This post has potentially manipulated dice roll results.
"The room we just came from is a death trap! It has about a dozen oozes and who knows what else by now."
Looking toward the other exit from this room.
"You could tag along with us just until we find another black gate, it would be safer."
Trisk tries to convince her to stay with us for now.
Trisk's Persuasion: 25
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Randy takes a moment to get up, eyeing his brother with hostility, before turning to the lady without changing his expression, rifle rested in his dominant shoulders. "You have two choices given to you. Either listen to what Trisk-elion said and follow us or..."He twists his body to the previous room where he disabled the most recent black gate. "You can go that way and fall victim to a bunch of overgrown cell walls multiplying in your face to make our efforts go to waste. What is it you're thinking of?"
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
Like a cartoon character, the little girl subtly points her finger at Trisk, and winks. Then if Randy looks her way, she stops, looking like she is doing something else.
The dazed drow offers little resistance to the suggestion of tagging g along. She's actively adking for help, actually. Maybe from you, maybe from her god.
In any evern, does that mean you're taking to south door? I ah e ti assume so, given the 'death sentence ascribed to the other one.
So...
The doors to the south open onto a corridor that runs southwest and joins with two other passages. At the junction is a white gate that connects with two other hallways, the gate being a central.poi t of the three spokes radiating outward ro the temple of Shadows you are departing, and two others.
<mechanically, the drow can actually pass through the gate without a key, but you need one to open the gate blocking your way. Assuming you do, do you go left or right? >
"Who's navigating again, isn't there a map?" Trisk looks to whoever has a key for the white gate (unless when the keys were passed out he got one, if so he just uses his, whether it can open the white gate directly or has to first be attuned).
"My vote is left, what say you all?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Ok, left it us. You open the door af the end of the left hall.
A glowing green mist drifts around a shrine of binding in this white marble chamber. To the southwest is a black gate. The shrine holds captive a pockmarked old male orc.
Plague Mist. The shrine exudes poisonous mist that makes the area lightly obscured. Each creature that starts its turn in the room must make a DC 13 Constitution saving throw. On a failed save, the creature takes 5 poison damage and spends its turn incapacitated and retching. If a creature accumulates three failed saves against this mist, its hit point maximum is lowered by the amount of poison damage it has taken from the mist. A creature that makes three successful saving throws against the mist becomes immune to its effects for 4 hours.
Tetrevess is up. Start of turn: DC 13 Constitution saving throw. On a failed save, the creature takes 5 poison damage and spends its turn incapacitated and retching. (That's a +11 w/ AD, so probably not going to bother T)
(ooc: Trisk has the Periapt of Proof against Poison which gives him immunity to poison damage and the poisoned condition. Do I still have to make the CON save?)
"Someone disable the Black Gate while someone else checks those doors opposite to see if they're locked or barred! We need to get out of this room as quickly as possible!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo (on init 13) enters the room(Con save:10) and immediately begins throwing up. Her reddish hue turning a sickly green color. (Trisk takes 1 damage )
(ooc: Trisk has the Periapt of Proof against Poison which gives him immunity to poison damage and the poisoned condition. Do I still have to make the CON save?)
"Someone disable the Black Gate while someone else checks those doors opposite to see if they're locked or barred! We need to get out of this room as quickly as possible!"
Good question. Wording of the item's description makes it clear poison has no effect, so: no damage, no incapacitated condition, no reason to roll for save.
Though he feels like he's about to throw up, that doesn't stop the young artificer from pushing ahead. "Guys! Cover me! I'll get you all out of here!"He yells out, racing to the black gate on his turn, before performing a rather awkward jump kick with the black gate key strapped on his foot (don't ask how he did it but it's on there); thinking he can instantly destroy it with that key-possessed kick.
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
As an action, a character who has the glyph key attuned to a black gate’s zone can disrupt the gate. To do so, the character must touch the edge of the gate’s energy field and succeed on a DC 15 Intelligence (Arcana) check. A dispel magic spell cast on the gate up to 1 minute beforehand grants advantage on this check. On a failure, the character performing the check takes 7 force damage.
Randy acts after the NPCS, but assum8ng he can do the action described, make an arcana check. <when its after combat i forego these because I think failure is interesting at most once, but when its to circumvent combat, make the check. Also, the PCs dont know the dispel magic part, but let's just say they do.>
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
(sorry!) 21 con save for T. seeing Randy apparently knows what he’s doing with the gate, Tetrevess blasts the undead closest to the gate with a firebolt, and shoves it away from the gate.
"The room we just came from is a death trap! It has about a dozen oozes and who knows what else by now."
Looking toward the other exit from this room.
"You could tag along with us just until we find another black gate, it would be safer."
