Wasting noontime, Eira trabsfo4ms herself. Her snout lengthening and her body swells as black fur sprouts from her skin and her clothes meld intontje fur coat of the black bear that stands tall as it emerges feom the shaoe of an elven lass, falling to its quadrupled pose and charging the gargoyle, biting and clawing at the animate stone.
This post has potentially manipulated dice roll results.
The flames sear the stone skin if the flying monster, who howls in aging before desce ding upon the offending wizard, biting and slashing at Tetrevess 8 for 5, 13 for 5, 9 for 5.
<I don't know how that rerolled. Only 1 should have hit. I forget the exact numbers, but I had Ts character sheet up at the time. It was the middle one.>
Piccolo keeps an eye on her new friend, Eira to make sure she does not turn on the group. She draws two thorny daggers, moves up to 20 feet, and tosses them both (one with steady aim.
To hit: 23 to hit w/ advantage Damage: 9
To hit: 29 to hit with sneak: 18,
She then does three backward summer salts away (Cunning action), moving to 40 feet.
On her way out, somehow, she is able to play a few terribly high-pitched notes (Reaction to a big hit on someone: Cutting Notes (words): Subtract 1d10 from one of its attacks that hit someone.
The sepulcher walls hum with arcane power. On stone shelves are leather cases, amulets, daggers, scroll tubes, unholy symbols, and other ornate objects. These are the phylacteries of Szass Tam’s lich servants.
This post has potentially manipulated dice roll results.
Ethan winces as the gargoyles shatter in one go. This didn't feel right. At least to him. Something's not right. I was expecting those creeps to tank our hits at least once. There was no way they'd fall that easily. He thinks. Whatever. At least he can sort of move on now. Maybe it's best if he inspects those magical things first before he destroys them without thought... (Arcana: 22 + 6)
By examining the sepulcher and its inscriptions, you realize that the phylacteries can’t be harmed while they are protected by the magic of the sepulcher. Disrupting the flow of eldritch energy within a sepulcher will disable the structure.
After receiving the information from Ethan, Randy steps forward closer, though he too is a bit unnerved by the rather easy fight before hand. "Folks, our targets are here. Only thing is that we need to disperse the magic in order to get rid of them for good..." He quickly runs through the last of his spells that might do the trick; The closest thing he has is dispel magic, but obviously, this isn't even something he has knowledge on.
If anyone else doesn't have any methods to disrupt the eldritch energy though, the 16 year old soldier will march towards the sepulcher and drive his spell infused bayonet hoping he could jam the security measures for good (Translation: He will burst the sepulcher's defenses with dispel magic before destroying it in the same turn if Piccolo or Tetrevess doesn't think of anything else that can help.)
Rollback Post to RevisionRollBack
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
Gaining the knowledge from Ethan, Piccolo thinks of what she might be able to do to disrupt the energy
Piccolo plays some relaxing music (OOC: the type you hear on a phone call when you're on hold for a phone call) (OOC: Others also have dispel magic, could also damage certain things to disrupt?)
You see an image of the group thinking and contemplating before they take any further actions
While you're contemplating how to disrupt the thing, make some checks of arcana or religion and see what yiu come up with.
You're considering how to disable the sepulcher. You can try three times, one person can do three or each can do one. Any combination, just roll three of either.
Wasting noontime, Eira trabsfo4ms herself. Her snout lengthening and her body swells as black fur sprouts from her skin and her clothes meld intontje fur coat of the black bear that stands tall as it emerges feom the shaoe of an elven lass, falling to its quadrupled pose and charging the gargoyle, biting and clawing at the animate stone.
Claw 21 fur 7 slashing
Bite 23 for 5 piercing
The gargoyle crumbles to rubble at Eira's ursine paws, the chips and fractures received from the brothers Wolftree being too much to bear.
<Tess us still up. One gargoyle floating in the center of the tetrahedron is the only monster currently engaged.>
<<Sigh> going to bot T here.>
Firebolt 24 for 24
Crit damage add 21
The flames sear the stone skin if the flying monster, who howls in aging before desce ding upon the offending wizard, biting and slashing at Tetrevess 8 for 5, 13 for 5, 9 for 5.
Players are up.
<I don't know how that rerolled. Only 1 should have hit. I forget the exact numbers, but I had Ts character sheet up at the time. It was the middle one.>
Piccolo keeps an eye on her new friend, Eira to make sure she does not turn on the group. She draws two thorny daggers, moves up to 20 feet, and tosses them both (one with steady aim.
To hit: 23 to hit w/ advantage Damage: 9
To hit: 29 to hit with sneak: 18,
She then does three backward summer salts away (Cunning action), moving to 40 feet.
On her way out, somehow, she is able to play a few terribly high-pitched notes (Reaction to a big hit on someone: Cutting Notes (words): Subtract 1d10 from one of its attacks that hit someone.
Picollo destroys the gargoyle effortlessly, summersaulting her way through the place as she does so.
<I don't know where you'd want to apply cutting notes. To the 5hp T took?>
Players are up. There are no hostiles in sight.
(No would have used it for this round)
<This is the same image as before, bit mow one seoulcher is open. It's the one on the left, or whichever one you want, really.>
<again..>
The sepulcher walls hum with arcane power. On stone shelves are leather cases, amulets, daggers, scroll tubes, unholy symbols, and other ornate objects. These are the phylacteries of Szass Tam’s lich servants.
Someone make an Arcana check
(Musical inspiration: Piccolo tries to share her knowledge to trigger your own: add 1d10 to your arcana check)
she then examines the second phylactery for method of opening.
Trisk's Arcana: 23 and add 6
Ethan winces as the gargoyles shatter in one go. This didn't feel right. At least to him. Something's not right. I was expecting those creeps to tank our hits at least once. There was no way they'd fall that easily. He thinks. Whatever. At least he can sort of move on now. Maybe it's best if he inspects those magical things first before he destroys them without thought... (Arcana: 22 + 6)
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul); Lancea
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger); Lancea
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
By examining the sepulcher and its inscriptions, you realize that the phylacteries can’t be harmed while they are protected by the magic of the sepulcher. Disrupting the flow of eldritch energy within a sepulcher will disable the structure.
After receiving the information from Ethan, Randy steps forward closer, though he too is a bit unnerved by the rather easy fight before hand. "Folks, our targets are here. Only thing is that we need to disperse the magic in order to get rid of them for good..." He quickly runs through the last of his spells that might do the trick; The closest thing he has is dispel magic, but obviously, this isn't even something he has knowledge on.
If anyone else doesn't have any methods to disrupt the eldritch energy though, the 16 year old soldier will march towards the sepulcher and drive his spell infused bayonet hoping he could jam the security measures for good (Translation: He will burst the sepulcher's defenses with dispel magic before destroying it in the same turn if Piccolo or Tetrevess doesn't think of anything else that can help.)
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Gaining the knowledge from Ethan, Piccolo thinks of what she might be able to do to disrupt the energy
Piccolo plays some relaxing music (OOC: the type you hear on a phone call when you're on hold for a phone call) (OOC: Others also have dispel magic, could also damage certain things to disrupt?)
You see an image of the group thinking and contemplating before they take any further actions
While you're contemplating how to disrupt the thing, make some checks of arcana or religion and see what yiu come up with.
You're considering how to disable the sepulcher. You can try three times, one person can do three or each can do one. Any combination, just roll three of either.
BA: Trisk's Arcana: Check #1: 23 Check #2: 10 Check #3: 14
Piccolo will play her instrument and enhance Trick's 3rd check: (Bardic Inspiration): Add to Check #3: 2