This post has potentially manipulated dice roll results.
Angus Initiative 13
(You may have missed that I asked some spectators what they do with the bodies of the defeated. I was just wondering if it would be easier to just heal Sam after the fight if they drag him away unconscious.)
(You may have missed that I asked some spectators what they do with the bodies of the defeated. I was just wondering if it would be easier to just heal Sam after the fight if they drag him away unconscious.)
Thanks. Yep, i missed it. Oh, boy is there an answer for that?!
There is a Blade of executions and ceremony responsible for capital punishment, whose neans are generally mundane, but the meatgrinder is rather something else. If someone was convicted of arcane magic use they would have a permanent death sentence imposed by the Blade of Cloaks, as the gleefully enraged mage-hate spewing spectator shares with delight:
"Well-versed with the provisional nature of death, Iridium Lastdawn has taken all precautions to make sure death, when issued, is final and irreversible. The caster is either publicly burned alive, or decapitated and each body part burned separately. His or her remains are then quietly scattered in the Moonsea to prevent return from the dead. A cleric of Bane curses the person’s soul to torment in the Nine Hells. All of the belongings and wealth on their person are claimed, or burned as well. In extreme cases, the guilty party’s remains are transferred to a demiplane <to prevent a chance for true resurrection or a wish spell>."
People really don't consider the question of what happens to the bodies. It's not common knowledge, certainly. Probably for the best. There a wide range if events taking place here, including the all ages nonlehtal tournaments and this.. a baiting.
<Historically, a wildly popular event in Elizabethan England, with roots tracing back to the Medieval Era, bull baiting was said to make the beef more tender. Now where the carcass of a giant quasi-magical reptile might be headed is really anyones guess in this city, but...>
"If there's anything you csn hang a price tag on, theres someone whose willing to pay it!" a jovially inebriated spectator informs Angus, helpfully.
So, probably sold in cuts at auction, given the rare and special nature of the specimen.
In point of fact, the animal being baited was usual kept alive foe many bouts if they were exotic like a bear or a lion, if purely for practical reasons. Having refused an illicit arrangement from the corrupt Blade of Non-Human Affairs, though, Sam's fate looks less rosy than Sackerson's (real bear, mentioned in Shakespeare's Merry Wives of Windsor)
<I totally missed collecting the 5gp entrance fee. A writ is also required to enter, but Angus and Chadderly both have them, so they're good. Sam obviously doesn't need one at the moment.>
Chadderlay wins the initiative, so technically he can choose to act before the stick poking happening down in the arena commences, but he has been warned thst he's being watched and he's denied knowing anything about a big lizard, so it would be very um.. suspect, if he were to interfere with a sanctioned public event.
.... Exploring the area, she finds the blustering winds common on streets of town are calmer here. She notices some dwarves carrying heavy laden packs. They're headed to a place called Windsnug Hearth. It's an Inn catering to overland travelers and merchants; as a thriving seaport, many visitors to Mulmaster come from further abroad...
It's nearly dark by the time Gravity finds the place. As she arrives, she sees a pair of halflings departing the inn, overstuffed rucksacks on their backs....
(@DM, Does Gravity get to see what's inside the heavy laden packs belonging to the dwarves? Is the Windsnug Hearth Inn a multi-storey building? Are these halflings wearing travelers' clothes?)
<What's in the dwarves' bags: how would she see that? She could just ask them.>
They're probably rolling into town to sell their wares at top prices. Metalwork produced in the city proper is a major export, so bad luck to them if thsts what they're selling- the market's flooded with the stuff and it's all of really good quality. Plus that seems like rhe ki d if thing you'd haul with a cart of some sort. All thst to say, probably not anything so heavy ad iron or so bulky as quilts.
As they jab him with spears, Dam's tail flails as he spi s to claw at the retreating aggressors. He manages to scratch two of them and his tail slams into a thud, whibfaiks to dodge it and is sent to the floor, unmoving as he lies in the shallow dreck.
<Sam is still up if Chadderlay isn't doing anything yet. These were all aoo. On the map, red rings are indicating who was hit. The one hit by a crit is out. Angus follows Sam, so @rob88scps2, feel free to post actions, as well.>
Gravity ignores the distress call since she's not willing to face another group of outlaws all by herself, besides she has already wasted a lot of time and will not risk being deviated from her current bounty hunting. She attempts to conceal herself in the shadow of the inn and creeps towards the backyard of the place, as stealthily as possible so that no body notices her movement.
If she successfully moves behind the two-storey structure, she will rub the palm of her hands to transform them into paw like part with metallic claws (Enhance Ability: Cat's Grace). She does something similar to her feet and once she's satisfied with the result of her arcane intelligence, she decides to climb the building.
