This post has potentially manipulated dice roll results.
Alistar curses as he loses concentration on his spell. He just looks around and yells “Get to the door!”
He begins sprinting towards the door and turns waiting for whoever else is an ally to get their and casts Wall of Thorns creating a semi-circle in front of the door that 20ft high and 5 feet thick.
OOC:
Movement: 30 feet to the entrance of the building
Action: Casting Wall of Thorns in such a way that it forms a semi-circle from one end of the entrance around to the other end of the entrance. Con Save for poison: 8
This post has potentially manipulated dice roll results.
OOC:
Forgot if any creatures are in the area that it is made in they need to make a dex save of 16 or take 27 of piercing damage, or half on successful save
<@Legion4: the hatchery was upstairs and abandoned when Chadderlay came in with the thunder. The room downstairs is a torture chamber with kobold cultists and cages full of humanoids held hostage>
<@everyone, owlbear update. 2.0 shows circle sizes as you draw them, but I thought it showed radius when actually it was diameter, so light circle should be double what us presented in the thread. I updated the threw braziers on tables, the torch and Tetrevess' dagger, but not the rest. Given how large those areas are, most of the room is covered and visible along the paths light csn travel. Im not going to wedge the light from the doorway obfuscation on the map, just assume you can see within those radii. Do notice the circles within circles are bright while the larger circles are dim.>
<@Legion4: the hatchery was upstairs and abandoned when Chadderlay came in with the thunder. The room downstairs is a torture chamber with kobold cultists and cages full of humanoids held hostage>
<@everyone, owlbear update. 2.0 shows circle sizes as you draw them, but I thought it showed radius when actually it was diameter, so light circle should be double what us presented in the thread. I updated the threw braziers on tables, the torch and Tetrevess' dagger, but not the rest. Given how large those areas are, most of the room is covered and visible along the paths light csn travel. Im not going to wedge the light from the doorway obfuscation on the map, just assume you can see within those radii. Do notice the circles within circles are bright while the larger circles are dim.>
This post has potentially manipulated dice roll results.
Alright, I'll leave them to you then. Oli uses a Psychic Energy Die for Psychic Teleportation as a bonus action and throws a psychic dagger past the medium sized kobold in front of him up to 3 times 10 meters away and teleports there.
Alright, I'll leave them to you then. Oli uses a Psychic Energy Die for Psychic Teleportation as a bonus action and throws a psychic dagger past the medium sized kobold in front of him up to 4 times 10 meters away and teleports there.
From there, Oli moves 20 feet to the doors on the opposite side of the room and opens them.
Forgot if any creatures are in the area that it is made in they need to make a dex save of 16 or take 39 of piercing damage, or half on successful save
This post has potentially manipulated dice roll results.
One kobold who followed oli down the well dashes to the door Chadderlay burst in through. The others watch Randy, weapons drawn and ready to defend the dungeon (readied attack if he advances theough the net)
The raging Kobold berserker swings a cleaver, used ostensibly to dismember those inhabitants if the fungeoun fortunate enough to die, at Chadderlay 7 for 8 slashing
Three of the prisoners who broke their shackles after being doused in some concoction attack Oli. 25 for 9 slashing 24 for 9 slashing 16 for 9 slashing.
The cult fanatic who summoned a spiritual weapon now moves it toward Oli and attacks the harengon 5 for 5 force damage
The other kobokd berserker follows the other kobold toward the door, drinking the contents of uts vial as ut does so.
2 kobolds, a prisoners a cukt fanatic and the troll are still up. I'll finish this as time allows. NPCs describes above have been moved in owlbearz but there are others I'm still planning.
This post has potentially manipulated dice roll results.
The troll tears it's way through the wall of thorns, flesh ripping from its body as it makes its way toward the blue-skinned magen floating just above the swamp. It claws and bites at the magical creature, vitriol oozing from its rent flesh.
Claw 27 for 11 slashing plus 5 necrotic
Claw 16 for 11 slashing plus 5 necrotic
bite 14 for 7 piercing plus 16 necrotic
Rancid degeneration (area effect, 5 ft radius. Self) 11 necrotic damage, no save
(If my math is right, that magen has 2hp, having avoided any lightning damage, unless there was some taken earlier that I forgot or if I have its hp wrong)
This post has potentially manipulated dice roll results.
<edit: berserker prisoners would have AD, canceled by Oli's dodge, so the rolls are ok. But, I accidentally kept AD for pack tactics on the spiritual weapon attack (copy-pasted from previous) so, here is a new attack roll for spiritual weapon without AD: 10>
<edit edit. Weird that it flags a post I never edited for manipulated dice. In any evern, I didn't even look that the first instance was a miss. Just keep it a miss.>
Reminder, while we're at it, attacks against berserker have AD. I'll put a ri g around d them on the map "raging" (one already has it) so you csn identify them.
Pretty much everyone can see everything, but a lot of that is dim light areas if overlapping dim light are still dim light (I get the argumwnt to the contrary, but that's how it is).
