Randy feels it first as he strides through the muck.
Trisk makes it a few more steps, dashing across the sticky floor before it happens to him, too.
Beneath the thick ooze, there are at least two holes in the solid floor, concealed by the opaque slime.
These open sinkholes are 5 feet across and 10 feet deep, and they are filled with slime. A creature that falls into a sinkhole is restrained in the narrow bottom and submerged in slime, unable to breathe. It takes a successful DC 15 Strength check or Dexterity check to work free, and a Small creature has advantage on this check. It then takes a successful DC 10 Strength check to climb out of the sinkhole.
<1. I don't expect anyone to drown in slime, but you do lose access to spells with verbal components while submerged
2. nobody passed the very high DC tonspot these things.>
Any creature that starts its turn prone in or submerged in the slime takes 4 poison damage
This post has potentially manipulated dice roll results.
Trisk's DEX check: 20
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Trisk's STR check: 14
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Triak remains stuck in a pit, foe now, feeling the acidic slime burning his skin as he struggles to free himself.
At this rate, it will take Picollo 5 rounds (30 seconds) to reach Trisk. However, as she watches the slime, she observes something.
Picollo notices the unusual flow of slime in and around a particular spot. Thus, she surmizes, might be another sink hole. (I literally don't know if she can warn the others in her dispersed form, though.) If she's right, it means she could, in theory see other sinkholes as well, by looking closely for this same pattern. Of course, she was only able to see this one when she was nearly on top of it: the movement is quite subtle.
Tetrevess looks back at the situation with the brothers in shock, and says “Let me know if you need help.. might have something I can do, if needed. What happened to the little one?”
piccolo continues to fly forward, unaffected by the environment She tries to head straight to Trisk, but at a slow 10 ft/ rd. She is unable to alert the others while in this state, except Trisk due to their bond
Since he and Randy are invisible, Ethan extends his massive grappling appendages to hoist him out whilst he maintains his own balance. Judging by the ripples, his waist or arms should be close by. "Hold on tight! I'll get you out of there!" He whispers without letting anyone know.
Rollback Post to RevisionRollBack
The Wildland Shifters Daisy Ethalena- Female Wood Elf Ranger (Monster Slayer) Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade) Mira Laurits - Female Harengon Sorcerer(Clockwork Soul) Raiden Kurosaki - Male Kitsune Wizard (Bladesinger) Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance) Tenebris Amaro - Male Dark Elf Druid (Circle of Stars) Yurime Hanasaki- Female Kumiho Bard (College Of Creation)
Trisk may be trapped in the bottom of a slime hole but due to his Periapt of Proof against Poison which reads as follows:
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
(ooc: please let me know when it's next round so I can try to get out again, lol, ... I've been slimed!)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
General time info, specifically in reply to @Brian_Avery
I'm not controlling the flow if time here, you are. Things unfold as they are posted. You can take 3 rounds in a row, but the actions of others posting between those can potentially interfere/ intervene - like if someone forms a wall if ice as tiur trying to dash in a straight line that would cross it fkr 2 consecutive rounds.
But, no need to wait to make saves. In Teisks case, I'm curious if he gets out on his own ir if Picollo gets to him first, so he basically had 5 attempts at tbe rate she's moving, and I don't think anything will interfere with that.
If you've played baldurs gate 3, this is a lot like a poison gas trap room. The environment gets a turn each round, but the party can act as they please. If one chooses not to, they can just end turn. It's pretty soft at the moment, since you're all invisible and the environmental effects require sight.
Tetrevess has to make saves each round, though, so he might change his mind about hanging out while the others cross the pit, or not.
The boheloderspawn are lighting up the room as their eye rays blast the solid illusion of Sam.
(I've decided that a real illusion is an object, and thus would auto fail a Wisdom save. Grey area since they don't target objects, raw, but they have no way ro distinguish.)
The real 'illusory' Sam falls asleep, slumping into the slime with a splash. Eye rays continue to bombard him as he wakes up and starts to get to his feet, knocking his legs from under him and sending him 5 ft back and down again into the slime. As he stands again, more rays push down again 5 ft the other way.
I was thinking the spell's description says things pass through it, so maybe they'd realize it's an illusion, but because it was made real by the class ability, the eye rays should effect it.
< @Brian_Avery, if you want to roll the saves 5x and out automatically on the first to succeed, that's how long it takes Picollo to get there.>
As Ethan's oceanic appendages extricate Randy feom the slime pit, the sticky ooze drips from his body. Slime now covers Randy as well as Ethan's arms. The eyes have spotted the brothers.A burst of narrow lights showers the pair from all about the room
Randy's WIS: 14 (If this fails he'll use his last flash of genius to try and rectify that)
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
The weak eye rays cause strange visions to flash for a moment through the minds of both brothers, but they are gone just as quickly. What could these stray thoughts mean? Each, for an instant sees his brother attacking their allies. But nothing actually happens. Does it?
Randy feels it first as he strides through the muck.
Trisk makes it a few more steps, dashing across the sticky floor before it happens to him, too.
