This post has potentially manipulated dice roll results.
Chadderlay's counterspell roll: 11
Chadderlay's Initiative: 14
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Chadderlay will cast Fireball at 5th level from his staff:
DC 17 DEX save or take 33 fire damage, half damage for a successful save.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
The cleric and the Paladin fail to identify the cultists, (but the scribes wizard can fill them in.) <just so you don't have to wait on the player to have the info, here us the not especially spoiler-y reference, lore should he in there cult fanatic (knights of the black sword) >
With two quick slashes, Angus dispatches the first cultist, but, being the zealots they are, the remaining pair are unphased.
At this, you become aware of movement overhead. The bas reliefs that adorn the buildings around you stir, and a quartet of gargoyles leap from their hiding places to rain down an assault of stone claws and fangs on the adventurers.
This post has potentially manipulated dice roll results.
Gargoyles:
1. Morwena 23 for 5 piercing, 17 for 5 slashing
2. Sam 11 for 510 for 5 slashing
3. Chadderlay 6 for 522 for 5 slashing
4. Sam 10 for 56 for 5 slashing
Cultist A. Angus 12 for 24 necrotic
Cultist B. Angus DC 11 Wis save x Paralyzed
Everyone other than Angus (who owes an easy Wis save) is up
<also realizing now that not everyone rolled initiative. On the next round you can act before the cultists and gargoyles if you roll 14 or better, which means you might be posting two turns back to back, if you choose to do so, following a successful initiative roll.>
Results: cloudkill was not counterspelled. Cultist B dies (does not cast hold person). Cultist A suffers grievous wounds. All gargoyles miss except the one that bites Morwena.
<note on turn order: you don't have to use the result of your initiative roll relative to othet players to determine turn order. If you want to do something, please just do it. In oeraon, we'd probably just go clockwise or ccw, but I will post the initiative results in the below tracker in case of unclear action order etc.>
Angus 16 ✅️✅️
Chadderlay 14 ✅️✅️
gargoyle ✅️✅️
Sam 12 ✅️▶️
Tetrevess 6 ✅️▶️
Akame 4 ✅️▶️
Morwena X ❌️❌️
<feels like NPCs should go last if they go at all>
Tetrevess tells the party telepathically “The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of an ice prison from which he cannot escape. That’s who we’re fighting, I think. I don’t know much more about these people, they emerged from a world and time I am unfamiliar with.”
Tetrevess blasts as many cultists and gargoyles as he can while not hitting Allies with a radiant fireball.4th level. 38 radiant damage, dex 22 for half
<The cultist dies on the first hit. I'm just going ro apply the other attacks to the nearest gargoyle, ok?>
Sam's powerful swings cracked the stone surface of the winged creature with each smash. The final downward swing lands a hard blow, crumbling the creature to rubble. The remaining three snarl in anger as they ready their next assault.
Tetrevess blasts as many cultists and gargoyles as he can while not hitting Allies with a radiant fireball.4th level. 38 radiant damage, dex 22 for half
Looking at the attacks made, it looms like the remaining gargoyles are in melee with Morwena and Chadderlay, while Sam initially attacked a cultist, I do not think it required any movement so the gargoyles attacking him got no AoO. This means the surviving gargoyle IA still in melee with the huge (I think he literally is now huge) lizard-man (i am not tracking the attacks to enaure the bonus granted by the giant's spear are applied, but this is a remi der that they should be). So, without hitting anybody, I'd guess you could get one gargoyle in the blast. Admittedly, without a battle grid it's very hand-wavy, so I'm OK with rounding up to two, namely the pair engaged with the duo of red wizards.
"Gargoyles
1. Morwena
2. Sam
3. Chadderlay
4. Sam
Cultist A. Angus
Cultist B. Angus "
Gargoyle Dex saves (DC 22)
1 15
2 15
<Both survive regardless if out one. I think Akame is still up, then it rolls to round 2 with Angus and Chadderlay again.>
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The gargoyle deals half damage and gets to make a CON save at the end of each of it's turns to end the spell.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Chadderlay's counterspell roll: 11
Chadderlay's Initiative: 14
Chadderlay will cast Fireball at 5th level from his staff:
DC 17 DEX save or take 33 fire damage, half damage for a successful save.
The cleric and the Paladin fail to identify the cultists, (but the scribes wizard can fill them in.) <just so you don't have to wait on the player to have the info, here us the not especially spoiler-y reference, lore should he in there cult fanatic (knights of the black sword) >
With two quick slashes, Angus dispatches the first cultist, but, being the zealots they are, the remaining pair are unphased.
At this, you become aware of movement overhead. The bas reliefs that adorn the buildings around you stir, and a quartet of gargoyles leap from their hiding places to rain down an assault of stone claws and fangs on the adventurers.