Alistar curses as he loses concentration on his spell. He just looks around and yells “Get to the door!”
He begins sprinting towards the door and turns waiting for whoever else is an ally to get their and casts Wall of Thorns creating a semi-circle in front of the door that 20ft high and 5 feet thick.
OOC:
Movement: 30 feet to the entrance of the building
Action: Casting Wall of Thorns in such a way that it forms a semi-circle from one end of the entrance around to the other end of the entrance.
Con Save for poison: 8
OOC:
Forgot if any creatures are in the area that it is made in they need to make a dex save of 16 or take 27 of piercing damage, or half on successful save
<@Legion4: the hatchery was upstairs and abandoned when Chadderlay came in with the thunder. The room downstairs is a torture chamber with kobold cultists and cages full of humanoids held hostage>
<@everyone, owlbear update. 2.0 shows circle sizes as you draw them, but I thought it showed radius when actually it was diameter, so light circle should be double what us presented in the thread. I updated the threw braziers on tables, the torch and Tetrevess' dagger, but not the rest. Given how large those areas are, most of the room is covered and visible along the paths light csn travel. Im not going to wedge the light from the doorway obfuscation on the map, just assume you can see within those radii. Do notice the circles within circles are bright while the larger circles are dim.>
Sorry Sam will enter the jigsaw room
Alright, I'll leave them to you then. Oli uses a Psychic Energy Die for Psychic Teleportation as a bonus action and throws a psychic dagger past the medium sized kobold in front of him up to 3 times 10 meters away and teleports there.
From there, Oli moves 20 feet to the doors on the opposite side of the room and opens them.
Dex save x WoT
Troll 13
A mirror to the other door, an antechamber with another door greets Oli
The broad door before you is covered in the same slimy mud that rises up to your ankles as you walk through this short hallway.
Do you wish to open it?
No, Oli does not open the door on the other side of the short hallway yet. For his action this round he will Dodge.
Oli, make an investigation check.
One kobold who followed oli down the well dashes to the door Chadderlay burst in through. The others watch Randy, weapons drawn and ready to defend the dungeon (readied attack if he advances theough the net)
The raging Kobold berserker swings a cleaver, used ostensibly to dismember those inhabitants if the fungeoun fortunate enough to die, at Chadderlay 7 for 8 slashing
Three of the prisoners who broke their shackles after being doused in some concoction attack Oli. 25 for 9 slashing 24 for 9 slashing 16 for 9 slashing.
The cult fanatic who summoned a spiritual weapon now moves it toward Oli and attacks the harengon 5 for 5 force damage
The other kobokd berserker follows the other kobold toward the door, drinking the contents of uts vial as ut does so.
2 kobolds, a prisoners a cukt fanatic and the troll are still up. I'll finish this as time allows. NPCs describes above have been moved in owlbearz but there are others I'm still planning.
The troll tears it's way through the wall of thorns, flesh ripping from its body as it makes its way toward the blue-skinned magen floating just above the swamp. It claws and bites at the magical creature, vitriol oozing from its rent flesh.
Claw 27 for 11 slashing plus 5 necrotic
Claw 16 for 11 slashing plus 5 necrotic
bite 14 for 7 piercing plus 16 necrotic
Rancid degeneration (area effect, 5 ft radius. Self) 11 necrotic damage, no save
(If my math is right, that magen has 2hp, having avoided any lightning damage, unless there was some taken earlier that I forgot or if I have its hp wrong)
Two kobolds and a raging prisoner attack Chadderlay
20 for 4 piercing
16 for 4 piercing
17 for 9 slashing
<note: attacks on raging NPCs have AD>
Initiative is back to the players. I'll post a map when I have time. It's up to date in owlbear
<edit: berserker prisoners would have AD, canceled by Oli's dodge, so the rolls are ok. But, I accidentally kept AD for pack tactics on the spiritual weapon attack (copy-pasted from previous) so, here is a new attack roll for spiritual weapon without AD: 10>
<edit edit. Weird that it flags a post I never edited for manipulated dice. In any evern, I didn't even look that the first instance was a miss. Just keep it a miss.>
Reminder, while we're at it, attacks against berserker have AD. I'll put a ri g around d them on the map "raging" (one already has it) so you csn identify them.
MAPS!
Pretty much everyone can see everything, but a lot of that is dim light areas if overlapping dim light are still dim light (I get the argumwnt to the contrary, but that's how it is).
Initiative:
Samogri 21 ✅️✅️✅️▶️
Oli 17 ✅️ ✅️✅️▶️
Monster 16 ✅️✅️✅️⏸️
Alistar 15 ✅️✅️▶️
Randy 12 ✅️✅️▶️
Chadderlay 7 ✅️✅️▶️
Ethan 6 ✅️✅️▶️
Tetrevess 5 ✅️✅️▶️
All players can post now
<and I need an investigation check from Oli>