The tiny girl gives Trisk a hug,as if she has not seen him for a very long time. Then she will examine the doors for traps, sounds behind, etc: (Perception: 23)
There's an awful smell coming from behind the door to the left. Otherwise the remaining doors are unremarkable.
Piccolo plays a quick tune. Those nearby (hear her tune but visualize a vision of stench, heather from death or something rotted behind the door, ) musical telepathy
Uriel can hear the tussle with the tug in the next room. If he goes un he sees a little girl smelling a door to the left and two wizards holding white roses, presumably from the vase on the table with the sign that says 'take one's
<I don't think Picollo took a rose. Correct me if I'm mistaken>
"It would appear we are not alone," says Uriel. Hailing the others, he says, "Greetings, fellow travelers. Do you also seek an audience with the Queen?"
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
The white rosw patterned rug lying on the floor grabs Uriel and Picollo.
Grapple check 18
(escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 10 bludgeoning damage.
Figure out if you want a Bastion (from the 2024 dmg)
If you do, let me know if you can issue an order remotely, as you're not at the site right now. If not, roll a d100, or I will, for the maintain order.
This post has potentially manipulated dice roll results.
Uriel:
Immediately beset upon by the rug as he enters the hallway, Uriel doesn’t have a chance to hear the others’ responses or even consider taking a rose for himself.
Attempt to avoid the grapple with acrobatics: 25
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
After looking through the eyes of Hawky and getting the layout from the sky, he will follow Uriel, pausing to grab a flower at the door and slipping it into his leather vambrace, only to be shocked by the commotion near the door.....
After escaping free of the rug and seeing Piccolo approaching to give him a hug Trisk will pick up his diminutive friend in a big bear hug as if he was reunited with a long lost daughter and spin around once or twice.
"Piccolo! It's so good to see you again! I wasn't entirely sure what happened after we escaped the doom vault through the portal."
Finally putting her back down and composing himself a little, "My spirit soars to know you are safe and free, and I'm as happy as can be to be reunited with you."
Almost as an afterthought, "Oh, you should take a rose. I'm not sure but nothing happened to Tesservett when he took one. I didn't when I first entered and the rug gave me a very unfriendly hug." said with a crooked smirk.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Indeed," says Uriel, taking a rose and threading it carefully into his thorny crown, "It seems like introductions are due all around. I am Uriel Moonshadow, a sailor from Caer Corwell. Drain I have already met. Who are the rest of you?"
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
After escaping free of the rug and seeing Piccolo approaching to give him a hug Trisk will pick up his diminutive friend in a big bear hug as if he was reunited with a long lost daughter and spin around once or twice.
"Piccolo! It's so good to see you again! I wasn't entirely sure what happened after we escaped the doom vault through the portal."
Finally putting her back down and composing himself a little, "My spirit soars to know you are safe and free, and I'm as happy as can be to be reunited with you."
Almost as an afterthought, "Oh, you should take a rose. I'm not sure but nothing happened to Tesservett when he took one. I didn't when I first entered and the rug gave me a very unfriendly hug." said with a crooked smirk.
No retcons. You knocked the rug out for a minute, it woke up and confirmed not holding a rose. Rug attacks again. Picollo is grapple checked.
All the actions described above can proceed as described once you've dealt with the situation. Currently picollo is challenged to grapple. Uriel is grappled for 2 rounds, succeeding escape on the second.
I cannot state strongly enough that this is a corridor with a rug that hurts you in a full sized castle with a dragon inside it so dawdling here seems... inadvisable.
(Piccolo took a rose from Trisk(post 6931), but will dextrously avoid the irritable rug , 27 acrobatics), she will open the door that does not smell, (straight?)
The white rosw patterned rug lying on the floor grabs Uriel and Picollo.
Grapple check 24
(escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 10 bludgeoning damage.
<I know the page flips after this post (345 to 346), so maybe it was missed.>
There's an awful smell coming from behind the door to the left. Otherwise the remaining doors are unremarkable.
