This post has potentially manipulated dice roll results.
Trisk looks at the oozes coming out of the walls and realizes once you slay whatever's in the room something else will just come through the walls again.
"If we kill these things more danger will just come through the walls, didn't we just kill everything hostile in this room and now more have come through the walls?"
Trisk will cast Chill Touch at one of the oozes to the South where the doors (exit) are then he moves 30 feet South followed up by a Blessing of the Raven Queen teleport another 30 feet South and Trisk now has resistance to all damage until the start of his next turn. (1st of 5 uses per long rest)
Attack: 13 Damage: 11 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"Head South, we got to get through this room alive."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo heading toward the south door, plays some notes on her instrument. Familiar and compassionate for all sentient beings, she plays a strange tune.
Oozes??
Musical Telepathy (if the creatures have an intelligence of 1 or above): (An image of her and the party, stopping attacking the oozes, if in return, the oozes stop. She "offers" them the chance to eat the dead drow" showing them a visual of the oozes feeding on him.")
Then she pulls out of her bag some plant matter from the place of her captivity and throws it near the Drow.
Honestly there's nothing really interesting here unkess they hit someone with metal armor, but with your infinite ammo ranged attacks, and general competency, there's no reason to suspect this battle will be interesting, so... you make it to the south door.
The tiny 3 foot tall girl checks the door for traps with her sharp eyes, then listens to see if she hears anything. Pending nothing, she motions for the group to open it.
Past two sets of doors sits another room with a shrine. The Temple of Shadows. The shrine of binding takes up a large portion of this black marble chamber.
A drow priestess is chained, therein. Scales appeared on her wrists, forearms, chest, back, and legs, draped in deep purple and flat black clothing made of underdark lizard skin, accented with satin (matte) silver.
This area has no light sources. Bright light from a source other than a spell of 3rd level or higher becomes dim light if it is produced in or carried into this chamber.
<is anyone carrying light?>
Some of you are bound to notice the faint movements of several amorphous undead creatures in the room.
(ooc: can I use my subclass feature Illusory Self to make the crit miss me?)
Illusory SelfPHB, pg. 118
Once per short rest, you can create an illusory duplicate of yourself. When a creature makes an attack roll against you, you can use your reaction to interpose the duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.
The cool thing I like about this is it recharges on a short rest so I can potentially use it more than once a day. (This Illusionist feature coupled with the right feat or two and you might have the beginnings of an Illusionist Gish.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Tsk. Why is this even a question?" Randy scoffs at Trisk as his armour's signature orange glow returns, shedding light within 10ft of where he's standing at the back. Looking at the drow, he's tempted to shoot at the chains, but figures that she might commit seppuku just like the original one. Unless...
"You see anything nearby? Give me signal until everything has cleared. I need two of you to grab onto that fine lady when I cut down her chains incase she feels suicidal. Could use her for interrogation. Or something else... maybe." Randy asks the group. He was about to release her from the shackles and order Piccolo and Ethan to restrain her before she can follow the previous drow's fate. But right now, he's gonna concentrate on firing at whatever comes close to the group. If there even is something. Even if it's oozes again.
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
Ethan doesn't say anything, since he's still a little dazed, but he heeds his brother's words; When Randy does tear down the chains, he'll move in and prevent the drow woman from doing anything else including casting spells, though she does resemble a bit like Tenebris' deranged sister for a split second. But first off, he can sense danger (obviously). He may as well attack and clear this place before anyone gets injured badly...
Trigger: He walks forward 10ft alongside Piccolo, but doesn't attack yet. If something does try to attack him at close range, it's gonna face his wrath.
The girl walks in, her dark vision enough to see. She plays a quick tune to the priestess
(image of the party helping her escape and Piccolo seeing if she is in need of healing)
Piccolo looks for other unseen issues, monsters, traps
Well, roll perception, I guess. I'm using any dice to create a probability distribution of the stealth results of the things lurking, since their number is what you don't know.
Put your spoiler here.We're attending point that you know you're not alone in the room, but have no idea how many y things are in here with you ir what they might be. We could do group perception or just let the one with the highest oercepti9n roll it. I really don't care. The more dice you roll the less likely you'll see everything, more likely you'll see something. Darkvision doesn't negate this, they're hidden creatures, if yiu could just see them, rogue wouldn't be a class
Randy's orange luminescence is noted.
<Freeing this drow does require the rolls noted but ignored for the other one, as you had all the time in the world and here, you're under attack. If you're not, then we can ignore the roll mechanics.>
Until I know what you see, I don't know ow if attacks have AD or not and regardless of initiative, you can't target a creature you don't see, but yiu might do some aoe thing. It's all very wobbly until I get the vision down.
Honestly, anyone who wants to roll perception. Be my guest
Piccolo looks carefully and like a bat, pings the party using her musical ability images of the room and locations of each thing she sees in the room with dark vision. Perception. 29
(ooc: yes I agree, would you say Trisk knows that and keeps the feature for now.. like an ace up his sleeve?)
(also as a reminder I am wearing a Cloak Of Displacement (it's one of my magic items) so all attacks against me have disadvantage until one hits me and then they don't until the start of my next turn.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
I am going to keep forgetting this. I don't want to, but I will. Just hover my attack rolls and if i forgot it, roll a new attack for the DA. Sorry fir the inconvenience. This really is something that would be nice for DDB to add, somehow. If you csnt see with hovering, just assume I didn't use DA. Here's the one I owe you: 21.
Rope trick would do that.
As it is, south, towards the pair to the south
Trisk looks at the oozes coming out of the walls and realizes once you slay whatever's in the room something else will just come through the walls again.
"If we kill these things more danger will just come through the walls, didn't we just kill everything hostile in this room and now more have come through the walls?"