Targeting: 1=Akame, 2= Angus, 3= Chadderlay, 4= Morwena, 5=Samogri, 6=Tetrevess
1. 4
2. 5
3. 5
4. 5
A. 3
B. 2
Gargoyles:
1. Morwena 23 for 5 piercing, 17 for 5 slashing
2. Sam 11 for 510 for 5 slashing
3. Chadderlay 6 for 522 for 5 slashing
4. Sam 10 for 56 for 5 slashing
Cultist A. Angus 12 for 24 necrotic
Cultist B. Angus DC 11 Wis save x Paralyzed
Everyone other than Angus (who owes an easy Wis save) is up
<also realizing now that not everyone rolled initiative. On the next round you can act before the cultists and gargoyles if you roll 14 or better, which means you might be posting two turns back to back, if you choose to do so, following a successful initiative roll.>
<Cross-post issues (even after I posted the first one, I didn't see Chadderlay's turn, I only saw it in my notifications and had to reload)>
So, let's see if either cultist survives (on a 16 or below, they die and don't attack Angus):
A 8
B 8
Results: cloudkill was not counterspelled. Cultist B dies (does not cast hold person). Cultist A suffers grievous wounds. All gargoyles miss except the one that bites Morwena.
PCs are up.
<note on turn order: you don't have to use the result of your initiative roll relative to othet players to determine turn order. If you want to do something, please just do it. In oeraon, we'd probably just go clockwise or ccw, but I will post the initiative results in the below tracker in case of unclear action order etc.>
Angus 16 ✅️✅️
Chadderlay 14 ✅️✅️
gargoyle ✅️✅️
Sam 12 ✅️▶️
Tetrevess 6 ✅️▶️
Akame 4 ✅️▶️
Morwena X ❌️❌️
<feels like NPCs should go last if they go at all>
Right so
Sam will rush the cultist with 4 attacks as my bonus action shall be war presit
25
29
dread attack
13
war preist
13
theb stalkers furry role if any miss
21
I believe Sam still has Flame toung up from last fight DM here comes the damage
damage
8 + 3
11 + 8
14 + 7 + 4
10 + 7
Tetrevess tells the party telepathically “The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of an ice prison from which he cannot escape. That’s who we’re fighting, I think. I don’t know much more about these people, they emerged from a world and time I am unfamiliar with.”
He prepares to cast a spell..
Tetrevess blasts as many cultists and gargoyles as he can while not hitting Allies with a radiant fireball.4th level. 38 radiant damage, dex 22 for half
Sam slays the Lnight of the Black Sword.
<The cultist dies on the first hit. I'm just going ro apply the other attacks to the nearest gargoyle, ok?>
Sam's powerful swings cracked the stone surface of the winged creature with each smash. The final downward swing lands a hard blow, crumbling the creature to rubble. The remaining three snarl in anger as they ready their next assault.
Looking at the attacks made, it looms like the remaining gargoyles are in melee with Morwena and Chadderlay, while Sam initially attacked a cultist, I do not think it required any movement so the gargoyles attacking him got no AoO. This means the surviving gargoyle IA still in melee with the huge (I think he literally is now huge) lizard-man (i am not tracking the attacks to enaure the bonus granted by the giant's spear are applied, but this is a remi der that they should be). So, without hitting anybody, I'd guess you could get one gargoyle in the blast. Admittedly, without a battle grid it's very hand-wavy, so I'm OK with rounding up to two, namely the pair engaged with the duo of red wizards.
"Gargoyles
1. Morwena
2. Sam
3. Chadderlay
4. Sam
Cultist A. Angus
Cultist B. Angus "
Gargoyle Dex saves (DC 22)
1 15
2 15
<Both survive regardless if out one. I think Akame is still up, then it rolls to round 2 with Angus and Chadderlay again.>
(so how many foes are left standing? two gargoyles?)
Akame will cast Twinned Spell guiding bolt at both remaining gargoyles.
Attack: 25 Damage: 12 radiant damage
Attack: 22 Damage: 11 radiant damage
Angus will advance to melee distance and attack the nearest gargoyle twice with his longsword.
First longsword Attack: 28 Damage: 10 magical slashing + 5 radiant damage
Second longsword Attack: 25 Damage: 9 magical slashing + 3 radiant damage
Add 3 more radiant for the critical hit, please.
Ok now the site is just messin' with me. It changed the rolls, then I hit refresh, and it changed them back.
Chadderlay will cast Ray of Enfeeblement from the staff at one of gargoyles that was hit by Akame's Guiding Bolt
Attack: 31 Damage: Unable to parse dice roll.
The gargoyle deals half damage and gets to make a CON save at the end of each of it's turns to end the spell.