Using the point of his sword, Angus will gingerly flip the hasp of the leftmost chest. Then, perhaps foolishly, he will kick open the lid.
The lid flips open with a slight delay if initial resistance yielding to an energetic pop, flying open wide to reveal double rows of sharp fangs, which gnash at Angus as tbe lid / jaws slam shut.
<Angus may need to make a saving throw on initiative 20, so hold off on actions for now. You can use reaction and bonus action for the round where surprised, though.>
[don't want to accidentally turn a miss into a hit, so: the tooltip above was supposed to be for the "surprised" condition]
This post has potentially manipulated dice roll results.
(If not clear, the windowless room is dark, as stated, save for the cone of dim light shining in from trough the double doors)
(Piles of torn clothes not shown, oversight / clutter)
Suddenly the other two chests spring to life, rushing at Angus (albeit in a clunky, waddling fashion a person might easily outpace). The doors slam shut. The windowless space is dark. Just as the last sliver of light winks out, Angus sees a the glinting blade of a falcion swing at him, held by a long, prehensile, purple, serpentine tongue stretching from within the flat-topped chest.
14 for 7 slashing
In darkness, Angus feels another strike. The round-lid mimic smacks Angus with a pseudopod 26 for 11 bludgeoning and Angus is grappled. Escape DC 18 with DA (adhesive).
(If not clear, the windowless room is dark, as stated, save for the cone of dim light shining in from trough the double doors)
(Piles of torn clothes not shown, oversight / clutter)
Suddenly the other two chests spring to life, rushing at Angus (albeit in a clunky, waddling fashion a person might easily outpace). The doors slam shut. The windowless space is dark. Just as the last sliver of light winks out, Angus sees a the glinting blade of a falcion swing at him, held by a long, prehensile, purple, serpentine tongue stretching from within the flat-topped chest.
22 for 6 slashing
In darkness, Angus feels another strike. The round-lid mimic smacks Angus with a pseudopod Unable to parse dice roll. for 6 bludgeoning and Angus is grappled. Escape DC 18 with DA (adhesive).
This post has potentially manipulated dice roll results.
<@rob88scps2: Blind fighting- check. TY for the heads up. Rolls from before stand. The one that had AD wad from unseen attacker but they are 10ft reach attack from a distance greater than Angus' 10ft blindsight radius. Sword weilder had no AD, bjt thats because tbe attack was made prior to the doors closing. Turns out he woukdnt ha e had it anyway. >
Angus strikes the sticky pseudopod twice, drawing an oozy grey (to Angus) liquid from the cuts inflicted
An instant later, spittles of acid begin to fill the air, sent aloft by unseen orifices spraying caustic droplets into the air.
The tiny chest snaps at Angus' heels diatracting Angus from the attacks of the sword-weilding flat top chest (help action). The sword swings again 22 for 7 slashing damage.
The round top chest holding Angus moves in closer, slapping two more pseudopds against his armor and biting his leg with slime drenched teeth. (AD from grappled)
Pseudopod 1 14 for 8 bludgeoning
Pseudopod 2 26 for 6 bludgeoning
Bite Unable to parse dice roll. for 11 piercing damage
Moments after finding himself in the dark, Angus is battling tentacles using his other senses to guide his strikes. He manages to dodge some of their attacks, but others slam into him, and he remains grappled. The rank smell of acid vomited up by the mimics fills his nostrils, and he attempts to dodge the caustic phlegm (DEX Save at DA 6). Afterwards he manages to sense and evade the sword-wielder's attack, but the third mimic blindsides him, striking with all three of its blows.
The paladin once again lashes out at the grappler, this time adding divine magic to his blows. If the mimic should go down, the second attack would be directed at the next nearest foe.