Trisk will cast Chill Touch at one of the oozes to the South where the doors (exit) are then he moves 30 feet South followed up by a Blessing of the Raven Queen teleport another 30 feet South and Trisk now has resistance to all damage until the start of his next turn. (1st of 5 uses per long rest)
Attack: 13 Damage: 11 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"Head South, we got to get through this room alive."
Piccolo heading toward the south door, plays some notes on her instrument. Familiar and compassionate for all sentient beings, she plays a strange tune.
Oozes??
Musical Telepathy (if the creatures have an intelligence of 1 or above): (An image of her and the party, stopping attacking the oozes, if in return, the oozes stop. She "offers" them the chance to eat the dead drow" showing them a visual of the oozes feeding on him.")
Then she pulls out of her bag some plant matter from the place of her captivity and throws it near the Drow.
<These oozes are not sentient. The other ones were, sentient gray ooze these are just regular gray ooze.
No creature in DnD has an Int score below 1, unless effected by the likes of Devour Intellect. If it did, it would be an object.>
Honestly there's nothing really interesting here unkess they hit someone with metal armor, but with your infinite ammo ranged attacks, and general competency, there's no reason to suspect this battle will be interesting, so... you make it to the south door.
The tiny 3 foot tall girl checks the door for traps with her sharp eyes, then listens to see if she hears anything. Pending nothing, she motions for the group to open it.
Past two sets of doors sits another room with a shrine. The Temple of Shadows. The shrine of binding takes up a large portion of this black marble chamber.
A drow priestess is chained, therein. Scales appeared on her wrists, forearms, chest, back, and legs, draped in deep purple and flat black clothing made of underdark lizard skin, accented with satin (matte) silver.
This area has no light sources. Bright light from a source other than a spell of 3rd level or higher becomes dim light if it is produced in or carried into this chamber.
<is anyone carrying light?>
Some of you are bound to notice the faint movements of several amorphous undead creatures in the room.
What do you wish to do?
It's a 50ft square room, the shrine is 30ft in diameter.
The girl walks in, her dark vision enough to see. She plays a quick tune to the priestess
(image of the party helping her escape and Piccolo seeing if she is in need of healing)
Piccolo looks for other unseen issues, monsters, traps
(ooc: can I use my subclass feature Illusory Self to make the crit miss me?)
Once per short rest, you can create an illusory duplicate of yourself. When a creature makes an attack roll against you, you can use your reaction to interpose the duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.
The cool thing I like about this is it recharges on a short rest so I can potentially use it more than once a day. (This Illusionist feature coupled with the right feat or two and you might have the beginnings of an Illusionist Gish.)
"Tsk. Why is this even a question?" Randy scoffs at Trisk as his armour's signature orange glow returns, shedding light within 10ft of where he's standing at the back. Looking at the drow, he's tempted to shoot at the chains, but figures that she might commit seppuku just like the original one. Unless...
"You see anything nearby? Give me signal until everything has cleared. I need two of you to grab onto that fine lady when I cut down her chains incase she feels suicidal. Could use her for interrogation. Or something else... maybe." Randy asks the group. He was about to release her from the shackles and order Piccolo and Ethan to restrain her before she can follow the previous drow's fate. But right now, he's gonna concentrate on firing at whatever comes close to the group. If there even is something. Even if it's oozes again.
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Ethan doesn't say anything, since he's still a little dazed, but he heeds his brother's words; When Randy does tear down the chains, he'll move in and prevent the drow woman from doing anything else including casting spells, though she does resemble a bit like Tenebris' deranged sister for a split second. But first off, he can sense danger (obviously). He may as well attack and clear this place before anyone gets injured badly...
Trigger: He walks forward 10ft alongside Piccolo, but doesn't attack yet. If something does try to attack him at close range, it's gonna face his wrath.
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Well, roll perception, I guess. I'm using any dice to create a probability distribution of the stealth results of the things lurking, since their number is what you don't know.
@Brian_Avery. I think the illusory self would work if the creature making the attack didn't have blinsight and no eyes. Do you agree?
Put your spoiler here.We're attending point that you know you're not alone in the room, but have no idea how many y things are in here with you ir what they might be. We could do group perception or just let the one with the highest oercepti9n roll it. I really don't care. The more dice you roll the less likely you'll see everything, more likely you'll see something. Darkvision doesn't negate this, they're hidden creatures, if yiu could just see them, rogue wouldn't be a class
Randy's orange luminescence is noted.
<Freeing this drow does require the rolls noted but ignored for the other one, as you had all the time in the world and here, you're under attack. If you're not, then we can ignore the roll mechanics.>
Until I know what you see, I don't know ow if attacks have AD or not and regardless of initiative, you can't target a creature you don't see, but yiu might do some aoe thing. It's all very wobbly until I get the vision down.
Honestly, anyone who wants to roll perception. Be my guest
Piccolo looks carefully and like a bat, pings the party using her musical ability images of the room and locations of each thing she sees in the room with dark vision.
Perception. 29
then if required, she will attack
She sees six shadowy entities standing about the room, trying their best to blend into the darkness.
(ooc: yes I agree, would you say Trisk knows that and keeps the feature for now.. like an ace up his sleeve?)
(also as a reminder I am wearing a Cloak Of Displacement (it's one of my magic items) so all attacks against me have disadvantage until one hits me and then they don't until the start of my next turn.)
I am going to keep forgetting this. I don't want to, but I will. Just hover my attack rolls and if i forgot it, roll a new attack for the DA. Sorry fir the inconvenience. This really is something that would be nice for DDB to add, somehow. If you csnt see with hovering, just assume I didn't use DA. Here's the one I owe you: 21.