(sorry all- life been busy- I have requested access to owlbear rodeo again, but Tetrevess will shoot firebolts at a suitable target for his rounds- 22 for 8 damage, 28 for 15 damage on second one)
Tetrevess peeks around the illusory duplicate of Samogri to find the Thayan (4) attacking Triskellion, who wasn't just knocked out by a flock of shekels (5).
Hurling a pair of combustible orbs at the warrior, Terevess aims true and knocks his target out cold.
I just called the crit delivered by the coin average damage and jt was enough to take out #5.
This post has potentially manipulated dice roll results.
Rousing from their slumber as a reaukt if the noisy conflagration in the main hall, the first pair of resting warriors you spotted have woken and they've been beating on the door since they realized it was sealed shut. While the oiton holds fast, the top hinge of the door gives way and the pair barrel out into the hall of pillars. Seeing a huge lizard locked in battle with his ally, the first warrior hurls a javelin at him, but to his mild surprise, the lizard becomes a faint ephemeral.form as rh javelin passes through it. Without delay, the warrior is already hustling to find cover and an advantageous position, slipping behind d tbe pillar to the east.
The second warrior to emerge from th blocked room sees the vanishing reptile and charges in, hoping for the best. As he nears the first pillar. He is surprised to see another huge lizard to his right, but decides to try and connect with the ohterwarruors he sees at tbe north end of the hall, dashing through the illusory Primus Tyrannus to flank the odd Elven man with two unconcious Thayans at his feet, providing a chance for his remaining sta ding ally to strike
For the record, illusory Sam is still there, but everyone saw a javelin pass through him now, so he becomes transparent. If I make the token transparent, he's invisible to everyone else. There is ang extension called Specter, but I'm not confident with it yet.
Trisk also has a cloak of displacement so either attacks are made with disadvantage, or it cancels out any advantage. If I still get hit then the feature ceases to function until next turn.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Having knocked the warrior unconscious (I should have mentioned earlier sorry), Randy turns and sees the onslaught on his brother, causing his anger to bubble even more. "HEY DUMB NUTS! GET THE HELL OFF MY BROTHER!" He yells as shifts his position and fires at long range again whilst his eyes suddenly glow just like Ethan. Unlike his brother however whose eyes are blue, Randy's glow orange, just like the current state of his armour.
Fire Bolt (Warrior 6): 13, 17 Fire
BA Ballista (Warrior 8): 16 Damage: 11 Force, pushed back 5ft (Actual roll: 21, 11)
But then he sees one of the warriors slip past Sam's illusion and prepares to flank. "Guys on your right! Someone get him covered!"He warns the others of the warrior that just escaped.
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
Preferring to save his last pact slot just in case they cannot get another short rest, Ethan bravely takes the brunt of the two warriors like a champ before retaliating ten-fold on both of them with fierce glowing blue eyes...
The little girl moves around the pillar drawing two thorny daggers as she moves toward Trisk. She tosses one at Thayan 6 (the one near Trisk). At the same time and without looking, she throws a second dagger with sneak attack at 3 (Near Ethan)
She then runs in a "U" shape around Trisk and up to the double door passage to the north, using the wall as cover. (See blue line on Owlbear)
Thayan 6: to hit: 15, Damage: 12 magic piercing Lethal)
Thayan 3 to hit: 28, Damage with sneak: 12 mag/ piercing)
<@Brian_Avery: Do you want to just add 5 to your ac so I don't have to keep referring to the equipment list of every PC to see how I should roll? Serious inquiry. I rerolled, it's now a 10>
Randy takes out one of the warriors at ra ge, Ethan concentrates on tbe other in melee, slamming him twice, but the Thayan remains standing and ready to return the favor.
That us, until an unseen assailant speeds by, flinging a dagger right in his neck. He falls to tbe ground clutching his neck, gurgling in pain as he dies on tbe cold stone floor.
<I changed Ethan's to the only valid target that didn't provoke AoO>
The warrior who narrowly missed Trisk is faintly aware of the girl running toward him, through the illusion of Samogri and sees her as she flings a fatal dagger at his ally, but loses sight of her behind the silver pillar to which another warrior js still chained, even now entranced by some sorcery. Before he can see it coming, the girl reappears on the opposite side of the pillar and delivers a painful stab to his side, finding a small space unprotected by his chain shirt.
For mechanical reasons, these guys have the ac they do, but narratively I don't like them having shields. I just dont picture them thay way, but I that them as one handed for melee damage as if they were holding a shield.
Trisk will cast Shocking Grasp at the one just to the South of him.
Attack: 26 Damage: 16 lightning damage, and it can't take reactions until the start of its next turn.
