This post has potentially manipulated dice roll results.
<it's been 2 days. I'm moving on>
Morwena dashes past Chadderly as he blasts a cultist. She throws open the door to the spire and alights the stairs. The remaining cultists attack Angus with a spell of inflict wounds and Tetrevess with hold person DC11 Wis.
A clutter of gnostic emerge from the surrounding rubble, attacking anything that moves.
<1. Angus, 2. Akame, 3. Chadderlay, 4. Tetrevess, 5. Cultist 1, 6. Cultist 2; (Sam is still climbing the spire>
This post has potentially manipulated dice roll results.
Chadderlay's CON save: 30
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
I kind of miss 3.5 'touch AC' but not 'flat-footed AC' although, I do prefer it to the surprised condition of 5e if we compared those two head-to-head, meaning losing the surprise round from 3.5 and instead applying a 'flat-footed' condition. Still, it is one more number to memorize/reference; so much for streamlining, there. But it would mean AC from armor and AC from Dex have a meaningful difference, which i think would be worth it.
>> Chadderlay, Angus, Sam, Akame & Tetrevess are up.
This post has potentially manipulated dice roll results.
The paladin manages to duck under the Cultist's menacing reach, and avert his eyes from the first Nothic, but as he spins around he finds himself staring right at the monocle of the second, and feels a bit of his life force drain away. Shutting his eyes, he turns back to the cultists, and after opening them again he attacks twice more (aiming first at cultists. If none are left, then at Nothics).
First longsword Attack: 17 Damage: 8magical slashing + 6radiantdamage
Second longsword Attack: 11 Damage: 14magical slashing + 2radiantdamage
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Akame clapped his hands and pointed at two of the nothics which seemed hurt already, the sound seeming to take life as it rose in intensity while rushing toward them until it was a gong sound at contact.
(Twinned spell Toll the Dead - each needs to make a Wis save vs DC 18 or take 26 necrotic damage each)
Chadderlay hits one nothic. But it Survives the scorching blast. <inclined to call this N5, which means he gets caught by the aoe, leaving N3 untouched, so far>
Sam hurt by the assault on his tale will cast cure wounds on himself at 3rd level 18
As a bouns action war preist to attack the nearest creature
13
damge
8
Sam is climbing a tower, so not sure how he is attacking or who. Drop down and melee or keep climbing to the top and have 2 hands free but farther away or use 1 handed ranged attack?
Sam hurt by the assault on his tale will cast cure wounds on himself at 3rd level 18
As a bouns action war preist to attack the nearest creature
13
damge
8
Sam is climbing a tower, so not sure how he is attacking or who. Drop down and melee or keep climbing to the top and have 2 hands free but farther away or use 1 handed ranged attack?
This post has potentially manipulated dice roll results.
<wow. That was a whole combat round. Super fast in rt>
The nothics continue their violent assault of anyone removing on the ground as they press toward the door of the tower.
N1 x Angus 11 for 6, 12 for 6
N3 x Chadderlay 22 for 6, 23 for 6
N4 x Akame 10 for 6, 5 for 6
(Anyone attacked above can take an attack of opportuntiy)
As Sam reaches the top of the spire, he finds Morwena reaching the top of the stairs, emerging amid the rubble of the ruined roof, ice scepter clasped in her hand. She looks at Sam, glances up at the glass chamber floating overhead, then back at Sam, locking eyes with the huge reptile. She hesitates, then starts to fly up toward the chamber effortlessly, landing inside the floating crystal ball, then hands Avarice the staff.
>> From atop the ruined roof, a character using rope can make a successful DC 15 Strength (Athletics) check as an action to catch onto the rotating chamber, which is a 40-foot-diameter room made of glass that offers a panoramic view of the city. This chamber once served as an opulent and intimate meeting place for the upper echelons of Ythryn’s society. Now it lies in ruin, with entrances lying open and the furnishings inside smashed.
<it's been 2 days. I'm moving on>
Morwena dashes past Chadderly as he blasts a cultist. She throws open the door to the spire and alights the stairs. The remaining cultists attack Angus with a spell of inflict wounds and Tetrevess with hold person DC11 Wis.
A clutter of gnostic emerge from the surrounding rubble, attacking anything that moves.