She will cautiously scale the steep areas while looking for supports, swinging her lithe body when she needs to move horizontally. If she reaches the top of the inn, she will look down to examine her surrounding.
Somehow, Sam manages to escape the trap as he thrashes about (by initiative this happens before he is attacked, thus Sam can move up to speed on this, his first turn)
A very drunk, but rather well dress (given the circumstances) spectator calls on reply to the wizard, speaking in a loud friendly voice, thst you csn just heat over the din of the crowd and the fighting, "Oh, lighten up! This is pure entertainment! Besides, if you're looking for a wager you got the monster or the dustmen**." He explains, pointing haphazardly to Sam then sort if waving his hands all about the arena to indicate the spear-bearers odds are two to one on the lizard. Now that it's got loose, it looks like I'll be sitting pretty om this bet. Might even be able to sell someone this ticket right now, as the odds have narrowed somewhat. Might be time to get out rather than wait about snd be caught up like a knucklehead,* that'd be terr-ble. Say, how'd you like to buy it? Yiu seem like a decent enough guy, not like most of those Red dogs, stomping through our city like they own it, but never even trying to see what its like for us. Look at you, down here in the 'grinder with us. Just soak it all in. I bet they dont have anything like this back East, eh?"
* / **
(*This is both a trout in the Forgotten Realms, probably caught in large numbers in this city, and a reference to a sports betting advertisement featuring Charles Barkley - this is officially a Dad joke)
(** this is just a description of these people who are essentially gladiators, reflecting their role as discarded by society, and of less worth than a slave. They are not related to the Planescape fiction if the same name, S far as I am aware)
@Brian_Avery
<The ambassador asked about the reptile because he wonders why you would omit it form your account, seeing as you were there when he was brought in with Angus and Tetrevess- at least a majority of that would be known to him- he has a spy network and maintains security of the occupied city, he's pretty well aware of things thst officially happen on the record, especially when one of his doplomats is involved and an escort delivered a report to tbe embassy. Still, it's possible you didn't know the reptile was there. Now he's willing to see if Angus is working with the Thayan separatists and possibly use that knowledge to his advantage. He would know Sam is in the Meatgrinder. He didn't really tell Chadderlay to go there, but might have surmised thst he likely would. All in all, I think he has given himself plausible deniability if something should fall eskew but room to take credit for a positive outcome. Tread carefully, for the limb Chadderly is climbing might be of laurel or laburnum>
Sam is still up, having only used a reaction (unless I missed the post)
<I know it's normally one aoo, but there's no mechanic for baiting a creature, so I'm trying to simulate that. It won't apply to further rounds now that he is free and this has essentially become a normal combat in a wet shallow pit.>
Chadderlay: make a Dex (sleight of hand) check if you don't want the crowd to overtly notice that you rigged the event. (Or just don't if you want them to see it or dont csre eitjer way) DC 13.
Gravity sneakily scales the structure and finds herself upon the gabled roof of the quaint chalait. Smoke plumes feom the chimney as she looks over the edges into the alley below to see two halflings lying in the grey slush of salty ice and snow. Two familiar figures rifle through their bags and coats, removing a few bits of gold: coins in a purse, a ring and a necklace. They pull apart the contents of their rucksacks, finding them laden with wool sweaters of fine quality, which they toss carelessly to tbe ground d ro soak in the filthy snowmelt.
Gravity notices that their scars are different thsn she remembers the. having seen the wolfbrothers around town a few times by now, she recalls that they were actually different each time.
This post has potentially manipulated dice roll results.
Angus will use his Healing Light feature on Sam for 6 hp healing. (As it is not a spell, per se, I don't believe there are any verbal or somatic components that would be noticed by onlookers. It is unclear if the effects are visible or not, despite the name. DM, if you disagree, I may retcon this action)
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
<@rob88scps2: it's fine, no matter how you flavor it, I don't think tbe source us clear. Anything else foe your turn, as that only requires a bonus action?>
<I havent firgotten Tetrevess. Just waiting to hear where he's going to spend the evening, but no rush since the rest of the PCs' day is still playing out. >
The scent of blood filling his nostrils, Sam seizes the momentum and assails the two dustmen who weren't fast enough to avoid his claws. Both fall to his attacks.
Knowing thier fate is sealed if they try to flee, on man calls out "STAY together! If we scatter we die. Hold firm!"
Dustmen:
3 15 for 16
5 22 for 12
10 25 for 18
Two other dustmen hurl their spears at Sam.
