This post has potentially manipulated dice roll results.
(Yeah sorry the southern door was the one where Randy was moving into. Should've clarified)
Irritated that the attunements have to wait, Randy instead moves with everyone to the door in the back when Piccolo suddenly ambushes them with an... explosive. Liking the surprise attack idea from Piccolo, Randy give her a thumbs up before he moves into position on the side of the door for cover. "Hey dumb nuts! Get a load of this!" He yells out at the centre wizard and the one on his right.
BA Attack (Wizard in the centre): 15 Damage: 10 Force
Fire Bolt (Rightmost wizard): Nat 1, damn it
After this he'll hold his cannon in front of him in a defensive position in case an attack comes and they try to attack him from the front.
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
"Make a weapon attack" is not "use an object."
Setting-wise, this world is unfamiliar with 'modern weapons,' as described in the DMG.
This is set in the Forgotten Realms. We do have a party Artificer. They can maybe get grenades. If you have a magic exploding acorn, I'm good with that, but that is a magic item; you don't just have a grenade. The brothers from not-quite-earth maybe brought like 1 weapon like that. And one is an artificer, who I actually think it fits really well that he'd be bringing more modern technology than the Realms knows along with him, and the know-how to make it, so that fits for me.
No grenades, sorry. I'm sorry I didn't look at you're equipment earlier, but, no.
Trisk will use his 30 foot movement and bonus action Blessing of the Raven Queen teleport to move as far South and into the new room with the 3 red wizards and Thayans. If he has to break up his movement with the teleport somewhere in between to get the full 60 feet of distance without having to move through an allies space then he will do so.
(ooc: can someone please move my token on the map to represent this please.)
Once in the room or close enough to get line of sight on the 3 red wizard acolytes Trisk will cast Slow on them.
DC 18 WIS save or suffer the many effects of the Slow spell.
"I'll try and slow them down!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Ethan covers his eyes when Piccolo throws the grenade at the door. When she finishes, he picks up his baseball bat again. "Need some help?" Ethan calls out to Trisk as he bats one ball each at the three wizards to stall them even more.
(Dice Roller is bugged so...)
Baseball 1 (Left Wizard): 19 Damage: 7 Force
Baseball 2 (Centre Wizard): 21 Damage: 11 Force
Baseball 3 (Right Wizard): 30 Damage: 16 Force
All of them are pushed back a further 10ft if they hit (15ft total for for the centre wizard if Randy's BA hits)
Rollback Post to RevisionRollBack
The Wildland Shifters Daisy Ethalena- Female Wood Elf Ranger (Monster Slayer) Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade) Mira Laurits - Female Harengon Sorcerer(Clockwork Soul) Raiden Kurosaki - Male Kitsune Wizard (Bladesinger) Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance) Tenebris Amaro - Male Dark Elf Druid (Circle of Stars) Yurime Hanasaki- Female Kumiho Bard (College Of Creation)
Before Sam can toll the dead, all three Thayans are knocked out with baseballs, two slamming into the wall of stone creating the next step of the monument, the third being pushed 10ft to the south as he, too is knocked out.
This unfortunately means they do not hear Sam's banter.
There are 14 doors, though, and a big pyramid wirh a co taxt stone on top.
Reminder: with a contact stone you can get the attunement for the area you're in on any glyph key with no risk besides the time it takes to get the attunement.
After satisfying her blood lust, the little girl, more like a she wolf calms down. after wiping the blood from her face, she again looks like a small innocent girl. search the dead/ knocked out for stuff. can assist with bardic inspiration on attunements.
Trisk will move over to the 3 red wizards that are down and begin searching them for any glyph keys they may have or wizardly stuff too.
Trisk's Investigation: 6
"One of these red wizards should have a glyph key but I wonder what else they have."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
These thayans have not reached the rank kf red wizars. If that's like 'professor' these guys are working on an associates.
They really have nothing on them, almost as if they just left all their personal possessions elsewhere, nearby, realizing they wouldn't need them while meditating on the magical ziggurat.
Finding nothing on them Trisk looks around at some of the doors.
"Looks like they left their stuff somewhere else, maybe it's nearby, possibly behind one of these doors."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo will begin searching the area for more clues. Effortlessly, she climbs up the pillars like an agile cat (second-story work) and looks around, then starts examining the other doors in the room for clues, starting with top left. (Stealth to move quietly: 18)(Perception: 25, also looking for traps and secret doors)
(Looks like some doors are single doors, and some double, will only open single doors for now).
She plays a few quiet notes in an impatient pitch that can barely be heard, while she taps her foot in frustration (You see an image of yourself opening the single doors and looking inside in this room)
Since she's already up there, does picollo want to ask Syranna to attune a key to the area? You have two without it. There are no there steps, it just happens.
As Picollo crests the stepped pyramid, she notices someone leaving the room in the southwest, with a concerned exoression on ber face. Another acolyte investigating the commotion, she cautiously approaches the place where the brief battle ensued. She doesn't see Picollo lookong down from above.
<I decided to freeze you here, si ce you would have seen him at this point, otberwise you csn notice him behind you when you go for the door you set your token to. Its your call.>
Meanwhile... Trisk investigates the first door on the left. As he opens it, he sees a young red wizards rising feom the seat before his desk, ready to investigate the commotion in the courtyard. He's quite surprised when the door opens to reveal a shadar kai standong in the doorway (unless there was some illusion at play and I've overlooked it)
The Thayan responds without hesitation, casting chain lightning on Trisk.
(Yeah sorry the southern door was the one where Randy was moving into. Should've clarified)
Irritated that the attunements have to wait, Randy instead moves with everyone to the door in the back when Piccolo suddenly ambushes them with an... explosive. Liking the surprise attack idea from Piccolo, Randy give her a thumbs up before he moves into position on the side of the door for cover. "Hey dumb nuts! Get a load of this!" He yells out at the centre wizard and the one on his right.