Trisk tries to convince her to stay with us for now.
Trisk's Persuasion: 25
Randy takes a moment to get up, eyeing his brother with hostility, before turning to the lady without changing his expression, rifle rested in his dominant shoulders. "You have two choices given to you. Either listen to what Trisk-elion said and follow us or..." He twists his body to the previous room where he disabled the most recent black gate. "You can go that way and fall victim to a bunch of overgrown cell walls multiplying in your face to make our efforts go to waste. What is it you're thinking of?"
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Like a cartoon character, the little girl subtly points her finger at Trisk, and winks. Then if Randy looks her way, she stops, looking like she is doing something else.
The dazed drow offers little resistance to the suggestion of tagging g along. She's actively adking for help, actually. Maybe from you, maybe from her god.
In any evern, does that mean you're taking to south door? I ah e ti assume so, given the 'death sentence ascribed to the other one.
So...
The doors to the south open onto a corridor that runs southwest and joins with two other passages. At the junction is a white gate that connects with two other hallways, the gate being a central.poi t of the three spokes radiating outward ro the temple of Shadows you are departing, and two others.
<mechanically, the drow can actually pass through the gate without a key, but you need one to open the gate blocking your way. Assuming you do, do you go left or right? >
"Who's navigating again, isn't there a map?" Trisk looks to whoever has a key for the white gate (unless when the keys were passed out he got one, if so he just uses his, whether it can open the white gate directly or has to first be attuned).
"My vote is left, what say you all?"
The girl smiles but says nothing.
She reaches into her small bag and pulls out an ordinary dagger. Then gives it to the drow.
Ok, left it us. You open the door af the end of the left hall.
A glowing green mist drifts around a shrine of binding in this white marble chamber. To the southwest is a black gate. The shrine holds captive a pockmarked old male orc.
Plague Mist. The shrine exudes poisonous mist that makes the area lightly obscured. Each creature that starts its turn in the room must make a DC 13 Constitution saving throw. On a failed save, the creature takes 5 poison damage and spends its turn incapacitated and retching. If a creature accumulates three failed saves against this mist, its hit point maximum is lowered by the amount of poison damage it has taken from the mist. A creature that makes three successful saving throws against the mist becomes immune to its effects for 4 hours.
Rolling initiative...
Tetrevess 20
NPCs 17
Randy 15
Picollo 13
Ethan 10
Sam 6
Trisk 4
Tetrevess is up!
<bump>
Tetrevess is up. Start of turn: DC 13 Constitution saving throw. On a failed save, the creature takes 5 poison damage and spends its turn incapacitated and retching. (That's a +11 w/ AD, so probably not going to bother T)
(ooc: Trisk has the Periapt of Proof against Poison which gives him immunity to poison damage and the poisoned condition. Do I still have to make the CON save?)
"Someone disable the Black Gate while someone else checks those doors opposite to see if they're locked or barred! We need to get out of this room as quickly as possible!"
Piccolo (on init 13) enters the room(Con save:10) and immediately begins throwing up. Her reddish hue turning a sickly green color. (Trisk takes 1 damage )
Good question. Wording of the item's description makes it clear poison has no effect, so: no damage, no incapacitated condition, no reason to roll for save.
Randy's CON: 15
Though he feels like he's about to throw up, that doesn't stop the young artificer from pushing ahead. "Guys! Cover me! I'll get you all out of here!" He yells out, racing to the black gate on his turn, before performing a rather awkward jump kick with the black gate key strapped on his foot (don't ask how he did it but it's on there); thinking he can instantly destroy it with that key-possessed kick.
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
As an action, a character who has the glyph key attuned to a black gate’s zone can disrupt the gate. To do so, the character must touch the edge of the gate’s energy field and succeed on a DC 15 Intelligence (Arcana) check. A dispel magic spell cast on the gate up to 1 minute beforehand grants advantage on this check. On a failure, the character performing the check takes 7 force damage.
Randy acts after the NPCS, but assum8ng he can do the action described, make an arcana check. <when its after combat i forego these because I think failure is interesting at most once, but when its to circumvent combat, make the check. Also, the PCs dont know the dispel magic part, but let's just say they do.>
Randy's Arcana dropkick: 27
"OUT OF MY WAY!"
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
still waiting on Tetrevess to start action sequence in this room.
Following Randy's action, the black gate will be disrupted.
Edit: Forgot, that's after the NPCs, so there will be some saves first, most relevant: the one vs fear (DC13 Wis)
(sorry!) 21 con save for T. seeing Randy apparently knows what he’s doing with the gate, Tetrevess blasts the undead closest to the gate with a firebolt, and shoves it away from the gate.
natural 1 for a 17 to hit with firebolt, DC 22 vs telekenetic shove.