Piccolo plays a quick tune. Those nearby (hear her tune but visualize a vision of stench, heather from death or something rotted behind the door, ) musical telepathy
Uriel can hear the tussle with the tug in the next room. If he goes un he sees a little girl smelling a door to the left and two wizards holding white roses, presumably from the vase on the table with the sign that says 'take one's
<I don't think Picollo took a rose. Correct me if I'm mistaken>
(Correct)
Uriel:
"It would appear we are not alone," says Uriel. Hailing the others, he says, "Greetings, fellow travelers. Do you also seek an audience with the Queen?"
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The white rosw patterned rug lying on the floor grabs Uriel and Picollo.
Grapple check 18
(escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 10 bludgeoning damage.
Bastion turn
Figure out if you want a Bastion (from the 2024 dmg)
If you do, let me know if you can issue an order remotely, as you're not at the site right now. If not, roll a d100, or I will, for the maintain order.
Uriel:
Immediately beset upon by the rug as he enters the hallway, Uriel doesn’t have a chance to hear the others’ responses or even consider taking a rose for himself.
Attempt to avoid the grapple with acrobatics: 25
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Uriel:
Caught unawares, Uriel is grappled by the rug and crushed. He attempts to slip free: Acrobatics: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Drain:
After looking through the eyes of Hawky and getting the layout from the sky, he will follow Uriel, pausing to grab a flower at the door and slipping it into his leather vambrace, only to be shocked by the commotion near the door.....
After escaping free of the rug and seeing Piccolo approaching to give him a hug Trisk will pick up his diminutive friend in a big bear hug as if he was reunited with a long lost daughter and spin around once or twice.
"Piccolo! It's so good to see you again! I wasn't entirely sure what happened after we escaped the doom vault through the portal."
Finally putting her back down and composing himself a little, "My spirit soars to know you are safe and free, and I'm as happy as can be to be reunited with you."
Almost as an afterthought, "Oh, you should take a rose. I'm not sure but nothing happened to Tesservett when he took one. I didn't when I first entered and the rug gave me a very unfriendly hug." said with a crooked smirk.
The tiny girl plays a shrill note of excitement, then takes a rose and smells it, possibly considering eating it.
she has dirt on her face and nose, her grass stained hooves, click on the floor as she moves about, inhumanly quickly.
Uriel:
Using his second attack to try once more to grapple the carpet, Uriel attempts to untangle himself.
Acrobatics: 21
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Uriel:
Finally getting free, he disengages from the rug and back into the hallway from which he entered.
Looking bruised, he remarks, “The floor coverings seem aggressive today. As I was saying, Hello—I am called Uriel. Shall I take a rose, then?”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“might not hurt. Not sure. Nice to meet you, and rejoin this little one and my fellow wizard. “. All Ok?
Uriel:
"Indeed," says Uriel, taking a rose and threading it carefully into his thorny crown, "It seems like introductions are due all around. I am Uriel Moonshadow, a sailor from Caer Corwell. Drain I have already met. Who are the rest of you?"
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This is where Uriel incurs bludgeoning damage.
No retcons. You knocked the rug out for a minute, it woke up and confirmed not holding a rose. Rug attacks again. Picollo is grapple checked.
All the actions described above can proceed as described once you've dealt with the situation. Currently picollo is challenged to grapple. Uriel is grappled for 2 rounds, succeeding escape on the second.
I cannot state strongly enough that this is a corridor with a rug that hurts you in a full sized castle with a dragon inside it so dawdling here seems... inadvisable.
Anybody pick a door yet? You got left, right and straight ahead.
Options for Picollo: roll til escape, make attacks knowing it has damage transfer, or try to knock it out again, etc.
It's a 40ft+ rug; it has a few hit points. Leaving the room is unquestionably the best course of action. Or KO as before and take a rose.
<My goal here is to keep things moving without verbally skipping a triggered trap. >
(Piccolo took a rose from Trisk(post 6931), but will dextrously avoid the irritable rug , 27 acrobatics), she will open the door that does not smell, (straight?)
Put your spoiler here
From #6922:
#6923:
#6925
<I know the page flips after this post (345 to 346), so maybe it was missed.>
.