BA Attack (Wizard in the centre): 15 Damage: 10 Force
Fire Bolt (Rightmost wizard): Nat 1, damn it
After this he'll hold his cannon in front of him in a defensive position in case an attack comes and they try to attack him from the front.
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
"Make a weapon attack" is not "use an object."
Setting-wise, this world is unfamiliar with 'modern weapons,' as described in the DMG.
This is set in the Forgotten Realms. We do have a party Artificer. They can maybe get grenades. If you have a magic exploding acorn, I'm good with that, but that is a magic item; you don't just have a grenade. The brothers from not-quite-earth maybe brought like 1 weapon like that. And one is an artificer, who I actually think it fits really well that he'd be bringing more modern technology than the Realms knows along with him, and the know-how to make it, so that fits for me.
No grenades, sorry. I'm sorry I didn't look at you're equipment earlier, but, no.
(No worries, change to cunning action, Dodge
Trisk will use his 30 foot movement and bonus action Blessing of the Raven Queen teleport to move as far South and into the new room with the 3 red wizards and Thayans. If he has to break up his movement with the teleport somewhere in between to get the full 60 feet of distance without having to move through an allies space then he will do so.
(ooc: can someone please move my token on the map to represent this please.)
Once in the room or close enough to get line of sight on the 3 red wizard acolytes Trisk will cast Slow on them.
DC 18 WIS save or suffer the many effects of the Slow spell.
"I'll try and slow them down!"
Ethan covers his eyes when Piccolo throws the grenade at the door. When she finishes, he picks up his baseball bat again. "Need some help?" Ethan calls out to Trisk as he bats one ball each at the three wizards to stall them even more.
(Dice Roller is bugged so...)
Baseball 1 (Left Wizard): 19 Damage: 7 Force
Baseball 2 (Centre Wizard): 21 Damage: 11 Force
Baseball 3 (Right Wizard): 30 Damage: 16 Force
All of them are pushed back a further 10ft if they hit (15ft total for for the centre wizard if Randy's BA hits)
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Sam moves up with the rest of the group
“I come forth as the herald of the world serpent and you have something that belongs to me”
toll of the dead on the right wizard taking 11 pints of necrotic Wis 16 saving throw
https://www.owlbear.rodeo/room/V64TuMcUPJi8/TheAridCatch
Here is the link to the map again.
Saves vs Slow (DC18 WIS)
1 14
2 19
3 7
Before Sam can toll the dead, all three Thayans are knocked out with baseballs, two slamming into the wall of stone creating the next step of the monument, the third being pushed 10ft to the south as he, too is knocked out.
This unfortunately means they do not hear Sam's banter.
So, what do you do?
Piccolo will continue her spirit guardians, continuing damage all she can in the room, murderous indent on her face.
She will attack with her throwing daggers as well. (Think River Tam from Firefly)
will roll attacks, damage etc if you like.
Attack what? Everyone's dead
(or knocked out, up to you. By default I'm automatically KO-ing humanoids so you can ask them things, if you want.)
<Also, Summer Glau will always be the Tetmimator, in my eyes.>
There are 14 doors, though, and a big pyramid wirh a co taxt stone on top.
Reminder: with a contact stone you can get the attunement for the area you're in on any glyph key with no risk besides the time it takes to get the attunement.
After satisfying her blood lust, the little girl, more like a she wolf calms down.
after wiping the blood from her face, she again looks like a small innocent girl.
search the dead/ knocked out for stuff.
can assist with bardic inspiration on attunements.
Trisk will move over to the 3 red wizards that are down and begin searching them for any glyph keys they may have or wizardly stuff too.
Trisk's Investigation: 6
"One of these red wizards should have a glyph key but I wonder what else they have."
These thayans have not reached the rank kf red wizars. If that's like 'professor' these guys are working on an associates.
They really have nothing on them, almost as if they just left all their personal possessions elsewhere, nearby, realizing they wouldn't need them while meditating on the magical ziggurat.
Anything else?
Finding nothing on them Trisk looks around at some of the doors.
"Looks like they left their stuff somewhere else, maybe it's nearby, possibly behind one of these doors."
Piccolo will begin searching the area for more clues. Effortlessly, she climbs up the pillars like an agile cat (second-story work) and looks around, then starts examining the other doors in the room for clues, starting with top left. (Stealth to move quietly: 18)(Perception: 25, also looking for traps and secret doors)
(Looks like some doors are single doors, and some double, will only open single doors for now).
She plays a few quiet notes in an impatient pitch that can barely be heard, while she taps her foot in frustration
(You see an image of yourself opening the single doors and looking inside in this room)
Since she's already up there, does picollo want to ask Syranna to attune a key to the area? You have two without it. There are no there steps, it just happens.
As Picollo crests the stepped pyramid, she notices someone leaving the room in the southwest, with a concerned exoression on ber face. Another acolyte investigating the commotion, she cautiously approaches the place where the brief battle ensued. She doesn't see Picollo lookong down from above.
<I decided to freeze you here, si ce you would have seen him at this point, otberwise you csn notice him behind you when you go for the door you set your token to. Its your call.>
Meanwhile... Trisk investigates the first door on the left. As he opens it, he sees a young red wizards rising feom the seat before his desk, ready to investigate the commotion in the courtyard. He's quite surprised when the door opens to reveal a shadar kai standong in the doorway (unless there was some illusion at play and I've overlooked it)
The Thayan responds without hesitation, casting chain lightning on Trisk.
Trisk, Sam, Tetrevess and Ethan
DC15 Dex save for ½ of 43 lightning damage.
The environment imposes Disadvantage on Dex saves