First longsword Attack: 20 Damage: 8magical slashing + 13radiant damage
Second longsword Attack: 21 Damage: 12magical slashing + 10radiant damage
(FYI: If there was anything in those edges, I would have made the visible area round(er). Just not worth the effort to show more floor)
Angus' first attack fails to connect, but the second slices a gash into the creatures flesh. Still it grapples the paladin and, despite being a toothy wooden box, looks decidedly hungry. (It's taken 40)
(Initiaitev 20)
From the dark edges of Angus's perception, the floorboards, still covered in rushes, stretch out toward him from all sides, attempting to ensnare the Knight of Myth Drannor. DC15 Str save or have speed reduced to 0 until next initiative 20. On a failure of 4 or more, he is restrained instead.
This post has potentially manipulated dice roll results.
The small chest again bites at Angus 16 for 1 piercing plus 2 poison damage. If advantage due to restrained: 9
The flat top chest extends another pseudopod to small Angus with 21 (If AD due to restrained: 8) for 11 piercing and 1 acid damage. On a hit, Angus is also restrained by this mimic. DC13 with DA.
The round-top chest backs up, releasing Angus as it moves, then makes a gurgling choking noise, then with a "Fthwooow!" launches an acidic loogie of viscous phlegm at Angus (DC 14 Dex save (DA from unseen attacker) or take 40 acid damage.
As he sinks towards oblivion, the paladin hears the voice of his mentor and friend, Dove Falconhand. "Angus, get up. There is much work to do, and little time left to accomplish it."
"I'm so tired, Dove. There's always one more villain to slay, one more crisis to avert, one more kingdom to save. Haven't I done enough?"
"What rubbish! I'm dead and I'm still trying to save the Weave. Get up, boy! When you took that oath, there was no provision for early retirement. Get up, and get back to work!"
A sudden crack of lightning flashes in the warehouse, striking the paladin's body, causing the mimics to shrink back, shrieking. When the dust settles, his body is nowhere to be found.
-----
Sometime later, the paladin awakes on a bed in the safehouse, weak and wounded, but alive.
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<It would appear not>
The lid flips open with a slight delay if initial resistance yielding to an energetic pop, flying open wide to reveal double rows of sharp fangs, which gnash at Angus as tbe lid / jaws slam shut.
Bite 22 for 1 piercing plus 4 acid damage
Angus is [Tooltip Not Found]
Roll initiative
Mimicry: 8
<Angus may need to make a saving throw on initiative 20, so hold off on actions for now. You can use reaction and bonus action for the round where surprised, though.>
[don't want to accidentally turn a miss into a hit, so: the tooltip above was supposed to be for the "surprised" condition]
Angus initiative 11
(If not clear, the windowless room is dark, as stated, save for the cone of dim light shining in from trough the double doors)
(Piles of torn clothes not shown, oversight / clutter)
Suddenly the other two chests spring to life, rushing at Angus (albeit in a clunky, waddling fashion a person might easily outpace). The doors slam shut. The windowless space is dark. Just as the last sliver of light winks out, Angus sees a the glinting blade of a falcion swing at him, held by a long, prehensile, purple, serpentine tongue stretching from within the flat-topped chest.
14 for 7 slashing
In darkness, Angus feels another strike. The round-lid mimic smacks Angus with a pseudopod 26 for 11 bludgeoning and Angus is grappled. Escape DC 18 with DA (adhesive).
Angus is up.
<My Reroll flipped damage for slashing while fixing to-hit roll. Original 22 for 6 slashing and 24 for 6 bludgeoning and grappled.>
Edited, see above
(FYI Angus picked up the Blindfighting fighting style after the last adventure).
The knight will attack the mimic grappling him twice with his longsword.
First longsword Attack: 16 Damage: 8 magical slashing
Second longsword Attack: 23 Damage: 8 magical slashing
<@rob88scps2: Blind fighting- check. TY for the heads up. Rolls from before stand. The one that had AD wad from unseen attacker but they are 10ft reach attack from a distance greater than Angus' 10ft blindsight radius. Sword weilder had no AD, bjt thats because tbe attack was made prior to the doors closing. Turns out he woukdnt ha e had it anyway. >
Angus strikes the sticky pseudopod twice, drawing an oozy grey (to Angus) liquid from the cuts inflicted
An instant later, spittles of acid begin to fill the air, sent aloft by unseen orifices spraying caustic droplets into the air.
