When the tabaxi would be hit by an attack, it teleports, exchanging positions with <redacted> it can see within 60 feet of it. The <redacted> is hit by the attack instead. The only eligible target is the goliath. Who is pinned by the pinion, in addition to being paralyzed.
Again, assuming you chase him down, Amri can target the Rend attacks at the tabaxi. One attack hits, but the Piercing bony appendage of the golem seems blunt as it strikes the yellow clad feline. (Resistance to piercing).
Freezing Con 14 22
Debilitating Con 14 21
Fire Dex 14 21
Tortle is ethereal, so effects should not interact with him.
DC 21 Con save or take 47 points of radiant damage
23
(If the eyedrakes can’t see the turtle, I suppose both would attack the Tabaxi.)
They actually csn see him, he just can't interact with anything.
"Teleport. Noitanimulli magically teleports, along with any equipment he is wearing and carrying, to an unoccupied space he can see within 30 feet of him. He also becomes insubstantial until the start of his next turn. While insubstantial, he can move through other creatures and objects as if they were difficult terrain. If he ends his turn inside an object, he takes 16 (3d10) force damage and is moved to the nearest unoccupied space.
Noitanimulli is visible, yet it can’t affect or be affected by anything not on the Ethereal plane"
(Ok!)
Apostle Noitanimulli casts mass suggestion on everyone: Tetrevess, Sam, Amri, and both eyedrakes. "Join us in the service if Shar. Lay waste to the infidels who woukd interfere with our sacred mission Hail father Lymic! For Shar! FOR SHAR!"
DC 16 Wis save
(Hey that’s my tactic!)
Tetrevess casts counterspell to attempt to counter the Mass Suggestion. : INt check to try, (he doesn't have the spell slot to auto counter it)
16
tetrevess successfully counters the spell (DC 16). "Ahh.. Mass suggestion... I know that spell well. Pity, we could be friends, if you would just put aside your obsession with this lost cause"
Turnabout is fair play
Innate Spellcasting (Psionics). Noitanimulli’s innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He can innately cast the following spells, requiring no components
(I'm not sure if counterspell can be used. In our other thread I said I didn't think so, but let me jog my memory worh some google-fu)
Consensus: You can't use counterspell on psionics because psionics aren't magic. AND/OR you csnt perceive them being cast.
Draco-Amri is unaffected, I believe.
(Immune to Charm (dragonbone golem). spell description of mass suggestion: "Creatures that cannot be charmed are immune to this effect.")
Breath Weapon Recharge 2
Also, I forgot about this feature from dragonbone golem for the first round, but for round two, the three cultists should be subject to the following effect:
Fear Aura. Each creature of the golem’s choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem’s Fear Aura for the next 24 hours
(Round 2)
Draco-Amri will advance to within 5 feet of the Tabaxi, making one Pinion attack and two Rend attacks:
Pinion attack Attack: 24 Piercing Damage: 10 . If successful,
If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions, each of which can restrain one target. If a creature is restrained by one of the pinions, the golem can’t attack with it. Any creature restrained by a pinion can free itself at the start of its turn with a successful DC 17 Strength (Athletics) check.
First Rend Attack: 28 Piercing Damage: 19 + 3 necrotic damage
Second Rend Attack: 10 Piercing Damage: 20 + 7 necrotic damage
Don’t cock me
Wis save 20
Con save 14
Sam’s flame toung would be up so he has some lighting around him
First attack declared was pinion.
Bend Space. When the tabaxi would be hit by an attack, it teleports, exchanging positions with <redacted> it can see within 60 feet of it. The <redacted> is hit by the attack instead. The only eligible target is the goliath. Who is pinned by the pinion, in addition to being paralyzed.
Again, assuming you chase him down, Amri can target the Rend attacks at the tabaxi. One attack hits, but the Piercing bony appendage of the golem seems blunt as it strikes the yellow clad feline. (Resistance to piercing).
All three are immune to the frightened condition.
Sam is up
Amri 24 ✅️✅️
Goliath 19 ⛄️⛄️
Sam 15 ✅️▶️
Tabaxi 11 ✅️⏸️
Tetrevess 9 ✅️⏸️
Eyedrakes ✅️⏸️ (should I roll their saves or will Tesservett?)
Torltle 7 ✅️⏸️
Well since I lost my Wis save on mass surgestion what would you like me to do :) if it’s not a contraction spell