Then he will instruct the silver coins to have the 5 without a target to also attack the one just to the South of him, the other 5 will continue to attack the one to the North since they didn't receive any new orders.
5 silver coins attacking to the South:
1. Attack: 18 Damage: 7
2. Attack: 12 Damage: 5
3. Attack: 10 Damage: 6
4. Attack: 12 Damage: 6
5. Attack: 19 Damage: 7
5 silver coins attacking to the North:
1. Attack: 13 Damage: 8
2. Attack: 18 Damage: 6
3. Attack: 14 Damage: 6
4. Attack: 26 Damage: 8
5. Attack: 16 Damage: 7
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The warrior beside Trisk is pummeled with change, but he just looks even more enraged. The one to the north manages to mad away or dodge each coin as it zips past him.
The warrior somehow manages, though the strained expression he wears suggests a great effort, to remain standing as the sound of unseen bells shake the air around him, their sound ringing through the chamber, resonating within the large silver columns.
Tetrevess takes out the warrior. The last two Warriors call to each other a signal. Trained ro fight as a group, this tactic allows them to find one another on the battlefield, but it also tells these two warriors thst they are the last ones standing. In such a situation, the protocol is clear: advance in a new direction.
The warrior to the north tuens a corner, where picollonstands waiting. He rushes past her and through the set of double doors to the north, revealing a white gate, upon whixh he places a glyph key, allowing him to pass through.
The other warrior heads south, opening the southern doors and heads into the room beyond. As the doors open, a a clamor can be heard emanating from the room to the south.
Picollo had an ooc, anyone else has to chase down a target if they wish, or explore the now empty area, not cou ting the combatants who were knocked out but remain alive.
(sorry all- life been busy- I have requested access to owlbear rodeo again, but Tetrevess will shoot firebolts at a suitable target for his rounds- 22 for 8 damage, 28 for 15 damage on second one)
Access granted, Berserker
Tetrevess peeks around the illusory duplicate of Samogri to find the Thayan (4) attacking Triskellion, who wasn't just knocked out by a flock of shekels (5).
Hurling a pair of combustible orbs at the warrior, Terevess aims true and knocks his target out cold.
I just called the crit delivered by the coin average damage and jt was enough to take out #5.
...
Rousing from their slumber as a reaukt if the noisy conflagration in the main hall, the first pair of resting warriors you spotted have woken and they've been beating on the door since they realized it was sealed shut. While the oiton holds fast, the top hinge of the door gives way and the pair barrel out into the hall of pillars. Seeing a huge lizard locked in battle with his ally, the first warrior hurls a javelin at him, but to his mild surprise, the lizard becomes a faint ephemeral.form as rh javelin passes through it. Without delay, the warrior is already hustling to find cover and an advantageous position, slipping behind d tbe pillar to the east.
The second warrior to emerge from th blocked room sees the vanishing reptile and charges in, hoping for the best. As he nears the first pillar. He is surprised to see another huge lizard to his right, but decides to try and connect with the ohterwarruors he sees at tbe north end of the hall, dashing through the illusory Primus Tyrannus to flank the odd Elven man with two unconcious Thayans at his feet, providing a chance for his remaining sta ding ally to strike
Warrior 6 x Trisk 14 for 7 slashing
Warriors 6 and 8 continue to battle Ethan
6 x Ethan 22 for 7 slashing
8 x Ethan 25 for 7 slashing
For the record, illusory Sam is still there, but everyone saw a javelin pass through him now, so he becomes transparent. If I make the token transparent, he's invisible to everyone else. There is ang extension called Specter, but I'm not confident with it yet.
Players are up.
Picollo ✅️✅️▶️
Trisk ✅️✅️▶️
Sam ✅️✅️▶️
Tetrevess ❌️✅️▶️
Randy ✅️✅️▶️
Ethan ✅️✅️▶️
Trisk also has a cloak of displacement so either attacks are made with disadvantage, or it cancels out any advantage. If I still get hit then the feature ceases to function until next turn.
Having knocked the warrior unconscious (I should have mentioned earlier sorry), Randy turns and sees the onslaught on his brother, causing his anger to bubble even more. "HEY DUMB NUTS! GET THE HELL OFF MY BROTHER!" He yells as shifts his position and fires at long range again whilst his eyes suddenly glow just like Ethan. Unlike his brother however whose eyes are blue, Randy's glow orange, just like the current state of his armour.
Fire Bolt (Warrior 6): 13, 17 Fire
BA Ballista (Warrior 8): 16 Damage: 11 Force, pushed back 5ft (Actual roll: 21, 11)
But then he sees one of the warriors slip past Sam's illusion and prepares to flank. "Guys on your right! Someone get him covered!" He warns the others of the warrior that just escaped.