Beneath the thick ooze, there are at least two holes in the solid floor, concealed by the opaque slime.
These open sinkholes are 5 feet across and 10 feet deep, and they are filled with slime. A creature that falls into a sinkhole is restrained in the narrow bottom and submerged in slime, unable to breathe. It takes a successful DC 15 Strength check or Dexterity check to work free, and a Small creature has advantage on this check. It then takes a successful DC 10 Strength check to climb out of the sinkhole.
<1. I don't expect anyone to drown in slime, but you do lose access to spells with verbal components while submerged
2. nobody passed the very high DC tonspot these things.>
Any creature that starts its turn prone in or submerged in the slime takes 4 poison damage
The little girl seems to fade, then disappear entirely.
Ghostly Dispersal: Begin moving toward Trisk (10ft/ rd, flying)
Trisk's DEX check: 20
Trisk's STR check: 14
Triak remains stuck in a pit, foe now, feeling the acidic slime burning his skin as he struggles to free himself.
At this rate, it will take Picollo 5 rounds (30 seconds) to reach Trisk. However, as she watches the slime, she observes something.
Picollo notices the unusual flow of slime in and around a particular spot. Thus, she surmizes, might be another sink hole. (I literally don't know if she can warn the others in her dispersed form, though.) If she's right, it means she could, in theory see other sinkholes as well, by looking closely for this same pattern. Of course, she was only able to see this one when she was nearly on top of it: the movement is quite subtle.
Does Ethan keep going when he sees Randy fall in the hole, or does he stop there?
If he lets him, Ethan will pull his brother out of the hole (Strength: 17)
DEX if needed to help pull him out: 13
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Tetrevess looks back at the situation with the brothers in shock, and says “Let me know if you need help.. might have something I can do, if needed. What happened to the little one?”
They're 10ft deep. How do you pull him out?
piccolo continues to fly forward, unaffected by the environment She tries to head straight to Trisk, but at a slow 10 ft/ rd. She is unable to alert the others while in this state, except Trisk due to their bond
Sam won’t go into the slime but ask “is the other side got a black gate or is it an opening”
Since he and Randy are invisible, Ethan extends his massive grappling appendages to hoist him out whilst he maintains his own balance. Judging by the ripples, his waist or arms should be close by. "Hold on tight! I'll get you out of there!" He whispers without letting anyone know.
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Trisk may be trapped in the bottom of a slime hole but due to his Periapt of Proof against Poison which reads as follows:
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
(ooc: please let me know when it's next round so I can try to get out again, lol, ... I've been slimed!)
General time info, specifically in reply to @Brian_Avery
I'm not controlling the flow if time here, you are. Things unfold as they are posted. You can take 3 rounds in a row, but the actions of others posting between those can potentially interfere/ intervene - like if someone forms a wall if ice as tiur trying to dash in a straight line that would cross it fkr 2 consecutive rounds.
But, no need to wait to make saves. In Teisks case, I'm curious if he gets out on his own ir if Picollo gets to him first, so he basically had 5 attempts at tbe rate she's moving, and I don't think anything will interfere with that.
If you've played baldurs gate 3, this is a lot like a poison gas trap room. The environment gets a turn each round, but the party can act as they please. If one chooses not to, they can just end turn. It's pretty soft at the moment, since you're all invisible and the environmental effects require sight.
Tetrevess has to make saves each round, though, so he might change his mind about hanging out while the others cross the pit, or not.
The boheloderspawn are lighting up the room as their eye rays blast the solid illusion of Sam.
(I've decided that a real illusion is an object, and thus would auto fail a Wisdom save. Grey area since they don't target objects, raw, but they have no way ro distinguish.)
7, 6, 3
(LOL. Results)
The real 'illusory' Sam falls asleep, slumping into the slime with a splash. Eye rays continue to bombard him as he wakes up and starts to get to his feet, knocking his legs from under him and sending him 5 ft back and down again into the slime. As he stands again, more rays push down again 5 ft the other way.
I was thinking the spell's description says things pass through it, so maybe they'd realize it's an illusion, but because it was made real by the class ability, the eye rays should effect it.
< @Brian_Avery, if you want to roll the saves 5x and out automatically on the first to succeed, that's how long it takes Picollo to get there.>
As Ethan's oceanic appendages extricate Randy feom the slime pit, the sticky ooze drips from his body. Slime now covers Randy as well as Ethan's arms. The eyes have spotted the brothers.A burst of narrow lights showers the pair from all about the room
Ethan and Randy, make a Wis save.
Ethan's WIS: 12
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Randy's WIS: 14 (If this fails he'll use his last flash of genius to try and rectify that)
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
The weak eye rays cause strange visions to flash for a moment through the minds of both brothers, but they are gone just as quickly. What could these stray thoughts mean? Each, for an instant sees his brother attacking their allies. But nothing actually happens. Does it?
(No, it doesn’t)
Rolling checks for Trisk, per PM
1 16 1
2 11 17
3 20 7
4 8 10
5 19 8