<1. Angus, 2. Akame, 3. Chadderlay, 4. Tetrevess, 5. Cultist 1, 6. Cultist 2; (Sam is still climbing the spire>
<1,2 claws. 3,4 eye>
N1x 5 3
N2 x 5 2
N3 x 5 1
N4 x 4 4
N5 x 4 4
N6 x 2 1
1 and 5 stare at Angus with their rotting Gaze (DC12 Con save or 10 necrotic, each)
3 slashes at chadderlay 21 for 6, 8 for 6, while 5 stares madly at him. (DC12 Con or 10 necrotic)
2 stares at Akame (DC1w Con or 10 necrotic)
and 6 stares at cultist 1 2
The cultist is alive and succeeds on his save.
(The Gaze is ranged at 30ft. DC is always 12 (i see one typo above)
Chadderlay's CON save: 30
(Did the inflict wounds cast at Angus score any hits?)
(friendly creatures within 10 ft of Angus get +3 to saves)
CON Save vs first rotting gaze 9
CON Save vs second rotting gaze 18
Seems I forgot to roll for it. Here we go:
10
I kind of miss 3.5 'touch AC' but not 'flat-footed AC' although, I do prefer it to the surprised condition of 5e if we compared those two head-to-head, meaning losing the surprise round from 3.5 and instead applying a 'flat-footed' condition. Still, it is one more number to memorize/reference; so much for streamlining, there. But it would mean AC from armor and AC from Dex have a meaningful difference, which i think would be worth it.
>> Chadderlay, Angus, Sam, Akame & Tetrevess are up.
The paladin manages to duck under the Cultist's menacing reach, and avert his eyes from the first Nothic, but as he spins around he finds himself staring right at the monocle of the second, and feels a bit of his life force drain away. Shutting his eyes, he turns back to the cultists, and after opening them again he attacks twice more (aiming first at cultists. If none are left, then at Nothics).
First longsword Attack: 17 Damage: 8 magical slashing + 6 radiant damage
Second longsword Attack: 11 Damage: 14 magical slashing + 2 radiant damage
There were 2, now they're deaf. Still 6 nothics, though, plus Avarice (Teifling) up in the fishbowl.
Edit: they are dead. Although I'm sure they also cannot hear, it seems less relevant.
Chadderlay casts Fire Bolt at one of the nothics.
Attack: 20 Damage: 24 fire damage.
Tetrevess casts fireball on as many of the gnothics as h can hit: 34 damage, Dc 22 reflex for half.
Akame clapped his hands and pointed at two of the nothics which seemed hurt already, the sound seeming to take life as it rose in intensity while rushing toward them until it was a gong sound at contact.
(Twinned spell Toll the Dead - each needs to make a Wis save vs DC 18 or take 26 necrotic damage each)
Sam hurt by the assault on his tale will cast cure wounds on himself at 3rd level 15
As a bouns action war preist to attack the nearest creature
13
damge
13
Chadderlay hits one nothic. But it Survives the scorching blast. <inclined to call this N5, which means he gets caught by the aoe, leaving N3 untouched, so far>
Fireball Dex saves (DC22)
N1 15
N2 8
N4 10
N5* 17
N6 4
*dies on failed save
Targeting TtD
1,2,3,4
N1,N2,N4,N6
2
2
Reroll 4
Nothic 5 is killed outright befire Nothics 2 and 4 succumb to their wounds, leaving Nothics 1 and 4 injured and Nothic 3 unscathed.
Sam is climbing a tower, so not sure how he is attacking or who. Drop down and melee or keep climbing to the top and have 2 hands free but farther away or use 1 handed ranged attack?
I would keep climbing the tower nope it’s my bad
<wow. That was a whole combat round. Super fast in rt>
The nothics continue their violent assault of anyone removing on the ground as they press toward the door of the tower.
N1 x Angus 11 for 6, 12 for 6
N3 x Chadderlay 22 for 6, 23 for 6
N4 x Akame 10 for 6, 5 for 6
(Anyone attacked above can take an attack of opportuntiy)
As Sam reaches the top of the spire, he finds Morwena reaching the top of the stairs, emerging amid the rubble of the ruined roof, ice scepter clasped in her hand. She looks at Sam, glances up at the glass chamber floating overhead, then back at Sam, locking eyes with the huge reptile. She hesitates, then starts to fly up toward the chamber effortlessly, landing inside the floating crystal ball, then hands Avarice the staff.
All PCs are up
>> From atop the ruined roof, a character using rope can make a successful DC 15 Strength (Athletics) check as an action to catch onto the rotating chamber, which is a 40-foot-diameter room made of glass that offers a panoramic view of the city. This chamber once served as an opulent and intimate meeting place for the upper echelons of Ythryn’s society. Now it lies in ruin, with entrances lying open and the furnishings inside smashed.