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Preferring to save his last pact slot just in case they cannot get another short rest, Ethan bravely takes the brunt of the two warriors like a champ before retaliating ten-fold on both of them with fierce glowing blue eyes...
Strike 1 (Warrior 6): 22, 14 Total (9 Bludgeon + 5 Necrotic)
Strike 2 (Warrior 8): 19, 15 Total (10 Bludgeon + 5 Necrotic)
(Both are non-lethal; @Shimshon if you need Ethan's current status: 110/143 HP)
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
The little girl moves around the pillar drawing two thorny daggers as she moves toward Trisk. She tosses one at Thayan 6 (the one near Trisk). At the same time and without looking, she throws a second dagger with sneak attack at 3 (Near Ethan)
She then runs in a "U" shape around Trisk and up to the double door passage to the north, using the wall as cover. (See blue line on Owlbear)
Thayan 6: to hit: 15, Damage: 12 magic piercing Lethal)
Thayan 3 to hit: 28, Damage with sneak: 12 mag/ piercing)
Cunning Action: Dash
<@Brian_Avery: Do you want to just add 5 to your ac so I don't have to keep referring to the equipment list of every PC to see how I should roll? Serious inquiry. I rerolled, it's now a 10>
Randy takes out one of the warriors at ra ge, Ethan concentrates on tbe other in melee, slamming him twice, but the Thayan remains standing and ready to return the favor.
That us, until an unseen assailant speeds by, flinging a dagger right in his neck. He falls to tbe ground clutching his neck, gurgling in pain as he dies on tbe cold stone floor.
<I changed Ethan's to the only valid target that didn't provoke AoO>
The warrior who narrowly missed Trisk is faintly aware of the girl running toward him, through the illusion of Samogri and sees her as she flings a fatal dagger at his ally, but loses sight of her behind the silver pillar to which another warrior js still chained, even now entranced by some sorcery. Before he can see it coming, the girl reappears on the opposite side of the pillar and delivers a painful stab to his side, finding a small space unprotected by his chain shirt.
For mechanical reasons, these guys have the ac they do, but narratively I don't like them having shields. I just dont picture them thay way, but I that them as one handed for melee damage as if they were holding a shield.
Picollo ✅️✅️✅️
Trisk ✅️✅️✅️
Sam ✅️✅️✅️
Tetrevess ❌️✅️▶️
Randy ✅️✅️✅️
Ethan ✅️✅️✅️
Trisk will cast Shocking Grasp at the one just to the South of him.
Attack: 26 Damage: 16 lightning damage, and it can't take reactions until the start of its next turn.
Then he will instruct the silver coins to have the 5 without a target to also attack the one just to the South of him, the other 5 will continue to attack the one to the North since they didn't receive any new orders.
5 silver coins attacking to the South:
1. Attack: 18 Damage: 7
2. Attack: 12 Damage: 5
3. Attack: 10 Damage: 6
4. Attack: 12 Damage: 6
5. Attack: 19 Damage: 7
5 silver coins attacking to the North:
1. Attack: 13 Damage: 8
2. Attack: 18 Damage: 6
3. Attack: 14 Damage: 6
4. Attack: 26 Damage: 8
5. Attack: 16 Damage: 7
The warrior beside Trisk is pummeled with change, but he just looks even more enraged. The one to the north manages to mad away or dodge each coin as it zips past him.
Sam and Tetrevess are up.
Sam will move up and cast roll of the dead on knight 6
wis 16 or take 29 points of necrotic damage
20
The warrior somehow manages, though the strained expression he wears suggests a great effort, to remain standing as the sound of unseen bells shake the air around him, their sound ringing through the chamber, resonating within the large silver columns.
Tetrevess is up.
Tetrevess launches a firebolt at rhe warrior knight 6, 33 to hit for 27 fire damage.
Tetrevess takes out the warrior. The last two Warriors call to each other a signal. Trained ro fight as a group, this tactic allows them to find one another on the battlefield, but it also tells these two warriors thst they are the last ones standing. In such a situation, the protocol is clear: advance in a new direction.
The warrior to the north tuens a corner, where picollonstands waiting. He rushes past her and through the set of double doors to the north, revealing a white gate, upon whixh he places a glyph key, allowing him to pass through.
The other warrior heads south, opening the southern doors and heads into the room beyond. As the doors open, a a clamor can be heard emanating from the room to the south.
Players are up.
Picollo had an ooc, anyone else has to chase down a target if they wish, or explore the now empty area, not cou ting the combatants who were knocked out but remain alive.
https://www.owlbear.rodeo/room/V64TuMcUPJi8/TheAridCatch