4 16 for 6
9 16 for 6
<Stats for these guys, not using flanking rules, its a monster ability that sort of replicates it.>
Angus Initiative 13
(You may have missed that I asked some spectators what they do with the bodies of the defeated. I was just wondering if it would be easier to just heal Sam after the fight if they drag him away unconscious.)
Thanks. Yep, i missed it. Oh, boy is there an answer for that?!
There is a Blade of executions and ceremony responsible for capital punishment, whose neans are generally mundane, but the meatgrinder is rather something else. If someone was convicted of arcane magic use they would have a permanent death sentence imposed by the Blade of Cloaks, as the gleefully enraged mage-hate spewing spectator shares with delight:
"Well-versed with the provisional nature of death, Iridium Lastdawn has taken all precautions to make sure death, when issued, is final and irreversible. The caster is either publicly burned alive, or decapitated and each body part burned separately. His or her remains are then quietly scattered in the Moonsea to prevent return from the dead. A cleric of Bane curses the person’s soul to torment in the Nine Hells. All of the belongings and wealth on their person are claimed, or burned as well. In extreme cases, the guilty party’s remains are transferred to a demiplane <to prevent a chance for true resurrection or a wish spell>."
People really don't consider the question of what happens to the bodies. It's not common knowledge, certainly. Probably for the best. There a wide range if events taking place here, including the all ages nonlehtal tournaments and this.. a baiting.
<Historically, a wildly popular event in Elizabethan England, with roots tracing back to the Medieval Era, bull baiting was said to make the beef more tender. Now where the carcass of a giant quasi-magical reptile might be headed is really anyones guess in this city, but...>
"If there's anything you csn hang a price tag on, theres someone whose willing to pay it!" a jovially inebriated spectator informs Angus, helpfully.
So, probably sold in cuts at auction, given the rare and special nature of the specimen.
In point of fact, the animal being baited was usual kept alive foe many bouts if they were exotic like a bear or a lion, if purely for practical reasons. Having refused an illicit arrangement from the corrupt Blade of Non-Human Affairs, though, Sam's fate looks less rosy than Sackerson's (real bear, mentioned in Shakespeare's Merry Wives of Windsor)
<I totally missed collecting the 5gp entrance fee. A writ is also required to enter, but Angus and Chadderly both have them, so they're good. Sam obviously doesn't need one at the moment.>
Chadderlay wins the initiative, so technically he can choose to act before the stick poking happening down in the arena commences, but he has been warned thst he's being watched and he's denied knowing anything about a big lizard, so it would be very um.. suspect, if he were to interfere with a sanctioned public event.
18
20
10
10
11
25
7
Lot of dice to roll
Damage
5
6
6
7
7
7
6 crit attack
(@DM, Does Gravity get to see what's inside the heavy laden packs belonging to the dwarves? Is the Windsnug Hearth Inn a multi-storey building? Are these halflings wearing travelers' clothes?)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
@InkedBee:
Halflings are wearing traveler's clothes.
<What's in the dwarves' bags: how would she see that? She could just ask them.>
They're probably rolling into town to sell their wares at top prices. Metalwork produced in the city proper is a major export, so bad luck to them if thsts what they're selling- the market's flooded with the stuff and it's all of really good quality. Plus that seems like rhe ki d if thing you'd haul with a cart of some sort. All thst to say, probably not anything so heavy ad iron or so bulky as quilts.
It's a two-story inn.
As they jab him with spears, Dam's tail flails as he spi s to claw at the retreating aggressors. He manages to scratch two of them and his tail slams into a thud, whibfaiks to dodge it and is sent to the floor, unmoving as he lies in the shallow dreck.
<Sam is still up if Chadderlay isn't doing anything yet. These were all aoo. On the map, red rings are indicating who was hit. The one hit by a crit is out. Angus follows Sam, so @rob88scps2, feel free to post actions, as well.>
Cryptic Gravity
Gravity ignores the distress call since she's not willing to face another group of outlaws all by herself, besides she has already wasted a lot of time and will not risk being deviated from her current bounty hunting. She attempts to conceal herself in the shadow of the inn and creeps towards the backyard of the place, as stealthily as possible so that no body notices her movement.
Dexterity [Stealth] 19
If she successfully moves behind the two-storey structure, she will rub the palm of her hands to transform them into paw like part with metallic claws (Enhance Ability: Cat's Grace). She does something similar to her feet and once she's satisfied with the result of her arcane intelligence, she decides to climb the building.
Dexterity [Acrobatics] 18
She will cautiously scale the steep areas while looking for supports, swinging her lithe body when she needs to move horizontally. If she reaches the top of the inn, she will look down to examine her surrounding.