DC 15 Dex save to avoid all acid damage, rolled with DA from darkness (Blind fighting wouldn't cover this - https://www.sageadvice.eu/if-a-creature-is-blind-beyond-blindsight-radius-do-ranged-attacks-receive-advantage/)
The tiny chest snaps at Angus' heels diatracting Angus from the attacks of the sword-weilding flat top chest (help action). The sword swings again 22 for 7 slashing damage.
The round top chest holding Angus moves in closer, slapping two more pseudopds against his armor and biting his leg with slime drenched teeth. (AD from grappled)
Pseudopod 1 14 for 8 bludgeoning
Pseudopod 2 26 for 6 bludgeoning
Bite Unable to parse dice roll. for 11 piercing damage
<Angus is up>
Messed up the bite attack. Use this: 28
Moments after finding himself in the dark, Angus is battling tentacles using his other senses to guide his strikes. He manages to dodge some of their attacks, but others slam into him, and he remains grappled. The rank smell of acid vomited up by the mimics fills his nostrils, and he attempts to dodge the caustic phlegm (DEX Save at DA 6). Afterwards he manages to sense and evade the sword-wielder's attack, but the third mimic blindsides him, striking with all three of its blows.
The paladin once again lashes out at the grappler, this time adding divine magic to his blows. If the mimic should go down, the second attack would be directed at the next nearest foe.
First longsword Attack: 20 Damage: 8 magical slashing + 13 radiant damage
Second longsword Attack: 21 Damage: 12 magical slashing + 10 radiant damage
(The damage amount for a failed acid save was not actually listed above)
Sorry, it was for 16 acid damage.
(FYI: If there was anything in those edges, I would have made the visible area round(er). Just not worth the effort to show more floor)
Angus' first attack fails to connect, but the second slices a gash into the creatures flesh. Still it grapples the paladin and, despite being a toothy wooden box, looks decidedly hungry. (It's taken 40)
(Initiaitev 20)
From the dark edges of Angus's perception, the floorboards, still covered in rushes, stretch out toward him from all sides, attempting to ensnare the Knight of Myth Drannor. DC15 Str save or have speed reduced to 0 until next initiative 20. On a failure of 4 or more, he is restrained instead.
The small chest again bites at Angus 16 for 1 piercing plus 2 poison damage. If advantage due to restrained: 9
The flat top chest extends another pseudopod to small Angus with 21 (If AD due to restrained: 8) for 11 piercing and 1 acid damage. On a hit, Angus is also restrained by this mimic. DC13 with DA.
The round-top chest backs up, releasing Angus as it moves, then makes a gurgling choking noise, then with a "Fthwooow!" launches an acidic loogie of viscous phlegm at Angus (DC 14 Dex save (DA from unseen attacker) or take 40 acid damage.
Half damage from acid spit on success.
Angus is up.
Angus attempts to avoid the additional grapple from the floorboards (?) STR Save 25
He avoids the small chest's attack, but the flat top mimic connects once again, STR Save with DA 8.
Following that, He attempts to dodge out of the way of the flying acid goop. DEX Save with DA 17
The paladin is rendered unconscious by the acid spittle.
As he sinks towards oblivion, the paladin hears the voice of his mentor and friend, Dove Falconhand. "Angus, get up. There is much work to do, and little time left to accomplish it."
"I'm so tired, Dove. There's always one more villain to slay, one more crisis to avert, one more kingdom to save. Haven't I done enough?"
"What rubbish! I'm dead and I'm still trying to save the Weave. Get up, boy! When you took that oath, there was no provision for early retirement. Get up, and get back to work!"
A sudden crack of lightning flashes in the warehouse, striking the paladin's body, causing the mimics to shrink back, shrieking. When the dust settles, his body is nowhere to be found.
-----
Sometime later, the paladin awakes on a bed in the safehouse, weak and wounded, but alive.