Perception 2
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
A very drunk, but rather well dress (given the circumstances) spectator calls on reply to the wizard, speaking in a loud friendly voice, thst you csn just heat over the din of the crowd and the fighting, "Oh, lighten up! This is pure entertainment! Besides, if you're looking for a wager you got the monster or the dustmen**." He explains, pointing haphazardly to Sam then sort if waving his hands all about the arena to indicate the spear-bearers odds are two to one on the lizard. Now that it's got loose, it looks like I'll be sitting pretty om this bet. Might even be able to sell someone this ticket right now, as the odds have narrowed somewhat. Might be time to get out rather than wait about snd be caught up like a knucklehead,* that'd be terr-ble. Say, how'd you like to buy it? Yiu seem like a decent enough guy, not like most of those Red dogs, stomping through our city like they own it, but never even trying to see what its like for us. Look at you, down here in the 'grinder with us. Just soak it all in. I bet they dont have anything like this back East, eh?"
* / **
(*This is both a trout in the Forgotten Realms, probably caught in large numbers in this city, and a reference to a sports betting advertisement featuring Charles Barkley - this is officially a Dad joke)
(** this is just a description of these people who are essentially gladiators, reflecting their role as discarded by society, and of less worth than a slave. They are not related to the Planescape fiction if the same name, S far as I am aware)
@Brian_Avery
<The ambassador asked about the reptile because he wonders why you would omit it form your account, seeing as you were there when he was brought in with Angus and Tetrevess- at least a majority of that would be known to him- he has a spy network and maintains security of the occupied city, he's pretty well aware of things thst officially happen on the record, especially when one of his doplomats is involved and an escort delivered a report to tbe embassy. Still, it's possible you didn't know the reptile was there. Now he's willing to see if Angus is working with the Thayan separatists and possibly use that knowledge to his advantage. He would know Sam is in the Meatgrinder. He didn't really tell Chadderlay to go there, but might have surmised thst he likely would. All in all, I think he has given himself plausible deniability if something should fall eskew but room to take credit for a positive outcome. Tread carefully, for the limb Chadderly is climbing might be of laurel or laburnum>
Sam is still up, having only used a reaction (unless I missed the post)
<I know it's normally one aoo, but there's no mechanic for baiting a creature, so I'm trying to simulate that. It won't apply to further rounds now that he is free and this has essentially become a normal combat in a wet shallow pit.>
Chadderlay: make a Dex (sleight of hand) check if you don't want the crowd to overtly notice that you rigged the event. (Or just don't if you want them to see it or dont csre eitjer way) DC 13.
Gravity sneakily scales the structure and finds herself upon the gabled roof of the quaint chalait. Smoke plumes feom the chimney as she looks over the edges into the alley below to see two halflings lying in the grey slush of salty ice and snow. Two familiar figures rifle through their bags and coats, removing a few bits of gold: coins in a purse, a ring and a necklace. They pull apart the contents of their rucksacks, finding them laden with wool sweaters of fine quality, which they toss carelessly to tbe ground d ro soak in the filthy snowmelt.
Gravity notices that their scars are different thsn she remembers the. having seen the wolfbrothers around town a few times by now, she recalls that they were actually different each time.
Amid the raucous crowd, nobody seems to notice Chadderly casting the spell
<Waiting on Sam and Angus>
Angus will use his Healing Light feature on Sam for 6 hp healing. (As it is not a spell, per se, I don't believe there are any verbal or somatic components that would be noticed by onlookers. It is unclear if the effects are visible or not, despite the name. DM, if you disagree, I may retcon this action)
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
<@rob88scps2: it's fine, no matter how you flavor it, I don't think tbe source us clear. Anything else foe your turn, as that only requires a bonus action?>
<Same for Sam, who has only used his reaction.>
<I havent firgotten Tetrevess. Just waiting to hear where he's going to spend the evening, but no rush since the rest of the PCs' day is still playing out. >
Sam just chuckles as he goes on the offensive
As a bouns action he will cast divine favour
25
7
22
Damage
7 + 2 raident crit hit
5 + 1 raident + 1
The scent of blood filling his nostrils, Sam seizes the momentum and assails the two dustmen who weren't fast enough to avoid his claws. Both fall to his attacks.
Knowing thier fate is sealed if they try to flee, on man calls out "STAY together! If we scatter we die. Hold firm!"
Dustmen:
3 15 for 16
5 22 for 12
10 25 for 18
Two other dustmen hurl their spears at Sam.
4 16 for 6
9 16 for 6
<Stats for these guys, not using flanking rules, its a monster ability that sort of replicates it.>
https://imgur.io/a/vZ5kio9
<I messed up initiative there. Chadderly was over 20, should have gone before Dustmen. Go ahead and we'll retcon as needed.>